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MineClone2/mods/ITEMS/mcl_core/nodes.lua

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-- mods/default/nodes.lua
local WATER_ALPHA = 160
local WATER_VISC = 1
local LAVA_VISC = 7
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--
-- Node definitions
--
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minetest.register_node("mcl_core:barrier", {
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description = "Barrier",
drawtype = "airlike",
paramtype = "light",
inventory_image = "default_barrier.png",
wield_image = "default_barrier.png",
stack_max = 64,
sunlight_propagates = true,
is_ground_content = false,
groups = {creative_breakable=1, not_in_creative_inventory = 1, not_solid = 1 },
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on_blast = function() end,
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drop = "",
_mcl_blast_resistance = 18000003,
_mcl_hardness = -1,
after_place_node = function (pos, placer, itemstack, pointed_thing)
if placer == nil then
return
end
minetest.add_particle({
pos = pos,
expirationtime = 1,
size = 8,
texture = "default_barrier.png",
playername = placer:get_player_name()
})
end,
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})
-- The void below the bedrock. Void damage is handled in playerplus.
-- The void does not exist as a block in Minecraft but we register it as a
-- block here to make things easier for us.
minetest.register_node("mcl_core:void", {
description = "Void",
drawtype = "airlike",
paramtype = "light",
pointable = false,
walkable = false,
floodable = false,
buildable_to = false,
inventory_image = "unknown_node.png",
wield_image = "unknown_node.png",
stack_max = 64,
sunlight_propagates = true,
is_ground_content = false,
groups = { not_in_creative_inventory = 1 },
on_blast = function() end,
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drop = "",
-- Infinite blast resistance; it should never be destroyed by explosions
_mcl_blast_resistance = -1,
_mcl_hardness = -1,
})
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minetest.register_node("mcl_core:stone", {
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description = "Stone",
tiles = {"default_stone.png"},
is_ground_content = true,
stack_max = 64,
groups = {pickaxey=1, stone=1, building_block=1, deco_block=1},
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drop = 'mcl_core:cobble',
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 30,
_mcl_hardness = 1.5,
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})
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minetest.register_node("mcl_core:stone_with_coal", {
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description = "Coal Ore",
tiles = {"default_stone.png^default_mineral_coal.png"},
is_ground_content = true,
stack_max = 64,
groups = {pickaxey=1, building_block=1},
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drop = 'mcl_core:coal_lump',
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 15,
_mcl_hardness = 3,
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})
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minetest.register_node("mcl_core:stone_with_iron", {
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description = "Iron Ore",
tiles = {"default_stone.png^default_mineral_iron.png"},
is_ground_content = true,
stack_max = 64,
groups = {pickaxey=3, building_block=1},
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drop = 'mcl_core:stone_with_iron',
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 15,
_mcl_hardness = 3,
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})
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minetest.register_node("mcl_core:stone_with_gold", {
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description = "Gold Ore",
tiles = {"default_stone.png^default_mineral_gold.png"},
is_ground_content = true,
stack_max = 64,
groups = {pickaxey=4, building_block=1},
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drop = "mcl_core:stone_with_gold",
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 15,
_mcl_hardness = 3,
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})
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local redstone_timer = 68.28
local redstone_ore_activate = function(pos)
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minetest.swap_node(pos, {name="mcl_core:stone_with_redstone_lit"})
local t = minetest.get_node_timer(pos)
t:start(redstone_timer)
end
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minetest.register_node("mcl_core:stone_with_redstone", {
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description = "Redstone Ore",
tiles = {"default_stone.png^default_mineral_redstone.png"},
is_ground_content = true,
stack_max = 64,
groups = {pickaxey=4, building_block=1},
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drop = {
items = {
max_items = 1,
{
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items = {"mesecons:redstone 4"},
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rarity = 2,
},
{
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items = {"mesecons:redstone 5"},
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},
}
},
sounds = mcl_sounds.node_sound_stone_defaults(),
on_punch = redstone_ore_activate,
on_walk_over = redstone_ore_activate, -- Uses walkover mod
_mcl_blast_resistance = 15,
_mcl_hardness = 3,
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})
local redstone_ore_reactivate = function(pos)
local t = minetest.get_node_timer(pos)
t:start(redstone_timer)
end
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-- Light the redstone ore up when it has been touched
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minetest.register_node("mcl_core:stone_with_redstone_lit", {
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description = "Lit Redstone Ore",
tiles = {"default_stone.png^default_mineral_redstone.png"},
paramtype = "light",
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light_source = 9,
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is_ground_content = true,
stack_max = 64,
groups = {pickaxey=4, not_in_creative_inventory=1},
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drop = {
items = {
max_items = 1,
{
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items = {"mesecons:redstone 4"},
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rarity = 2,
},
{
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items = {"mesecons:redstone 5"},
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},
}
},
sounds = mcl_sounds.node_sound_stone_defaults(),
-- Reset timer after re-punching or stepping on
on_punch = redstone_ore_reactivate,
on_walk_over = redstone_ore_reactivate, -- Uses walkover mod
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-- Turn back to normal node after some time has passed
on_timer = function(pos, elapsed)
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minetest.swap_node(pos, {name="mcl_core:stone_with_redstone"})
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end,
_mcl_blast_resistance = 15,
_mcl_hardness = 3,
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})
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minetest.register_node("mcl_core:stone_with_lapis", {
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description = "Lapis Lazuli Ore",
tiles = {"default_stone.png^default_mineral_lapis.png"},
is_ground_content = true,
stack_max = 64,
groups = {pickaxey=3, building_block=1},
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drop = {
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max_items = 1,
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items = {
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{items = {'mcl_dye:blue 8'},rarity = 5},
{items = {'mcl_dye:blue 7'},rarity = 5},
{items = {'mcl_dye:blue 6'},rarity = 5},
{items = {'mcl_dye:blue 5'},rarity = 5},
{items = {'mcl_dye:blue 4'}},
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}
},
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 15,
_mcl_hardness = 3,
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})
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minetest.register_node("mcl_core:stone_with_emerald", {
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description = "Emerald Ore",
tiles = {"default_stone.png^default_mineral_emerald.png"},
is_ground_content = true,
stack_max = 64,
groups = {pickaxey=4, building_block=1},
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drop = "mcl_core:emerald",
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 15,
_mcl_hardness = 3,
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})
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minetest.register_node("mcl_core:stone_with_diamond", {
description = "Diamond Ore",
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tiles = {"default_stone.png^default_mineral_diamond.png"},
is_ground_content = true,
stack_max = 64,
groups = {pickaxey=4, building_block=1},
