forked from VoxeLibre/VoxeLibre
More MC-like end portal block (WIP)
This commit is contained in:
parent
526217a21b
commit
7c15d5f9ac
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@ -72,6 +72,8 @@ end
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mcl_vars.mg_end_min = -27073 -- Carefully chosen to be at a mapchunk border
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mcl_vars.mg_end_min = -27073 -- Carefully chosen to be at a mapchunk border
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mcl_vars.mg_end_max_official = mcl_vars.mg_end_min + minecraft_height_limit
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mcl_vars.mg_end_max_official = mcl_vars.mg_end_min + minecraft_height_limit
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mcl_vars.mg_end_max = mcl_vars.mg_overworld_min - 2000
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mcl_vars.mg_end_max = mcl_vars.mg_overworld_min - 2000
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mcl_vars.mg_end_platform_pos = { x = 100, y = mcl_vars.mg_end_min + 80, z = 0 }
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-- Realm barrier used to safely separate the End from the void below the Overworld
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-- Realm barrier used to safely separate the End from the void below the Overworld
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mcl_vars.mg_realm_barrier_overworld_end_max = mcl_vars.mg_end_max
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mcl_vars.mg_realm_barrier_overworld_end_max = mcl_vars.mg_end_max
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mcl_vars.mg_realm_barrier_overworld_end_min = mcl_vars.mg_end_max - 11
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mcl_vars.mg_realm_barrier_overworld_end_min = mcl_vars.mg_end_max - 11
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@ -18,13 +18,6 @@ local np_cave = {
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octaves = 5,
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octaves = 5,
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persist = 0.7
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persist = 0.7
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}
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}
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-- Portal frame material
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local fake_portal_frame = "mcl_nether:quartz_block"
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-- Table of objects (including players) which recently teleported by a
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-- End portal. Those objects have a brief cooloff period before they
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-- can teleport again. This prevents annoying back-and-forth teleportation.
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local portal_cooloff = {}
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-- Destroy portal if pos (portal frame or portal node) got destroyed
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-- Destroy portal if pos (portal frame or portal node) got destroyed
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local destroy_portal = function(pos)
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local destroy_portal = function(pos)
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@ -56,7 +49,7 @@ local destroy_portal = function(pos)
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end
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end
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end
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end
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local nn = minetest.get_node(p).name
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local nn = minetest.get_node(p).name
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if nn == fake_portal_frame or nn == "mcl_portals:portal_end" then
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if nn == "mcl_portals:portal_end" then
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-- Remove portal nodes, but not myself
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-- Remove portal nodes, but not myself
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if nn == "mcl_portals:portal_end" and not vector.equals(p, pos) then
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if nn == "mcl_portals:portal_end" and not vector.equals(p, pos) then
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minetest.remove_node(p)
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minetest.remove_node(p)
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@ -72,26 +65,13 @@ local destroy_portal = function(pos)
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end
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end
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end
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end
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-- Fake end portal
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-- End portal
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-- TODO: Create real end portal
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-- TODO: Create real end portal
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minetest.register_node("mcl_portals:portal_end", {
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minetest.register_node("mcl_portals:portal_end", {
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description = "End Portal",
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description = "End Portal",
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_doc_items_longdesc = "An End portal teleports creatures and objects to the mysterious End dimension (and back!).",
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_doc_items_longdesc = "An End portal teleports creatures and objects to the mysterious End dimension (and back!).",
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_doc_items_usagehelp = "Stand in the portal for a moment to activate the teleportation. Entering such a portal for the first time will create a new portal in your destination. End portal which were built in the End will lead back to the Overworld. An End portal is destroyed if any of its surrounding frame blocks is destroyed.",
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_doc_items_usagehelp = "Stand in the portal for a moment to activate the teleportation. Entering such a portal for the first time will create a new portal in your destination. End portal which were built in the End will lead back to the Overworld. An End portal is destroyed if any of its surrounding frame blocks is destroyed.",
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tiles = {
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tiles = {
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"blank.png",
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"blank.png",
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"blank.png",
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"blank.png",
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{
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name = "mcl_portals_end_portal.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 1.0,
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},
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},
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{
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{
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name = "mcl_portals_end_portal.png",
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name = "mcl_portals_end_portal.png",
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animation = {
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animation = {
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@ -101,10 +81,14 @@ minetest.register_node("mcl_portals:portal_end", {
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length = 1.0,
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length = 1.0,
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},
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},
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},
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},
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"blank.png",
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"blank.png",
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"blank.png",
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"blank.png",
