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44 Commits

Author SHA1 Message Date
FossFanatic 476118984b Brighten warped door textures, desaturate warped trapdoor 2023-02-25 08:37:42 +00:00
FossFanatic 8ad366a568 Add original warped door textures as alts 2023-02-24 09:33:13 +00:00
FossFanatic 0d903c3ff1 Change warped door colours 2023-02-24 09:29:54 +00:00
FossFanatic c44fcccc4a Change acacia door colours 2023-02-24 09:29:37 +00:00
FossFanatic 272525edc1 Make iron doors a lighter colour 2023-02-24 09:28:54 +00:00
FossFanatic 962351bdef Replace "derivative" oak door 2023-02-24 09:28:32 +00:00
FossFanatic 17b987199f Replace "derivative" bamboo door 2023-02-24 09:28:13 +00:00
FossFanatic 221a0481db Delete excessive texture 2023-02-23 08:42:33 +00:00
FossFanatic 66f6569082 Batch 7 of new door textures 2023-02-23 08:41:26 +00:00
FossFanatic 8478ee83d2 Batch 6 of new door textures 2023-02-23 08:41:01 +00:00
FossFanatic 9636b23d9a Batch 5 of new door textures 2023-02-23 08:39:59 +00:00
FossFanatic 3e20b9f140 Batch 4 of new door textures 2023-02-23 08:39:42 +00:00
FossFanatic 8193edace7 Batch 3 of new door textures 2023-02-23 08:39:15 +00:00
FossFanatic 74101e648e Batch 2 of new door textures 2023-02-23 08:38:47 +00:00
FossFanatic 8539e0f041 Batch 1 of new door textures 2023-02-23 08:38:26 +00:00
FossFanatic ed4f7a2e2d Delete 'textures/mcl_bamboo_door_top_alt.png' 2023-02-23 08:19:58 +00:00
FossFanatic c4082a3921 Delete 'textures/mcl_bamboo_door_bottom_alt.png' 2023-02-23 08:19:53 +00:00
FossFanatic 4308f0d10c Delete 'textures/mcl_doors_door_wood_side_lower.png' 2023-02-23 08:03:42 +00:00
FossFanatic fb34d0dbd0 Delete 'textures/mcl_doors_door_warped_side_lower_alt.png' 2023-02-23 08:03:33 +00:00
FossFanatic 6bdb4e4142 Delete 'textures/mcl_doors_door_warped_side_lower.png' 2023-02-23 08:03:25 +00:00
FossFanatic b8373bd0fe Delete 'textures/mcl_doors_door_spruce_side_lower.png' 2023-02-23 08:03:16 +00:00
FossFanatic 57b99f7161 Delete 'textures/mcl_doors_door_mangrove_side_lower.png' 2023-02-23 08:03:08 +00:00
FossFanatic 3d7800840a Delete 'textures/mcl_doors_door_jungle_side_lower.png' 2023-02-23 08:02:59 +00:00
FossFanatic 3ce52e03b7 Delete 'textures/mcl_doors_door_iron_side_lower.png' 2023-02-23 08:02:52 +00:00
FossFanatic ea500b2cdf Delete 'textures/mcl_doors_door_dark_oak_side_lower.png' 2023-02-23 08:02:46 +00:00
FossFanatic cf393f966d Delete 'textures/mcl_doors_door_crimson_side_lower.png' 2023-02-23 08:02:38 +00:00
FossFanatic 6482a612fd Delete 'textures/mcl_doors_door_birch_side_lower.png' 2023-02-23 08:02:32 +00:00
FossFanatic 880b1816c8 Delete 'textures/mcl_doors_door_acacia_side_lower.png' 2023-02-23 08:02:25 +00:00
FossFanatic 9e19388732 Delete 'textures/mcl_doors_door_wood_side_upper.png' 2023-02-23 08:01:42 +00:00
FossFanatic d75a616467 Delete 'textures/mcl_doors_door_warped_side_upper_alt.png' 2023-02-23 08:01:33 +00:00
FossFanatic e0170fb16a Delete 'textures/mcl_doors_door_warped_side_upper.png' 2023-02-23 08:01:25 +00:00
FossFanatic f83f68177d Delete 'textures/mcl_doors_door_spruce_side_upper.png' 2023-02-23 08:01:06 +00:00
FossFanatic 8e015af041 Delete 'textures/mcl_doors_door_mangrove_side_upper.png' 2023-02-23 08:00:57 +00:00
FossFanatic 24f4d9e2ad Delete 'textures/mcl_doors_door_jungle_side_upper.png' 2023-02-23 08:00:47 +00:00
FossFanatic c996d324b5 Delete 'textures/mcl_doors_door_iron_side_upper.png' 2023-02-23 08:00:39 +00:00
FossFanatic 4cc370da8b Delete 'textures/mcl_doors_door_dark_oak_side_upper.png' 2023-02-23 08:00:31 +00:00
FossFanatic 7505040d55 Delete 'textures/mcl_doors_door_crimson_side_upper.png' 2023-02-23 08:00:23 +00:00
FossFanatic 53cda320cc Delete 'textures/mcl_doors_door_birch_side_upper.png' 2023-02-23 08:00:13 +00:00
FossFanatic 997f520f33 Delete 'textures/mcl_doors_door_acacia_side_upper.png' 2023-02-23 08:00:02 +00:00
FossFanatic 14b42f58aa Texturing method improvements 2023-02-22 19:42:00 +00:00
FossFanatic 6cd2d80a58 Change bamboo door registration method 2023-02-22 18:05:25 +00:00
FossFanatic cf58bf4d2d Change crimson & warped door registration method 2023-02-22 18:03:43 +00:00
FossFanatic 971ef10467 Change mangrove door registration method 2023-02-22 18:03:12 +00:00
FossFanatic 8378461d92 Change registration method of doors 2023-02-22 18:02:19 +00:00
66 changed files with 30 additions and 41 deletions