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drop = "mcl_core:diamond",
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 15,
_mcl_hardness = 3,
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})
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minetest.register_node("mcl_core:stonebrick", {
description = "Stone Bricks",
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tiles = {"default_stone_brick.png"},
stack_max = 64,
groups = {pickaxey=1, stone=1, stonebrick=1, building_block=1, deco_block=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 30,
_mcl_hardness = 1.5,
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})
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minetest.register_node("mcl_core:stonebrickcarved", {
description = "Chiseled Stone Bricks",
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tiles = {"default_stonebrick_carved.png"},
is_ground_content = false,
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stack_max = 64,
groups = {pickaxey=1, stone=1, stonebrick=1, building_block=1, deco_block=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 30,
_mcl_hardness = 1.5,
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})
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minetest.register_node("mcl_core:stonebrickcracked", {
description = "Cracked Stone Bricks",
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tiles = {"default_stonebrick_cracked.png"},
is_ground_content = false,
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stack_max = 64,
groups = {pickaxey=1, stone=1, stonebrick=1, building_block=1, deco_block=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 30,
_mcl_hardness = 1.5,
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})
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minetest.register_node("mcl_core:stonebrickmossy", {
description = "Mossy Stone Bricks",
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tiles = {"default_stonebrick_mossy.png"},
stack_max = 64,
groups = {pickaxey=1, stone=1, stonebrick=1, building_block=1, deco_block=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 30,
_mcl_hardness = 1.5,
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})
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minetest.register_node("mcl_core:granite", {
description = "Granite",
tiles = {"default_granite.png"},
is_ground_content = true,
stack_max = 64,
groups = {pickaxey=1, stone=1, building_block=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 30,
_mcl_hardness = 1.5,
})
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minetest.register_node("mcl_core:granite_smooth", {
description = "Polished Granite",
tiles = {"default_granite_smooth.png"},
stack_max = 64,
groups = {pickaxey=1, stone=1, building_block=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 30,
_mcl_hardness = 1.5,
})
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minetest.register_node("mcl_core:andesite", {
description = "Andesite",
tiles = {"default_andesite.png"},
is_ground_content = true,
stack_max = 64,
groups = {pickaxey=1, stone=1, building_block=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 30,
_mcl_hardness = 1.5,
})
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minetest.register_node("mcl_core:andesite_smooth", {
description = "Polished Andesite",
tiles = {"default_andesite_smooth.png"},
stack_max = 64,
groups = {pickaxey=1, stone=1, building_block=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 30,
_mcl_hardness = 1.5,
})
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minetest.register_node("mcl_core:diorite", {
description = "Diorite",
tiles = {"default_diorite.png"},
is_ground_content = true,
stack_max = 64,
groups = {pickaxey=1, stone=1, building_block=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 30,
_mcl_hardness = 1.5,
})
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minetest.register_node("mcl_core:diorite_smooth", {
description = "Polished Diorite",
tiles = {"default_diorite_smooth.png"},
stack_max = 64,
groups = {pickaxey=1, stone=1, building_block=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 30,
_mcl_hardness = 1.5,
})
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minetest.register_node("mcl_core:dirt_with_grass", {
description = "Grass Block",
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tiles = {"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
is_ground_content = true,
stack_max = 64,
groups = {handy=1,shovely=1, soil=1, soil_sapling=2, soil_sugarcane=1, cultivatable=2, building_block=1},
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drop = 'mcl_core:dirt',
sounds = mcl_sounds.node_sound_dirt_defaults({
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footstep = {name="default_grass_footstep", gain=0.4},
}),
_mcl_blast_resistance = 3,
_mcl_hardness = 0.6,
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})
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minetest.register_node("mcl_core:grass_path", {
tiles = {"mcl_core_grass_path_top.png", "mcl_core_grass_path_side.png"},
description = "Grass Path",
drop = "mcl_core:dirt",
is_ground_content = true,
drawtype = "nodebox",
paramtype = "light",
node_box = {
type = "fixed",
fixed = {
-- 15/16 of the normal height
{-0.5, -0.5, -0.5, 0.5, 0.4375, 0.5},
}
},
groups = {handy=1,shovely=1, not_in_creative_inventory=1, },
sounds = mcl_sounds.node_sound_dirt_defaults({
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footstep = {name="default_grass_footstep", gain=0.4},
}),
_mcl_blast_resistance = 3.25,
_mcl_hardness = 0.6,
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})
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-- TODO: Add particles
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minetest.register_node("mcl_core:mycelium", {
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description = "Mycelium",
tiles = {"default_mycelium_top.png", "default_dirt.png", "default_mycelium_side.png"},
is_ground_content = true,
stack_max = 64,
groups = {handy=1,shovely=1, building_block=1},
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drop = 'mcl_core:dirt',
sounds = mcl_sounds.node_sound_dirt_defaults({
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footstep = {name="default_grass_footstep", gain=0.4},
}),
_mcl_blast_resistance = 2.5,
_mcl_hardness = 0.6,
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})
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minetest.register_node("mcl_core:podzol", {
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description = "Podzol",
tiles = {"default_dirt_podzol_top.png", "default_dirt.png", "default_dirt_podzol_side.png"},
is_ground_content = true,
stack_max = 64,
groups = {handy=1,shovely=3, soil=1, soil_sapling=2, soil_sugarcane=1, building_block=1},
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drop = 'mcl_core:dirt',
sounds = mcl_sounds.node_sound_dirt_defaults(),
_mcl_blast_resistance = 2.5,
_mcl_hardness = 0.6,
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})
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minetest.register_node("mcl_core:dirt", {
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description = "Dirt",
tiles = {"default_dirt.png"},
is_ground_content = true,
stack_max = 64,
groups = {handy=1,shovely=1, soil=1, soil_sapling=2, soil_sugarcane=1, cultivatable=2, building_block=1},
sounds = mcl_sounds.node_sound_dirt_defaults(),
_mcl_blast_resistance = 3,
_mcl_hardness = 0.5,
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})
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minetest.register_node("mcl_core:coarse_dirt", {
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description = "Coarse Dirt",
tiles = {"default_coarse_dirt.png"},
is_ground_content = true,
stack_max = 64,
groups = {handy=1,shovely=1, soil=1, soil_sugarcane=1, cultivatable=1, building_block=1},
sounds = mcl_sounds.node_sound_dirt_defaults(),
_mcl_blast_resistance = 3,
_mcl_hardness = 0.5,
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})
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minetest.register_node("mcl_core:gravel", {
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description = "Gravel",
tiles = {"default_gravel.png"},
is_ground_content = true,
stack_max = 64,
groups = {handy=1,shovely=1, falling_node=1, building_block=1},
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drop = {
max_items = 1,
items = {
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{items = {'mcl_core:flint'},rarity = 10},
{items = {'mcl_core:gravel'}}
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}
},
sounds = mcl_sounds.node_sound_dirt_defaults({
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footstep = {name="default_gravel_footstep", gain=0.45},
}),
_mcl_blast_resistance = 3,
_mcl_hardness = 0.6,
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})
-- sandstone --
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minetest.register_node("mcl_core:sand", {
