From c65f8c9e5161a8494d6d3b575e44362dd7570fcd Mon Sep 17 00:00:00 2001 From: ancientmarinerdev Date: Mon, 29 May 2023 21:43:27 +0100 Subject: [PATCH] Improved early game spawn balance --- mods/ENTITIES/mcl_mobs/spawning.lua | 4 ++-- settingtypes.txt | 8 ++++---- 2 files changed, 6 insertions(+), 6 deletions(-) diff --git a/mods/ENTITIES/mcl_mobs/spawning.lua b/mods/ENTITIES/mcl_mobs/spawning.lua index f1f00a6a8..c677aeacf 100644 --- a/mods/ENTITIES/mcl_mobs/spawning.lua +++ b/mods/ENTITIES/mcl_mobs/spawning.lua @@ -61,7 +61,7 @@ local SPAWN_MAPGEN_LIMIT = mcl_vars.mapgen_limit - 150 local mob_cap = { hostile = tonumber(minetest.settings:get("mcl_mob_cap_monster")) or 70, - passive = tonumber(minetest.settings:get("mcl_mob_cap_animal")) or 13, + passive = tonumber(minetest.settings:get("mcl_mob_cap_animal")) or 10, ambient = tonumber(minetest.settings:get("mcl_mob_cap_ambient")) or 15, water = tonumber(minetest.settings:get("mcl_mob_cap_water")) or 8, water_ambient = tonumber(minetest.settings:get("mcl_mob_cap_water_ambient")) or 20, @@ -73,7 +73,7 @@ local mob_cap = { total = tonumber(minetest.settings:get("mcl_mob_cap_total")) or 500, } -local peaceful_percentage_spawned = tonumber(minetest.settings:get("mcl_mob_peaceful_percentage_spawned")) or 35 +local peaceful_percentage_spawned = tonumber(minetest.settings:get("mcl_mob_peaceful_percentage_spawned")) or 30 local peaceful_group_percentage_spawned = tonumber(minetest.settings:get("mcl_mob_peaceful_group_percentage_spawned")) or 15 local hostile_group_percentage_spawned = tonumber(minetest.settings:get("mcl_mob_hostile_group_percentage_spawned")) or 20 diff --git a/settingtypes.txt b/settingtypes.txt index eb91b8414..c5d5d32c1 100644 --- a/settingtypes.txt +++ b/settingtypes.txt @@ -121,8 +121,8 @@ mobs_griefing (Mobs change blocks) bool true # If enabled, mobs won't damage particles when they got hurt. mobs_disable_blood (Disable mob damage particles) bool false -#Percentage of peaceful spawn attempts that succeed (default:35) -mcl_mob_peaceful_percentage_spawned (Peaceful percentage success) int 35 0 100 +#Percentage of peaceful spawn attempts that succeed (default:30) +mcl_mob_peaceful_percentage_spawned (Peaceful percentage success) int 30 0 100 #Percentage of peaceful spawn attempts that are group spawns (default:15) mcl_mob_peaceful_group_percentage_spawned (Peaceful group percentage) int 15 0 100 @@ -145,8 +145,8 @@ mcl_mob_cap_player (Mob cap per player) int 75 0 2048 #Maximum amount of monsters that will spawn near a player (default:70) mcl_mob_cap_monster (Mob cap monsters) int 70 0 2048 -#Maximum amount of animals that will spawn near a player (default:13) -mcl_mob_cap_animal (Mob cap animals) int 13 0 1024 +#Maximum amount of animals that will spawn near a player (default:10) +mcl_mob_cap_animal (Mob cap animals) int 10 0 1024 #Maximum amount of water mobs that will spawn near a player (default:8) mcl_mob_cap_water (Mob cap water) int 8 0 1024