forked from VoxeLibre/VoxeLibre
Add polar bear sounds
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@ -242,6 +242,21 @@ Origin of those models:
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* [InspectorJ](https://freesound.org/people/InspectorJ/sounds/429591/)
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* `mobs_mc_animal_eat_generic.ogg` (CC BY 3.0)
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* Source: <https://freesound.org/people/InspectorJ/>
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* [tbsounddesigns](https://freesound.org/people/tbsounddesigns/)
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* `mobs_mc_bear_random.*.ogg` (CC BY 3.0)
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* Source 1: <https://freesound.org/people/tbsounddesigns/sounds/416853/>
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* Source 2: <https://freesound.org/people/tbsounddesigns/sounds/416857/>
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* Source 3: <https://freesound.org/people/tbsounddesigns/sounds/416855/>
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* `mobs_mc_bear_growl.*.ogg` (CC BY 3.0)
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* Source 1: <https://freesound.org/people/tbsounddesigns/sounds/416861/>
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* Source 2: <https://freesound.org/people/tbsounddesigns/sounds/416859/>
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* Source 3: <https://freesound.org/people/tbsounddesigns/sounds/416862/>
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* [YleArkisto](https://freesound.org/people/YleArkisto/)
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* `mobs_mc_bear_attack.*.ogg` (CC BY 3.0)
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* `mobs_mc_bear_death.*.ogg` (CC BY 3.0)
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* `mobs_mc_bear_hurt.1.ogg` (CC BY 3.0)
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* Changes were made
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* Source: <https://freesound.org/people/YleArkisto/sounds/249441/>
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Note: Many of these sounds have been more or less modified to fit the game.
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@ -44,7 +44,14 @@ mobs:register_mob("mobs_mc:polar_bear", {
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},
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floats = 1,
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fear_height = 4,
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-- TODO: sounds
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sounds = {
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random = "mobs_mc_bear_random",
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attack = "mobs_mc_bear_attack",
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damage = "mobs_mc_bear_hurt",
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death = "mobs_mc_bear_death",
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war_cry = "mobs_mc_bear_growl",
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distance = 16,
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},
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animation = {
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speed_normal = 25, speed_run = 50,
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stand_start = 0, stand_end = 0,
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