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description = "Sand",
tiles = {"default_sand.png"},
is_ground_content = true,
stack_max = 64,
groups = {handy=1,shovely=1, falling_node=1, sand=1, soil_sugarcane=1, building_block=1},
sounds = mcl_sounds.node_sound_sand_defaults(),
_mcl_blast_resistance = 2.5,
_mcl_hardness = 0.5,
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})
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minetest.register_node("mcl_core:sandstone", {
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description = "Sandstone",
tiles = {"default_sandstone_top.png", "default_sandstone_bottom.png", "default_sandstone_normal.png"},
is_ground_content = true,
stack_max = 64,
groups = {pickaxey=2, sandstone=1, building_block=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 4,
_mcl_hardness = 0.8,
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})
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minetest.register_node("mcl_core:sandstonesmooth", {
description = "Smooth Sandstone",
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tiles = {"default_sandstone_top.png", "default_sandstone_bottom.png", "default_sandstone_smooth.png"},
is_ground_content = true,
stack_max = 64,
groups = {pickaxey=1, sandstone=1, building_block=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 4,
_mcl_hardness = 0.8,
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})
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minetest.register_node("mcl_core:sandstonecarved", {
description = "Chiseled Sandstone",
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tiles = {"default_sandstone_top.png", "default_sandstone_bottom.png", "default_sandstone_carved.png"},
is_ground_content = true,
stack_max = 64,
groups = {pickaxey=1, sandstone=1, building_block=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 4,
_mcl_hardness = 0.8,
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})
-- red sandstone --
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minetest.register_node("mcl_core:redsand", {
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description = "Red Sand",
tiles = {"default_red_sand.png"},
is_ground_content = true,
stack_max = 64,
groups = {handy=1,shovely=1, falling_node=1, sand=1, soil_sugarcane=1, building_block=1},
sounds = mcl_sounds.node_sound_sand_defaults(),
_mcl_blast_resistance = 2.5,
_mcl_hardness = 0.5,
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})
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minetest.register_node("mcl_core:redsandstone", {
description = "Red Sandstone",
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tiles = {"default_redsandstone_top.png", "default_redsandstone_bottom.png", "default_redsandstone_normal.png"},
is_ground_content = true,
stack_max = 64,
groups = {pickaxey=1, redsandstone=1, building_block=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 4,
_mcl_hardness = 0.8,
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})
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minetest.register_node("mcl_core:redsandstonesmooth", {
description = "Smooth Red Sandstone",
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tiles = {"default_redsandstone_top.png", "default_redsandstone_bottom.png", "default_redsandstone_smooth.png"},
is_ground_content = true,
stack_max = 64,
groups = {pickaxey=1, redsandstone=1, building_block=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 4,
_mcl_hardness = 0.8,
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})
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minetest.register_node("mcl_core:redsandstonecarved", {
description = "Chiseled Red Sandstone",
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tiles = {"default_redsandstone_top.png", "default_redsandstone_bottom.png", "default_redsandstone_carved.png"},
is_ground_content = true,
stack_max = 64,
groups = {pickaxey=1, redsandstone=1, building_block=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 4,
_mcl_hardness = 0.8,
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})
---
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minetest.register_node("mcl_core:clay", {
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-- Original name: Clay
description = "Block of Clay",
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tiles = {"default_clay.png"},
is_ground_content = true,
stack_max = 64,
groups = {handy=1,shovely=1, building_block=1},
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drop = 'mcl_core:clay_lump 4',
sounds = mcl_sounds.node_sound_dirt_defaults({
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footstep = "",
}),
_mcl_blast_resistance = 3,
_mcl_hardness = 0.6,
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})
minetest.register_node("mcl_core:brick_block", {
-- Original name: “Bricks”
description = "Brick Block",
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tiles = {"default_brick.png"},
is_ground_content = false,
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stack_max = 64,
groups = {pickaxey=1, building_block=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 30,
_mcl_hardness = 2,
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})
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minetest.register_node("mcl_core:bone_block", {
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description = "Bone Block",
tiles = {"mcl_core_bone_block_top.png", "mcl_core_bone_block_top.png", "mcl_core_bone_block_side.png"},
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is_ground_content = false,
paramtype2 = "facedir",
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on_place = mcl_util.rotate_axis,
groups = {pickaxey=1, building_block=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 10,
_mcl_hardness = 2,
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})
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-- Oak --
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minetest.register_node("mcl_core:tree", {
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description = "Oak Wood",
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tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"},
paramtype2 = "facedir",
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on_place = mcl_util.rotate_axis,
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stack_max = 64,
groups = {handy=1,axey=1, tree=1, flammable=2, building_block=1},
sounds = mcl_sounds.node_sound_wood_defaults(),
_mcl_blast_resistance = 10,
_mcl_hardness = 2,
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})
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minetest.register_node("mcl_core:sapling", {
description = "Oak Sapling",
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drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"default_sapling.png"},
inventory_image = "default_sapling.png",
wield_image = "default_sapling.png",
paramtype = "light",
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
stack_max = 64,
groups = {dig_immediate=3, sapling=1,attached_node=1,dig_by_water=1,deco_block=1},
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sounds = mcl_sounds.node_sound_leaves_defaults(),
_mcl_blast_resistance = 0,
_mcl_hardness = 0,
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})
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minetest.register_node("mcl_core:leaves", {
description = "Oak Leaves",
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drawtype = "allfaces_optional",
visual_scale = 1.3,
tiles = {"default_leaves.png"},
paramtype = "light",
stack_max = 64,
groups = {handy=1,shearsy=1,swordy=1, leafdecay=3, flammable=2, leaves=1, deco_block=1},
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drop = {
max_items = 1,
items = {
{
-- player will get sapling with 1/20 chance
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items = {'mcl_core:sapling'},
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rarity = 20,
},
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{
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-- player will get apple with 1/200 chance
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items = {'mcl_core:apple'},
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rarity = 200,
},
}
},
sounds = mcl_sounds.node_sound_leaves_defaults(),
_mcl_blast_resistance = 1,
_mcl_hardness = 0.2,
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})
minetest.register_node("mcl_core:wood", {
description = "Oak Wood Planks",
tiles = {"default_wood.png"},
stack_max = 64,
is_ground_content = false,
groups = {handy=1,axey=2, flammable=3,wood=1,building_block=1},
sounds = mcl_sounds.node_sound_wood_defaults(),
_mcl_blast_resistance = 15,
_mcl_hardness = 2,
})
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-- Dark oak --
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minetest.register_node("mcl_core:darktree", {
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description = "Dark Oak Wood",
