forked from VoxeLibre/VoxeLibre
[mcl_mobs] fix some warnings
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@ -11,133 +11,111 @@ local minetest_get_objects_inside_radius = minetest.get_objects_inside_radius
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local minetest_get_modpath = minetest.get_modpath
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local minetest_get_modpath = minetest.get_modpath
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local minetest_registered_nodes = minetest.registered_nodes
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local minetest_registered_nodes = minetest.registered_nodes
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local minetest_get_node = minetest.get_node
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local minetest_get_node = minetest.get_node
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local minetest_get_item_group = minetest.get_item_group
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--local minetest_get_item_group = minetest.get_item_group
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local minetest_registered_entities = minetest.registered_entities
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local minetest_registered_entities = minetest.registered_entities
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local minetest_line_of_sight = minetest.line_of_sight
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--local minetest_line_of_sight = minetest.line_of_sight
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local minetest_after = minetest.after
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--local minetest_after = minetest.after
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local minetest_sound_play = minetest.sound_play
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--local minetest_sound_play = minetest.sound_play
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local minetest_add_particlespawner = minetest.add_particlespawner
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--local minetest_add_particlespawner = minetest.add_particlespawner
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local minetest_registered_items = minetest.registered_items
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--local minetest_registered_items = minetest.registered_items
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local minetest_set_node = minetest.set_node
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--local minetest_set_node = minetest.set_node
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local minetest_add_item = minetest.add_item
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local minetest_add_item = minetest.add_item
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local minetest_get_craft_result = minetest.get_craft_result
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--local minetest_get_craft_result = minetest.get_craft_result
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local minetest_find_path = minetest.find_path
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--local minetest_find_path = minetest.find_path
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local minetest_is_protected = minetest.is_protected
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local minetest_is_creative_enabled = minetest.is_creative_enabled
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local minetest_is_creative_enabled = minetest.is_creative_enabled
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local minetest_find_node_near = minetest.find_node_near
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--local minetest_find_node_near = minetest.find_node_near
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local minetest_find_nodes_in_area_under_air = minetest.find_nodes_in_area_under_air
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--local minetest_find_nodes_in_area_under_air = minetest.find_nodes_in_area_under_air
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local minetest_raycast = minetest.raycast
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--local minetest_raycast = minetest.raycast
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local minetest_get_us_time = minetest.get_us_time
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--local minetest_get_us_time = minetest.get_us_time
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local minetest_add_entity = minetest.add_entity
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local minetest_add_entity = minetest.add_entity
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local minetest_get_natural_light = minetest.get_natural_light
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--local minetest_get_natural_light = minetest.get_natural_light
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local minetest_get_node_or_nil = minetest.get_node_or_nil
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--local minetest_get_node_or_nil = minetest.get_node_or_nil
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-- localize math functions
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-- localize math functions
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local math_pi = math.pi
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local math = math
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local math_sin = math.sin
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local math_cos = math.cos
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local math_abs = math.abs
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local math_min = math.min
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local math_max = math.max
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local math_atan = math.atan
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local math_random = math.random
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local math_floor = math.floor
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-- localize vector functions
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-- localize vector functions
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local vector_new = vector.new
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local vector = vector
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local vector_add = vector.add
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local vector_length = vector.length
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local string = string
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local vector_direction = vector.direction
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local vector_normalize = vector.normalize
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local vector_multiply = vector.multiply
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local vector_divide = vector.divide
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-- mob constants
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-- mob constants
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local BREED_TIME = 30
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--local BREED_TIME = 30
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local BREED_TIME_AGAIN = 300
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--local BREED_TIME_AGAIN = 300
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local CHILD_GROW_TIME = 60*20
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--local CHILD_GROW_TIME = 60*20
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local DEATH_DELAY = 0.5
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--local DEATH_DELAY = 0.5
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local DEFAULT_FALL_SPEED = -10
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local DEFAULT_FALL_SPEED = -10
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local FLOP_HEIGHT = 5.0
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--local FLOP_HEIGHT = 5.0
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local FLOP_HOR_SPEED = 1.5
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--local FLOP_HOR_SPEED = 1.5
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local GRAVITY = minetest_settings:get("movement_gravity")-- + 9.81
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local GRAVITY = minetest_settings:get("movement_gravity")-- + 9.81
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local MAX_MOB_NAME_LENGTH = 30
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local MOB_CAP = {}
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--[[local MOB_CAP = {}
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MOB_CAP.hostile = 70
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MOB_CAP.hostile = 70
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MOB_CAP.passive = 10
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MOB_CAP.passive = 10
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MOB_CAP.ambient = 15
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MOB_CAP.ambient = 15
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MOB_CAP.water = 15
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MOB_CAP.water = 15
