forked from VoxeLibre/VoxeLibre
I'm over it.
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@ -229,7 +229,7 @@ end
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local elytra_vars = {
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slowdown_mult = 0.0, -- amount of vel to take per sec
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fall_speed = 0.2, -- amount of vel to fall down per sec
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speedup_mult = 4, -- amount of speed to add based on look dir
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speedup_mult = 2, -- amount of speed to add based on look dir
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max_speed = 6, -- max amount to multiply against look direction when flying
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pitch_penalty = 1.3, -- if pitching up, slow down at this rate as a multiplier
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rocket_speed = 5.5,
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@ -279,7 +279,7 @@ minetest.register_globalstep(function(dtime)
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player_vel_yaws[name] = player_vel_yaw
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local fly_pos = player:get_pos()
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local fly_node = minetest.get_node({x = fly_pos.x, y = fly_pos.y - 0.05, z = fly_pos.z}).name
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local fly_node = minetest.get_node({x = fly_pos.x, y = fly_pos.y - 0.1, z = fly_pos.z}).name
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local elytra = mcl_playerplus.elytra[player]
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if not elytra.active then
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@ -289,7 +289,7 @@ minetest.register_globalstep(function(dtime)
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local is_just_jumped = control.jump and not mcl_playerplus.is_pressing_jump[name] and not elytra.active
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mcl_playerplus.is_pressing_jump[name] = control.jump
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if is_just_jumped and not elytra.active then
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elytra.speed = clamp(get_overall_velocity(player:get_velocity()), 1, 5)
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elytra.speed = clamp(get_overall_velocity(player:get_velocity()), 1, 3)
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-- don't let player get too fast by spamming jump
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local block_below = minetest.get_node(vector.offset(fly_pos, 0, -0.9, 0)).name
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local block_below2 = minetest.get_node(vector.offset(fly_pos, 0, -1.9, 0)).name
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@ -302,7 +302,7 @@ minetest.register_globalstep(function(dtime)
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elytra.active = player:get_inventory():get_stack("armor", 3):get_name() == "mcl_armor:elytra"
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and not player:get_attach()
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and (elytra.active or (is_just_jumped and player_velocity.y < -0))
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and (fly_node == "air" or fly_node == "ignore")
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and ((not minetest.registered_nodes[fly_node].walkable) or fly_node == "ignore")
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if elytra.active then
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if is_just_jumped then -- move the player up when they start flying to give some clearance
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@ -315,7 +315,11 @@ minetest.register_globalstep(function(dtime)
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local direction_mult = clamp(-(direction.y+0.1), -1, 1)
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if direction_mult < 0 then direction_mult = direction_mult * elytra_vars.pitch_penalty end
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local speed_mult = elytra.speed + direction_mult * elytra_vars.speedup_mult * dtime
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local speed_mult = elytra.speed
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local block_below = minetest.get_node(vector.offset(fly_pos, 0, -0.9, 0)).name
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if (not minetest.registered_nodes[block_below].walkable) and (player_vel.y ~= 0) then
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speed_mult = speed_mult + direction_mult * elytra_vars.speedup_mult * dtime
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end
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speed_mult = speed_mult - elytra_vars.slowdown_mult * clamp(dtime, 0.09, 0.2) -- slow down but don't overdo it
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speed_mult = clamp(speed_mult, -elytra_vars.max_speed, elytra_vars.max_speed)
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if turn_amount > 0.3 and math.abs(direction.y) < 0.98 then -- don't do this if looking straight up / down
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