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Author SHA1 Message Date
FossFanatic d83c6fe906 Merge pull request 'Dry Biome Rain Fixes' (#3472) from dry_biome_rain_fixes into master
Reviewed-on: MineClone2/MineClone2#3472
Reviewed-by: Nicu <kneekoo@noreply.git.minetest.land>
2023-02-25 08:27:38 +00:00
FossFanatic 61ee14b1a6 Fix rain issues in dry biomes
This commit adds an extra check at the ABMs which prevent the rain from affecting dry biomes, even though there isn't supposed to any rain there.
2023-02-21 10:12:29 +00:00
2 changed files with 10 additions and 19 deletions

View File

@ -226,7 +226,7 @@ if mcl_weather.allow_abm then
}
for a=1, #around do
local apos = vector.add(pos, around[a])
if mcl_weather.is_outdoor(apos) then
if mcl_weather.is_outdoor(apos) and mcl_weather.has_rain(apos) then
minetest.remove_node(pos)
minetest.sound_play("fire_extinguish_flame", {pos = pos, max_hear_distance = 8, gain = 0.1}, true)
return
@ -244,7 +244,7 @@ if mcl_weather.allow_abm then
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
-- Rain is equivalent to a water bottle
if mcl_weather.rain.raining and mcl_weather.is_outdoor(pos) then
if mcl_weather.rain.raining and mcl_weather.is_outdoor(pos) and mcl_weather.has_rain(pos) then
if node.name == "mcl_cauldrons:cauldron" then
minetest.set_node(pos, {name="mcl_cauldrons:cauldron_1"})
elseif node.name == "mcl_cauldrons:cauldron_1" then
@ -267,7 +267,7 @@ if mcl_weather.allow_abm then
interval = 22.0,
chance = 3,
action = function(pos, node, active_object_count, active_object_count_wider)
if mcl_weather.rain.raining and mcl_weather.is_outdoor(pos) then
if mcl_weather.rain.raining and mcl_weather.is_outdoor(pos) and mcl_weather.has_rain(pos) then
if node.name == "mcl_farming:soil" then
minetest.set_node(pos, {name="mcl_farming:soil_wet"})
end

View File

@ -48,25 +48,16 @@ local dig_hive = function(pos, node, oldmetadata, digger)
local beenest = string.find(node.name, "mcl_beehives:bee_nest")
local silk_touch = mcl_enchanting.has_enchantment(wield_item, "silk_touch")
local is_creative = minetest.is_creative_enabled(digger:get_player_name())
local inv = digger:get_inventory()
if beehive then
if not is_creative then
minetest.add_item(pos, "mcl_beehives:beehive")
if not silk_touch then mcl_util.deal_damage(digger, 10) end
elseif is_creative and inv:room_for_item("main", "mcl_beehives:beehive") and not inv:contains_item("main", "mcl_beehives:beehive") then
inv:add_item("main", "mcl_beehives:beehive")
end
minetest.add_item(pos, "mcl_beehives:beehive")
if not silk_touch and not is_creative then mcl_util.deal_damage(digger, 10) end
elseif beenest then
if not is_creative then
if silk_touch then
minetest.add_item(pos, "mcl_beehives:bee_nest")
awards.unlock(digger:get_player_name(), "mcl:total_beelocation")
else
mcl_util.deal_damage(digger, 10)
end
elseif is_creative and inv:room_for_item("main", "mcl_beehives:bee_nest") and not inv:contains_item("main", "mcl_beehives:bee_nest") then
inv:add_item("main", "mcl_beehives:bee_nest")
if silk_touch or is_creative then
minetest.add_item(pos, "mcl_beehives:bee_nest")
awards.unlock(digger:get_player_name(), "mcl:total_beelocation")
else
mcl_util.deal_damage(digger, 10)
end
end
end