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Reset aggro when player far

This commit is contained in:
cora 2022-07-18 23:44:33 +02:00
parent cfb6b6003c
commit b7a0460b15
1 changed files with 15 additions and 3 deletions

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@ -1907,10 +1907,9 @@ end
-- find someone to attack
local monster_attack = function(self)
if not damage_enabled
or minetest.is_creative_enabled("")
or self.passive
or self.passive ~= false
or self.state == "attack"
or day_docile(self) then
return
@ -3596,10 +3595,23 @@ local mob_activate = function(self, staticdata, def, dtime)
end
end
local function check_aggro(self,dtime)
if not self._aggro or not self.attack then return end
if not self._check_aggro_timer or self._check_aggro_timer > 5 then
self._check_aggro_timer = 0
if not self.attack:get_pos() or vector.distance(self.attack:get_pos(),self.object:get_pos()) > 128 then
self._aggro = nil
self.attack = nil
self.state = "stand"
end
end
self._check_aggro_timer = self._check_aggro_timer + dtime
end
-- main mob function
local mob_step = function(self, dtime)
check_item_pickup(self)
check_aggro(self,dtime)
if not self.fire_resistant then
mcl_burning.tick(self.object, dtime, self)
end