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"blank.png",
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},
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},
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drawtype = "nodebox",
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drawtype = "nodebox",
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paramtype = "light",
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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sunlight_propagates = true,
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use_texture_alpha = true,
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use_texture_alpha = true,
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walkable = false,
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walkable = false,
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@ -120,7 +104,7 @@ minetest.register_node("mcl_portals:portal_end", {
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node_box = {
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node_box = {
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type = "fixed",
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type = "fixed",
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fixed = {
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fixed = {
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{-0.5, -0.5, -0.1, 0.5, 0.5, 0.1},
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{-0.5, -0.5, -0.5, 0.5, 4/16, 0.5},
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},
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},
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},
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},
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groups = {not_in_creative_inventory = 1},
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groups = {not_in_creative_inventory = 1},
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@ -130,85 +114,26 @@ minetest.register_node("mcl_portals:portal_end", {
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_mcl_blast_resistance = 18000000,
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_mcl_blast_resistance = 18000000,
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})
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})
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local function build_end_portal(pos, target3)
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local function build_end_portal_destination(pos)
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local p = {x = pos.x - 1, y = pos.y - 1, z = pos.z}
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local p1 = {x = pos.x - 2, y = pos.y, z = pos.z-2}
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local p1 = {x = pos.x - 1, y = pos.y - 1, z = pos.z}
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local p2 = {x = pos.x + 2, y = pos.y+2, z = pos.z+2}
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local p2 = {x = p1.x + 3, y = p1.y + 4, z = p1.z}
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for i = 1, 4 do
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minetest.set_node(p, {name = fake_portal_frame})
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p.y = p.y + 1
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end
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for i = 1, 3 do
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minetest.set_node(p, {name = fake_portal_frame})
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p.x = p.x + 1
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end
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for i = 1, 4 do
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minetest.set_node(p, {name = fake_portal_frame})
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p.y = p.y - 1
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end
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for i = 1, 3 do
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minetest.set_node(p, {name = fake_portal_frame})
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p.x = p.x - 1
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end
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for x = p1.x, p2.x do
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for x = p1.x, p2.x do
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for y = p1.y, p2.y do
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for y = p1.y, p2.y do
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p = {x = x, y = y, z = p1.z}
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for z = p1.z, p2.z do
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if not (x == p1.x or x == p2.x or y == p1.y or y == p2.y) then
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local newp = {x=x,y=y,z=z}
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minetest.set_node(p, {name = "mcl_portals:portal_end", param2 = 0})
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-- Build obsidian platform
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end
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if minetest.registered_nodes[minetest.get_node(newp).name].is_ground_content then
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local meta = minetest.get_meta(p)
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if y == p1.y then
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meta:set_string("portal_frame1", minetest.pos_to_string(p1))
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minetest.set_node(newp, {name="mcl_core:obsidian"})
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meta:set_string("portal_frame2", minetest.pos_to_string(p2))
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else
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meta:set_string("portal_target", minetest.pos_to_string(target3))
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for z = -2, 2 do
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if z ~= 0 then
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local newp = {x=p.x, y=p.y, z=p.z+z}
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if y ~= p1.y then
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if minetest.registered_nodes[
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minetest.get_node(newp).name].is_ground_content then
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minetest.remove_node(newp)
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minetest.remove_node(newp)
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end
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end
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else
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-- Build obsidian platform if floating
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local newp_below = table.copy(newp)
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newp_below.y = newp.y - 1
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if minetest.get_node(newp).name == "air" and minetest.get_node(newp_below).name == "air" then
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minetest.set_node(newp, {name="mcl_core:obsidian"})
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end
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end
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end
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end
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end
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end
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end
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end
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end
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end
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end
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end
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local function find_end_target3_y2(target3_x, target3_z)
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local start_y = math.random(SPAWN_MIN, SPAWN_MAX) -- Search start
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if not nobj_cave then
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nobj_cave = minetest.get_perlin(np_cave)
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end
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local air = 0 -- Consecutive air nodes found
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for y = start_y, SPAWN_MIN, -1 do