View File

@ -4,10 +4,6 @@
--- DateTime: 12/29/22 12:38 PM -- Restructure Date
--- Copyright (C) 2022 - 2023, Michieal. See License.txt
-- CONSTS
-- Due to door fix #2736, doors are displayed backwards. When this is fixed, set this variable to false.
local BROKEN_DOORS = true
-- FUTURE USE VARIABLE. MUST REMAIN FALSE UNTIL IT HAS BEEN FULLY IMPLEMENTED. DO NOT ENABLE.
local SIDE_SCAFFOLDING = false
local SIDE_SCAFFOLD_NAME = "mcl_bamboo:scaffolding_horizontal"
@ -49,17 +45,6 @@ end
if minetest.get_modpath("mcl_doors") then
if mcl_doors then
local top_door_tiles = {}
local bot_door_tiles = {}
if BROKEN_DOORS then
top_door_tiles = { "mcl_bamboo_door_top_alt.png", "mcl_bamboo_door_top.png" }
bot_door_tiles = { "mcl_bamboo_door_bottom_alt.png", "mcl_bamboo_door_bottom.png" }
else
top_door_tiles = { "mcl_bamboo_door_top.png", "mcl_bamboo_door_top.png" }
bot_door_tiles = { "mcl_bamboo_door_bottom.png", "mcl_bamboo_door_bottom.png" }
end
local name = "mcl_bamboo:bamboo_door"
local def = {
description = S("Bamboo Door."),
@ -68,8 +53,8 @@ if minetest.get_modpath("mcl_doors") then
groups = { handy = 1, axey = 1, material_wood = 1, flammable = -1 },
_mcl_hardness = 3,
_mcl_blast_resistance = 3,
tiles_bottom = bot_door_tiles,
tiles_top = top_door_tiles,
tiles_bottom = "mcl_bamboo_door_bottom.png",
tiles_top = "mcl_bamboo_door_top.png",
sounds = mcl_sounds.node_sound_wood_defaults(),
}

View File

@ -666,8 +666,8 @@ mcl_doors:register_door("mcl_crimson:crimson_door", {
groups = {handy=1,axey=1, material_wood=1, flammable=-1},
_mcl_hardness = 3,
_mcl_blast_resistance = 3,
tiles_bottom = {"mcl_crimson_crimson_door_bottom.png", "mcl_doors_door_crimson_side_lower.png"},
tiles_top = {"mcl_crimson_crimson_door_top.png", "mcl_doors_door_crimson_side_upper.png"},
tiles_bottom = "mcl_crimson_crimson_door_bottom.png",
tiles_top = "mcl_crimson_crimson_door_top.png",
sounds = mcl_sounds.node_sound_wood_defaults(),
})
@ -704,8 +704,8 @@ mcl_doors:register_door("mcl_crimson:warped_door", {
groups = {handy=1,axey=1, material_wood=1, flammable=-1},
_mcl_hardness = 3,
_mcl_blast_resistance = 3,
tiles_bottom = {"mcl_crimson_warped_door_bottom.png", "mcl_doors_door_warped_side_lower.png"},
tiles_top = {"mcl_crimson_warped_door_top.png", "mcl_doors_door_warped_side_upper.png"},
tiles_bottom = "mcl_crimson_warped_door_bottom.png",
tiles_top = "mcl_crimson_warped_door_top.png",
sounds = mcl_sounds.node_sound_wood_defaults(),
})

