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3 mob heads reduce mob detection range

This commit is contained in:
Wuzzy 2020-02-18 18:12:51 +01:00
parent 364a4152ac
commit 460e7c0c67
6 changed files with 73 additions and 19 deletions

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@ -91,6 +91,7 @@ local mod_tnt = minetest.get_modpath("mcl_tnt") ~= nil
local mod_mobspawners = minetest.get_modpath("mcl_mobspawners") ~= nil local mod_mobspawners = minetest.get_modpath("mcl_mobspawners") ~= nil
local mod_hunger = minetest.get_modpath("mcl_hunger") ~= nil local mod_hunger = minetest.get_modpath("mcl_hunger") ~= nil
local mod_worlds = minetest.get_modpath("mcl_worlds") ~= nil local mod_worlds = minetest.get_modpath("mcl_worlds") ~= nil
local mod_armor = minetest.get_modpath("mcl_armor") ~= nil
-- play sound -- play sound
local mob_sound = function(self, soundname, is_opinion, fixed_pitch) local mob_sound = function(self, soundname, is_opinion, fixed_pitch)
@ -134,6 +135,31 @@ local mob_sound = function(self, soundname, is_opinion, fixed_pitch)
end end
end end
-- Reeturn true if object is in view_range
local function object_in_range(self, object)
if not object then
return false
end
local factor
-- Apply view range reduction for special player armor
if object:is_player() and mod_armor then
factor = armor:get_mob_view_range_factor(object, self.name)
end
-- Distance check
local dist
if factor and factor == 0 then
return false
elseif factor then
dist = self.view_range * factor
else
dist = self.view_range
end
if vector.distance(self.object:get_pos(), object:get_pos()) > dist then
return false
else
return true
end
end
-- attack player/mob -- attack player/mob
local do_attack = function(self, player) local do_attack = function(self, player)
@ -1524,7 +1550,6 @@ local specific_attack = function(list, what)
return false return false
end end
-- monster find someone to attack -- monster find someone to attack
local monster_attack = function(self) local monster_attack = function(self)
@ -1547,8 +1572,7 @@ local monster_attack = function(self)
if objs[n]:is_player() then if objs[n]:is_player() then
if mobs.invis[ objs[n]:get_player_name() ] then if mobs.invis[ objs[n]:get_player_name() ] or (not object_in_range(self, objs[n])) then
type = "" type = ""
else else
player = objs[n] player = objs[n]
@ -1678,8 +1702,8 @@ local runaway_from = function(self)
if objs[n]:is_player() then if objs[n]:is_player() then
if mobs.invis[ objs[n]:get_player_name() ] if mobs.invis[ objs[n]:get_player_name() ]
or self.owner == objs[n]:get_player_name() then or self.owner == objs[n]:get_player_name()
or (not object_in_range(self, objs[n])) then
type = "" type = ""
else else
player = objs[n] player = objs[n]
@ -1757,7 +1781,7 @@ local follow_flop = function(self)
for n = 1, #players do for n = 1, #players do
if vector.distance(players[n]:get_pos(), s) < self.view_range if (object_in_range(self, players[n]))
and not mobs.invis[ players[n]:get_player_name() ] then and not mobs.invis[ players[n]:get_player_name() ] then
self.following = players[n] self.following = players[n]
@ -1808,7 +1832,7 @@ local follow_flop = function(self)
local dist = vector.distance(p, s) local dist = vector.distance(p, s)
-- dont follow if out of range -- dont follow if out of range
if dist > self.view_range then if (not object_in_range(self, self.following)) then
self.following = nil self.following = nil
else else
local vec = { local vec = {
@ -2071,7 +2095,7 @@ local do_states = function(self, dtime)
local dist = vector.distance(p, s) local dist = vector.distance(p, s)
-- stop attacking if player invisible or out of range -- stop attacking if player invisible or out of range
if dist > self.view_range if not object_in_range(self, self.attack)
or not self.attack or not self.attack
or not self.attack:get_pos() or not self.attack:get_pos()
or self.attack:get_hp() <= 0 or self.attack:get_hp() <= 0

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@ -1,2 +1,2 @@
name = mcl_mobs name = mcl_mobs
optional_depends = mcl_weather, mcl_tnt, mcl_hunger, mcl_worlds, invisibility, lucky_block, cmi, doc_identifier optional_depends = mcl_weather, mcl_tnt, mcl_hunger, mcl_worlds, invisibility, lucky_block, cmi, doc_identifier, mcl_armor