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local nval_cave = nobj_cave:get3d({x = target3_x, y = y, z = target3_z})
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if nval_cave > TCAVE then -- Cavern
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air = air + 1
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else -- Not cavern, check if 4 nodes of space above
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if air >= 4 then
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return y + 2
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else -- Not enough space, reset air to zero
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air = 0
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end
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end
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end
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return start_y -- Fallback
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end
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local function move_check2(p1, max, dir)
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local function move_check2(p1, max, dir)
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local p = {x = p1.x, y = p1.y, z = p1.z}
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local p = {x = p1.x, y = p1.y, z = p1.z}
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@ -304,18 +229,6 @@ local function make_end_portal(pos)
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param2 = 1
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param2 = 1
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end
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end
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local target3 = {x = p1.x, y = p1.y, z = p1.z}
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target3.x = target3.x + 1
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if target3.y < mcl_vars.mg_end_max and target3.y > mcl_vars.mg_end_min then
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if mg_name == "flat" then
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target3.y = mcl_vars.mg_bedrock_overworld_max + 5
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else
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target3.y = math.random(mcl_vars.mg_overworld_min + 40, mcl_vars.mg_overworld_min + 96)
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end
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else
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target3.y = find_end_target3_y2(target3.x, target3.z)
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end
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for d = 0, 3 do
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for d = 0, 3 do
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for y = p1.y, p2.y do
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for y = p1.y, p2.y do
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local p = {}
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local p = {}
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@ -345,31 +258,50 @@ minetest.register_abm({
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label = "End portal teleportation",
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label = "End portal teleportation",
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nodenames = {"mcl_portals:portal_end"},
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nodenames = {"mcl_portals:portal_end"},
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interval = 1,
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interval = 1,
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chance = 2,
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chance = 1,
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action = function(pos, node)
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action = function(pos, node)
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for _,obj in ipairs(minetest.get_objects_inside_radius(pos,1)) do --maikerumine added for objects to travel
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-- Destroy legacy end portals created with quartz block frame
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local lua_entity = obj:get_luaentity() --maikerumine added for objects to travel
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-- by turning them into cobwebs.
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if obj:is_player() or lua_entity then
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-- We can tell if a end portal is legacy if it has portal_target as metadata.
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-- No rapid back-and-forth teleportatio
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-- FIXME: Remove this after some time.
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if portal_cooloff[obj] then
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return
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end
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local meta = minetest.get_meta(pos)
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local meta = minetest.get_meta(pos)
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local target3 = minetest.string_to_pos(meta:get_string("portal_target"))
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local legacy_portal_target = minetest.string_to_pos(meta:get_string("portal_target"))
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if target3 then
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if legacy_portal_target and legacy_portal_target ~= "" then
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-- force emerge of target3 area
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minetest.set_node(pos, {name="mcl_core:cobweb"})
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minetest.get_voxel_manip():read_from_map(target3, target3)
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return
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if not minetest.get_node_or_nil(target3) then
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minetest.emerge_area(
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vector.subtract(target3, 4), vector.add(target3, 4))
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end
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end
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-- teleport the object
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for _,obj in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
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minetest.after(3, function(obj, pos, target3)
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local lua_entity = obj:get_luaentity() --maikerumine added for objects to travel
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-- No rapid back-and-forth teleportatio
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if obj:is_player() or lua_entity then
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if portal_cooloff[obj] then
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local _, dim = mcl_util.y_to_layer(pos.y)
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return
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local target
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if dim == "end" then
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-- End portal in the End:
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-- Teleport back to the player's spawn in the Overworld.
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-- TODO: Implement better spawn point detection
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target = minetest.string_to_pos(obj:get_attribute("mcl_beds:spawn"))
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if not target then
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target = minetest.setting_get_pos("static_spawnpoint")
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end
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end
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if not target then
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target = { x=0, y=0, z=0 }
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end
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else
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-- End portal in any other dimension:
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-- Teleport to the End at a fixed position and generate a
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-- 5×5 obsidian platform below.