tiles = {"default_log_big_oak_top.png", "default_log_big_oak_top.png", "default_log_big_oak.png"},
paramtype2 = "facedir",
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on_place = mcl_util.rotate_axis,
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stack_max = 64,
groups = {handy=1,axey=1, tree=1,flammable=2,building_block=1},
sounds = mcl_sounds.node_sound_wood_defaults(),
_mcl_blast_resistance = 10,
_mcl_hardness = 2,
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})
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minetest.register_node("mcl_core:darksapling", {
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description = "Dark Oak Sapling",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"default_sapling_big_oak.png"},
inventory_image = "default_sapling_big_oak.png",
wield_image = "default_sapling_big_oak.png",
paramtype = "light",
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
stack_max = 64,
groups = {dig_immediate=3, sapling=1,attached_node=1,dig_by_water=1,deco_block=1},
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sounds = mcl_sounds.node_sound_leaves_defaults(),
_mcl_blast_resistance = 0,
_mcl_hardness = 0,
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})
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minetest.register_node("mcl_core:darkleaves", {
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description = "Dark Oak Leaves",
drawtype = "allfaces_optional",
visual_scale = 1.3,
tiles = {"default_leaves_big_oak.png"},
paramtype = "light",
stack_max = 64,
groups = {handy=1,shearsy=1,swordy=1, leafdecay=3, flammable=2, leaves=1, deco_block=1},
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drop = {
max_items = 1,
items = {
{
-- player will get sapling with 1/20 chance
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items = {'mcl_core:darksapling'},
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rarity = 20,
},
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{
-- player will get apple with 1/200 chance
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items = {'mcl_core:apple'},
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rarity = 200,
},
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}
},
sounds = mcl_sounds.node_sound_leaves_defaults(),
_mcl_blast_resistance = 1,
_mcl_hardness = 0.2,
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})
minetest.register_node("mcl_core:darkwood", {
description = "Dark Oak Wood Planks",
tiles = {"default_planks_big_oak.png"},
stack_max = 64,
is_ground_content = false,
groups = {handy=1,axey=1, flammable=3,wood=1,building_block=1},
sounds = mcl_sounds.node_sound_wood_defaults(),
_mcl_blast_resistance = 15,
_mcl_hardness = 2,
})
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-- Jungle tree --
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minetest.register_node("mcl_core:jungletree", {
description = "Jungle Wood",
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tiles = {"default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png"},
stack_max = 64,
paramtype2 = "facedir",
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on_place = mcl_util.rotate_axis,
-- This is a bad bad workaround which is only done because cocoas are not wallmounted (but should)
-- As long cocoas only EVER stick to jungle trees, and nothing else, this is probably a lesser sin.
after_dig_node = function(pos, oldnode, oldmetadata, digger)
-- Drop attached cocoas
local posses = {
{ x = pos.x + 1, y = pos.y, z = pos.z },
{ x = pos.x - 1, y = pos.y, z = pos.z },
{ x = pos.x, y = pos.y, z = pos.z + 1 },
{ x = pos.x, y = pos.y, z = pos.z - 1 },
}
for p=1, #posses do
local node = minetest.get_node(posses[p])
local g = minetest.get_item_group(node.name, "cocoa")
if g and g >= 1 then
minetest.remove_node(posses[p])
local drops = minetest.get_node_drops(node.name, "")
for d=1, #drops do
minetest.add_item(posses[p], drops[d])
end
end
end
end,
groups = {handy=1,axey=1, tree=1,flammable=2,building_block=1},
sounds = mcl_sounds.node_sound_wood_defaults(),
_mcl_blast_resistance = 10,
_mcl_hardness = 2,
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})
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minetest.register_node("mcl_core:junglewood", {
description = "Jungle Wood Planks",
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tiles = {"default_junglewood.png"},
stack_max = 64,
is_ground_content = false,
groups = {handy=1,axey=1, flammable=3,wood=1,building_block=1},
sounds = mcl_sounds.node_sound_wood_defaults(),
_mcl_blast_resistance = 15,
_mcl_hardness = 2,
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})
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minetest.register_node("mcl_core:jungleleaves", {
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description = "Jungle Leaves",
drawtype = "allfaces_optional",
visual_scale = 1.3,
tiles = {"default_jungleleaves.png"},
paramtype = "light",
stack_max = 64,
groups = {handy=1,shearsy=1,swordy=1, leafdecay=3, flammable=2, leaves=1, deco_block=1},
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drop = {
max_items = 1,
items = {
{
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items = {'mcl_core:junglesapling'},
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rarity = 40,
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},
}
},
sounds = mcl_sounds.node_sound_leaves_defaults(),
_mcl_blast_resistance = 1,
_mcl_hardness = 0.2,
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})
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minetest.register_node("mcl_core:junglesapling", {
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description = "Jungle Sapling",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"default_junglesapling.png"},
inventory_image = "default_junglesapling.png",
wield_image = "default_junglesapling.png",
paramtype = "light",
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
stack_max = 64,
groups = {dig_immediate=3, sapling=1,attached_node=1,dig_by_water=1,deco_block=1},
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sounds = mcl_sounds.node_sound_leaves_defaults(),
_mcl_blast_resistance = 0,
_mcl_hardness = 0,
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})
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-- Acacia --
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minetest.register_node("mcl_core:acaciatree", {
description = "Acacia Wood",
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tiles = {"default_acaciatree_top.png", "default_acaciatree_top.png", "default_acaciatree.png"},
stack_max = 64,
paramtype2 = "facedir",
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on_place = mcl_util.rotate_axis,
groups = {handy=1,axey=1, tree=1,flammable=2,building_block=1},
sounds = mcl_sounds.node_sound_wood_defaults(),
_mcl_blast_resistance = 10,
_mcl_hardness = 2,
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})
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minetest.register_node("mcl_core:acaciawood", {
description = "Acacia Wood Planks",
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tiles = {"default_acaciawood.png"},
stack_max = 64,
is_ground_content = false,
groups = {handy=1,axey=1, flammable=3,wood=1,building_block=1},
sounds = mcl_sounds.node_sound_wood_defaults(),
_mcl_blast_resistance = 15,
_mcl_hardness = 2,
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})
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minetest.register_node("mcl_core:acacialeaves", {
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description = "Acacia Leaves",
drawtype = "allfaces_optional",
visual_scale = 1.3,
tiles = {"default_acacialeaves.png"},
paramtype = "light",
stack_max = 64,
groups = {handy=1,shearsy=1,swordy=1, leafdecay=3, flammable=2, leaves=1, deco_block=1},
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drop = {
max_items = 1,
items = {
{
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items = {'mcl_core:acaciasapling'},
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rarity = 20,
},
}
},
sounds = mcl_sounds.node_sound_leaves_defaults(),
_mcl_blast_resistance = 1,
_mcl_hardness = 0.2,
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})
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minetest.register_node("mcl_core:acaciasapling", {
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description = "Acacia Sapling",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"default_acaciasapling.png"},
inventory_image = "default_acaciasapling.png",
wield_image = "default_acaciasapling.png",
paramtype = "light",
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
stack_max = 64,
groups = {dig_immediate=3, sapling=1,attached_node=1,dig_by_water=1,deco_block=1},
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sounds = mcl_sounds.node_sound_leaves_defaults(),
_mcl_blast_resistance = 0,
_mcl_hardness = 0,
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})
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-- Spruce --