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@ -278,7 +278,7 @@ function mcl_doors:register_door(name, def)
end
minetest.register_node(name.."_b_1", {
tiles = {"blank.png", tt[2].."^[transformFXR90", tb[2], tb[2].."^[transformFX", tb[1], tb[1].."^[transformFX"},
tiles = {"blank.png", tb.."^[transformFY", tb, tb.."^[transformFX", tb.."^[transformFX", tb},
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "clip" or true,
paramtype = "light",
paramtype2 = "facedir",
@ -350,7 +350,7 @@ function mcl_doors:register_door(name, def)
end
minetest.register_node(name.."_t_1", {
tiles = {tt[2].."^[transformR90", "blank.png", tt[2], tt[2].."^[transformFX", tt[1], tt[1].."^[transformFX"},
tiles = {tt.."^[transformFY", "blank.png", tt, tt.."^[transformFX", tt.."^[transformFX", tt},
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "clip" or true,
paramtype = "light",
paramtype2 = "facedir",
@ -421,8 +421,10 @@ function mcl_doors:register_door(name, def)
end
end
-- NOTE: Figure out a way to blit the bottom 3 pixels of the bottom door texture to the top of the texture via texture modifiers only.
minetest.register_node(name.."_b_2", {
tiles = {"blank.png", tt[2].."^[transformFXR90", tb[2].."^[transformI", tb[2].."^[transformFX", tb[1].."^[transformFX", tb[1]},
tiles = {"blank.png", tb.."^[transformR180", tb, tb.."^[transformFX", tb, tb.."^[transformFX"},
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "clip" or true,
paramtype = "light",
paramtype2 = "facedir",
@ -493,8 +495,10 @@ function mcl_doors:register_door(name, def)
end
end
-- NOTE: Figure out a way to blit the top 3 pixels of the top door texture to the bottom of the texture via texture modifiers only.
minetest.register_node(name.."_t_2", {
tiles = {tt[2].."^[transformR90", "blank.png", tt[2].."^[transformI", tt[2].."^[transformFX", tt[1].."^[transformFX", tt[1]},
tiles = {tt.."^[transformR180", "blank.png", tt, tt.."^[transformFX", tt, tt.."^[transformFX"},
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "clip" or true,
paramtype = "light",
paramtype2 = "facedir",