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local platform_pos = mcl_vars.mg_end_platform_pos
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-- force emerge of target1 area
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minetest.get_voxel_manip():read_from_map(platform_pos, platform_pos)
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if not minetest.get_node_or_nil(platform_pos) then
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minetest.emerge_area(vector.subtract(platform_pos, 3), vector.add(platform_pos, 3))
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end
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local objpos = obj:getpos()
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local objpos = obj:getpos()
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if objpos == nil then
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if objpos == nil then
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return
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return
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end
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end
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-- Build destination
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-- Build destination
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local function check_and_build_end_portal(pos, target3)
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local function check_and_build_end_portal_destination(pos)
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local n = minetest.get_node_or_nil(target3)
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local n = minetest.get_node_or_nil(pos)
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if n and n.name ~= "mcl_portals:portal_end" then
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if n and n.name ~= "mcl_core:obsidian" then
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build_end_portal(target3, pos)
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build_end_portal_destination(pos)
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minetest.after(2, check_and_build_end_portal, pos, target3)
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minetest.after(2, check_and_build_end_portal_destination, pos)
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elseif not n then
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elseif not n then
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minetest.after(1, check_and_build_end_portal, pos, target3)
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minetest.after(1, check_and_build_end_portal_destination, pos)
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end
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end
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end
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end
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check_and_build_end_portal(pos, target3)
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local platform
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check_and_build_end_portal_destination(platform_pos)
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target = table.copy(platform_pos)
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target.y = target.y + 1
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end
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-- Teleport
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-- Teleport
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obj:setpos(target3)
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obj:set_pos(target)
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minetest.sound_play("mcl_portals_teleport", {pos=target3, gain=0.5, max_hear_distance = 16})
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-- Look towards the End island
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if obj:is_player() and dim ~= "end" then
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-- Enable teleportation cooloff to prevent frequent back-and-forth teleportation
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obj:set_look_horizontal(math.pi/2)
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portal_cooloff[obj] = true
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minetest.after(3, function(o)
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portal_cooloff[o] = false
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end, obj)
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end, obj, pos, target3)
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end
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end
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minetest.sound_play("mcl_portals_teleport", {pos=target, gain=0.5, max_hear_distance = 16})
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end
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end
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end
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end
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end,
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end,
