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Require naming of name tag before it's usable

This commit is contained in:
Wuzzy 2018-02-02 17:33:52 +01:00
parent 449fc046dd
commit 15d7764c65
2 changed files with 14 additions and 79 deletions

View File

@ -333,24 +333,8 @@ end
-- update nametag colour -- update nametag colour
local update_tag = function(self) local update_tag = function(self)
local col = "#00FF00"
local qua = self.hp_max / 4
if self.health <= floor(qua * 3) then
col = "#FFFF00"
end
if self.health <= floor(qua * 2) then
col = "#FF6600"
end
if self.health <= floor(qua) then
col = "#FF0000"
end
self.object:set_properties({ self.object:set_properties({
nametag = self.nametag, nametag = self.nametag,
nametag_color = col
}) })
end end
@ -3539,10 +3523,6 @@ function mobs:protect(self, clicker)
return true return true
end end
local mob_obj = {}
local mob_sta = {}
-- feeding, taming and breeding (thanks blert2112) -- feeding, taming and breeding (thanks blert2112)
function mobs:feed_tame(self, clicker, feed_count, breed, tame) function mobs:feed_tame(self, clicker, feed_count, breed, tame)
@ -3624,72 +3604,27 @@ function mobs:feed_tame(self, clicker, feed_count, breed, tame)
local item = clicker:get_wielded_item() local item = clicker:get_wielded_item()
-- if mob has been tamed you can name it with a nametag -- Name mob with nametag
if item:get_name() == "mobs:nametag" if item:get_name() == "mobs:nametag" then
and clicker:get_player_name() == self.owner then
local name = clicker:get_player_name() local tag = item:get_meta():get_string("name")
if string.len(tag) > 30 then
tag = string.sub(tag, 1, 30)
end
self.nametag = tag
-- store mob and nametag stack in external variables update_tag(self)
mob_obj[name] = self
mob_sta[name] = item
local tag = self.nametag or ""
minetest.show_formspec(name, "mobs_nametag", "size[8,4]"
.. mcl_vars.gui_bg
.. mcl_vars.gui_bg_img
.. "field[0.5,1;7.5,0;name;" .. minetest.formspec_escape(S("Enter name:")) .. ";" .. tag .. "]"
.. "button_exit[2.5,3.5;3,1;mob_rename;" .. minetest.formspec_escape(S("Rename")) .. "]")
if not mobs.is_creative(name) then
item:take_item()
player:set_wielded_item(item)
end
end end
return false return false
end end
-- inspired by blockmen's nametag mod
minetest.register_on_player_receive_fields(function(player, formname, fields)
-- right-clicked with nametag and name entered?
if formname == "mobs_nametag"
and fields.name
and fields.name ~= "" then
local name = player:get_player_name()
if not mob_obj[name]
or not mob_obj[name].object then
return
end
-- limit name entered to 64 characters long
if string.len(fields.name) > 64 then
fields.name = string.sub(fields.name, 1, 64)
end
-- update nametag
mob_obj[name].nametag = fields.name
update_tag(mob_obj[name])
-- if not in creative then take item
if not mobs.is_creative(name) then
mob_sta[name]:take_item()
player:set_wielded_item(mob_sta[name])
end
-- reset external variables
mob_obj[name] = nil
mob_sta[name] = nil
end
end)
-- compatibility function for old entities to new modpack entities -- compatibility function for old entities to new modpack entities
function mobs:alias_mob(old_name, new_name) function mobs:alias_mob(old_name, new_name)

View File

@ -4,8 +4,8 @@ local S = mobs.intllib
-- name tag -- name tag
minetest.register_craftitem("mobs:nametag", { minetest.register_craftitem("mobs:nametag", {
description = S("Name Tag"), description = S("Name Tag"),
_doc_items_longdesc = S("A name tag is an item to name most animals and monsters."), _doc_items_longdesc = S("A name tag is an item to name an animal."),
_doc_items_usagehelp = S("Rightclick an animal or monster while holding the name tag, then enter a name."), _doc_items_usagehelp = S("Before you use the name tag, you need to set a name at an anvil. Now you can use the name tag to name an animal with a rightclick. This uses up the name tag."),
inventory_image = "mobs_nametag.png", inventory_image = "mobs_nametag.png",
wield_image = "mobs_nametag.png", wield_image = "mobs_nametag.png",
stack_max = 64, stack_max = 64,