forked from VoxeLibre/VoxeLibre
structs: use mcl_register_generator, cave decos
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@ -3356,6 +3356,29 @@ local function register_decorations()
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rotation = "0",
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rotation = "0",
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})
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})
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--Mushrooms in caves
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"group:material_stone"},
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sidelen = 80,
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fill_ratio = 0.009,
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noise_threshold = 2.0,
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flags = "all_floors",
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y_min = mcl_vars.mg_overworld_min,
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y_max = mcl_vars.mg_overworld_max,
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decoration = "mcl_mushrooms:mushroom_red",
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})
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"group:material_stone"},
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sidelen = 80,
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fill_ratio = 0.009,
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noise_threshold = 2.0,
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y_min = mcl_vars.mg_overworld_min,
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y_max = mcl_vars.mg_overworld_max,
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decoration = "mcl_mushrooms:mushroom_brown",
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})
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-- Mossy cobblestone boulder (3×3)
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-- Mossy cobblestone boulder (3×3)
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minetest.register_decoration({
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minetest.register_decoration({
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deco_type = "schematic",
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deco_type = "schematic",
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@ -1720,7 +1720,7 @@ local function generate_tree_decorations(minp, maxp, seed, data, param2_data, ar
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end
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end
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-- Generate mushrooms in caves manually.
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-- Generate mushrooms in caves manually.
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-- Minetest's API does not support decorations in caves yet. :-(
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-- only v6. minetest supports cave decos via "all_floors" flag now
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local function generate_underground_mushrooms(minp, maxp, seed)
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local function generate_underground_mushrooms(minp, maxp, seed)
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local pr_shroom = PseudoRandom(seed-24359)
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local pr_shroom = PseudoRandom(seed-24359)
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-- Generate rare underground mushrooms
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-- Generate rare underground mushrooms
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@ -1756,67 +1756,65 @@ end
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-- Generate Nether decorations manually: Eternal fire, mushrooms, nether wart
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-- Generate Nether decorations manually: Eternal fire, mushrooms, nether wart
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-- (only v6)
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-- (only v6)
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local function generate_nether_decorations(minp, maxp, seed)
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local function generate_nether_decorations(minp, maxp, seed)
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if mg_name == "v6" then
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local pr_nether = PseudoRandom(seed+667)
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local pr_nether = PseudoRandom(seed+667)
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if minp.y > mcl_vars.mg_nether_max or maxp.y < mcl_vars.mg_nether_min then
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if minp.y > mcl_vars.mg_nether_max or maxp.y < mcl_vars.mg_nether_min then
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return
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return
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end
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minetest.log("action", "[mcl_mapgen_core] Nether decorations " .. minetest.pos_to_string(minp) .. " ... " .. minetest.pos_to_string(maxp))
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-- TODO: Generate everything based on Perlin noise instead of PseudoRandom
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local bpos
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local rack = minetest.find_nodes_in_area_under_air(minp, maxp, {"mcl_nether:netherrack"})
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local magma = minetest.find_nodes_in_area_under_air(minp, maxp, {"mcl_nether:magma"})
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local ssand = minetest.find_nodes_in_area_under_air(minp, maxp, {"mcl_nether:soul_sand"})
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-- Helper function to spawn “fake” decoration
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local function special_deco(nodes, spawn_func)
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for n = 1, #nodes do
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bpos = {x = nodes[n].x, y = nodes[n].y + 1, z = nodes[n].z }
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spawn_func(bpos)
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end
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end
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-- Eternal fire on netherrack
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special_deco(rack, function(bpos)
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-- Eternal fire on netherrack
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if pr_nether:next(1,100) <= 3 then
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minetest.set_node(bpos, {name = "mcl_fire:eternal_fire"})
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end
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end)
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-- Eternal fire on magma cubes
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special_deco(magma, function(bpos)
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if pr_nether:next(1,150) == 1 then
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minetest.set_node(bpos, {name = "mcl_fire:eternal_fire"})
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end
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end)
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-- Mushrooms on netherrack
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-- Note: Spawned *after* the fire because of light level checks
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special_deco(rack, function(bpos)
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local l = minetest.get_node_light(bpos, 0.5)
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if bpos.y > mcl_vars.mg_lava_nether_max + 6 and l and l <= 12 and pr_nether:next(1,1000) <= 4 then
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-- TODO: Make mushrooms appear in groups, use Perlin noise
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if pr_nether:next(1,2) == 1 then
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minetest.set_node(bpos, {name = "mcl_mushrooms:mushroom_brown"})
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else
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minetest.set_node(bpos, {name = "mcl_mushrooms:mushroom_red"})
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end
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end
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end)
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-- Nether wart on soul sand
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-- TODO: Spawn in Nether fortresses
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special_deco(ssand, function(bpos)
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if pr_nether:next(1, nether_wart_chance) == 1 then
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minetest.set_node(bpos, {name = "mcl_nether:nether_wart"})
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end
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end)
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end
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end
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minetest.log("action", "[mcl_mapgen_core] Nether decorations " .. minetest.pos_to_string(minp) .. " ... " .. minetest.pos_to_string(maxp))
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-- TODO: Generate everything based on Perlin noise instead of PseudoRandom
