diff --git a/mods/ITEMS/mcl_armor/api.lua b/mods/ITEMS/mcl_armor/api.lua index 5ac172a2a..8551201b3 100644 --- a/mods/ITEMS/mcl_armor/api.lua +++ b/mods/ITEMS/mcl_armor/api.lua @@ -96,6 +96,9 @@ local function get_armor_texture(textures, name, modname, itemname, itemstring) local core_armor_texture = mcl_armor.trims.core_textures[stack_name] if mcl_enchanting.is_enchanted(itemstack:get_name()) then -- working with the original stack to know wether to apply enchanting overlay or not + --[[Far, Far in the future we may no longer _enchanted itemstrings... + To fix this code, simply put the unmodified itemstring in stack_name's place + DO NOT REMOVE THIS if UNLESS YOU KNOW WHAT YOU'RE TRYING TO ACHIEVE!--]] core_armor_texture = core_armor_texture .. mcl_enchanting.overlay end diff --git a/mods/ITEMS/mcl_smithing_table/init.lua b/mods/ITEMS/mcl_smithing_table/init.lua index 0c091080f..f6bfe91fb 100644 --- a/mods/ITEMS/mcl_smithing_table/init.lua +++ b/mods/ITEMS/mcl_smithing_table/init.lua @@ -98,7 +98,6 @@ function mcl_smithing_table.upgrade_trimmed(itemstack, color_mineral, template) --trimming process mcl_armor.trim(itemstack, overlay, material_name) - --itemstack:set_name(itemstack:get_name() .. "_trimmed_" .. overlay .. "_" .. material_name) tt.reload_itemstack_description(itemstack) return itemstack