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]]
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-- Load main settings
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-- Load main settings
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local damage_enabled = minetest_settings:get_bool("enable_damage")
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--local damage_enabled = minetest_settings:get_bool("enable_damage")
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local disable_blood = minetest_settings:get_bool("mobs_disable_blood")
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--local disable_blood = minetest_settings:get_bool("mobs_disable_blood")
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local mobs_drop_items = minetest_settings:get_bool("mobs_drop_items") ~= false
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--local mobs_drop_items = minetest_settings:get_bool("mobs_drop_items") ~= false
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local mobs_griefing = minetest_settings:get_bool("mobs_griefing") ~= false
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--local mobs_griefing = minetest_settings:get_bool("mobs_griefing") ~= false
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local spawn_protected = minetest_settings:get_bool("mobs_spawn_protected") ~= false
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--local spawn_protected = minetest_settings:get_bool("mobs_spawn_protected") ~= false
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local remove_far = true
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--local remove_far = true
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local difficulty = tonumber(minetest_settings:get("mob_difficulty")) or 1.0
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local difficulty = tonumber(minetest_settings:get("mob_difficulty")) or 1.0
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local show_health = false
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--local show_health = false
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local max_per_block = tonumber(minetest_settings:get("max_objects_per_block") or 64)
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--local max_per_block = tonumber(minetest_settings:get("max_objects_per_block") or 64)
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local mobs_spawn_chance = tonumber(minetest_settings:get("mobs_spawn_chance") or 2.5)
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---local mobs_spawn_chance = tonumber(minetest_settings:get("mobs_spawn_chance") or 2.5)
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-- pathfinding settings
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-- pathfinding settings
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local enable_pathfinding = true
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--local enable_pathfinding = true
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local stuck_timeout = 3 -- how long before mob gets stuck in place and starts searching
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--local stuck_timeout = 3 -- how long before mob gets stuck in place and starts searching
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local stuck_path_timeout = 10 -- how long will mob follow path before giving up
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--local stuck_path_timeout = 10 -- how long will mob follow path before giving up
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-- default nodes
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-- default nodes
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local node_ice = "mcl_core:ice"
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--local node_ice = "mcl_core:ice"
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local node_snowblock = "mcl_core:snowblock"
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--local node_snowblock = "mcl_core:snowblock"
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local node_snow = "mcl_core:snow"
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--local node_snow = "mcl_core:snow"
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mobs.fallback_node = minetest.registered_aliases["mapgen_dirt"] or "mcl_core:dirt"
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mobs.fallback_node = minetest.registered_aliases["mapgen_dirt"] or "mcl_core:dirt"
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local mod_weather = minetest_get_modpath("mcl_weather")
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--local mod_weather = minetest_get_modpath("mcl_weather")
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local mod_explosions = minetest_get_modpath("mcl_explosions")
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--local mod_explosions = minetest_get_modpath("mcl_explosions")
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local mod_mobspawners = minetest_get_modpath("mcl_mobspawners")
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local mod_mobspawners = minetest_get_modpath("mcl_mobspawners")
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local mod_hunger = minetest_get_modpath("mcl_hunger")
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--local mod_hunger = minetest_get_modpath("mcl_hunger")
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local mod_worlds = minetest_get_modpath("mcl_worlds")
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--local mod_worlds = minetest_get_modpath("mcl_worlds")
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local mod_armor = minetest_get_modpath("mcl_armor")
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--local mod_armor = minetest_get_modpath("mcl_armor")
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local mod_experience = minetest_get_modpath("mcl_experience")
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--local mod_experience = minetest_get_modpath("mcl_experience")
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-- random locals I found
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-- random locals I found
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local los_switcher = false
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--local los_switcher = false
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local height_switcher = false
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--local height_switcher = false
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-- Get translator
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-- Get translator
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local S = minetest.get_translator("mcl_mobs")
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local S = minetest.get_translator("mcl_mobs")
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-- CMI support check
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-- CMI support check
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local use_cmi = minetest.global_exists("cmi")
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--local use_cmi = minetest.global_exists("cmi")
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-- Invisibility mod check
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mobs.invis = {}
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if minetest.global_exists("invisibility") then
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mobs.invis = invisibility
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end
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-- creative check
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-- creative check
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function mobs.is_creative(name)
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function mobs.is_creative(name)
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return minetest_is_creative_enabled(name)
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return minetest_is_creative_enabled(name)
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end
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end
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--[[local function atan(x)
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local atan = function(x)
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if not x or x ~= x then
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if not x or x ~= x then
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return 0
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return 0
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else
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else
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return math_atan(x)
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return math.atan(x)
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end
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end
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end
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end]]
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-- Shows helpful debug info above each mob
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-- Shows helpful debug info above each mob
