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Set skeleton horse spawning back to false after skeleton horse is spawned

This commit is contained in:
PrairieWind 2023-05-02 13:21:19 -06:00
parent 8ef653fb77
commit 1c0bffc548
1 changed files with 3 additions and 1 deletions

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@ -174,7 +174,9 @@ function lightning.strike_func(pos, pos2, objects)
if get_node(pos2).name == "air" then if get_node(pos2).name == "air" then
-- Low chance for a lightning to spawn skeleton horse + skeletons -- Low chance for a lightning to spawn skeleton horse + skeletons
if skeleton_lightning then if skeleton_lightning then
add_entity(pos2, "mobs_mc:skeleton_horse") if add_entity(pos2, "mobs_mc:skeleton_horse") then
skeleton_lightning = false
end
local angle, posadd local angle, posadd
angle = math.random(0, math.pi*2) angle = math.random(0, math.pi*2)