diff --git a/mods/MAPGEN/tsm_railcorridors/README.md b/mods/MAPGEN/tsm_railcorridors/README.md index 7daa7b79ca..8af1d886ed 100644 --- a/mods/MAPGEN/tsm_railcorridors/README.md +++ b/mods/MAPGEN/tsm_railcorridors/README.md @@ -1,4 +1,5 @@ -# Railway corridors for Treasurer [`tsm_railcorridors`] +# Railway corridors [`tsm_railcorridors`] +MineClone 2 adaption. NO TREASURER SUPPORT! * Current version 0.11.0 diff --git a/mods/MAPGEN/tsm_railcorridors/depends.txt b/mods/MAPGEN/tsm_railcorridors/depends.txt index 36e3783e35..77c9001fc0 100644 --- a/mods/MAPGEN/tsm_railcorridors/depends.txt +++ b/mods/MAPGEN/tsm_railcorridors/depends.txt @@ -3,4 +3,3 @@ mcl_util mcl_core mcl_tnt mcl_farming -treasurer? diff --git a/mods/MAPGEN/tsm_railcorridors/gameconfig.lua b/mods/MAPGEN/tsm_railcorridors/gameconfig.lua index 716f5d68a1..994635088c 100644 --- a/mods/MAPGEN/tsm_railcorridors/gameconfig.lua +++ b/mods/MAPGEN/tsm_railcorridors/gameconfig.lua @@ -24,30 +24,76 @@ tsm_railcorridors.nodes = { -- only if the Treasurer mod is not found. -- pr: A PseudoRandom object function tsm_railcorridors.get_default_treasure(pr) - if pr:next(0,1000) < 30 then - return "mcl_farming:bread "..pr:next(1,3) - elseif pr:next(0,1000) < 50 then - if pr:next(0,1000) < 500 then - return "mcl_farming:pumpkin_seeds "..pr:next(1,5) - else - return "mcl_farming:melon_seeds "..pr:next(1,5) - end - elseif pr:next(0,1000) < 5 then - return "mcl_tools:pick_iron" - elseif pr:next(0,1000) < 3 then - local r = pr:next(0, 1000) - if r < 400 then - return "mcl_core:iron_ingot "..pr:next(1,5) - elseif r < 800 then - return "mcl_core:gold_ingot "..pr:next(1,3) - else - return "mcl_core:diamond "..pr:next(1,2) - end - elseif pr:next(0,1000) < 30 then - return "mcl_torches:torch "..pr:next(1,16) - elseif pr:next(0,1000) < 20 then - return "mcl_core:coal_lump "..pr:next(3,8) - else - return "" - end + -- UNUSED IN MINECLONE 2! +end + +-- MineClone 2's treasure function. Gets all treasures for a single chest. +-- Based on information from Minecraft Wiki. +function tsm_railcorridors.get_treasures(pr) + local r1 = pr:next(1,71) + local r2 = pr:next(1,83) + local r3 = pr:next(1,50) + + local items = {} + -- First roll + if r1 <= 30 then + table.insert(items, "mobs:nametag") + elseif r1 <= 50 then + table.insert(items, "mcl_core:apple_gold") + elseif r1 <= 60 then + -- TODO: Enchanted Book + table.insert(items, "mcl_books:book") + elseif r1 <= 65 then + -- Nothing! + elseif r1 <= 70 then + table.insert(items, "mcl_tools:pick_iron") + else + -- TODO: Enchanted Golden Apple + table.insert(items, "mcl_core:apple_gold") + end + + -- Second roll + local r2stacks = pr:next(2,4) + for i=1, r2stacks do + if r2 <= 15 then + table.insert(items, "mcl_farming:bread "..pr:next(1,3)) + elseif r2 <= 25 then + table.insert(items, "mcl_core:coal_lump "..pr:next(3,8)) + elseif r2 <= 35 then + table.insert(items, "mcl_farming:beetroot_seeds "..pr:next(2,4)) + elseif r2 <= 45 then + table.insert(items, "mcl_farming:melon_seeds "..pr:next(2,4)) + elseif r2 <= 55 then + table.insert(items, "mcl_farming:pumpkin_seeds "..pr:next(2,4)) + elseif r2 <= 65 then + table.insert(items, "mcl_core:iron_ingot "..pr:next(1,5)) + elseif r2 <= 70 then + table.insert(items, "mcl_dye:blue "..pr:next(4,9)) + elseif r2 <= 75 then + table.insert(items, "mesecons:redstone "..pr:next(4,9)) + elseif r2 <= 80 then + table.insert(items, "mcl_core:gold_ingot "..pr:next(1,3)) + else + table.insert(items, "mcl_core:diamond "..pr:next(1,2)) + end + end + + -- Third roll + for i=1, 3 do + if r3 <= 20 then + table.insert(items, "mcl_minecarts:rail "..pr:next(4,8)) + elseif r3 <= 35 then + table.insert(items, "mcl_torches:torch "..pr:next(1,16)) + elseif r3 <= 40 then + -- TODO: Activator Rail + table.insert(items, "mcl_minecarts:rail "..pr:next(1,4)) + elseif r3 <= 45 then + -- TODO: Detector Rail + table.insert(items, "mcl_minecarts:rail "..pr:next(1,4)) + else + table.insert(items, "mcl_minecarts:golden_rail "..pr:next(1,4)) + end + end + + return items end diff --git a/mods/MAPGEN/tsm_railcorridors/init.lua b/mods/MAPGEN/tsm_railcorridors/init.lua index f24a1a9b8f..7cdec41d89 100644 --- a/mods/MAPGEN/tsm_railcorridors/init.lua +++ b/mods/MAPGEN/tsm_railcorridors/init.lua @@ -197,49 +197,15 @@ end -- Random chest items -- Zufälliger Kisteninhalt -local function rci() - if(minetest.get_modpath("treasurer") ~= nil) then - local treasures - if pr:next(0,100) < 3 then - treasures = treasurer.select_random_treasures(1,2,4) - elseif pr:next(0,100) < 5 then - if pr:next(0,100) < 50 then - treasures = treasurer.select_random_treasures(1,2,4,"seed") - else - treasures = treasurer.select_random_treasures(1,2,4,"seed") - end - elseif pr:next(0,1000) < 5 then - if minetest.get_modpath("tnt") then - return "tnt:tnt "..pr:next(1,3) - end - elseif pr:next(0,1000) < 3 then - if pr:next(0,1000) < 800 then - treasures = treasurer.select_random_treasures(1,3,6,"mineral") - else - treasures = treasurer.select_random_treasures(1,5,9,"mineral") - end - end - if(treasures ~= nil) then - if(#treasures>=1) then - return treasures[1]:get_name() - else - return "" - end - else - return "" - end - else - return tsm_railcorridors.get_default_treasure(pr) - end -end -- chests local function Place_Chest(pos, param2) if SetNodeIfCanBuild(pos, {name=tsm_railcorridors.nodes.chest, param2=param2}) then local meta = minetest.get_meta(pos) local inv = meta:get_inventory() - for i=1, inv:get_size("main") do - inv:set_stack("main", i, ItemStack(rci())) + local items = tsm_railcorridors.get_treasures(pr) + for i=1, math.min(#items, inv:get_size("main")) do + inv:set_stack("main", i, ItemStack(items[i])) end end end