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local bpos
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local rack = minetest.find_nodes_in_area_under_air(minp, maxp, {"mcl_nether:netherrack"})
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local magma = minetest.find_nodes_in_area_under_air(minp, maxp, {"mcl_nether:magma"})
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local ssand = minetest.find_nodes_in_area_under_air(minp, maxp, {"mcl_nether:soul_sand"})
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-- Helper function to spawn “fake” decoration
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local function special_deco(nodes, spawn_func)
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for n = 1, #nodes do
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bpos = {x = nodes[n].x, y = nodes[n].y + 1, z = nodes[n].z }
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spawn_func(bpos)
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end
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end
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-- Eternal fire on netherrack
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special_deco(rack, function(bpos)
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-- Eternal fire on netherrack
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if pr_nether:next(1,100) <= 3 then
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minetest.set_node(bpos, {name = "mcl_fire:eternal_fire"})
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end
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end)
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-- Eternal fire on magma cubes
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special_deco(magma, function(bpos)
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if pr_nether:next(1,150) == 1 then
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minetest.set_node(bpos, {name = "mcl_fire:eternal_fire"})
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end
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end)
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-- Mushrooms on netherrack
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-- Note: Spawned *after* the fire because of light level checks
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special_deco(rack, function(bpos)
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local l = minetest.get_node_light(bpos, 0.5)
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if bpos.y > mcl_vars.mg_lava_nether_max + 6 and l and l <= 12 and pr_nether:next(1,1000) <= 4 then
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-- TODO: Make mushrooms appear in groups, use Perlin noise
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if pr_nether:next(1,2) == 1 then
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minetest.set_node(bpos, {name = "mcl_mushrooms:mushroom_brown"})
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else
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minetest.set_node(bpos, {name = "mcl_mushrooms:mushroom_red"})
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end
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end
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end)
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-- Nether wart on soul sand
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-- TODO: Spawn in Nether fortresses
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special_deco(ssand, function(bpos)
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if pr_nether:next(1, nether_wart_chance) == 1 then
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minetest.set_node(bpos, {name = "mcl_nether:nether_wart"})
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end
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end)
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end
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end
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minetest.register_on_generated(function(minp, maxp, blockseed)
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minetest.register_on_generated(function(minp, maxp, blockseed)
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@ -2200,10 +2198,24 @@ end
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local function basic_node(minp, maxp, blockseed)
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local function basic_node(minp, maxp, blockseed)
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if mg_name ~= "singlenode" then
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if mg_name ~= "singlenode" then
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-- Generate special decorations
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-- Generate special decorations
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generate_underground_mushrooms(minp, maxp, blockseed)
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if mg_name == "v6" then
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generate_nether_decorations(minp, maxp, blockseed)
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generate_underground_mushrooms(minp, maxp, blockseed)
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generate_nether_decorations(minp, maxp, blockseed)
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end
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generate_structures(minp, maxp, blockseed, minetest.get_mapgen_object("biomemap"))
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generate_structures(minp, maxp, blockseed, minetest.get_mapgen_object("biomemap"))
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end
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end
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end
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end
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mcl_mapgen_core.register_generator("main", basic, basic_node, 1, true)
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mcl_mapgen_core.register_generator("main", basic, basic_node, 1, true)
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mcl_mapgen_core.register_generator("structures",nil, function(minp, maxp, blockseed)
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local gennotify = minetest.get_mapgen_object("gennotify")
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local pr = PseudoRandom(blockseed + 42)
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for _,struct in pairs(mcl_structures.registered_structures) do
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for _, pos in pairs(gennotify["decoration#"..struct.deco_id] or {}) do
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local realpos = vector.offset(pos,0,-1,0)
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minetest.remove_node(realpos)
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mcl_structures.place_structure(realpos,struct,pr)
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end
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end
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end, 100, true)
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@ -53,17 +53,8 @@ function mcl_structures.register_structure(name,def,nospawn) --nospawn means it
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y_max = def.y_max,
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y_max = def.y_max,
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y_min = def.y_min
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y_min = def.y_min
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})
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})
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local deco_id = minetest.get_decoration_id("mcl_structures:deco_"..name)
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def.deco_id = minetest.get_decoration_id("mcl_structures:deco_"..name)
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minetest.set_gen_notify({decoration=true}, { deco_id })
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minetest.set_gen_notify({decoration=true}, { def.deco_id })
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minetest.register_on_generated(function(minp, maxp, blockseed)
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local gennotify = minetest.get_mapgen_object("gennotify")
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local pr = PseudoRandom(blockseed + 42)
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for _, pos in pairs(gennotify["decoration#"..deco_id] or {}) do
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local realpos = vector.offset(pos,0,-1,0)
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minetest.remove_node(realpos)
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mcl_structures.place_structure(realpos,def,pr)
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end
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end)
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end
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end
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minetest.register_node(":"..structblock, {drawtype="airlike", walkable = false, pointable = false,groups = sbgroups})
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minetest.register_node(":"..structblock, {drawtype="airlike", walkable = false, pointable = false,groups = sbgroups})
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def.structblock = structblock
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def.structblock = structblock
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