1
0
Fork 0

Remove collisionbox addition for y position for fly mobs

This commit is contained in:
jordan4ibanez 2021-04-17 13:11:39 -04:00
parent a20f272e08
commit 58d9670e77
1 changed files with 15 additions and 2 deletions

View File

@ -102,6 +102,18 @@ end
-- states are executed here
local land_state_execution = function(self,dtime)
local pos = self.object:get_pos()
local collisionbox = self.object:get_properties().collisionbox
--get the center of the mob
pos.y = pos.y + (collisionbox[2] + collisionbox[5] / 2)
local current_node = minetest_get_node(pos).name
local float_now = false
--recheck if in water or lava
if minetest_get_item_group(current_node, "water") ~= 0 or minetest_get_item_group(current_node, "lava") ~= 0 then
float_now = true
end
if self.state == "stand" then
--do animation
@ -166,6 +178,9 @@ local land_state_execution = function(self,dtime)
end
if float_now then
mobs.float(self)
end
end
@ -356,9 +371,7 @@ end
local random_pitch_multiplier = {-1,1}
-- states are executed here
local fly_state_execution = function(self,dtime)
local pos = self.object:get_pos()
pos.y = pos.y + self.object:get_properties().collisionbox[5]
local current_node = minetest_get_node(pos).name
local inside_fly_node = minetest_get_item_group(current_node, "solid") == 0