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minetest.register_node("mcl_core:sprucetree", {
description = "Spruce Wood",
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tiles = {"default_sprucetree_top.png", "default_sprucetree_top.png", "default_sprucetree.png"},
stack_max = 64,
paramtype2 = "facedir",
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on_place = mcl_util.rotate_axis,
groups = {handy=1,axey=1, tree=1,flammable=2,building_block=1},
sounds = mcl_sounds.node_sound_wood_defaults(),
_mcl_blast_resistance = 10,
_mcl_hardness = 2,
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})
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minetest.register_node("mcl_core:sprucewood", {
description = "Spruce Wood Planks",
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tiles = {"default_sprucewood.png"},
stack_max = 64,
is_ground_content = false,
groups = {handy=1,axey=1, flammable=3,wood=1,building_block=1},
sounds = mcl_sounds.node_sound_wood_defaults(),
_mcl_blast_resistance = 15,
_mcl_hardness = 2,
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})
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minetest.register_node("mcl_core:spruceleaves", {
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description = "Spruce Leaves",
drawtype = "allfaces_optional",
visual_scale = 1.3,
tiles = {"default_spruceleaves.png"},
paramtype = "light",
stack_max = 64,
groups = {handy=1,shearsy=1,swordy=1, leafdecay=3, flammable=2, leaves=1, deco_block=1},
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drop = {
max_items = 1,
items = {
{
-- player will get sapling with 1/20 chance
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items = {'mcl_core:sprucesapling'},
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rarity = 20,
},
{
-- player will get leaves only if he get no saplings,
-- this is because max_items is 1
items = {''},
}
}
},
sounds = mcl_sounds.node_sound_leaves_defaults(),
_mcl_blast_resistance = 1,
_mcl_hardness = 0.2,
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})
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minetest.register_node("mcl_core:sprucesapling", {
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description = "Spruce Sapling",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"default_sprucesapling.png"},
inventory_image = "default_sprucesapling.png",
wield_image = "default_sprucesapling.png",
paramtype = "light",
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
stack_max = 64,
groups = {dig_immediate=3, sapling=1,attached_node=1,dig_by_water=1,deco_block=1},
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sounds = mcl_sounds.node_sound_leaves_defaults(),
_mcl_blast_resistance = 0,
_mcl_hardness = 0,
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})
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-- Birch
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minetest.register_node("mcl_core:birchtree", {
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description = "Birch Wood",
tiles = {"default_log_birch_top.png", "default_log_birch_top.png", "default_log_birch.png"},
stack_max = 64,
paramtype2 = "facedir",
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on_place = mcl_util.rotate_axis,
groups = {handy=1,axey=1, tree=1,flammable=2,building_block=1},
sounds = mcl_sounds.node_sound_wood_defaults(),
_mcl_blast_resistance = 10,
_mcl_hardness = 2,
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})
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minetest.register_node("mcl_core:birchwood", {
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description = "Birch Wood Planks",
tiles = {"default_planks_birch.png"},
stack_max = 64,
is_ground_content = false,
groups = {handy=1,axey=1, flammable=3,wood=1,building_block=1},
sounds = mcl_sounds.node_sound_wood_defaults(),
_mcl_blast_resistance = 15,
_mcl_hardness = 2,
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})
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minetest.register_node("mcl_core:birchleaves", {
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description = "Birch Leaves",
drawtype = "allfaces_optional",
visual_scale = 1.3,
tiles = {"default_leaves_birch.png"},
paramtype = "light",
stack_max = 64,
groups = {handy=1,shearsy=1,swordy=1, leafdecay=3, flammable=2, leaves=1, deco_block=1},
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drop = {
max_items = 1,
items = {
{
-- player will get sapling with 1/20 chance
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items = {'mcl_core:birchsapling'},
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rarity = 20,
},
}
},
sounds = mcl_sounds.node_sound_leaves_defaults(),
_mcl_blast_resistance = 1,
_mcl_hardness = 0.2,
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})
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minetest.register_node("mcl_core:birchsapling", {
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description = "Birch Sapling",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"default_sapling_birch.png"},
inventory_image = "default_sapling_birch.png",
wield_image = "default_sapling_birch.png",
paramtype = "light",
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
stack_max = 64,
groups = {dig_immediate=3, sapling=1,attached_node=1,dig_by_water=1,deco_block=1},
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sounds = mcl_sounds.node_sound_leaves_defaults(),
_mcl_blast_resistance = 0,
_mcl_hardness = 0,
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})
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minetest.register_node("mcl_core:cactus", {
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description = "Cactus",
drawtype = "nodebox",
tiles = {"default_cactus_top.png", "default_cactus_bottom.png", "default_cactus_side.png","default_cactus_side.png","default_cactus_side.png","default_cactus_side.png"},
is_ground_content = true,
stack_max = 64,
groups = {handy=1, deco_block=1},
sounds = mcl_sounds.node_sound_wood_defaults(),
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paramtype = "light",
node_box = {
type = "fixed",
fixed = {
{-7/16, -8/16, -7/16, 7/16, 8/16, 7/16}, -- Main Body
{-8/16, -8/16, -7/16, 8/16, 8/16, -7/16}, -- Spikes
{-8/16, -8/16, 7/16, 8/16, 8/16, 7/16}, -- Spikes
{-7/16, -8/16, -8/16, -7/16, 8/16, 8/16}, -- Spikes
{7/16, -8/16, 8/16, 7/16, 8/16, -8/16}, -- Spikes
},
},
selection_box = {
type = "fixed",
fixed = {
{-7/16, -8/16, -7/16, 7/16, 8/16, 7/16},
},
},
_mcl_blast_resistance = 2,
_mcl_hardness = 0.4,
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})
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minetest.register_node("mcl_core:reeds", {
description = "Sugar Canes",
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drawtype = "plantlike",
tiles = {"default_papyrus.png"},
inventory_image = "default_sugar_cane.png",
wield_image = "default_sugar_cane.png",
paramtype = "light",
walkable = false,
is_ground_content = true,
node_box = {
type = "fixed",
fixed = {
{-7/16, -8/16, -7/16, 7/16, 8/16, 7/16}, -- Main Body
{-8/16, -8/16, -7/16, 8/16, 8/16, -7/16}, -- Spikes
{-8/16, -8/16, 7/16, 8/16, 8/16, 7/16}, -- Spikes
{-7/16, -8/16, -8/16, -7/16, 8/16, 8/16}, -- Spikes
{7/16, -8/16, 8/16, 7/16, 8/16, -8/16}, -- Spikes
},
},
selection_box = {
type = "fixed",
fixed = {
{-7/16, -8/16, -7/16, 7/16, 8/16, 7/16},
},
},
stack_max = 64,
groups = {dig_immediate=3, craftitem=1},
sounds = mcl_sounds.node_sound_leaves_defaults(),
_mcl_blast_resistance = 0,
_mcl_hardness = 0,
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})
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minetest.register_node("mcl_core:bedrock", {
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description = "Bedrock",
tiles = {"default_bedrock.png"},
stack_max = 64,
groups = {creative_breakable=1, building_block=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
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is_ground_content = false,
on_blast = function() end,
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drop = '',
_mcl_blast_resistance = 18000000,
_mcl_hardness = -1,
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})
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minetest.register_node("mcl_core:slimeblock", {
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description = "Slime Block",
drawtype = "nodebox",
paramtype = "light",
is_ground_content = false,
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node_box = {
type = "fixed",
fixed = {
{-0.25, -0.25, -0.25, 0.25, 0.25, 0.25},
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
}
},
tiles = {"default_slimeblock.png"},
paramtype = "light",
use_texture_alpha = true,
sunlight_propagates = true,
stack_max = 64,
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-- According to Minecraft Wiki, bouncing off a slime block from a height off 255 blocks should result in a bounce height of 50 blocks
-- bouncy=44 makes the player bounce up to 49.6. This value was chosen by experiment.