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local mobs_debug = minetest_settings:get_bool("mobs_debug", false)
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--local mobs_debug = minetest_settings:get_bool("mobs_debug", false)
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-- Peaceful mode message so players will know there are no monsters
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-- Peaceful mode message so players will know there are no monsters
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if minetest_settings:get_bool("only_peaceful_mobs", false) then
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if minetest_settings:get_bool("only_peaceful_mobs", false) then
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@ -191,7 +169,7 @@ function mobs:register_mob(name, def)
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if (not value) or (value == default) or (value == special) then
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if (not value) or (value == default) or (value == special) then
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return default
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return default
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else
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else
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return math_max(min, value * difficulty)
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return math.max(min, value * difficulty)
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end
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end
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end
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end
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@ -366,15 +344,11 @@ function mobs:register_mob(name, def)
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random_sound_timer_min = 3,
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random_sound_timer_min = 3,
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random_sound_timer_max = 10,
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random_sound_timer_max = 10,
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--head code variables
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--head code variables
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--defaults are for the cow's default
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--defaults are for the cow's default
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--because I don't know what else to set them
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--because I don't know what else to set them
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--to :P
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--to :P
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has_head = def.has_head or false,
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head_bone = def.head_bone,
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--you must use these to adjust the mob's head positions
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--you must use these to adjust the mob's head positions
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--has_head is used as a logic gate (quick easy check)
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--has_head is used as a logic gate (quick easy check)
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@ -444,7 +418,7 @@ function mobs:register_mob(name, def)
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--on_detach_child = mob_detach_child,
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--on_detach_child = mob_detach_child,
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on_activate = function(self, staticdata, dtime)
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on_activate = function(self, staticdata, dtime)
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self.object:set_acceleration(vector_new(0,-GRAVITY, 0))
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self.object:set_acceleration(vector.new(0,-GRAVITY, 0))
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return mobs.mob_activate(self, staticdata, def, dtime)
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return mobs.mob_activate(self, staticdata, def, dtime)
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end,
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end,
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@ -556,10 +530,10 @@ function mobs:register_arrow(name, def)
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and def.tail_texture then
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and def.tail_texture then
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--do this to prevent clipping through main entity sprite
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--do this to prevent clipping through main entity sprite
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local pos_adjustment = vector_multiply(vector_normalize(vel), -1)
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local pos_adjustment = vector.multiply(vector.normalize(vel), -1)
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local divider = def.tail_distance_divider or 1
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local divider = def.tail_distance_divider or 1
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pos_adjustment = vector_divide(pos_adjustment, divider)
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pos_adjustment = vector.divide(pos_adjustment, divider)
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local new_pos = vector_add(pos, pos_adjustment)
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local new_pos = vector.add(pos, pos_adjustment)
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minetest.add_particle({
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minetest.add_particle({
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pos = new_pos,
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pos = new_pos,
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velocity = {x = 0, y = 0, z = 0},
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velocity = {x = 0, y = 0, z = 0},
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@ -693,12 +667,12 @@ function mobs:register_egg(mob, desc, background, addegg, no_creative)
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if pos
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if pos
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--and within_limits(pos, 0)
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--and within_limits(pos, 0)
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and not minetest_is_protected(pos, placer:get_player_name()) then
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and not minetest.is_protected(pos, placer:get_player_name()) then
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local name = placer:get_player_name()
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local name = placer:get_player_name()
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local privs = minetest.get_player_privs(name)
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local privs = minetest.get_player_privs(name)
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if mod_mobspawners and under.name == "mcl_mobspawners:spawner" then
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if mod_mobspawners and under.name == "mcl_mobspawners:spawner" then
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if minetest_is_protected(pointed_thing.under, name) then
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if minetest.is_protected(pointed_thing.under, name) then
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minetest.record_protection_violation(pointed_thing.under, name)
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minetest.record_protection_violation(pointed_thing.under, name)
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return itemstack
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return itemstack
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end
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end
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@ -2,4 +2,4 @@ name = mcl_mobs
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author = PilzAdam
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author = PilzAdam
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description = Adds a mob API for mods to add animals or monsters, etc.
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description = Adds a mob API for mods to add animals or monsters, etc.
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depends = mcl_particles
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depends = mcl_particles
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optional_depends = mcl_weather, mcl_explosions, mcl_hunger, mcl_worlds, invisibility, cmi, doc_identifier, mcl_armor, mcl_portals, mcl_experience
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optional_depends = mcl_weather, mcl_explosions, mcl_hunger, mcl_worlds, cmi, doc_identifier, mcl_armor, mcl_portals, mcl_experience
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