View File

@ -14,8 +14,8 @@ mcl_doors:register_door("mcl_doors:wooden_door", {
groups = {handy=1,axey=1, material_wood=1, flammable=-1},
_mcl_hardness = 3,
_mcl_blast_resistance = 3,
tiles_bottom = {"mcl_doors_door_wood_lower.png", "mcl_doors_door_wood_side_lower.png"},
tiles_top = {"mcl_doors_door_wood_upper.png", "mcl_doors_door_wood_side_upper.png"},
tiles_bottom = "mcl_doors_door_wood_lower.png",
tiles_top = "mcl_doors_door_wood_upper.png",
sounds = mcl_sounds.node_sound_wood_defaults(),
})
@ -37,8 +37,8 @@ mcl_doors:register_door("mcl_doors:acacia_door", {
groups = {handy=1,axey=1, material_wood=1, flammable=-1},
_mcl_hardness = 3,
_mcl_blast_resistance = 3,
tiles_bottom = {"mcl_doors_door_acacia_lower.png", "mcl_doors_door_acacia_side_lower.png"},
tiles_top = {"mcl_doors_door_acacia_upper.png", "mcl_doors_door_acacia_side_upper.png"},
tiles_bottom = "mcl_doors_door_acacia_lower.png",
tiles_top = "mcl_doors_door_acacia_upper.png",
sounds = mcl_sounds.node_sound_wood_defaults(),
})
@ -60,8 +60,8 @@ mcl_doors:register_door("mcl_doors:birch_door", {
groups = {handy=1,axey=1, material_wood=1, flammable=-1},
_mcl_hardness = 3,
_mcl_blast_resistance = 3,
tiles_bottom = {"mcl_doors_door_birch_lower.png", "mcl_doors_door_birch_side_lower.png"},
tiles_top = {"mcl_doors_door_birch_upper.png", "mcl_doors_door_birch_side_upper.png"},
tiles_bottom = "mcl_doors_door_birch_lower.png",
tiles_top = "mcl_doors_door_birch_upper.png",
sounds = mcl_sounds.node_sound_wood_defaults(),
})
@ -83,8 +83,8 @@ mcl_doors:register_door("mcl_doors:dark_oak_door", {
groups = {handy=1,axey=1, material_wood=1, flammable=-1},
_mcl_hardness = 3,
_mcl_blast_resistance = 3,
tiles_bottom = {"mcl_doors_door_dark_oak_lower.png", "mcl_doors_door_dark_oak_side_lower.png"},
tiles_top = {"mcl_doors_door_dark_oak_upper.png", "mcl_doors_door_dark_oak_side_upper.png"},
tiles_bottom = "mcl_doors_door_dark_oak_lower.png",
tiles_top = "mcl_doors_door_dark_oak_upper.png",
sounds = mcl_sounds.node_sound_wood_defaults(),
})
@ -106,8 +106,8 @@ mcl_doors:register_door("mcl_doors:jungle_door", {
groups = {handy=1,axey=1, material_wood=1, flammable=-1},
_mcl_hardness = 3,
_mcl_blast_resistance = 3,
tiles_bottom = {"mcl_doors_door_jungle_lower.png", "mcl_doors_door_jungle_side_lower.png"},
tiles_top = {"mcl_doors_door_jungle_upper.png", "mcl_doors_door_jungle_side_upper.png"},
tiles_bottom = "mcl_doors_door_jungle_lower.png",
tiles_top = "mcl_doors_door_jungle_upper.png",
sounds = mcl_sounds.node_sound_wood_defaults(),
})
@ -129,8 +129,8 @@ mcl_doors:register_door("mcl_doors:spruce_door", {
groups = {handy=1,axey=1, material_wood=1, flammable=-1},
_mcl_hardness = 3,
_mcl_blast_resistance = 3,
tiles_bottom = {"mcl_doors_door_spruce_lower.png", "mcl_doors_door_spruce_side_lower.png"},
tiles_top = {"mcl_doors_door_spruce_upper.png", "mcl_doors_door_spruce_side_upper.png"},
tiles_bottom = "mcl_doors_door_spruce_lower.png",
tiles_top = "mcl_doors_door_spruce_upper.png",
sounds = mcl_sounds.node_sound_wood_defaults(),
})
@ -183,8 +183,8 @@ mcl_doors:register_door("mcl_doors:iron_door", {
groups = {pickaxey=1, mesecon_effector_on=1},
_mcl_hardness = 5,
_mcl_blast_resistance = 5,
tiles_bottom = {"mcl_doors_door_iron_lower.png^[transformFX", "mcl_doors_door_iron_side_lower.png"},
tiles_top = {"mcl_doors_door_iron_upper.png^[transformFX", "mcl_doors_door_iron_side_upper.png"},
tiles_bottom = "mcl_doors_door_iron_lower.png",
tiles_top = "mcl_doors_door_iron_upper.png",
sounds = mcl_sounds.node_sound_metal_defaults(),
sound_open = "doors_steel_door_open",
sound_close = "doors_steel_door_close",

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@ -397,8 +397,8 @@ mcl_doors:register_door("mcl_mangrove:mangrove_door", {
groups = {handy=1,axey=1, material_wood=1, flammable=-1},
_mcl_hardness = 3,
_mcl_blast_resistance = 3,
tiles_bottom = {"mcl_mangrove_door_bottom.png", "mcl_doors_door_mangrove_side_lower.png"},
tiles_top = {"mcl_mangrove_door_top.png", "mcl_doors_door_mangrove_side_upper.png"},
tiles_bottom = "mcl_mangrove_door_bottom.png",
tiles_top = "mcl_mangrove_door_top.png",
sounds = mcl_sounds.node_sound_wood_defaults(),
})

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