forked from VoxeLibre/VoxeLibre
Add comments into ai.lua
This commit is contained in:
parent
f9a7144b65
commit
991bba0a1d
|
@ -612,11 +612,12 @@ mobs.mob_step = function(self, dtime)
|
|||
|
||||
local attacking = nil
|
||||
|
||||
--scan for players within eyesight
|
||||
if self.hostile then
|
||||
--true for line_of_sight is debug
|
||||
attacking = mobs.detect_closest_player_within_radius(self,true,self.view_range,self.eye_height)
|
||||
|
||||
--go get the closest player ROAR >:O
|
||||
--go get the closest player
|
||||
if attacking then
|
||||
|
||||
--set initial punch timer
|
||||
|
@ -650,12 +651,14 @@ mobs.mob_step = function(self, dtime)
|
|||
end
|
||||
end
|
||||
|
||||
--mob is stunned after being hit
|
||||
if self.pause_timer > 0 then
|
||||
self.pause_timer = self.pause_timer - dtime
|
||||
--don't break eye contact
|
||||
if self.hostile and self.attacking then
|
||||
mobs.set_yaw_while_attacking(self)
|
||||
end
|
||||
--do normal ai
|
||||
else
|
||||
--jump only (like slimes)
|
||||
if self.jump_only then
|
||||
|
|
Loading…
Reference in New Issue