groups = {dig_immediate=3, bouncy=44,fall_damage_add_percent=-100,deco_block=1},
_mcl_blast_resistance = 0,
_mcl_hardness = 0,
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})
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minetest.register_node("mcl_core:glass", {
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description = "Glass",
drawtype = "glasslike",
is_ground_content = false,
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tiles = {"default_glass.png"},
paramtype = "light",
sunlight_propagates = true,
stack_max = 64,
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groups = {handy=1, glass=1, building_block=1},
sounds = mcl_sounds.node_sound_glass_defaults(),
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drop = "",
_mcl_blast_resistance = 1.5,
_mcl_hardness = 0.3,
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})
---- colored glass
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mcl_core.add_glass( "Red Stained Glass", "basecolor_red", "red")
mcl_core.add_glass( "Green Stained Glass", "unicolor_dark_green", "green")
mcl_core.add_glass( "Blue Stained Glass", "basecolor_blue", "blue")
mcl_core.add_glass( "Light Blue Stained Glass", "unicolor_light_blue", "light_blue")
mcl_core.add_glass( "Black Stained Glass", "basecolor_black", "black")
mcl_core.add_glass( "White Stained Glass", "basecolor_white", "white")
mcl_core.add_glass( "Yellow Stained Glass", "basecolor_yellow", "yellow")
mcl_core.add_glass( "Brown Stained Glass", "unicolor_dark_orange", "brown")
mcl_core.add_glass( "Orange Stained Glass", "excolor_orange", "orange")
mcl_core.add_glass( "Pink Stained Glass", "unicolor_light_red", "pink")
mcl_core.add_glass( "Grey Stained Glass", "unicolor_darkgrey", "gray")
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mcl_core.add_glass( "Lime Stained Glass", "basecolor_green", "lime")
mcl_core.add_glass( "Light Grey Stained Glass", "basecolor_grey", "silver")
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mcl_core.add_glass( "Magenta Stained Glass", "basecolor_magenta", "magenta")
mcl_core.add_glass( "Purple Stained Glass", "excolor_violet", "purple")
mcl_core.add_glass( "Cyan Stained Glass", "basecolor_cyan", "cyan")
minetest.register_node("mcl_core:ladder", {
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description = "Ladder",
drawtype = "signlike",
is_ground_content = false,
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tiles = {"default_ladder.png"},
inventory_image = "default_ladder.png",
wield_image = "default_ladder.png",
paramtype = "light",
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sunlight_propagates = true,
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paramtype2 = "wallmounted",
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walkable = true,
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climbable = true,
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node_box = {
type = "wallmounted",
wall_side = { -0.5, -0.5, -0.5, -7/16, 0.5, 0.5 },
},
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selection_box = {
type = "wallmounted",
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wall_side = { -0.5, -0.5, -0.5, -7/16, 0.5, 0.5 },
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},
stack_max = 64,
groups = {handy=1,axey=1, attached_node=1, deco_block=1},
sounds = mcl_sounds.node_sound_wood_defaults(),
node_placement_prediction = "",
-- Restrict placement of ladders
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
-- no interaction possible with entities
return itemstack
end
local under = pointed_thing.under
local node = minetest.get_node(under)
local def = minetest.registered_nodes[node.name]
local groups = def.groups
-- Don't allow to place the ladder at particular nodes
if (groups and (groups.glass or groups.leaves or groups.slab)) or
node.name == "mcl_core:ladder" or node.name == "mcl_core:ice" or node.name == "mcl_nether:glowstone" or node.name == "mcl_ocean:sea_lantern" then
return itemstack
end
-- Check special rightclick action of pointed node
if def and def.on_rightclick then
if not placer:get_player_control().sneak then
return def.on_rightclick(under, node, placer, itemstack,
pointed_thing) or itemstack, false
end
end
local above = pointed_thing.above
-- Ladders may not be placed on ceiling or floor
if under.y ~= above.y then
return itemstack
end
local success = minetest.item_place_node(itemstack, placer, pointed_thing)
if success and not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
return itemstack
end,
_mcl_blast_resistance = 2,
_mcl_hardness = 0.4,
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})
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minetest.register_node("mcl_core:vine", {
description = "Vines",
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drawtype = "signlike",
tiles = {"default_vine.png"},
inventory_image = "default_vine.png",
wield_image = "default_vine.png",
paramtype = "light",
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sunlight_propagates = true,
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paramtype2 = "wallmounted",
walkable = false,
climbable = true,
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buildable_to = true,
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selection_box = {
type = "wallmounted",
},
stack_max = 64,
groups = {handy=1,axey=1,shearsy=1,swordy=1, flammable=2,deco_block=1},
sounds = mcl_sounds.node_sound_leaves_defaults(),
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drop = "",
after_dig_node = function(pos, oldnode, oldmetadata, user)
local item = user:get_wielded_item()
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if item:get_name() == "mcl_core:shears" then
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user:get_inventory():add_item("main", ItemStack(oldnode.name))
end
local next_find = true
local ptr = 1
while next_find == true do
local pos2 = {x=pos.x, y=pos.y-ptr, z=pos.z}
local node = minetest.get_node(pos2)
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if node.name == "mcl_core:vine" and check_attached_node(pos2, node) == false then
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drop_attached_node(pos2)
core.check_for_falling(pos2)
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ptr = ptr + 1
else
next_find = false
end
end
end,
_mcl_blast_resistance = 1,
_mcl_hardness = 0.2,
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})
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minetest.register_node("mcl_core:water_flowing", {
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description = "Flowing Water",
inventory_image = minetest.inventorycube("default_water.png"),
drawtype = "flowingliquid",
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tiles = {name="default_water_flowing_animated.png", animation={type="vertical_frames", aspect_w=32, aspect_h=32, length=2.0}},
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special_tiles = {
{
image="default_water_flowing_animated.png",
backface_culling=false,
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animation={type="vertical_frames", aspect_w=64, aspect_h=64, length=2.0}
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},
{
image="default_water_flowing_animated.png",
backface_culling=true,
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animation={type="vertical_frames", aspect_w=64, aspect_h=64, length=2.0}
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},
},
alpha = WATER_ALPHA,
paramtype = "light",
paramtype2 = "flowingliquid",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
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drowning = 4,
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liquidtype = "flowing",
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liquid_alternative_flowing = "mcl_core:water_flowing",
liquid_alternative_source = "mcl_core:water_source",
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liquid_viscosity = WATER_VISC,
liquid_range = 7,
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freezemelt = "mcl_core:snow",
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post_effect_color = {a=64, r=100, g=100, b=200},
groups = { water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1, freezes=1, melt_around=1},
_mcl_blast_resistance = 500,
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-- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode
_mcl_hardness = -1,
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})
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minetest.register_node("mcl_core:water_source", {
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description = "Still Water",
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inventory_image = minetest.inventorycube("default_water.png"),
drawtype = "liquid",
tiles = {
{name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=32, aspect_h=32, length=5.0}}
},
special_tiles = {
-- New-style water source material (mostly unused)
{