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@ -157,6 +157,33 @@ armor.get_armor_points = function(self, player)
return pts return pts
end end
-- Returns a change factor for a mob's view_range for the given player
-- or nil, if there's no change. Certain armors (like mob heads) can
-- affect the view range of mobs.
armor.get_mob_view_range_factor = function(self, player, mob)
local name, player_inv, armor_inv = armor:get_valid_player(player, "[get_mob_view_range_factor]")
if not name then
return
end
local factor
for i=1, 6 do
local stack = player_inv:get_stack("armor", i)
if stack:get_count() > 0 then
local def = stack:get_definition()
if def._mcl_armor_mob_range_mob == mob then
if not factor then
factor = def._mcl_armor_mob_range_factor
elseif factor == 0 then
return 0
else
factor = factor * def._mcl_armor_mob_range_factor
end
end
end
end
return factor
end
armor.get_player_skin = function(self, name) armor.get_player_skin = function(self, name)
local skin = nil local skin = nil
if skin_mod == "mcl_skins" then if skin_mod == "mcl_skins" then

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@ -2,7 +2,7 @@ local S = minetest.get_translator("mcl_heads")
-- Heads system -- Heads system
local function addhead(name, texture, desc, longdesc) local function addhead(name, texture, desc, longdesc, rangemob, rangefactor)
local on_rotate local on_rotate
if minetest.get_modpath("screwdriver") then if minetest.get_modpath("screwdriver") then
on_rotate = screwdriver.rotate_simple on_rotate = screwdriver.rotate_simple
@ -46,13 +46,16 @@ local function addhead(name, texture, desc, longdesc)
on_rotate = on_rotate, on_rotate = on_rotate,
_mcl_blast_resistance = 5, _mcl_blast_resistance = 5,
_mcl_hardness = 1, _mcl_hardness = 1,
_mcl_armor_mob_range_factor = rangefactor,
_mcl_armor_mob_range_mob = rangemob,
}) })
end end
-- Add heads -- Add heads
addhead("zombie", "mcl_heads_zombie_node.png", S("Zombie Head"), S("A zombie head is a small decorative block which resembles the head of a zombie. It can also be worn as a helmet for fun, but does not offer any protection.")) addhead("zombie", "mcl_heads_zombie_node.png", S("Zombie Head"), S("A zombie head is a small decorative block which resembles the head of a zombie. It can also be worn as a helmet, which reduces the detection range of zombies by 50%."), "mobs_mc:zombie", 0.5)
addhead("creeper", "mcl_heads_creeper_node.png", S("Creeper Head"), S("A creeper head is a small decorative block which resembles the head of a creeper. It can also be worn as a helmet for fun, but does not offer any protection.")) addhead("creeper", "mcl_heads_creeper_node.png", S("Creeper Head"), S("A creeper head is a small decorative block which resembles the head of a creeper. It can also be worn as a helmet, which reduces the detection range of creepers by 50%."), "mobs_mc:creeper", 0.5)
-- Original Minecraft name: “Head” -- Original Minecraft name: “Head”
addhead("steve", "mcl_heads_steve_node.png", S("Human Head"), S("A human head is a small decorative block which resembles the head of a human (i.e. a player character). It can also be worn as a helmet for fun, but does not offer any protection.")) addhead("steve", "mcl_heads_steve_node.png", S("Human Head"), S("A human head is a small decorative block which resembles the head of a human (i.e. a player character). It can also be worn as a helmet for fun, but does not offer any protection."))
addhead("skeleton", "mcl_heads_skeleton_node.png", S("Skeleton Skull"), S("A skeleton skull is a small decorative block which resembles the skull of a skeleton. It can also be worn as a helmet for fun, but does not offer any protection.")) addhead("skeleton", "mcl_heads_skeleton_node.png", S("Skeleton Skull"), S("A skeleton skull is a small decorative block which resembles the skull of a skeleton. It can also be worn as a helmet, which reduces the detection range of skeletons by 50%."), "mobs_mc:skeleton", 0.5)
addhead("wither_skeleton", "mcl_heads_wither_skeleton_node.png", S("Wither Skeleton Skull"), S("A wither skeleton skull is a small decorative block which resembles the skull of a wither skeleton. It can also be worn as a helmet for fun, but does not offer any protection.")) addhead("wither_skeleton", "mcl_heads_wither_skeleton_node.png", S("Wither Skeleton Skull"), S("A wither skeleton skull is a small decorative block which resembles the skull of a wither skeleton. It can also be worn as a helmet for fun, but does not offer any protection."))

