forked from VoxeLibre/VoxeLibre
Merge pull request 'Add a command to safely remove all mob objects' (#2098) from add_clearmombs_command into master
Reviewed-on: MineClone2/MineClone2#2098 Reviewed-by: MysticTempest <mystictempest@noreply.git.minetest.land>
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@ -101,6 +101,29 @@ local mod_worlds = minetest.get_modpath("mcl_worlds") ~= nil
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local mod_armor = minetest.get_modpath("mcl_armor") ~= nil
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local mod_experience = minetest.get_modpath("mcl_experience") ~= nil
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--Helper function to clear all mobs because /clearobjects removes too much
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local function is_mob(o)
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return o.type == "ambient" or o.type == "animal" or o.type == "monster" or o.type == "npc"
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end
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minetest.register_chatcommand("clearmobs",{
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privs={maphack=true},
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params = "<all>|<nametagged>|<range>",
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description=S("Removes all spawned mobs except nametagged and tamed ones. all removes all mobs, nametagged only nametagged ones and with the range paramter all mobs in a distance of the current player are removed."),
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func=function(n,param)
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local p = minetest.get_player_by_name(n)
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local num=tonumber(param)
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for _,o in pairs(minetest.luaentities) do
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if is_mob(o) then
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if param == "all" or
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( param == "nametagged" and o.nametag ) or
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( param == "" and not o.nametag and not o.tamed ) or
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( num and num > 0 and vector.distance(p:get_pos(),o.object:get_pos()) <= num ) then
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o.object:remove()
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end
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end
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end
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end})
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----For Water Flowing:
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local enable_physics = function(object, luaentity, ignore_check)
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if luaentity.physical_state == false or ignore_check == true then
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