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MineClone2/mods/PLAYER/mcl_wieldview/init.lua

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Lua
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minetest.register_on_joinplayer(function(player)
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if not player or not player:is_player() then
return
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end
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local itementity = minetest.add_entity(player:get_pos(), "mcl_wieldview:wieldnode")
if not itementity then return end
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itementity:set_attach(player, "Wield_Item")
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--itementity:set_attach(player, "Hand_Right", vector.new(0, 1, 0), vector.new(90, 45, 90))
itementity:get_luaentity()._wielder = player
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end)
minetest.register_entity("mcl_wieldview:wieldnode", {
initial_properties = {
hp_max = 1,
visual = "wielditem",
physical = false,
textures = {""},
automatic_rotate = 1.5,
is_visible = true,
pointable = false,
collide_with_objects = false,
static_save = false,
collisionbox = {-0.21, -0.21, -0.21, 0.21, 0.21, 0.21},
selectionbox = {-0.21, -0.21, -0.21, 0.21, 0.21, 0.21},
visual_size = {x = 0.21, y = 0.21},
},
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on_step = function(self)
local player = self._wielder
if not player or not player:is_player() then
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self.object:remove()
return
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end
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local item = player:get_wielded_item():get_name()
if item == self._item then return end
self._item = item
local def = player:get_wielded_item():get_definition()
if def and def._mcl_wieldview_item then
item = def._mcl_wieldview_item
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end
local item_def = minetest.registered_items[item]
self.object:set_properties({
glow = item_def and item_def.light_source or 0,
wield_item = item,
is_visible = item ~= ""
})
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end,
})