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@ -1,11 +1,11 @@
# textdomain: mcl_heads # textdomain: mcl_heads
Zombie Head=Zombiekopf Zombie Head=Zombiekopf
A zombie head is a small decorative block which resembles the head of a zombie. It can also be worn as a helmet for fun, but does not offer any protection.=Ein Zombiekopf ist ein kleiner dekorativer Block, der so wie ein Kopf eines Zombies aussieht. Er kann auch als Helm zum Spaß getragen werden, aber er bietet keinerlei Schutz. A zombie head is a small decorative block which resembles the head of a zombie. It can also be worn as a helmet, which reduces the detection range of zombies by 50%.=Ein Zombiekopf ist ein kleiner dekorativer Block, der so wie ein Kopf eines Zombies aussieht. Er kann auch als Helm getragen werden, was den Erkennungsradius von Zombies um 50% verringert.
Creeper Head=Creeper-Kopf Creeper Head=Creeper-Kopf
A creeper head is a small decorative block which resembles the head of a creeper. It can also be worn as a helmet for fun, but does not offer any protection.=Ein Creeper-Kopf ist ein kleiner dekorativer Block, der so wie ein Kopf eines Creepers aussieht. Er kann auch als Helm zum Spaß getragen werden, aber er bietet keinerlei Schutz. A creeper head is a small decorative block which resembles the head of a creeper. It can also be worn as a helmet, which reduces the detection range of creepers by 50%.=Ein Creeperkopf ist ein kleiner dekorativer Block, der so wie ein Kopf eines Creepers aussieht. Er kann auch als Helm getragen werden, was den Erkennungsradius von Creepern um 50% verringert.
Human Head=Menschenkopf Human Head=Menschenkopf
A human head is a small decorative block which resembles the head of a human (i.e. a player character). It can also be worn as a helmet for fun, but does not offer any protection.=Ein Menschenkopf ist ein kleiner dekorativer Block, der so wie der Kopf eines Menschen (das heißt, einer Spielerfigur) aussieht. Er kann auch als Helm zum Spaß getragen werden, aber er bietet keinerlei Schutz. A human head is a small decorative block which resembles the head of a human (i.e. a player character). It can also be worn as a helmet for fun, but does not offer any protection.=Ein Menschenkopf ist ein kleiner dekorativer Block, der so wie der Kopf eines Menschen (das heißt, einer Spielerfigur) aussieht. Er kann auch als Helm zum Spaß getragen werden, aber er bietet keinerlei Schutz.
Skeleton Skull=Skelettschädel Skeleton Skull=Skelettschädel
A skeleton skull is a small decorative block which resembles the skull of a skeleton. It can also be worn as a helmet for fun, but does not offer any protection.=Ein Skelettschädel ist ein kleiner dekorativer Block, der so wie ein Schädel eines Skeletts aussieht. Er kann auch als Helm zum Spaß getragen werden, aber er bietet keinerlei Schutz. A skeleton skull is a small decorative block which resembles the skull of a skeleton. It can also be worn as a helmet, which reduces the detection range of skeletons by 50%.=Ein Skelettschädel ist ein kleiner dekorativer Block, der so wie ein Schädel eines Skeletts aussieht. Er kann auch als Helm getragen werden, was den Erkennungsradius von Skeletten um 50% verringert.
Wither Skeleton Skull=Witherskelettschädel Wither Skeleton Skull=Witherskelettschädel
A wither skeleton skull is a small decorative block which resembles the skull of a wither skeleton. It can also be worn as a helmet for fun, but does not offer any protection.=Ein Witherskelettschädel ist ein kleiner dekorativer Block, der so wie ein Schädel eines Witherskeletts aussieht. Er kann auch als Helm zum Spaß getragen werden, aber er bietet keinerlei Schutz. A wither skeleton skull is a small decorative block which resembles the skull of a wither skeleton. It can also be worn as a helmet for fun, but does not offer any protection.=Ein Witherskelettschädel ist ein kleiner dekorativer Block, der so wie ein Schädel eines Witherskeletts aussieht. Er kann auch als Helm zum Spaß getragen werden, aber er bietet keinerlei Schutz.

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@ -1,11 +1,11 @@
# textdomain: mcl_heads # textdomain: mcl_heads
Zombie Head= Zombie Head=
A zombie head is a small decorative block which resembles the head of a zombie. It can also be worn as a helmet for fun, but does not offer any protection.= A zombie head is a small decorative block which resembles the head of a zombie. It can also be worn as a helmet, which reduces the detection range of zombies by 50%.
Creeper Head= Creeper Head=
A creeper head is a small decorative block which resembles the head of a creeper. It can also be worn as a helmet for fun, but does not offer any protection.= A creeper head is a small decorative block which resembles the head of a creeper. It can also be worn as a helmet, which reduces the detection range of creepers by 50%.
Human Head= Human Head=
A human head is a small decorative block which resembles the head of a human (i.e. a player character). It can also be worn as a helmet for fun, but does not offer any protection.= A human head is a small decorative block which resembles the head of a human (i.e. a player character). It can also be worn as a helmet for fun, but does not offer any protection.=
Skeleton Skull= Skeleton Skull=
A skeleton skull is a small decorative block which resembles the skull of a skeleton. It can also be worn as a helmet for fun, but does not offer any protection.= A skeleton skull is a small decorative block which resembles the skull of a skeleton. It can also be worn as a helmet, which reduces the detection range of skeletons by 50%.
Wither Skeleton Skull= Wither Skeleton Skull=
A wither skeleton skull is a small decorative block which resembles the skull of a wither skeleton. It can also be worn as a helmet for fun, but does not offer any protection.= A wither skeleton skull is a small decorative block which resembles the skull of a wither skeleton. It can also be worn as a helmet for fun, but does not offer any protection.=