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@ -414,20 +346,9 @@ minetest.register_abm({
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--[[ ITEM OVERRIDES ]]
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--[[ ITEM OVERRIDES ]]
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local portal_open_help = "To open an End portal, place an upright frame of quartz blocks with a length of 4 blocks and a height of 5 blocks, leaving only air in the center. After placing this frame, use an eye of ender on the frame. The eye of ender is destroyed in the process."
|
|
||||||
|
|
||||||
-- Fake frame material
|
|
||||||
minetest.override_item(fake_portal_frame, {
|
|
||||||
_doc_items_longdesc = "A block of quartz can be used to create End portals.",
|
|
||||||
_doc_items_usagehelp = portal_open_help,
|
|
||||||
on_destruct = destroy_portal,
|
|
||||||
})
|
|
||||||
|
|
||||||
|
|
||||||
-- End Portal Frame (TODO)
|
-- End Portal Frame (TODO)
|
||||||
minetest.register_node("mcl_portals:end_portal_frame", {
|
minetest.register_node("mcl_portals:end_portal_frame", {
|
||||||
description = "End Portal Frame",
|
description = "End Portal Frame",
|
||||||
_doc_items_longdesc = "This block is currently only used for decoration. You can place an eye of ender into it for fun, but nothing will happen.",
|
|
||||||
groups = { creative_breakable = 1, deco_block = 1 },
|
groups = { creative_breakable = 1, deco_block = 1 },
|
||||||
tiles = { "mcl_portals_endframe_top.png", "mcl_portals_endframe_bottom.png", "mcl_portals_endframe_side.png" },
|
tiles = { "mcl_portals_endframe_top.png", "mcl_portals_endframe_bottom.png", "mcl_portals_endframe_side.png" },
|
||||||
paramtype2 = "facedir",
|
paramtype2 = "facedir",
|
||||||
|
@ -477,7 +398,7 @@ end
|
||||||
-- Portal opener
|
-- Portal opener
|
||||||
minetest.override_item("mcl_end:ender_eye", {
|
minetest.override_item("mcl_end:ender_eye", {
|
||||||
_doc_items_longdesc = "An eye of ender can be used to open End portals.",
|
_doc_items_longdesc = "An eye of ender can be used to open End portals.",
|
||||||
_doc_items_usagehelp = portal_open_help,
|
-- TODO: _doc_items_usagehelp = ,
|
||||||
on_place = function(itemstack, user, pointed_thing)
|
on_place = function(itemstack, user, pointed_thing)
|
||||||
-- Use pointed node's on_rightclick function first, if present
|
-- Use pointed node's on_rightclick function first, if present
|
||||||
local node = minetest.get_node(pointed_thing.under)
|
local node = minetest.get_node(pointed_thing.under)
|
||||||
|
|
|
@ -45,6 +45,7 @@ local WITCH_HUT_HEIGHT = 3 -- Exact Y level to spawn witch huts at. This height
|
||||||
|
|
||||||
-- Content IDs
|
-- Content IDs
|
||||||
local c_bedrock = minetest.get_content_id("mcl_core:bedrock")
|
local c_bedrock = minetest.get_content_id("mcl_core:bedrock")
|
||||||
|
local c_obsidian = minetest.get_content_id("mcl_core:obsidian")
|
||||||
local c_stone = minetest.get_content_id("mcl_core:stone")
|
local c_stone = minetest.get_content_id("mcl_core:stone")
|
||||||
local c_dirt = minetest.get_content_id("mcl_core:dirt")
|
local c_dirt = minetest.get_content_id("mcl_core:dirt")
|
||||||
local c_dirt_with_grass = minetest.get_content_id("mcl_core:dirt_with_grass")
|
local c_dirt_with_grass = minetest.get_content_id("mcl_core:dirt_with_grass")
|
||||||
|
@ -1829,6 +1830,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
|
||||||
-- End block fixes:
|
-- End block fixes:
|
||||||
-- * Replace water with end stone or air (depending on height).
|
-- * Replace water with end stone or air (depending on height).
|
||||||
-- * Remove stone, sand, dirt in v6 so our End map generator works in v6.
|
-- * Remove stone, sand, dirt in v6 so our End map generator works in v6.
|
||||||
|
-- * Generate spawn platform (End portal destination)
|
||||||
elseif minp.y <= mcl_vars.mg_end_max and maxp.y >= mcl_vars.mg_end_min then
|
elseif minp.y <= mcl_vars.mg_end_max and maxp.y >= mcl_vars.mg_end_min then
|
||||||
local nodes
|
local nodes
|
||||||
if mg_name == "v6" then
|
if mg_name == "v6" then
|
||||||
|
@ -1854,6 +1856,25 @@ minetest.register_on_generated(function(minp, maxp, seed)
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- Obsidian spawn platform
|
||||||
|
if minp.y <= mcl_vars.mg_end_platform_pos.y and maxp.y >= mcl_vars.mg_end_platform_pos.y and
|
||||||
|
minp.x <= mcl_vars.mg_end_platform_pos.x and maxp.x >= mcl_vars.mg_end_platform_pos.z and
|
||||||
|
minp.z <= mcl_vars.mg_end_platform_pos.z and maxp.z >= mcl_vars.mg_end_platform_pos.z then
|
||||||
|
for x=math.max(minp.x, mcl_vars.mg_end_platform_pos.x-2), math.min(maxp.x, mcl_vars.mg_end_platform_pos.x+2) do
|
||||||
|
for z=math.max(minp.z, mcl_vars.mg_end_platform_pos.z-2), math.min(maxp.z, mcl_vars.mg_end_platform_pos.z+2) do
|
||||||
|
for y=math.max(minp.y, mcl_vars.mg_end_platform_pos.y), math.min(maxp.y, mcl_vars.mg_end_platform_pos.y+2) do
|
||||||
|
local p_pos = area:index(x, y, z)
|
||||||
|
if y == mcl_vars.mg_end_platform_pos.y then
|
||||||
|
data[p_pos] = c_obsidian
|
||||||
|
else
|
||||||
|
data[p_pos] = c_air
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
lvm_used = true
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue