forked from VoxeLibre/VoxeLibre
Instant rain sound updates when changing dimension
This commit is contained in:
parent
b1d15fb667
commit
6d609be8c7
|
@ -102,6 +102,18 @@ mcl_weather.rain.remove_player = function(player)
|
|||
end
|
||||
end
|
||||
|
||||
mcl_worlds.register_on_dimension_change(function(player, dimension)
|
||||
if dimension ~= "overworld" and dimension ~= "void" then
|
||||
mcl_weather.rain.remove_sound(player)
|
||||
mcl_weather.rain.remove_player(player)
|
||||
elseif dimension == "overworld" then
|
||||
mcl_weather.rain.update_sound(player)
|
||||
if mcl_weather.rain.raining then
|
||||
mcl_weather.rain.add_player(player)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
-- adds and removes rain sound depending how much rain particles around player currently exist.
|
||||
-- have few seconds delay before each check to avoid on/off sound too often
|
||||
-- when player stay on 'edge' where sound should play and stop depending from random raindrop appearance.
|
||||
|
|
Loading…
Reference in New Issue