From dafe860e56ac7ce866affe414fe7eef20b5fd3db Mon Sep 17 00:00:00 2001 From: NO11 Date: Sun, 24 Oct 2021 19:31:51 +0000 Subject: [PATCH] simple totem particles --- mods/ITEMS/mcl_totems/init.lua | 77 +++++++++------------------------- 1 file changed, 20 insertions(+), 57 deletions(-) diff --git a/mods/ITEMS/mcl_totems/init.lua b/mods/ITEMS/mcl_totems/init.lua index 2206fcb2aa..79b2c8de01 100644 --- a/mods/ITEMS/mcl_totems/init.lua +++ b/mods/ITEMS/mcl_totems/init.lua @@ -4,49 +4,7 @@ minetest.register_on_leaveplayer(function(player) hud_totem[player] = nil end) --- Totem particle registration - -function rgb_to_hex(r, g, b) - return string.format("%02x%02x%02x", r, g, b) -end - -minetest.register_entity("mcl_totems:totem_particle", { - physical = true, - collide_with_objects = false, - collisionbox = { -0.02, -0.02, -0.02, 0.02, 0.02, 0.02 }, - pointable = false, - visual = "sprite", - visual_size = { x = 0.2, y = 0.2 }, - spritediv = { x = 1, y = 1 }, - initial_sprite_basepos = { x = 0, y = 0 }, - static_save = false, - glow = 14, - on_activate = function(self, staticdata) - local color - if math.random(0, 3) == 0 then - color = rgb_to_hex( 153 + math.random() * 51, 153 + math.random() * 76.5, math.random() * 51) - else - color = rgb_to_hex(25.5 + math.random() * 102, 153 + math.random() * 76.5, math.random() * 51) - end - self.object:set_properties({ - textures = { "mcl_particles_totem"..math.random(1, 4)..".png^[colorize:#"..color } - }) - local t = math.random(1, 2)*math.random() - minetest.after(t, function() - self.object:set_velocity({ x = math.random(-4, 4) * math.random(), y = math.random(-1, 4) * math.random(), z = math.random(-4, 4) * math.random() }) - end) - minetest.after(0.3 + t, function() - self.object:set_acceleration({ x = 0, y = -4, z = 0 }) - self.object:set_velocity({ x = 0, y = 0, z = 0 }) - end) - end, - on_step = function(self, dtime) - local r = math.random(1, 50) - if r == 1 then - self.object:remove() - end - end -}) +local particle_colors = {"98BF22", "C49E09", "337D0B", "B0B021", "1E9200"} -- TODO: real MC colors -- Save the player from death when holding totem of undying in hand mcl_damage.register_modifier(function(obj, damage, reason) @@ -74,27 +32,32 @@ mcl_damage.register_modifier(function(obj, damage, reason) end -- Effects - minetest.sound_play({ name = "mcl_totems_totem", gain = 1 }, { pos = ppos, max_hear_distance = 16 }, true) - - --Particles + minetest.sound_play({name = "mcl_totems_totem", gain = 1}, {pos=ppos, max_hear_distance = 16}, true) - minetest.after(0.1, function() - local new_pos = obj:get_pos() - if not new_pos then return end - local particlepos = { x = new_pos.x, y = new_pos.y + 1, z = new_pos.z } - for i = 1, 150 do - minetest.add_entity(particlepos, "mcl_totems:totem_particle") - end - end) + for i = 1, 100 do + minetest.add_particle({ + pos = vector.offset(ppos, 0, math.random(-10, 10) / 10, 0), + velocity = vector.new(math.random(-15, 15) / 10, math.random(0, 15) / 10, math.random(-15, 15) / 10), + acceleration = vector.new(0, -math.random(1, 10) / 10, 0), + expirationtime = math.random(1, 3), + size = math.random(1, 2), + collisiondetection = true, + collision_removal = true, + object_collision = false, + texture = "mcl_particles_totem" .. math.random(1, 4) .. ".png^[colorize:#" .. particle_colors[math.random(#particle_colors)], + glow = 10, + }) + + end -- Big totem overlay if not hud_totem[obj] then hud_totem[obj] = obj:hud_add({ hud_elem_type = "image", text = "mcl_totems_totem.png", - position = { x = 0.5, y = 1 }, - scale = { x = 17, y = 17 }, - offset = { x = 0, y = -178 }, + position = {x = 0.5, y = 1}, + scale = {x = 17, y = 17}, + offset = {x = 0, y = -178}, z_index = 100, }) minetest.after(3, function()