Add saddle, fix mob texture names
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@ -412,8 +412,7 @@ minetest.register_tool("default:pole", {
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elseif r == 4 then
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elseif r == 4 then
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itemname = "mobs:naming_tag"
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itemname = "mobs:naming_tag"
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elseif r == 5 then
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elseif r == 5 then
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itemname = "flowers:dandelion"
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itemname = "mcl_mobitems:saddle"
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-- TODO itemname = "mobs:saddle"
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elseif r == 6 then
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elseif r == 6 then
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itemname = "flowers:waterlily"
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itemname = "flowers:waterlily"
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end
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end
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@ -192,6 +192,13 @@ minetest.register_craftitem("mcl_mobitems:rabbit_foot", {
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stack_max = 64,
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stack_max = 64,
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})
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})
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minetest.register_craftitem("mcl_mobitems:saddle", {
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description = "Saddle",
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wield_image = "mcl_mobitems_saddle.png",
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inventory_image = "mcl_mobitems_saddle.png",
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stack_max = 1,
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})
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-----------
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-----------
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-- Crafting
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-- Crafting
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-----------
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-----------
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Before Width: | Height: | Size: 315 B After Width: | Height: | Size: 315 B |
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@ -543,7 +543,7 @@ Frame Root {
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96.078431;
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96.078431;
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0.500000; 0.500000; 0.500000;;
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0.500000; 0.500000; 0.500000;;
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0.000000; 0.000000; 0.000000;;
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0.000000; 0.000000; 0.000000;;
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TextureFilename {"creeper.png";}
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TextureFilename {"mobs_creeper.png";}
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}
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}
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} // End of Creeper material list
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} // End of Creeper material list
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XSkinMeshHeader {
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XSkinMeshHeader {
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@ -551,7 +551,7 @@ Frame Root {
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96.078431;
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96.078431;
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0.500000; 0.500000; 0.500000;;
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0.500000; 0.500000; 0.500000;;
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0.000000; 0.000000; 0.000000;;
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0.000000; 0.000000; 0.000000;;
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TextureFilename {"skeleton.png";}
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TextureFilename {"mobs_skeleton.png";}
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}
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}
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} // End of Cube_001 material list
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} // End of Cube_001 material list
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XSkinMeshHeader {
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XSkinMeshHeader {
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@ -556,7 +556,7 @@ Frame Root {
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96.078431;
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96.078431;
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0.500000; 0.500000; 0.500000;;
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0.500000; 0.500000; 0.500000;;
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0.000000; 0.000000; 0.000000;;
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0.000000; 0.000000; 0.000000;;
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TextureFilename {"farmer.png";}
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TextureFilename {"mobs_farmer.png";}
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}
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}
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} // End of Cube_001 material list
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} // End of Cube_001 material list
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XSkinMeshHeader {
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XSkinMeshHeader {
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@ -58,7 +58,7 @@ mobs:register_mob("mobs_mc:pig", {
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end
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end
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local item = clicker:get_wielded_item()
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local item = clicker:get_wielded_item()
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if item:get_name() == "mobs:saddle" and self.saddle ~= "yes" then
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if item:get_name() == "mcl_mobitems:saddle" and self.saddle ~= "yes" then
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self.object:set_properties({
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self.object:set_properties({
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textures = {"mobs_pig_with_saddle.png"},
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textures = {"mobs_pig_with_saddle.png"},
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})
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})
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@ -69,7 +69,7 @@ mobs:register_mob("mobs_mc:pig", {
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chance = 1,
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chance = 1,
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min = 1,
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min = 1,
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max = 3,},
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max = 3,},
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{name = "mobs:saddle",
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{name = "mcl_mobitems:saddle",
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chance = 1,
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chance = 1,
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min = 1,
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min = 1,
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max = 1,},
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max = 1,},
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Before Width: | Height: | Size: 284 B |
Before Width: | Height: | Size: 300 B |
Before Width: | Height: | Size: 306 B |
Before Width: | Height: | Size: 289 B |
Before Width: | Height: | Size: 279 B |