forked from VoxeLibre/VoxeLibre
Implement respiration
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@ -197,11 +197,29 @@ function mcl_armor.register_protection_enchantment(def)
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}
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end
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local function activate_respiration(player,r)
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if player:get_meta():get_int("respiration") ~= 0 then return end
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if r then
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local new_breath = 15 + (15 * r)
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player:get_meta():set_int("respiration",r)
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player:set_properties({breath_max=new_breath})
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if player:get_breath() == 15 then
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player:set_breath(new_breath)
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end
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end
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end
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local function deactivate_respiration(player)
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if player:get_meta():get_int("respiration") == 0 then return end
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player:get_meta():set_int("respiration",0)
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player:set_properties({breath_max=15})
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end
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function mcl_armor.update(obj)
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local info = {points = 0, view_range_factors = {}}
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local inv = mcl_util.get_inventory(obj)
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local resp = 0
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if inv then
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for i = 2, 5 do
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local itemstack = inv:get_stack("armor", i)
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@ -210,8 +228,8 @@ function mcl_armor.update(obj)
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if minetest.registered_aliases[itemname] then
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itemname = minetest.registered_aliases[itemname]
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end
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if not itemstack:is_empty() then
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resp = math.max(mcl_enchanting.get_enchantments(itemstack).respiration or 0, resp or 0)
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local def = itemstack:get_definition()
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local texture = def._mcl_armor_texture
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@ -247,6 +265,11 @@ function mcl_armor.update(obj)
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info.texture = info.texture or "blank.png"
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if obj:is_player() then
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if resp ~= 0 then
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activate_respiration(obj,resp)
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else
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deactivate_respiration(obj)
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end
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mcl_armor.update_player(obj, info)
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else
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local luaentity = obj:get_luaentity()
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@ -519,8 +519,8 @@ mcl_enchanting.enchantments.quick_charge = {
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inv_tool_tab = false,
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}
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-- unimplemented
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--[[mcl_enchanting.enchantments.respiration = {
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-- implemented in mcl_armor/api.lua
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mcl_enchanting.enchantments.respiration = {
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name = S("Respiration"),
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max_level = 3,
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primary = {armor_head = true},
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@ -536,7 +536,7 @@ mcl_enchanting.enchantments.quick_charge = {
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power_range_table = {{10, 40}, {20, 50}, {30, 60}},
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inv_combat_tab = true,
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inv_tool_tab = false,
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}]]--
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}
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-- requires missing MineClone2 feature
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--[[mcl_enchanting.enchantments.riptide = {
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