forked from VoxeLibre/VoxeLibre
fix boat collisonbox to fit the model better
it says in a comment to not *lower* it - i made it higher. All seems to work - boat does not fall through the world.
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@ -131,8 +131,8 @@ local boat = {
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pointable = true,
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pointable = true,
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-- Warning: Do not change the position of the collisionbox top surface,
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-- Warning: Do not change the position of the collisionbox top surface,
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-- lowering it causes the boat to fall through the world if underwater
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-- lowering it causes the boat to fall through the world if underwater
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collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5},
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collisionbox = {-0.5, -0.15, -0.5, 0.5, 0.55, 0.5},
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selectionbox = {-0.7, -0.35, -0.7, 0.7, 0.3, 0.7},
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selectionbox = {-0.7, -0.15, -0.7, 0.7, 0.55, 0.7},
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visual = "mesh",
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visual = "mesh",
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mesh = "mcl_boats_boat.b3d",
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mesh = "mcl_boats_boat.b3d",
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textures = {"mcl_boats_texture_oak_boat.png", "mcl_boats_texture_oak_boat.png", "mcl_boats_texture_oak_boat.png", "mcl_boats_texture_oak_boat.png", "mcl_boats_texture_oak_boat.png"},
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textures = {"mcl_boats_texture_oak_boat.png", "mcl_boats_texture_oak_boat.png", "mcl_boats_texture_oak_boat.png", "mcl_boats_texture_oak_boat.png", "mcl_boats_texture_oak_boat.png"},
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