name="default_water_source_animated.png",
animation={type="vertical_frames", aspect_w=32, aspect_h=32, length=5.0},
backface_culling = false,
}
},
alpha = WATER_ALPHA,
paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
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drowning = 4,
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liquidtype = "source",
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liquid_alternative_flowing = "mcl_core:water_flowing",
liquid_alternative_source = "mcl_core:water_source",
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liquid_viscosity = WATER_VISC,
liquid_range = 7,
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freezemelt = "mcl_core:ice",
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post_effect_color = {a=64, r=100, g=100, b=200},
stack_max = 64,
groups = { water=3, liquid=3, puts_out_fire=1, freezes=1, not_in_creative_inventory=1},
_mcl_blast_resistance = 500,
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-- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode
_mcl_hardness = -1,
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})
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minetest.register_node("mcl_core:lava_flowing", {
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description = "Flowing Lava",
inventory_image = minetest.inventorycube("default_lava.png"),
drawtype = "flowingliquid",
tiles = {"default_lava.png"},
special_tiles = {
{
image="default_lava_flowing_animated.png",
backface_culling=false,
animation={type="vertical_frames", aspect_w=64, aspect_h=64, length=3.3}
},
{
image="default_lava_flowing_animated.png",
backface_culling=true,
animation={type="vertical_frames", aspect_w=64, aspect_h=64, length=3.3}
},
},
paramtype = "light",
paramtype2 = "flowingliquid",
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-- Real light level: 15 (but Minetest caps at 14)
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light_source = 14,
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walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
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--[[ Drowning in Minecraft deals 2 damage per second.
In Minetest, drowning damage is dealt every 2 seconds so this
translates to 4 drowning damage ]]
drowning = 4,
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liquidtype = "flowing",
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liquid_alternative_flowing = "mcl_core:lava_flowing",
liquid_alternative_source = "mcl_core:lava_source",
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liquid_viscosity = LAVA_VISC,
liquid_renewable = false,
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liquid_range = 4,
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damage_per_second = 4*2,
post_effect_color = {a=192, r=255, g=64, b=0},
groups = { lava=3, liquid=2, igniter=3, destroys_items=1, not_in_creative_inventory=1},
_mcl_blast_resistance = 500,
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-- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode
_mcl_hardness = -1,
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})
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minetest.register_node("mcl_core:lava_source", {
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description = "Still Lava",
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inventory_image = minetest.inventorycube("default_lava.png"),
drawtype = "liquid",
tiles = {
{name="default_lava_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}}
},
special_tiles = {
-- New-style lava source material (mostly unused)
{
name="default_lava_source_animated.png",
animation={type="vertical_frames", aspect_w=32, aspect_h=32, length=3.0},
backface_culling = false,
}
},
paramtype = "light",
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-- Real light level: 15 (but Minetest caps at 14)
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light_source = 14,
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walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
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drowning = 4,
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liquidtype = "source",
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liquid_alternative_flowing = "mcl_core:lava_flowing",
liquid_alternative_source = "mcl_core:lava_source",
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liquid_viscosity = LAVA_VISC,
liquid_renewable = false,
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liquid_range = 4,
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damage_per_second = 4*2,
post_effect_color = {a=192, r=255, g=64, b=0},
stack_max = 64,
groups = { lava=3, liquid=2, igniter=3, destroys_items=1, not_in_creative_inventory=1},
_mcl_blast_resistance = 500,
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-- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode
_mcl_hardness = -1,
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})
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minetest.register_node("mcl_core:cobble", {
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description = "Cobblestone",
tiles = {"default_cobble.png"},
is_ground_content = true,
stack_max = 64,
groups = {pickaxey=1, building_block=1, deco_block=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 30,
_mcl_hardness = 2,
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})
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minetest.register_node("mcl_core:mossycobble", {
description = "Moss Stone",
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tiles = {"default_mossycobble.png"},
is_ground_content = true,
stack_max = 64,
groups = {pickaxey=1, building_block=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 30,
_mcl_hardness = 2,
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})
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minetest.register_node("mcl_core:coalblock", {
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description = "Block of Coal",
tiles = {"default_coal_block.png"},
is_ground_content = false,
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stack_max = 64,
groups = {pickaxey=1, flammable=1, building_block=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 30,
_mcl_hardness = 5,
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})
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minetest.register_node("mcl_core:ironblock", {
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description = "Block of Iron",
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tiles = {"default_steel_block.png"},
is_ground_content = false,
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stack_max = 64,
groups = {pickaxey=2, building_block=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 30,
_mcl_hardness = 5,
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})
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minetest.register_node("mcl_core:goldblock", {
description = "Block of Gold",
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tiles = {"default_gold_block.png"},
is_ground_content = false,
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stack_max = 64,
groups = {pickaxey=4, building_block=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 30,
_mcl_hardness = 5,
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})
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minetest.register_node("mcl_core:diamondblock", {
description = "Block of Diamond",
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tiles = {"default_diamond_block.png"},
is_ground_content = false,
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stack_max = 64,
groups = {pickaxey=4, building_block=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 30,
_mcl_hardness = 5,
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})
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minetest.register_node("mcl_core:lapisblock", {
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description = "Lapis Lazuli Block",
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tiles = {"default_lapis_block.png"},
is_ground_content = false,
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stack_max = 64,
groups = {pickaxey=3, building_block=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 15,
_mcl_hardness = 3,
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})
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minetest.register_node("mcl_core:emeraldblock", {
description = "Block of Emerald",
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tiles = {"default_emerald_block.png"},
is_ground_content = false,
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stack_max = 64,
groups = {pickaxey=4, building_block=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 30,
_mcl_hardness = 5,
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})
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minetest.register_node("mcl_core:obsidian", {
