diff --git a/mods/ITEMS/mcl_bamboo/init.lua b/mods/ITEMS/mcl_bamboo/init.lua index 2557a2b3e8..5b1891474d 100644 --- a/mods/ITEMS/mcl_bamboo/init.lua +++ b/mods/ITEMS/mcl_bamboo/init.lua @@ -10,6 +10,8 @@ local modname = minetest.get_current_modname() local S = minetest.get_translator(modname) local bamboo = "mcl_bamboo:bamboo" +mcl_bamboo = {} + local node_sound = mcl_sounds.node_sound_wood_defaults() -- CONSTS @@ -17,18 +19,12 @@ local SIDE_SCAFFOLDING = false local DEBUG = false local DOUBLE_DROP_CHANCE = 8 -mcl_bamboo ={} +local BAMBOO_SOIL_DIST = -16 +local BAM_MAX_HEIGHT_STPCHK = 11 +local BAM_MAX_HEIGHT_TOP = 15 ---- pos: node position; placer: ObjectRef that is placing the item ---- returns: true if protected, otherwise false. -function mcl_bamboo.is_protected(pos, placer) - local name = placer:get_player_name() - if minetest.is_protected(pos, name) then - minetest.record_protection_violation(pos, name) - return true - end - return false -end +-- Due to door fix #2736, doors are displayed backwards. When this is fixed, set this variable to false. +local BROKEN_DOORS = true --Bamboo can be planted on moss blocks, grass blocks, dirt, coarse dirt, rooted dirt, gravel, mycelium, podzol, sand, red sand, or mud local bamboo_dirt_nodes = { @@ -44,10 +40,75 @@ local bamboo_dirt_nodes = { "mcl_mud:mud", } --- Due to door fix #2736, doors are displayed backwards. When this is fixed, set this variable to false. -local BROKEN_DOORS = true +--- pos: node position; placer: ObjectRef that is placing the item +--- returns: true if protected, otherwise false. +function mcl_bamboo.is_protected(pos, placer) + local name = placer:get_player_name() + if minetest.is_protected(pos, name) then + minetest.record_protection_violation(pos, name) + return true + end + return false +end --- LOCAL FUNCTIONS +function mcl_bamboo.grow_bamboo(pos, _, force) + if not force or force == "" then + force = false + end + local chk_pos + local soil_pos + if minetest.get_node_light(pos) < 8 then + return + end + local found_soil = false + for py = -1, BAMBOO_SOIL_DIST, -1 do + chk_pos = vector.offset(pos, 0, py, 0) + local name = minetest.get_node(chk_pos).name + if minetest.get_item_group(name, "soil") ~= 0 then + found_soil = true + soil_pos = chk_pos + break + elseif name ~= bamboo then + break + end + end + -- requires knowing where the soil node is. + if not found_soil then + return + end + local grow_amount = math.random(1, 2) + -- Bonemeal: Grows the bamboo by 1-2 stems. (per the minecraft wiki.) + + for py = 1, BAM_MAX_HEIGHT_TOP do + chk_pos = vector.offset(pos, 0, py, 0) + local name = minetest.get_node(chk_pos).name + local dist = vector.distance(soil_pos, chk_pos) + if dist >= BAM_MAX_HEIGHT_STPCHK then + -- stop growing check. + if name == "air" then + local height = math.random(BAM_MAX_HEIGHT_STPCHK, BAM_MAX_HEIGHT_TOP) + if height == dist then + minetest.set_node(chk_pos, {name = "mcl_bamboo:bamboo_endcap"}) + end + end + break + end + if name == "air" then + minetest.set_node(chk_pos, {name = bamboo}) + -- handle growing a second node. + if grow_amount == 2 then + chk_pos = vector.offset(chk_pos, 0, 1, 0) + if minetest.get_node(chk_pos).name == "air" then + minetest.set_node(chk_pos, {name = bamboo}) + end + end + break + elseif name ~= bamboo and force == false then + break + end + end + +end -- Add Groups function, courtesy of Warr1024. function mcl_bamboo.addgroups(name, ...) @@ -67,6 +128,8 @@ function mcl_bamboo.addgroups(name, ...) return minetest.override_item(name, {groups = groups}) end +-- LOCAL FUNCTIONS + local function create_nodes() local bamboo_def = { @@ -771,62 +834,14 @@ register_craftings() -- BAMBOO_TOO (Bamboo two) dofile(minetest.get_modpath(modname) .. "/bambootoo.lua") -local BAMBOO_SOIL_DIST = -16 -local BAM_MAX_HEIGHT_STPCHK = 11 -local BAM_MAX_HEIGHT_TOP = 15 - --ABMs minetest.register_abm({ nodenames = {bamboo}, interval = 40, chance = 40, - action = mcl_bamboo.grow_bamboo(pos,_), + action = mcl_bamboo.grow_bamboo, }) -function mcl_bamboo.grow_bamboo(pos, _, force) - local soil_pos - if minetest.get_node_light(pos) < 8 then - return - end - local found_soil = false - for py = -1, BAMBOO_SOIL_DIST, -1 do - local chk_pos = vector.offset(pos, 0, py, 0) - local name = minetest.get_node(chk_pos).name - if minetest.get_item_group(name, "soil") ~= 0 then - found_soil = true - soil_pos = chk_pos - break - elseif name ~= bamboo then - break - end - end - if not found_soil then - return - end - for py = 1, 15 do - local npos = vector.offset(pos, 0, py, 0) - local name = minetest.get_node(npos).name - local dist = vector.distance(soil_pos, npos) - if dist >= BAM_MAX_HEIGHT_STPCHK then - -- stop growing check. - if name == "air" then - local height = math.random(BAM_MAX_HEIGHT_STPCHK, BAM_MAX_HEIGHT_TOP) - if height == dist then - minetest.set_node(npos, {name = "mcl_bamboo:bamboo_endcap"}) - end - end - break - end - if name == "air" then - minetest.set_node(npos, {name = bamboo}) - break - elseif name ~= bamboo then - break - end - end - -end - -- Base Aliases. minetest.register_alias("bamboo_block", "mcl_bamboo:bamboo_block") minetest.register_alias("bamboo_strippedblock", "mcl_bamboo:bamboo_block_stripped") @@ -849,6 +864,7 @@ todo -- Add in Extras. todo -- fix scaffolding placing, instead of using on_rightclick first. todo -- make graphic for top node of bamboo. +todo -- add bamboo to junk items in fishing. waiting on specific things: todo -- Raft -- need model