forked from VoxeLibre/VoxeLibre
Move code of making anvils destroy items when falling
This commit is contained in:
parent
d45e1c07bd
commit
4afdea56db
|
@ -19,7 +19,10 @@ local function deal_falling_damage(self, dtime)
|
||||||
end
|
end
|
||||||
self._hit = self._hit or {}
|
self._hit = self._hit or {}
|
||||||
for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
|
for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
|
||||||
if mcl_util.get_hp(obj) > 0 and not self._hit[obj] then
|
local entity = obj:get_luaentity()
|
||||||
|
if entity and entity.name == "__builtin:item" then
|
||||||
|
obj:remove()
|
||||||
|
elseif mcl_util.get_hp(obj) > 0 and not self._hit[obj] then
|
||||||
self._hit[obj] = true
|
self._hit[obj] = true
|
||||||
local way = self._startpos.y - pos.y
|
local way = self._startpos.y - pos.y
|
||||||
local damage = (way - 1) * 2
|
local damage = (way - 1) * 2
|
||||||
|
|
Loading…
Reference in New Issue