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description = "Obsidian",
tiles = {"default_obsidian.png"},
is_ground_content = true,
sounds = mcl_sounds.node_sound_stone_defaults(),
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stack_max = 64,
groups = {pickaxey=5, building_block=1},
_mcl_blast_resistance = 6000,
_mcl_hardness = 50,
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})
minetest.register_node("mcl_core:deadbush", {
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description = "Dead Bush",
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drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"default_dry_shrub.png"},
inventory_image = "default_dry_shrub.png",
wield_image = "default_dry_shrub.png",
paramtype = "light",
walkable = false,
stack_max = 64,
groups = {dig_immediate=3, flammable=3,attached_node=1,dig_by_water=1,deco_block=1},
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drop = {
max_items = 1,
items = {
{
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items = {"mcl_core:stick 2"},
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rarity = 2,
},
{
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items = {"mcl_core:stick 1"},
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rarity = 2,
},
}
},
sounds = mcl_sounds.node_sound_leaves_defaults(),
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selection_box = {
type = "fixed",
fixed = {-1/3, -1/2, -1/3, 1/3, 1/6, 1/3},
},
_mcl_blast_resistance = 0,
_mcl_hardness = 0,
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})
minetest.register_node("mcl_core:tallgrass", {
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description = "Tall Grass",
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drawtype = "plantlike",
tiles = {"default_tallgrass.png"},
inventory_image = "default_tallgrass.png",
wield_image = "default_tallgrass.png",
drop = {
max_items = 1,
items = {
{
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items = {'mcl_farming:wheat_seeds'},
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rarity = 8,
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},
}
},
paramtype = "light",
walkable = false,
buildable_to = true,
is_ground_content = true,
groups = {dig_immediate=3, flammable=3,attached_node=1,dig_by_water=1,deco_block=1},
sounds = mcl_sounds.node_sound_leaves_defaults(),
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after_dig_node = function(pos, oldnode, oldmetadata, user)
local item = user:get_wielded_item()
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if item:get_name() == "mcl_core:shears" then
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user:get_inventory():add_item("main", ItemStack(oldnode.name))
end
end,
_mcl_blast_resistance = 0,
_mcl_hardness = 0,
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})
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minetest.register_node("mcl_core:ice", {
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description = "Ice",
drawtype = "glasslike",
tiles = {"default_ice.png"},
is_ground_content = true,
paramtype = "light",
use_texture_alpha = true,
stack_max = 64,
groups = {handy=1,pickaxey=1, building_block=1},
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drop = "",
sounds = mcl_sounds.node_sound_glass_defaults(),
_mcl_blast_resistance = 2.5,
_mcl_hardness = 0.5,
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})
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minetest.register_node("mcl_core:packed_ice", {
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description = "Packed Ice",
drawtype = "glasslike",
tiles = {"default_ice_packed.png"},
is_ground_content = true,
paramtype = "light",
use_texture_alpha = true,
stack_max = 64,
groups = {handy=1,pickaxey=1, building_block=1},
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drop = "",
sounds = mcl_sounds.node_sound_glass_defaults(),
_mcl_blast_resistance = 2.5,
_mcl_hardness = 0.5,
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})
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-- Frosted Ice (4 nodes)
for i=0,3 do
local ice = {}
ice.increase_age = function(pos, ice_near, first_melt)
-- Increase age of frosted age or turn to water source if too old
local nn = minetest.get_node(pos).name
local age = tonumber(string.sub(nn, -1))
if age == nil then return end
local nextnode
if age < 3 then
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nextnode = "mcl_core:frosted_ice_"..(age+1)
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else
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nextnode = "mcl_core:water_source"
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end
minetest.swap_node(pos, { name = nextnode })
-- Spread aging to neighbor blocks, but not recursively
if first_melt and i == 3 then
for j=1, #ice_near do
ice.increase_age(ice_near[j], false)
end
end
end
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minetest.register_node("mcl_core:frosted_ice_"..i, {
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description = "Frosted Ice",
drawtype = "glasslike",
tiles = {"default_frosted_ice_"..i..".png"},
is_ground_content = false,
paramtype = "light",
use_texture_alpha = true,
stack_max = 64,
groups = {handy=1, frosted_ice=1, not_in_creative_inventory=1},
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drop = "",
sounds = mcl_sounds.node_sound_glass_defaults(),
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on_construct = function(pos)
local timer = minetest.get_node_timer(pos)
timer:start(1.5)
end,
on_timer = function(pos, elapsed)
local ice_near = minetest.find_nodes_in_area(
{ x = pos.x - 1, y = pos.y - 1, z = pos.z - 1 },
{ x = pos.x + 1, y = pos.y + 1, z = pos.z + 1 },
{ "group:frosted_ice" }
)
-- Check condition to increase age
if (#ice_near < 4 and minetest.get_node_light(pos) > (11 - i)) or math.random(1, 3) == 1 then
ice.increase_age(pos, ice_near, true)
end
local timer = minetest.get_node_timer(pos)
timer:start(1.5)
end,
_mcl_blast_resistance = 2.5,
_mcl_hardness = 0.5,
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})
end
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minetest.register_node("mcl_core:snow", {
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description = "Top Snow",
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tiles = {"default_snow.png"},
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wield_image = "default_snow.png",
wield_scale = { x=1, y=1, z=2 },
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is_ground_content = true,
paramtype = "light",
buildable_to = true,
drawtype = "nodebox",
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stack_max = 64,
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node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.5+2/16, 0.5},
},
},
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groups = {shovely=1, attached_node=1,deco_block=1},
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sounds = mcl_sounds.node_sound_snow_defaults(),
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drop = "mcl_throwing:snowball 2",
_mcl_blast_resistance = 0.5,
_mcl_hardness = 0.1,
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})
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minetest.register_node("mcl_core:snowblock", {
description = "Snow",
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tiles = {"default_snow.png"},
is_ground_content = true,
stack_max = 64,
groups = {shovely=1, building_block=1},
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sounds = mcl_sounds.node_sound_snow_defaults(),
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drop = "mcl_throwing:snowball 4",
_mcl_blast_resistance = 1,
_mcl_hardness = 0.2,
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})
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minetest.register_node("mcl_core:cobweb", {
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description = "Cobweb",
drawtype = "plantlike",
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paramtype2 = "degrotate",
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visual_scale = 1.1,
stack_max = 64,
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tiles = {"mcl_core_web.png"},
inventory_image = "mcl_core_web.png",
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paramtype = "light",
sunlight_propagates = true,
liquid_viscosity = 14,
liquidtype = "source",
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liquid_alternative_flowing = "mcl_core:cobweb",
liquid_alternative_source = "mcl_core:cobweb",
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liquid_renewable = false,
liquid_range = 0,
walkable = false,
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groups = {swordy_cobweb=1,shearsy=1, deco_block=1},
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drop = "mcl_mobitems:string",
_mcl_blast_resistance = 20,
_mcl_hardness = 4,
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})