diff --git a/mods/ENTITIES/mcl_mobs/api.lua b/mods/ENTITIES/mcl_mobs/api.lua index d81d3766d8..d856334214 100644 --- a/mods/ENTITIES/mcl_mobs/api.lua +++ b/mods/ENTITIES/mcl_mobs/api.lua @@ -3418,6 +3418,7 @@ local mob_activate = function(self, staticdata, def, dtime) self.timer = 0 self.blinktimer = 0 self.blinkstatus = false + self.collide_with_objects = false -- check existing nametag if not self.nametag then @@ -3561,7 +3562,7 @@ local mob_step = function(self, dtime) end -- mob plays random sound at times - if random(1, 100) == 1 then + if random(1, 70) == 1 then mob_sound(self, "random", true) end @@ -3924,7 +3925,35 @@ end end -- END mobs:register_mob function + + + + + + + + + + + +--BEGIN SPAWNING ALGORITHM + + + + + + + + + + + + + + + -- count how many mobs of one type are inside an area +--[[ local count_mobs = function(pos, mobtype) local num = 0 @@ -3968,7 +3997,7 @@ local count_mobs = function(pos, mobtype) return num end - +]]-- -- global functions @@ -3978,9 +4007,49 @@ function mobs:spawn_abm_check(pos, node, name) end -function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, - interval, chance, aoc, min_height, max_height, day_toggle, on_spawn) +--[[ + Custom elements changed: +name: +the mobs name +dimension: +"overworld" +"nether" +"end" + +types of spawning: +"air" +"water" +"ground" +"lava" + +what is aoc??? + +WARNING: BIOME INTEGRATION NEEDED -> How to get biome through lua?? +]]-- + +--this is where all of the spawning information is kept +local spawn_dictionary = { + ["overworld"] = {}, + ["nether"] = {}, + ["end"] = {} +} + +function mobs:spawn_specific( + name, + dimension, + type_of_spawning, + min_light, + max_light, + interval, + chance, + aoc, + min_height, + max_height, + day_toggle, + on_spawn) + + -- Do mobs spawn at all? if not mobs_spawn then return @@ -4001,7 +4070,6 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, minetest.log("action", string.format("[mobs] Chance setting for %s changed to %s (total: %s)", name, chance, aoc)) - end local spawn_action @@ -4166,6 +4234,24 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, spawn_action(pos, node, active_object_count, active_object_count_wider, name) end + + --load information into the spawn dictionary + local key = #spawn_dictionary[dimension] + 1 + + spawn_dictionary[dimension][key] = {} + spawn_dictionary[dimension][key]["name"] = name + spawn_dictionary[dimension][key]["type"] = type_of_spawning + spawn_dictionary[dimension][key]["min_light"] = min_light + spawn_dictionary[dimension][key]["max_light"] = max_light + spawn_dictionary[dimension][key]["interval"] = interval + spawn_dictionary[dimension][key]["chance"] = chance + spawn_dictionary[dimension][key]["aoc"] = aoc + spawn_dictionary[dimension][key]["min_height"] = min_height + spawn_dictionary[dimension][key]["max_height"] = max_height + spawn_dictionary[dimension][key]["day_toggle"] = day_toggle + spawn_dictionary[dimension][key]["on_spawn"] = spawn_abm_action + + --[[ minetest.register_abm({ label = name .. " spawning", nodenames = nodes, @@ -4175,18 +4261,24 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, catch_up = false, action = spawn_abm_action, }) + ]]-- end -- compatibility with older mob registration +-- we're going to forget about this for now -j4i +--[[ function mobs:register_spawn(name, nodes, max_light, min_light, chance, active_object_count, max_height, day_toggle) mobs:spawn_specific(name, nodes, {"air"}, min_light, max_light, 30, chance, active_object_count, -31000, max_height, day_toggle) end +]]-- +--I'm not sure what this does but disabling it doesn't cause a crash -j4i -- MarkBu's spawn function +--[[ function mobs:spawn(def) local name = def.name @@ -4205,6 +4297,160 @@ function mobs:spawn(def) mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, interval, chance, active_object_count, min_height, max_height, day_toggle, on_spawn) end +]]-- + + +local axis +--inner and outer part of square donut radius +local inner = 1 +local outer = 70 +local int = {-1,1} +local position_calculation = function(pos) + + pos = vector.floor(pos) + + --this is used to determine the axis buffer from the player + axis = math.random(0,1) + + --cast towards the direction + if axis == 0 then --x + pos.x = pos.x + math.random(inner,outer)*int[math.random(1,2)] + pos.z = pos.z + math.random(-outer,outer) + else --z + pos.z = pos.z + math.random(inner,outer)*int[math.random(1,2)] + pos.x = pos.x + math.random(-outer,outer) + end + return(pos) +end + +--[[ +local decypher_limits_dictionary = { + ["overworld"] = {mcl_vars.mg_overworld_min,mcl_vars.mg_overworld_max}, + ["nether"] = {mcl_vars.mg_nether_min, mcl_vars.mg_nether_max}, + ["end"] = {mcl_vars.mg_end_min, mcl_vars.mg_end_max} +} +]]-- + +local function decypher_limits(posy) + --local min_max_table = decypher_limits_dictionary[dimension] + --return min_max_table[1],min_max_table[2] + posy = math.floor(posy) + return posy - 32, posy + 32 +end + + +--todo mob limiting +--MAIN LOOP +local timer = 0 +minetest.register_globalstep(function(dtime) + timer = timer + dtime + if timer >= 15 then + timer = 0 + for _,player in ipairs(minetest.get_connected_players()) do + for i = 1,math.random(5) do + local player_pos = player:get_pos() + local _,dimension = mcl_worlds.y_to_layer(player_pos.y) + local min,max = decypher_limits(player_pos.y) + + local goal_pos = position_calculation(player_pos) + + + local mob_def = spawn_dictionary[dimension][math.random(1,#spawn_dictionary[dimension])] + + if not mob_def then --to catch a crazy error if it ever happens + minetest.log("error", "WARNING!! mob spawning attempted to index a NIL mob!") + goto continue + end + + if mob_def.type == "ground" then + + local spawning_position_list = minetest.find_nodes_in_area_under_air(vector.new(goal_pos.x,min,goal_pos.z), vector.new(goal_pos.x,max,goal_pos.z), {"group:solid"}) + + if #spawning_position_list <= 0 then + goto continue + end + + local spawning_position = spawning_position_list[math.random(1,#spawning_position_list)] + + spawning_position.y = spawning_position.y + 1 + + local gotten_light = minetest.get_node_light(spawning_position) + + if gotten_light and gotten_light >= mob_def.min_light and gotten_light <= mob_def.max_light then + minetest.add_entity(spawning_position, mob_def.name) + end + elseif mob_def.type == "air" then + local spawning_position_list = minetest.find_nodes_in_area(vector.new(goal_pos.x,min,goal_pos.z), vector.new(goal_pos.x,max,goal_pos.z), {"air"}) + + if #spawning_position_list <= 0 then + goto continue + end + + local spawning_position = spawning_position_list[math.random(1,#spawning_position_list)] + + local gotten_light = minetest.get_node_light(spawning_position) + + if gotten_light and gotten_light >= mob_def.min_light and gotten_light <= mob_def.max_light then + minetest.add_entity(spawning_position, mob_def.name) + end + elseif mob_def.type == "water" then + local spawning_position_list = minetest.find_nodes_in_area(vector.new(goal_pos.x,min,goal_pos.z), vector.new(goal_pos.x,max,goal_pos.z), {"group:water"}) + + if #spawning_position_list <= 0 then + goto continue + end + + local spawning_position = spawning_position_list[math.random(1,#spawning_position_list)] + + local gotten_light = minetest.get_node_light(spawning_position) + + if gotten_light and gotten_light >= mob_def.min_light and gotten_light <= mob_def.max_light then + minetest.add_entity(spawning_position, mob_def.name) + end + --elseif mob_def.type == "lava" then + --implement later + end + --local spawn minetest.find_nodes_in_area_under_air(vector.new(pos.x,pos.y-find_node_height,pos.z), vector.new(pos.x,pos.y+find_node_height,pos.z), {"group:solid"}) + + + ::continue:: --this is a safety catch + end + end + end +end) + + + + + + + + + + + + + +--END SPAWNING ALGORITHM + + + + + + + + + + + + + + + + + + + -- register arrow for shoot attack diff --git a/mods/ENTITIES/mcl_mobs/mount.lua b/mods/ENTITIES/mcl_mobs/mount.lua index d8ce484c32..9383ee067c 100644 --- a/mods/ENTITIES/mcl_mobs/mount.lua +++ b/mods/ENTITIES/mcl_mobs/mount.lua @@ -168,16 +168,20 @@ function mobs.detach(player, offset) mcl_player.player_set_animation(player, "stand" , 30) - local pos = player:get_pos() + --local pos = player:get_pos() - pos = {x = pos.x + offset.x, y = pos.y + 0.2 + offset.y, z = pos.z + offset.z} + --pos = {x = pos.x + offset.x, y = pos.y + 0.2 + offset.y, z = pos.z + offset.z} + player:add_velocity(vector.new(math.random(-6,6),math.random(5,8),math.random(-6,6))) --throw the rider off + + --[[ minetest.after(0.1, function(name, pos) local player = minetest.get_player_by_name(name) if player then player:set_pos(pos) end end, player:get_player_name(), pos) + ]]-- end diff --git a/mods/ENTITIES/mobs_mc/agent.lua b/mods/ENTITIES/mobs_mc/agent.lua index 8fa7314cf2..cc9910ee6d 100644 --- a/mods/ENTITIES/mobs_mc/agent.lua +++ b/mods/ENTITIES/mobs_mc/agent.lua @@ -1,5 +1,5 @@ --################### ---################### AGENT +--################### AGENT - seemingly unused --################### local S = minetest.get_translator("mobs_mc") diff --git a/mods/ENTITIES/mobs_mc/bat.lua b/mods/ENTITIES/mobs_mc/bat.lua index 103579b67f..b6825bbbf4 100644 --- a/mods/ENTITIES/mobs_mc/bat.lua +++ b/mods/ENTITIES/mobs_mc/bat.lua @@ -64,7 +64,7 @@ else end -- Spawn on solid blocks at or below Sea level and the selected light level -mobs:spawn_specific("mobs_mc:bat", mobs_mc.spawn.solid, {"air"}, 0, maxlight, 20, 5000, 2, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.water-1) +mobs:spawn_specific("mobs_mc:bat", "overworld", "air", 0, maxlight, 20, 5000, 2, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.water-1) -- spawn eggs diff --git a/mods/ENTITIES/mobs_mc/blaze.lua b/mods/ENTITIES/mobs_mc/blaze.lua index fbffa79200..d56acdf380 100644 --- a/mods/ENTITIES/mobs_mc/blaze.lua +++ b/mods/ENTITIES/mobs_mc/blaze.lua @@ -1,6 +1,6 @@ -- daufinsyd -- My work is under the LGPL terms --- Model and mobs_blaze.png see https://github.com/22i/minecraft-voxel-blender-models +-- Model and mobs_blaze.png see https://github.com/22i/minecraft-voxel-blender-models -hi 22i ~jordan4ibanez -- blaze.lua partial copy of mobs_mc/ghast.lua local S = minetest.get_translator("mobs_mc") @@ -128,7 +128,7 @@ mobs:register_mob("mobs_mc:blaze", { end, }) -mobs:spawn_specific("mobs_mc:blaze", mobs_mc.spawn.nether_fortress, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 5000, 3, mobs_mc.spawn_height.nether_min, mobs_mc.spawn_height.nether_max) +mobs:spawn_specific("mobs_mc:blaze", "nether", "ground", 0, minetest.LIGHT_MAX+1, 30, 5000, 3, mobs_mc.spawn_height.nether_min, mobs_mc.spawn_height.nether_max) -- Blaze fireball mobs:register_arrow("mobs_mc:blaze_fireball", { diff --git a/mods/ENTITIES/mobs_mc/chicken.lua b/mods/ENTITIES/mobs_mc/chicken.lua index 325371e2b2..397b6b8da0 100644 --- a/mods/ENTITIES/mobs_mc/chicken.lua +++ b/mods/ENTITIES/mobs_mc/chicken.lua @@ -100,7 +100,7 @@ mobs:register_mob("mobs_mc:chicken", { }) --spawn -mobs:spawn_specific("mobs_mc:chicken", mobs_mc.spawn.grassland, {"air"}, 9, minetest.LIGHT_MAX+1, 30, 17000, 3, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) +mobs:spawn_specific("mobs_mc:chicken", "overworld", "ground", 9, minetest.LIGHT_MAX+1, 30, 17000, 3, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) -- spawn eggs mobs:register_egg("mobs_mc:chicken", S("Chicken"), "mobs_mc_spawn_icon_chicken.png", 0) diff --git a/mods/ENTITIES/mobs_mc/cow+mooshroom.lua b/mods/ENTITIES/mobs_mc/cow+mooshroom.lua index 005af29807..a094d6d355 100644 --- a/mods/ENTITIES/mobs_mc/cow+mooshroom.lua +++ b/mods/ENTITIES/mobs_mc/cow+mooshroom.lua @@ -145,8 +145,9 @@ mobs:register_mob("mobs_mc:mooshroom", mooshroom_def) -- Spawning -mobs:spawn_specific("mobs_mc:cow", mobs_mc.spawn.grassland, {"air"}, 9, minetest.LIGHT_MAX+1, 30, 17000, 10, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) -mobs:spawn_specific("mobs_mc:mooshroom", mobs_mc.spawn.mushroom_island, {"air"}, 9, minetest.LIGHT_MAX+1, 30, 17000, 5, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) +mobs:spawn_specific("mobs_mc:cow", "overworld", "ground", 9, minetest.LIGHT_MAX+1, 30, 17000, 10, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) +--WARNING: THIS NEEDS A BIOME INTEGRATION +mobs:spawn_specific("mobs_mc:mooshroom", "overworld", "ground", 9, minetest.LIGHT_MAX+1, 30, 17000, 5, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) -- spawn egg mobs:register_egg("mobs_mc:cow", S("Cow"), "mobs_mc_spawn_icon_cow.png", 0) diff --git a/mods/ENTITIES/mobs_mc/creeper.lua b/mods/ENTITIES/mobs_mc/creeper.lua index 9ee9e9d248..f283fac187 100644 --- a/mods/ENTITIES/mobs_mc/creeper.lua +++ b/mods/ENTITIES/mobs_mc/creeper.lua @@ -39,6 +39,8 @@ mobs:register_mob("mobs_mc:creeper", { runaway_from = { "mobs_mc:ocelot", "mobs_mc:cat" }, attack_type = "explode", + --hssssssssssss + explosion_strength = 3, explosion_radius = 3.5, explosion_damage_radius = 3.5, @@ -139,6 +141,9 @@ mobs:register_mob("mobs_mc:creeper_charged", { pathfinding = 1, visual = "mesh", mesh = "mobs_mc_creeper.b3d", + + --BOOM + textures = { {"mobs_mc_creeper.png", "mobs_mc_creeper_charge.png"}, @@ -250,7 +255,7 @@ mobs:register_mob("mobs_mc:creeper_charged", { glow = 3, }) -mobs:spawn_specific("mobs_mc:creeper", mobs_mc.spawn.solid, {"air"}, 0, 7, 20, 16500, 2, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) +mobs:spawn_specific("mobs_mc:creeper", "overworld", "ground", 0, 7, 20, 16500, 2, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) -- spawn eggs mobs:register_egg("mobs_mc:creeper", S("Creeper"), "mobs_mc_spawn_icon_creeper.png", 0) diff --git a/mods/ENTITIES/mobs_mc/enderman.lua b/mods/ENTITIES/mobs_mc/enderman.lua index 22599dd9e0..ca3bc84cea 100644 --- a/mods/ENTITIES/mobs_mc/enderman.lua +++ b/mods/ENTITIES/mobs_mc/enderman.lua @@ -295,7 +295,8 @@ mobs:register_mob("mobs_mc:enderman", { -- ARROW / DAYTIME PEOPLE AVOIDANCE BEHAVIOUR HERE. -- Check for arrows and people nearby. local enderpos = self.object:get_pos() - local objs = minetest.get_objects_inside_radius(enderpos, 4) + enderpos.y = enderpos.y + 1.5 + local objs = minetest.get_objects_inside_radius(enderpos, 2) for n = 1, #objs do local obj = objs[n] if obj then @@ -307,7 +308,7 @@ mobs:register_mob("mobs_mc:enderman", { else local lua = obj:get_luaentity() if lua then - if lua.name == "mcl_bows:arrow_entity" then + if lua.name == "mcl_bows:arrow_entity" or lua.name == "mcl_throwing:snowball_entity" then self:teleport(nil) end end @@ -328,36 +329,46 @@ mobs:register_mob("mobs_mc:enderman", { --end end -- Check to see if people are near by enough to look at us. - local objs = minetest.get_objects_inside_radius(enderpos, 64) - local obj - for n = 1, #objs do - obj = objs[n] - if obj then - if minetest.is_player(obj) then + for _,obj in pairs(minetest.get_connected_players()) do + + --check if they are within radius + local player_pos = obj:get_pos() + if player_pos then -- prevent crashing in 1 in a million scenario + + local ender_distance = vector.distance(enderpos, player_pos) + if ender_distance <= 64 then + -- Check if they are looking at us. - local player_pos = obj:get_pos() local look_dir_not_normalized = obj:get_look_dir() local look_dir = vector.normalize(look_dir_not_normalized) - local look_pos = vector.new({x = look_dir.x+player_pos.x, y = look_dir.y+player_pos.y + 1.5, z = look_dir.z+player_pos.z}) -- Arbitrary value (1.5) is head level according to player info mod. - -- Cast up to 64 to see if player is looking at enderman. - for n = 1,64,.25 do - local node = minetest.get_node(look_pos) - if node.name ~= "air" then - break - end - if look_pos.x-1enderpos.x and look_pos.y-2.89enderpos.y and look_pos.z-1enderpos.z then - self.provoked = "staring" - self.attack = minetest.get_player_by_name(obj:get_player_name()) - break - else - if self.provoked == "staring" then - self.provoked = "broke_contact" - end - end - look_pos.x = look_pos.x + (.25 * look_dir.x) - look_pos.y = look_pos.y + (.25 * look_dir.y) - look_pos.z = look_pos.z + (.25 * look_dir.z) + local player_eye_height = obj:get_properties().eye_height + + --skip player if they have no data - log it + if not player_eye_height then + minetest.log("error", "Enderman at location: ".. dump(enderpos).." has indexed a null player!") + goto continue end + + --calculate very quickly the exact location the player is looking + --within the distance between the two "heads" (player and enderman) + local look_pos = vector.new(player_pos.x, player_pos.y + player_eye_height, player_pos.z) + local look_pos_base = look_pos + local ender_eye_pos = vector.new(enderpos.x, enderpos.y + 2.75, enderpos.z) + local eye_distance_from_player = vector.distance(ender_eye_pos, look_pos) + look_pos = vector.add(look_pos, vector.multiply(look_dir, eye_distance_from_player)) + + --if looking in general head position, turn hostile + if minetest.line_of_sight(ender_eye_pos, look_pos_base) and vector.distance(look_pos, ender_eye_pos) <= 0.4 then + self.provoked = "staring" + self.attack = minetest.get_player_by_name(obj:get_player_name()) + break + else -- I'm not sure what this part does, but I don't want to break anything - jordan4ibanez + if self.provoked == "staring" then + self.provoked = "broke_contact" + end + end + + ::continue:: -- this is a sweep over statement, this can be used to continue even when errors occurred end end end @@ -551,11 +562,11 @@ mobs:register_mob("mobs_mc:enderman", { -- End spawn -mobs:spawn_specific("mobs_mc:enderman", mobs_mc.spawn.solid, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 3000, 12, mobs_mc.spawn_height.end_min, mobs_mc.spawn_height.end_max) +mobs:spawn_specific("mobs_mc:enderman", "end", "ground", 0, minetest.LIGHT_MAX+1, 30, 3000, 12, mobs_mc.spawn_height.end_min, mobs_mc.spawn_height.end_max) -- Overworld spawn -mobs:spawn_specific("mobs_mc:enderman", mobs_mc.spawn.solid, {"air"}, 0, 7, 30, 19000, 2, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) +mobs:spawn_specific("mobs_mc:enderman", "overworld", "ground", 0, 7, 30, 19000, 2, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) -- Nether spawn (rare) -mobs:spawn_specific("mobs_mc:enderman", mobs_mc.spawn.solid, {"air"}, 0, 7, 30, 27500, 4, mobs_mc.spawn_height.nether_min, mobs_mc.spawn_height.nether_max) +mobs:spawn_specific("mobs_mc:enderman", "nether", "ground", 0, 7, 30, 27500, 4, mobs_mc.spawn_height.nether_min, mobs_mc.spawn_height.nether_max) -- spawn eggs mobs:register_egg("mobs_mc:enderman", S("Enderman"), "mobs_mc_spawn_icon_enderman.png", 0) diff --git a/mods/ENTITIES/mobs_mc/ghast.lua b/mods/ENTITIES/mobs_mc/ghast.lua index 7aed9395e1..e2f6b13692 100644 --- a/mods/ENTITIES/mobs_mc/ghast.lua +++ b/mods/ENTITIES/mobs_mc/ghast.lua @@ -75,7 +75,7 @@ mobs:register_mob("mobs_mc:ghast", { }) -mobs:spawn_specific("mobs_mc:ghast", mobs_mc.spawn.nether, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 18000, 2, mobs_mc.spawn_height.nether_min, mobs_mc.spawn_height.nether_max) +mobs:spawn_specific("mobs_mc:ghast", "nether", "air", 0, minetest.LIGHT_MAX+1, 30, 18000, 2, mobs_mc.spawn_height.nether_min, mobs_mc.spawn_height.nether_max) -- fireball (projectile) mobs:register_arrow("mobs_mc:fireball", { diff --git a/mods/ENTITIES/mobs_mc/guardian_elder.lua b/mods/ENTITIES/mobs_mc/guardian_elder.lua index a58a4a5b76..089f6e38f7 100644 --- a/mods/ENTITIES/mobs_mc/guardian_elder.lua +++ b/mods/ENTITIES/mobs_mc/guardian_elder.lua @@ -106,7 +106,7 @@ mobs:register_mob("mobs_mc:guardian_elder", { view_range = 16, }) --- Spawning disabled due to size issues +-- Spawning disabled due to size issues <- what do you mean? -j4i -- TODO: Re-enable spawning -- mobs:spawn_specific("mobs_mc:guardian_elder", mobs_mc.spawn.water, mobs_mc.spawn_water, 0, minetest.LIGHT_MAX+1, 30, 40000, 2, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.water-18) diff --git a/mods/ENTITIES/mobs_mc/horse.lua b/mods/ENTITIES/mobs_mc/horse.lua index 1c2df41f35..00c292c1de 100644 --- a/mods/ENTITIES/mobs_mc/horse.lua +++ b/mods/ENTITIES/mobs_mc/horse.lua @@ -231,7 +231,6 @@ local horse = { temper_increase = 5 elseif (iname == mobs_mc.items.golden_apple) then temper_increase = 10 - -- Trying to ride elseif not self.driver then self.object:set_properties({stepheight = 1.1}) @@ -511,8 +510,8 @@ mobs:register_mob("mobs_mc:mule", mule) --=========================== --Spawn Function -mobs:spawn_specific("mobs_mc:horse", mobs_mc.spawn.grassland_savanna, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 15000, 4, mobs_mc.spawn_height.water+3, mobs_mc.spawn_height.overworld_max) -mobs:spawn_specific("mobs_mc:donkey", mobs_mc.spawn.grassland_savanna, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 15000, 4, mobs_mc.spawn_height.water+3, mobs_mc.spawn_height.overworld_max) +mobs:spawn_specific("mobs_mc:horse", "overworld", "ground", 0, minetest.LIGHT_MAX+1, 30, 15000, 4, mobs_mc.spawn_height.water+3, mobs_mc.spawn_height.overworld_max) +mobs:spawn_specific("mobs_mc:donkey", "overworld", "ground", 0, minetest.LIGHT_MAX+1, 30, 15000, 4, mobs_mc.spawn_height.water+3, mobs_mc.spawn_height.overworld_max) -- spawn eggs mobs:register_egg("mobs_mc:horse", S("Horse"), "mobs_mc_spawn_icon_horse.png", 0) diff --git a/mods/ENTITIES/mobs_mc/llama.lua b/mods/ENTITIES/mobs_mc/llama.lua index 36d020a656..0efb8e0ab2 100644 --- a/mods/ENTITIES/mobs_mc/llama.lua +++ b/mods/ENTITIES/mobs_mc/llama.lua @@ -217,7 +217,7 @@ mobs:register_mob("mobs_mc:llama", { }) --spawn -mobs:spawn_specific("mobs_mc:llama", mobs_mc.spawn.savanna, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 15000, 5, mobs_mc.spawn_height.water+15, mobs_mc.spawn_height.overworld_max) +mobs:spawn_specific("mobs_mc:llama", "overworld", "ground", 0, minetest.LIGHT_MAX+1, 30, 15000, 5, mobs_mc.spawn_height.water+15, mobs_mc.spawn_height.overworld_max) -- spawn eggs mobs:register_egg("mobs_mc:llama", S("Llama"), "mobs_mc_spawn_icon_llama.png", 0) diff --git a/mods/ENTITIES/mobs_mc/ocelot.lua b/mods/ENTITIES/mobs_mc/ocelot.lua index eca74d3ba5..3b5273185e 100644 --- a/mods/ENTITIES/mobs_mc/ocelot.lua +++ b/mods/ENTITIES/mobs_mc/ocelot.lua @@ -152,6 +152,9 @@ mobs:register_mob("mobs_mc:cat", cat) local base_spawn_chance = 5000 -- Spawn ocelot +--they get the same as the llama because I'm trying to rework so much of this code right now -j4i +mobs:spawn_specific("mobs_mc:ocelot", "overworld", "ground", 0, minetest.LIGHT_MAX+1, 30, 15000, 5, mobs_mc.spawn_height.water+15, mobs_mc.spawn_height.overworld_max) +--[[ mobs:spawn({ name = "mobs_mc:ocelot", nodes = mobs_mc.spawn.jungle, @@ -163,8 +166,8 @@ mobs:spawn({ min_height = mobs_mc.spawn_height.water+1, -- Right above ocean level max_height = mobs_mc.spawn_height.overworld_max, on_spawn = function(self, pos) - --[[ Note: Minecraft has a 1/3 spawn failure rate. - In this mod it is emulated by reducing the spawn rate accordingly (see above). ]] + Note: Minecraft has a 1/3 spawn failure rate. + In this mod it is emulated by reducing the spawn rate accordingly (see above). -- 1/7 chance to spawn 2 ocelot kittens if pr:next(1,7) == 1 then @@ -207,6 +210,7 @@ mobs:spawn({ end end, }) +]]-- -- spawn eggs -- FIXME: The spawn icon shows a cat texture, not an ocelot texture diff --git a/mods/ENTITIES/mobs_mc/parrot.lua b/mods/ENTITIES/mobs_mc/parrot.lua index 407cb44667..c67263fb92 100644 --- a/mods/ENTITIES/mobs_mc/parrot.lua +++ b/mods/ENTITIES/mobs_mc/parrot.lua @@ -90,8 +90,8 @@ mobs:register_mob("mobs_mc:parrot", { }) --- Parrots spawn rarely in jungles. TODO: Also check for jungle *biome* -mobs:spawn_specific("mobs_mc:parrot", {"mcl_core:jungletree", "mcl_core:jungleleaves"}, {"air"}, 0, minetest.LIGHT_MAX+1, 7, 30000, 1, mobs_mc.spawn_height.water+7, mobs_mc.spawn_height.overworld_max) +-- Parrots spawn rarely in jungles. TODO: Also check for jungle *biome* <- I'll get to this eventually -j4i +mobs:spawn_specific("mobs_mc:parrot","overworld", "air", 0, minetest.LIGHT_MAX+1, 7, 30000, 1, mobs_mc.spawn_height.water+7, mobs_mc.spawn_height.overworld_max) -- spawn eggs mobs:register_egg("mobs_mc:parrot", S("Parrot"), "mobs_mc_spawn_icon_parrot.png", 0) diff --git a/mods/ENTITIES/mobs_mc/pig.lua b/mods/ENTITIES/mobs_mc/pig.lua index 38700b6ca7..143fcb4950 100644 --- a/mods/ENTITIES/mobs_mc/pig.lua +++ b/mods/ENTITIES/mobs_mc/pig.lua @@ -182,7 +182,7 @@ mobs:register_mob("mobs_mc:pig", { end, }) -mobs:spawn_specific("mobs_mc:pig", mobs_mc.spawn.grassland, {"air"}, 9, minetest.LIGHT_MAX+1, 30, 15000, 8, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) +mobs:spawn_specific("mobs_mc:pig", "overworld", "ground", 9, minetest.LIGHT_MAX+1, 30, 15000, 8, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) -- spawn eggs mobs:register_egg("mobs_mc:pig", S("Pig"), "mobs_mc_spawn_icon_pig.png", 0) diff --git a/mods/ENTITIES/mobs_mc/polar_bear.lua b/mods/ENTITIES/mobs_mc/polar_bear.lua index 459ca29b4a..745c13a26c 100644 --- a/mods/ENTITIES/mobs_mc/polar_bear.lua +++ b/mods/ENTITIES/mobs_mc/polar_bear.lua @@ -67,7 +67,7 @@ mobs:register_mob("mobs_mc:polar_bear", { }) -mobs:spawn_specific("mobs_mc:polar_bear", mobs_mc.spawn.snow, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 7000, 3, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) +mobs:spawn_specific("mobs_mc:polar_bear", "overworld", "ground", 0, minetest.LIGHT_MAX+1, 30, 7000, 3, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) -- spawn egg mobs:register_egg("mobs_mc:polar_bear", S("Polar Bear"), "mobs_mc_spawn_icon_polarbear.png", 0) diff --git a/mods/ENTITIES/mobs_mc/rabbit.lua b/mods/ENTITIES/mobs_mc/rabbit.lua index e167649f6f..f09a70584a 100644 --- a/mods/ENTITIES/mobs_mc/rabbit.lua +++ b/mods/ENTITIES/mobs_mc/rabbit.lua @@ -107,8 +107,11 @@ end mobs:register_mob("mobs_mc:killer_bunny", killer_bunny) -- Mob spawning rules. --- Different skins depending on spawn location +-- Different skins depending on spawn location <- we'll get to this when the spawning algorithm is fleshed out +mobs:spawn_specific("mobs_mc:rabbit", "overworld", "ground", 9, minetest.LIGHT_MAX+1, 30, 15000, 8, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) + +--[[ local spawn = { name = "mobs_mc:rabbit", neighbors = {"air"}, @@ -165,6 +168,7 @@ spawn_grass.on_spawn = function(self, pos) self.object:set_properties({textures = self.base_texture}) end mobs:spawn(spawn_grass) +]]-- -- Spawn egg mobs:register_egg("mobs_mc:rabbit", S("Rabbit"), "mobs_mc_spawn_icon_rabbit.png", 0) diff --git a/mods/ENTITIES/mobs_mc/sheep.lua b/mods/ENTITIES/mobs_mc/sheep.lua index 84650b4ddd..b3400ab5f5 100644 --- a/mods/ENTITIES/mobs_mc/sheep.lua +++ b/mods/ENTITIES/mobs_mc/sheep.lua @@ -303,7 +303,7 @@ mobs:register_mob("mobs_mc:sheep", { end end, }) -mobs:spawn_specific("mobs_mc:sheep", mobs_mc.spawn.grassland, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 15000, 3, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) +mobs:spawn_specific("mobs_mc:sheep", "overworld", "ground", 0, minetest.LIGHT_MAX+1, 30, 15000, 3, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) -- spawn eggs mobs:register_egg("mobs_mc:sheep", S("Sheep"), "mobs_mc_spawn_icon_sheep.png", 0) diff --git a/mods/ENTITIES/mobs_mc/shulker.lua b/mods/ENTITIES/mobs_mc/shulker.lua index faaf2ac405..583c5eed1e 100644 --- a/mods/ENTITIES/mobs_mc/shulker.lua +++ b/mods/ENTITIES/mobs_mc/shulker.lua @@ -81,4 +81,4 @@ mobs:register_arrow("mobs_mc:shulkerbullet", { mobs:register_egg("mobs_mc:shulker", S("Shulker"), "mobs_mc_spawn_icon_shulker.png", 0) -mobs:spawn_specific("mobs_mc:shulker", mobs_mc.spawn.end_city, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 5000, 2, mobs_mc.spawn_height.end_min, mobs_mc.spawn_height.end_max) +mobs:spawn_specific("mobs_mc:shulker", "end", "ground", 0, minetest.LIGHT_MAX+1, 30, 5000, 2, mobs_mc.spawn_height.end_min, mobs_mc.spawn_height.end_max) diff --git a/mods/ENTITIES/mobs_mc/skeleton+stray.lua b/mods/ENTITIES/mobs_mc/skeleton+stray.lua index cb12e905d5..84e51c5170 100644 --- a/mods/ENTITIES/mobs_mc/skeleton+stray.lua +++ b/mods/ENTITIES/mobs_mc/skeleton+stray.lua @@ -139,13 +139,13 @@ table.insert(stray.drops, { mobs:register_mob("mobs_mc:stray", stray) -- Overworld spawn -mobs:spawn_specific("mobs_mc:skeleton", mobs_mc.spawn.solid, {"air"}, 0, 7, 20, 17000, 2, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) +mobs:spawn_specific("mobs_mc:skeleton", "overworld", "ground", 0, 7, 20, 17000, 2, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) -- Nether spawn -mobs:spawn_specific("mobs_mc:skeleton", mobs_mc.spawn.nether_fortress, {"air"}, 0, 7, 30, 10000, 3, mobs_mc.spawn_height.nether_min, mobs_mc.spawn_height.nether_max) +mobs:spawn_specific("mobs_mc:skeleton", "nether", "ground", 0, 7, 30, 10000, 3, mobs_mc.spawn_height.nether_min, mobs_mc.spawn_height.nether_max) -- Stray spawn -- TODO: Spawn directly under the sky -mobs:spawn_specific("mobs_mc:stray", mobs_mc.spawn.snow, {"air"}, 0, 7, 20, 19000, 2, mobs_mc.spawn_height.water, mobs_mc.spawn_height.overworld_max) +mobs:spawn_specific("mobs_mc:stray", "overworld", "ground", 0, 7, 20, 19000, 2, mobs_mc.spawn_height.water, mobs_mc.spawn_height.overworld_max) -- spawn eggs diff --git a/mods/ENTITIES/mobs_mc/skeleton_wither.lua b/mods/ENTITIES/mobs_mc/skeleton_wither.lua index e4a1f86fc6..d9de90d84b 100644 --- a/mods/ENTITIES/mobs_mc/skeleton_wither.lua +++ b/mods/ENTITIES/mobs_mc/skeleton_wither.lua @@ -94,7 +94,7 @@ mobs:register_mob("mobs_mc:witherskeleton", { }) --spawn -mobs:spawn_specific("mobs_mc:witherskeleton", mobs_mc.spawn.nether_fortress, {"air"}, 0, 7, 30, 5000, 5, mobs_mc.spawn_height.nether_min, mobs_mc.spawn_height.nether_max) +mobs:spawn_specific("mobs_mc:witherskeleton", "nether", "ground", 0, 7, 30, 5000, 5, mobs_mc.spawn_height.nether_min, mobs_mc.spawn_height.nether_max) -- spawn eggs mobs:register_egg("mobs_mc:witherskeleton", S("Wither Skeleton"), "mobs_mc_spawn_icon_witherskeleton.png", 0) diff --git a/mods/ENTITIES/mobs_mc/slime+magma_cube.lua b/mods/ENTITIES/mobs_mc/slime+magma_cube.lua index fd1f92bb49..2f9e8c8a90 100644 --- a/mods/ENTITIES/mobs_mc/slime+magma_cube.lua +++ b/mods/ENTITIES/mobs_mc/slime+magma_cube.lua @@ -157,9 +157,9 @@ mobs:register_mob("mobs_mc:slime_tiny", slime_tiny) local smin = mobs_mc.spawn_height.overworld_min local smax = mobs_mc.spawn_height.water - 23 -mobs:spawn_specific("mobs_mc:slime_tiny", mobs_mc.spawn.solid, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 12000, 4, smin, smax) -mobs:spawn_specific("mobs_mc:slime_small", mobs_mc.spawn.solid, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 8500, 4, smin, smax) -mobs:spawn_specific("mobs_mc:slime_big", mobs_mc.spawn.solid, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 10000, 4, smin, smax) +mobs:spawn_specific("mobs_mc:slime_tiny", "overworld", "ground", 0, minetest.LIGHT_MAX+1, 30, 12000, 4, smin, smax) +mobs:spawn_specific("mobs_mc:slime_small", "overworld", "ground", 0, minetest.LIGHT_MAX+1, 30, 8500, 4, smin, smax) +mobs:spawn_specific("mobs_mc:slime_big", "overworld", "ground", 0, minetest.LIGHT_MAX+1, 30, 10000, 4, smin, smax) -- Magma cube local magma_cube_big = { @@ -272,13 +272,13 @@ mobs:register_mob("mobs_mc:magma_cube_tiny", magma_cube_tiny) local mmin = mobs_mc.spawn_height.nether_min local mmax = mobs_mc.spawn_height.nether_max -mobs:spawn_specific("mobs_mc:magma_cube_tiny", mobs_mc.spawn.nether, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 15000, 4, mmin, mmax) -mobs:spawn_specific("mobs_mc:magma_cube_small", mobs_mc.spawn.nether, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 15500, 4, mmin, mmax) -mobs:spawn_specific("mobs_mc:magma_cube_big", mobs_mc.spawn.nether, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 16000, 4, mmin, mmax) +mobs:spawn_specific("mobs_mc:magma_cube_tiny", "nether", "ground", 0, minetest.LIGHT_MAX+1, 30, 15000, 4, mmin, mmax) +mobs:spawn_specific("mobs_mc:magma_cube_small", "nether", "ground", 0, minetest.LIGHT_MAX+1, 30, 15500, 4, mmin, mmax) +mobs:spawn_specific("mobs_mc:magma_cube_big", "nether", "ground", 0, minetest.LIGHT_MAX+1, 30, 16000, 4, mmin, mmax) -mobs:spawn_specific("mobs_mc:magma_cube_tiny", mobs_mc.spawn.nether_fortress, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 11000, 4, mmin, mmax) -mobs:spawn_specific("mobs_mc:magma_cube_small", mobs_mc.spawn.nether_fortress, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 11100, 4, mmin, mmax) -mobs:spawn_specific("mobs_mc:magma_cube_big", mobs_mc.spawn.nether_fortress, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 11200, 4, mmin, mmax) +--mobs:spawn_specific("mobs_mc:magma_cube_tiny", mobs_mc.spawn.nether_fortress, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 11000, 4, mmin, mmax) +--mobs:spawn_specific("mobs_mc:magma_cube_small", mobs_mc.spawn.nether_fortress, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 11100, 4, mmin, mmax) +--mobs:spawn_specific("mobs_mc:magma_cube_big", mobs_mc.spawn.nether_fortress, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 11200, 4, mmin, mmax) -- spawn eggs diff --git a/mods/ENTITIES/mobs_mc/spider.lua b/mods/ENTITIES/mobs_mc/spider.lua index 0bb03a9c7c..1361e6a3ae 100644 --- a/mods/ENTITIES/mobs_mc/spider.lua +++ b/mods/ENTITIES/mobs_mc/spider.lua @@ -87,7 +87,7 @@ cave_spider.sounds.base_pitch = 1.25 mobs:register_mob("mobs_mc:cave_spider", cave_spider) -mobs:spawn_specific("mobs_mc:spider", mobs_mc.spawn.solid, {"air"}, 0, 7, 30, 17000, 2, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) +mobs:spawn_specific("mobs_mc:spider", "overworld", "ground", 0, 7, 30, 17000, 2, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) -- spawn eggs mobs:register_egg("mobs_mc:spider", S("Spider"), "mobs_mc_spawn_icon_spider.png", 0) diff --git a/mods/ENTITIES/mobs_mc/squid.lua b/mods/ENTITIES/mobs_mc/squid.lua index 1877a2104c..2dbb7c557d 100644 --- a/mods/ENTITIES/mobs_mc/squid.lua +++ b/mods/ENTITIES/mobs_mc/squid.lua @@ -62,7 +62,7 @@ mobs:register_mob("mobs_mc:squid", { local water = mobs_mc.spawn_height.water --name, nodes, neighbours, minlight, maxlight, interval, chance, active_object_count, min_height, max_height -mobs:spawn_specific("mobs_mc:squid", mobs_mc.spawn.water, {mobs_mc.items.water_source}, 0, minetest.LIGHT_MAX+1, 30, 5500, 3, water-16, water) +mobs:spawn_specific("mobs_mc:squid", "overworld", "water", 0, minetest.LIGHT_MAX+1, 30, 5500, 3, water-16, water) -- spawn eggs mobs:register_egg("mobs_mc:squid", S("Squid"), "mobs_mc_spawn_icon_squid.png", 0) diff --git a/mods/ENTITIES/mobs_mc/villager.lua b/mods/ENTITIES/mobs_mc/villager.lua index 68644266f4..0b53d8015f 100644 --- a/mods/ENTITIES/mobs_mc/villager.lua +++ b/mods/ENTITIES/mobs_mc/villager.lua @@ -1074,7 +1074,7 @@ mobs:register_mob("mobs_mc:villager", { -mobs:spawn_specific("mobs_mc:villager", mobs_mc.spawn.village, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 20, 4, mobs_mc.spawn_height.water+1, mobs_mc.spawn_height.overworld_max) +mobs:spawn_specific("mobs_mc:villager", "overworld", "ground", 0, minetest.LIGHT_MAX+1, 30, 20, 4, mobs_mc.spawn_height.water+1, mobs_mc.spawn_height.overworld_max) -- spawn eggs mobs:register_egg("mobs_mc:villager", S("Villager"), "mobs_mc_spawn_icon_villager.png", 0) diff --git a/mods/ENTITIES/mobs_mc/villager_zombie.lua b/mods/ENTITIES/mobs_mc/villager_zombie.lua index 09539fa76e..bcede2183c 100644 --- a/mods/ENTITIES/mobs_mc/villager_zombie.lua +++ b/mods/ENTITIES/mobs_mc/villager_zombie.lua @@ -146,8 +146,8 @@ mobs:register_mob("mobs_mc:villager_zombie", { harmed_by_heal = true, }) -mobs:spawn_specific("mobs_mc:villager_zombie", mobs_mc.spawn.village, {"air"}, 0, 7, 30, 4090, 4, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) -mobs:spawn_specific("mobs_mc:villager_zombie", mobs_mc.spawn.solid, {"air"}, 0, 7, 30, 60000, 4, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) +mobs:spawn_specific("mobs_mc:villager_zombie", "overworld", "ground", 0, 7, 30, 4090, 4, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) +mobs:spawn_specific("mobs_mc:villager_zombie", "overworld", "ground", 0, 7, 30, 60000, 4, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) -- spawn eggs mobs:register_egg("mobs_mc:villager_zombie", S("Zombie Villager"), "mobs_mc_spawn_icon_zombie_villager.png", 0) diff --git a/mods/ENTITIES/mobs_mc/witch.lua b/mods/ENTITIES/mobs_mc/witch.lua index 383cbd36fe..f9f9b8d1f0 100644 --- a/mods/ENTITIES/mobs_mc/witch.lua +++ b/mods/ENTITIES/mobs_mc/witch.lua @@ -99,7 +99,7 @@ mobs:register_arrow("mobs_mc:potion_arrow", { end }) --- TODO: Spawn when witch works properly +-- TODO: Spawn when witch works properly <- eventually -j4i --mobs:spawn_specific("mobs_mc:witch", mobs_mc.spawn.jungle, {"air"}, 0, minetest.LIGHT_MAX-6, 12, 20000, 2, mobs_mc.spawn_height.water-6, mobs_mc.spawn_height.overworld_max) -- spawn eggs diff --git a/mods/ENTITIES/mobs_mc/wolf.lua b/mods/ENTITIES/mobs_mc/wolf.lua index fe30318954..953c2df729 100644 --- a/mods/ENTITIES/mobs_mc/wolf.lua +++ b/mods/ENTITIES/mobs_mc/wolf.lua @@ -232,6 +232,6 @@ end mobs:register_mob("mobs_mc:dog", dog) -- Spawn -mobs:spawn_specific("mobs_mc:wolf", mobs_mc.spawn.wolf, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 9000, 7, mobs_mc.spawn_height.water+3, mobs_mc.spawn_height.overworld_max) +mobs:spawn_specific("mobs_mc:wolf", "overworld", "ground", 0, minetest.LIGHT_MAX+1, 30, 9000, 7, mobs_mc.spawn_height.water+3, mobs_mc.spawn_height.overworld_max) mobs:register_egg("mobs_mc:wolf", S("Wolf"), "mobs_mc_spawn_icon_wolf.png", 0) diff --git a/mods/ENTITIES/mobs_mc/zombie.lua b/mods/ENTITIES/mobs_mc/zombie.lua index df9727d34f..64f99d34dd 100644 --- a/mods/ENTITIES/mobs_mc/zombie.lua +++ b/mods/ENTITIES/mobs_mc/zombie.lua @@ -135,11 +135,11 @@ mobs:register_mob("mobs_mc:baby_husk", baby_husk) -- Spawning -mobs:spawn_specific("mobs_mc:zombie", mobs_mc.spawn.solid, {"air"}, 0, 7, 30, 6000, 4, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) +mobs:spawn_specific("mobs_mc:zombie", "overworld", "ground", 0, 7, 30, 6000, 4, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) -- Baby zombie is 20 times less likely than regular zombies -mobs:spawn_specific("mobs_mc:baby_zombie", mobs_mc.spawn.solid, {"air"}, 0, 7, 30, 60000, 4, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) -mobs:spawn_specific("mobs_mc:husk", mobs_mc.spawn.desert, {"air"}, 0, 7, 30, 6500, 4, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) -mobs:spawn_specific("mobs_mc:baby_husk", mobs_mc.spawn.desert, {"air"}, 0, 7, 30, 65000, 4, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) +mobs:spawn_specific("mobs_mc:baby_zombie", "overworld", "ground", 0, 7, 30, 60000, 4, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) +mobs:spawn_specific("mobs_mc:husk", "overworld", "ground", 0, 7, 30, 6500, 4, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) +mobs:spawn_specific("mobs_mc:baby_husk", "overworld", "ground", 0, 7, 30, 65000, 4, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) -- Spawn eggs mobs:register_egg("mobs_mc:husk", S("Husk"), "mobs_mc_spawn_icon_husk.png", 0) diff --git a/mods/ENTITIES/mobs_mc/zombiepig.lua b/mods/ENTITIES/mobs_mc/zombiepig.lua index 8c29a4bff7..e996425c8b 100644 --- a/mods/ENTITIES/mobs_mc/zombiepig.lua +++ b/mods/ENTITIES/mobs_mc/zombiepig.lua @@ -111,12 +111,12 @@ baby_pigman.child = 1 mobs:register_mob("mobs_mc:baby_pigman", baby_pigman) -- Regular spawning in the Nether -mobs:spawn_specific("mobs_mc:pigman", mobs_mc.spawn.solid, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 6000, 3, mobs_mc.spawn_height.nether_min, mobs_mc.spawn_height.nether_max) +mobs:spawn_specific("mobs_mc:pigman", "nether", "ground", 0, minetest.LIGHT_MAX+1, 30, 6000, 3, mobs_mc.spawn_height.nether_min, mobs_mc.spawn_height.nether_max) -- Baby zombie is 20 times less likely than regular zombies -mobs:spawn_specific("mobs_mc:baby_pigman", mobs_mc.spawn.solid, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 100000, 4, mobs_mc.spawn_height.nether_min, mobs_mc.spawn_height.nether_max) +mobs:spawn_specific("mobs_mc:baby_pigman", "nether", "ground", 0, minetest.LIGHT_MAX+1, 30, 100000, 4, mobs_mc.spawn_height.nether_min, mobs_mc.spawn_height.nether_max) -- Spawning in Nether portals in the Overworld -mobs:spawn_specific("mobs_mc:pigman", mobs_mc.spawn.nether_portal, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 500, 4, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) +--mobs:spawn_specific("mobs_mc:pigman", mobs_mc.spawn.nether_portal, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 500, 4, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) -- spawn eggs mobs:register_egg("mobs_mc:pigman", S("Zombie Pigman"), "mobs_mc_spawn_icon_zombie_pigman.png", 0) diff --git a/mods/ITEMS/mcl_portals/portal_gateway.lua b/mods/ITEMS/mcl_portals/portal_gateway.lua index 6d491433cd..fd455ee766 100644 --- a/mods/ITEMS/mcl_portals/portal_gateway.lua +++ b/mods/ITEMS/mcl_portals/portal_gateway.lua @@ -26,10 +26,8 @@ local gateway_positions = { local function spawn_gateway_portal(pos, dest_str) local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_end_gateway_portal.mts" - return mcl_structures.place_schematic(vector.add(pos, vector.new(-1, -2, -1)), path, "0", nil, true, dest_str and function() - minetest.get_voxel_manip():read_from_map(pos, pos) + return mcl_structures.place_schematic(vector.add(pos, vector.new(-1, -2, -1)), path, "0", nil, true, nil, dest_str and function() minetest.get_meta(pos):set_string("mcl_portals:gateway_destination", dest_str) - print(dest_str) end) end @@ -88,11 +86,13 @@ local function teleport(pos, obj) local minp = vector.subtract(dest_portal, vector.new(5, 40, 5)) local maxp = vector.add(dest_portal, vector.new(5, 10, 5)) preparing[pos_str] = true - minetest.emerge_area(minp, maxp, function() - if obj:is_player() or obj:get_luaentity() then - obj:set_pos(find_destination_pos(minp, maxp) or vector.add(dest_portal, vector.new(0, 3.5, 0))) + minetest.emerge_area(minp, maxp, function(blockpos, action, calls_remaining, param) + if calls_remaining < 1 then + if obj and obj:is_player() or obj:get_luaentity() then + obj:set_pos(find_destination_pos(minp, maxp) or vector.add(dest_portal, vector.new(0, 3.5, 0))) + end + preparing[pos_str] = false end - preparing[pos_str] = false end) end diff --git a/mods/ITEMS/mcl_portals/portal_nether.lua b/mods/ITEMS/mcl_portals/portal_nether.lua index 9ac569dd76..825c95e05d 100644 --- a/mods/ITEMS/mcl_portals/portal_nether.lua +++ b/mods/ITEMS/mcl_portals/portal_nether.lua @@ -1,5 +1,7 @@ local S = minetest.get_translator("mcl_portals") +local SCAN_2_MAP_CHUNKS = true -- slower but helps to find more suitable places + -- Localize functions for better performance local abs = math.abs local ceil = math.ceil @@ -26,7 +28,7 @@ local DISTANCE_MAX = 128 local PORTAL = "mcl_portals:portal" local OBSIDIAN = "mcl_core:obsidian" local O_Y_MIN, O_Y_MAX = max(mcl_vars.mg_overworld_min, -31), min(mcl_vars.mg_overworld_max_official, 2048) -local N_Y_MIN, N_Y_MAX = mcl_vars.mg_bedrock_nether_bottom_min, mcl_vars.mg_bedrock_nether_top_max +local N_Y_MIN, N_Y_MAX = mcl_vars.mg_bedrock_nether_bottom_min, mcl_vars.mg_bedrock_nether_top_max - H_MIN local O_DY, N_DY = O_Y_MAX - O_Y_MIN + 1, N_Y_MAX - N_Y_MIN + 1 -- Alpha and particles @@ -486,6 +488,14 @@ local function ecb_scan_area_2(blockpos, action, calls_remaining, param) create_portal_2(pos0, name, obj) return end + + if param.next_chunk_1 and param.next_chunk_2 and param.next_pos then + local pos1, pos2, pos = param.next_chunk_1, param.next_chunk_2, param.next_pos + log("action", "[mcl_portals] Making additional search in chunk below, because current one doesn't contain any air space for portal, target pos "..pos_to_string(pos)) + minetest.emerge_area(pos1, pos2, ecb_scan_area_2, {pos = pos, pos1 = pos1, pos2 = pos2, name=name, obj=obj}) + return + end + log("action", "[mcl_portals] found