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MineClone2/mods/HELP/mcl_item_id/init.lua

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mcl_item_id = {}
local game = "mineclone"
function mcl_item_id.set_mod_namespace(modname, namespace)
local namespace = namespace or modname
mcl_item_id[modname .. "_namespace"] = namespace
end
function mcl_item_id.get_mod_namespace(modname)
local namespace = mcl_item_id[modname .. "_namespace"]
if namespace then
return namespace
else
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return
end
end
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local same_id = {
heads = { "skeleton", "zombie", "creeper", "wither_skeleton" },
mobitems = { "rabbit", "chicken" },
walls = {
"andesite", "brick", "cobble", "diorite", "endbricks",
"granite", "mossycobble", "netherbrick", "prismarine",
"rednetherbrick", "redsandstone", "sandstone",
"stonebrick", "stonebrickmossy",
},
wool = {
"black", "blue", "brown", "cyan", "green",
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"grey", "light_blue", "lime", "magenta", "orange",
"pink", "purple", "red", "silver", "white", "yellow",
},
}
tt.register_snippet(function(itemstring)
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local def = minetest.registered_items[itemstring]
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local desc = def.description
local item_split = itemstring:find(":")
local id_part1 = itemstring:sub(1, item_split)
local id_part2 = itemstring:sub(item_split)
local modname = id_part1:gsub("%:", "")
local new_id = game .. id_part2
local mod_namespace = mcl_item_id.get_mod_namespace(modname)
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for mod, ids in pairs(same_id) do
for _, id in pairs(ids) do
if itemstring == "mcl_" .. mod .. ":" .. id then
new_id = game .. ":" .. id .. "_" .. mod:gsub("s", "")
end
end
end
if mod_namespace then
new_id = mod_namespace .. id_part2
end
if new_id ~= game .. ":book_enchanted" then
minetest.register_alias_force(new_id, itemstring)
end
if minetest.settings:get_bool("mcl_item_id_debug", false) then
return new_id, "#555555"
end
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end)
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minetest.register_alias_force(game .. ":book_enchanted", "mcl_enchanting:book_enchanted")