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Fix crash when using flint and steel on creeper

This commit is contained in:
cora 2022-08-27 01:25:15 +02:00
parent 7ac2c30622
commit 683ace0748
1 changed files with 10 additions and 7 deletions

View File

@ -213,11 +213,11 @@ end
local collision = function(self)
local pos = self.object:get_pos()
if not pos then return {0,0} end
local vel = self.object:get_velocity()
local x = 0
local z = 0
local width = -self.collisionbox[1] + self.collisionbox[4] + 0.5
for _,object in pairs(minetest.get_objects_inside_radius(pos, width)) do
local ent = object:get_luaentity()
@ -254,12 +254,14 @@ local set_velocity = function(self, v)
end
local yaw = (self.object:get_yaw() or 0) + self.rotate
self.object:set_velocity({
x = (sin(yaw) * -v) + c_x,
y = self.object:get_velocity().y,
z = (cos(yaw) * v) + c_y,
})
local vv = self.object:get_velocity()
if vv then
self.object:set_velocity({
x = (sin(yaw) * -v) + c_x,
y = vv.y,
z = (cos(yaw) * v) + c_y,
})
end
end
@ -3002,6 +3004,7 @@ end
local function check_entity_cramming(self)
local p = self.object:get_pos()
if not p then return end
local oo = minetest.get_objects_inside_radius(p,1)
local mobs = {}
for _,o in pairs(oo) do