no space, reverting to target pos "..pos_to_string(pos).." - creating a portal") if pos.y < lava then pos.y = lava + 1 @@ -507,18 +517,35 @@ local function create_portal(pos, limit1, limit2, name, obj) -- we need to emerge the area here, but currently (mt5.4/mcl20.71) map generation is slow -- so we'll emerge single chunk only: 5x5x5 blocks, 80x80x80 nodes maximum + -- and maybe one more chunk from below if (SCAN_2_MAP_CHUNKS = true) local pos1 = add(mul(mcl_vars.pos_to_chunk(pos), mcl_vars.chunk_size_in_nodes), mcl_vars.central_chunk_offset_in_nodes) local pos2 = add(pos1, mcl_vars.chunk_size_in_nodes - 1) + if not SCAN_2_MAP_CHUNKS then + if limit1 and limit1.x and limit1.y and limit1.z then + pos1 = {x = max(min(limit1.x, pos.x), pos1.x), y = max(min(limit1.y, pos.y), pos1.y), z = max(min(limit1.z, pos.z), pos1.z)} + end + if limit2 and limit2.x and limit2.y and limit2.z then + pos2 = {x = min(max(limit2.x, pos.x), pos2.x), y = min(max(limit2.y, pos.y), pos2.y), z = min(max(limit2.z, pos.z), pos2.z)} + end + minetest.emerge_area(pos1, pos2, ecb_scan_area_2, {pos = vector.new(pos), pos1 = pos1, pos2 = pos2, name=name, obj=obj}) + return + end + + -- Basically the copy of code above, with minor additions to continue the search in single additional chunk below: + local next_chunk_1 = {x = pos1.x, y = pos1.y - mcl_vars.chunk_size_in_nodes, z = pos1.z} + local next_chunk_2 = add(next_chunk_1, mcl_vars.chunk_size_in_nodes - 1) + local next_pos = {x = pos.x, y=next_chunk_2.y, z = pos.z} if limit1 and limit1.x and limit1.y and limit1.z then pos1 = {x = max(min(limit1.x, pos.x), pos1.x), y = max(min(limit1.y, pos.y), pos1.y), z = max(min(limit1.z, pos.z), pos1.z)} + next_chunk_1 = {x = max(min(limit1.x, next_pos.x), next_chunk_1.x), y = max(min(limit1.y, next_pos.y), next_chunk_1.y), z = max(min(limit1.z, next_pos.z), next_chunk_1.z)} end if limit2 and limit2.x and limit2.y and limit2.z then pos2 = {x = min(max(limit2.x, pos.x), pos2.x), y = min(max(limit2.y, pos.y), pos2.y), z = min(max(limit2.z, pos.z), pos2.z)} + next_chunk_2 = {x = min(max(limit2.x, next_pos.x), next_chunk_2.x), y = min(max(limit2.y, next_pos.y), next_chunk_2.y), z = min(max(limit2.z, next_pos.z), next_chunk_2.z)} end - - minetest.emerge_area(pos1, pos2, ecb_scan_area_2, {pos = vector.new(pos), pos1 = pos1, pos2 = pos2, name=name, obj=obj}) + minetest.emerge_area(pos1, pos2, ecb_scan_area_2, {pos = vector.new(pos), pos1 = pos1, pos2 = pos2, name=name, obj=obj, next_chunk_1 = next_chunk_1, next_chunk_2 = next_chunk_2, next_pos = next_pos}) end local function available_for_nether_portal(p) diff --git a/mods/MAPGEN/mcl_biomes/init.lua b/mods/MAPGEN/mcl_biomes/init.lua index 66de6c13a7..5f0510344b 100644 --- a/mods/MAPGEN/mcl_biomes/init.lua +++ b/mods/MAPGEN/mcl_biomes/init.lua @@ -1484,6 +1484,7 @@ local function register_dimension_biomes() node_stone = "mcl_nether:netherrack", node_water = "air", node_river_water = "air", + node_cave_liquid = "air", y_min = mcl_vars.mg_nether_min, -- FIXME: For some reason the Nether stops generating early if this constant is not added. -- Figure out why. @@ -1501,6 +1502,7 @@ local function register_dimension_biomes() node_filler = "air", node_water = "air", node_river_water = "air", + node_cave_liquid = "air", -- FIXME: For some reason the End stops generating early if this constant is not added. -- Figure out why. y_min = mcl_vars.mg_end_min, diff --git a/mods/MAPGEN/mcl_structures/init.lua b/mods/MAPGEN/mcl_structures/init.lua index 4ba369e011..b7afd18bbe 100644 --- a/mods/MAPGEN/mcl_structures/init.lua +++ b/mods/MAPGEN/mcl_structures/init.lua @@ -11,10 +11,10 @@ local function ecb_place(blockpos, action, calls_remaining, param) if calls_remaining >= 1 then return end minetest.place_schematic(param.pos, param.schematic, param.rotation, param.replacements, param.force_placement, param.flags) if param.after_placement_callback and param.p1 and param.p2 then - param.after_placement_callback(param.p1, param.p2, param.size, param.rotation, param.pr) + param.after_placement_callback(param.p1, param.p2, param.size, param.rotation, param.pr, param.callback_param) end end -mcl_structures.place_schematic = function(pos, schematic, rotation, replacements, force_placement, flags, after_placement_callback, pr) +mcl_structures.place_schematic = function(pos, schematic, rotation, replacements, force_placement, flags, after_placement_callback, pr, callback_param) local s = loadstring(minetest.serialize_schematic(schematic, "lua", {lua_use_comments = false, lua_num_indent_spaces = 0}) .. " return(schematic)")() if s and s.size then local x, z = s.size.x, s.size.z @@ -32,7 +32,7 @@ mcl_structures.place_schematic = function(pos, schematic, rotation, replacements local p1 = {x=pos.x , y=pos.y , z=pos.z } local p2 = {x=pos.x+x-1, y=pos.y+s.size.y-1, z=pos.z+z-1} minetest.log("verbose","[mcl_structures] size=" ..minetest.pos_to_string(s.size) .. ", rotation=" .. tostring(rotation) .. ", emerge from "..minetest.pos_to_string(p1) .. " to " .. minetest.pos_to_string(p2)) - local param = {pos=vector.new(pos), schematic=s, rotation=rotation, replacements=replacements, force_placement=force_placement, flags=flags, p1=p1, p2=p2, after_placement_callback = after_placement_callback, size=vector.new(s.size), pr=pr} + local param = {pos=vector.new(pos), schematic=s, rotation=rotation, replacements=replacements, force_placement=force_placement, flags=flags, p1=p1, p2=p2, after_placement_callback = after_placement_callback, size=vector.new(s.size), pr=pr, callback_param=callback_param} minetest.emerge_area(p1, p2, ecb_place, param) end end @@ -548,7 +548,7 @@ end -- Debug command minetest.register_chatcommand("spawnstruct", { - params = "desert_temple | desert_well | igloo | witch_hut | boulder | ice_spike_small | ice_spike_large | fossil | end_exit_portal | end_exit_portal_opens | end_portal_shrine | nether_portal | dungeon", + params = "desert_temple | desert_well | igloo | witch_hut | boulder | ice_spike_small | ice_spike_large | fossil | end_exit_portal | end_exit_portal_open | end_gateway_portal | end_portal_shrine | nether_portal | dungeon", description = S("Generate a pre-defined structure near your position."), privs = {debug = true}, func = function(name, param)