diff --git a/mods/ENTITIES/mcl_item_entity/init.lua b/mods/ENTITIES/mcl_item_entity/init.lua index a54e087f92..60cfe9dd9d 100644 --- a/mods/ENTITIES/mcl_item_entity/init.lua +++ b/mods/ENTITIES/mcl_item_entity/init.lua @@ -22,10 +22,9 @@ minetest.register_on_leaveplayer(function(player) pool[player:get_player_name()] = nil end) - local has_awards = minetest.get_modpath("awards") -local mcl_item_entity = {} +mcl_item_entity = {} --basic settings local item_drop_settings = {} --settings table @@ -46,19 +45,23 @@ local function get_gravity() return tonumber(minetest.settings:get("movement_gravity")) or 9.81 end -local registered_pickup_achievement = {} +mcl_item_entity.registered_pickup_achievement = {} ---TODO: remove limitation of 1 award per itemname +---Register an achievement that will be unlocked on pickup. +--- +---TODO: remove limitation of 1 award per itemname +---@param itemname string +---@param award string function mcl_item_entity.register_pickup_achievement(itemname, award) if not has_awards then minetest.log("warning", "[mcl_item_entity] Trying to register pickup achievement [" .. award .. "] for [" .. itemname .. "] while awards missing") - elseif registered_pickup_achievement[itemname] then + elseif mcl_item_entity.registered_pickup_achievement[itemname] then minetest.log("error", "[mcl_item_entity] Trying to register already existing pickup achievement [" .. award .. "] for [" .. itemname .. "]") else - registered_pickup_achievement[itemname] = award + mcl_item_entity.registered_pickup_achievement[itemname] = award end end @@ -77,7 +80,7 @@ local function check_pickup_achievements(object, player) if has_awards then local itemname = ItemStack(object:get_luaentity().itemstring):get_name() local playername = player:get_player_name() - for name, award in pairs(registered_pickup_achievement) do + for name, award in pairs(mcl_item_entity.registered_pickup_achievement) do if itemname == name or minetest.get_item_group(itemname, name) ~= 0 then awards.unlock(playername, award) end