1
0
Fork 0

Merge branch 'master' into mcl_bamboo_too

This commit is contained in:
Michieal 2022-12-28 18:13:51 -05:00
commit 28cb06421d
129 changed files with 345 additions and 95 deletions

View File

@ -95,6 +95,7 @@
* anarquimico
* TheOnlyJoeEnderman
* Ranko Saotome
* Gregor Parzefall
## MineClone5
* kay27

View File

@ -11,42 +11,22 @@ Creative Commons Attribution 3.0 Unported (CC BY-SA 3.0)
http://creativecommons.org/licenses/by/3.0/
Glass breaking sounds (CC BY 3.0):
1: http://www.freesound.org/people/cmusounddesign/sounds/71947/
2: http://www.freesound.org/people/Tomlija/sounds/97669/
3: http://www.freesound.org/people/lsprice/sounds/88808/
1: http://www.freesound.org/people/cmusounddesign/sounds/71947/
2: http://www.freesound.org/people/Tomlija/sounds/97669/
3: http://www.freesound.org/people/lsprice/sounds/88808/
default_tool_breaks.ogg by EdgardEdition (CC BY 3.0), http://www.freesound.org/people/EdgardEdition
Mito551 (sounds) (CC BY-SA 3.0):
default_dig_choppy.ogg
default_dig_cracky.ogg
default_dig_crumbly.1.ogg
default_dig_crumbly.2.ogg
default_dig_crumbly.ogg
default_dig_oddly_breakable_by_hand.ogg
default_dug_node.1.ogg
default_dug_node.2.ogg
default_grass_footstep.1.ogg
default_grass_footstep.2.ogg
default_grass_footstep.3.ogg
default_gravel_footstep.1.ogg
default_gravel_footstep.2.ogg
default_gravel_footstep.3.ogg
default_gravel_footstep.4.ogg
default_grass_footstep.1.ogg
default_place_node.1.ogg
default_place_node.2.ogg
default_place_node.3.ogg
default_place_node_hard.1.ogg
default_place_node_hard.2.ogg
default_hard_footstep.1.ogg
default_hard_footstep.2.ogg
default_hard_footstep.3.ogg
default_sand_footstep.1.ogg
default_sand_footstep.2.ogg
default_wood_footstep.1.ogg
default_wood_footstep.2.ogg
default_dirt_footstep.1.ogg
default_dirt_footstep.2.ogg
default_dug_node.*.ogg
default_grass_footstep.*.ogg
default_gravel_footstep.*.ogg
default_place_node.*.ogg
default_place_node_hard.*.ogg
default_wood_footstep.*.ogg
default_dirt_footstep.*.ogg
default_glass_footstep.ogg
Metal sounds:
@ -54,35 +34,64 @@ Metal sounds:
- https://www.freesound.org/people/yadronoff/sounds/320397/
default_dug_metal.*.ogg - Iwan Gabovitch - qubodup - CC0
- http://opengameart.org/users/qubodup
default_metal_footstep.*.ogg - Ottomaani138 - CC0
- https://www.freesound.org/people/Ottomaani138/sounds/232692/
default_metal_footstep.*.ogg - (CC0 1.0) - CC0 1.0
- https://freesound.org/people/mypantsfelldown/sounds/398937/
default_place_node_metal.*.ogg - Ogrebane - CC0
- http://opengameart.org/content/wood-and-metal-sound-effects-volume-2
AGFX (CC BY 3.0)
AGFX (CC BY 3.0):
https://www.freesound.org/people/AGFX/packs/1253/
default_water_footstep.1.ogg
default_water_footstep.2.ogg
default_water_footstep.3.ogg
(default_water_footstep.4.ogg is silent)
default_water_footstep.*.ogg
blukotek (CC0 1.0)
blukotek (CC0 1.0):
https://www.freesound.org/people/blukotek/sounds/251660/
default_dig_snappy.ogg
sonictechtonic (CC BY 3.0)
sonictechtonic (CC BY 3.0):
https://www.freesound.org/people/sonictechtonic/sounds/241872/
player_damage.ogg
Voxelands project <http://www.voxelands.com/> (CC BY-SA 3.0)
Sheyvan (CC0 1.0):
https://freesound.org/people/Sheyvan/sounds/476113/
default_dig_choppy.*.ogg
lolamadeus (CC0 1.0):
https://freesound.org/people/lolamadeus/sounds/179341/
default_gravel_dig.*.ogg
default_gravel_dug.*.ogg
Benboncan (CC BY 3.0):
https://freesound.org/people/Benboncan/sounds/71823/
default_dig_cracky.*.ogg
Erdie (CC BY 3.0):
https://freesound.org/people/Erdie/sounds/41579/
default_hard_footstep.*.ogg
worthahep88 (CC0 1.0):
https://freesound.org/people/worthahep88/sounds/319224/
default_sand_footstep.*.ogg
dheming (CC BY 3.0):
https://freesound.org/people/dheming/sounds/268023/
default_ice_dig.*.ogg
InspectorJ (CC BY 3.0):
https://freesound.org/people/InspectorJ/sounds/416967/
default_ice_footstep.*.ogg
Angel_Perez_Grandi (CC BY 3.0):
https://freesound.org/people/Angel_Perez_Grandi/sounds/49190/
default_ice_dug.ogg
Voxelands project <http://www.voxelands.com/> (CC BY-SA 3.0):
mcl_sounds_place_node_water.ogg
mcl_sounds_dug_water.ogg
(Note: Artists from the Voxelands project include: sdzen, darkrose, sapier,
Tom Peter, Telaron, juskiddink)
Michel Baradari <https://opengameart.org/content/lava-splash> (CC BY 3.0)
Michel Baradari <https://opengameart.org/content/lava-splash> (CC BY 3.0):
default_place_node_lava.ogg
Adam_N (CC0 1.0):
@ -90,7 +99,7 @@ Adam_N (CC0 1.0):
Source: <https://www.freesound.org/people/Adam_N/sounds/346692/>
Alecia Shepherd (CC BY-SA 4.0):
mcl_sounds_cloth.ogg
mcl_sounds_cloth.*.ogg
Source: SnowSong sound and music pack <https://opengameart.org/content/snowsong-sound-and-music-pack>
Unknown authors (WTFPL):

View File

@ -11,7 +11,7 @@ function mcl_sounds.node_sound_defaults(table)
table.dug = table.dug or
{name="default_dug_node", gain=0.25}
table.dig = table.dig or
{name="default_dig_oddly_breakable_by_hand", gain=1.0}
{name="default_dig_oddly_breakable_by_hand", gain=0.5}
table.place = table.place or
{name="default_place_node_hard", gain=1.0}
return table
@ -20,11 +20,11 @@ end
function mcl_sounds.node_sound_stone_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="default_hard_footstep", gain=0.5}
{name="default_hard_footstep", gain=0.2}
table.dug = table.dug or
{name="default_hard_footstep", gain=1.0}
table.dig = table.dig or
{name="default_dig_cracky", gain=1.0}
{name="default_dig_cracky", gain=0.5}
mcl_sounds.node_sound_defaults(table)
return table
end
@ -32,13 +32,13 @@ end
function mcl_sounds.node_sound_metal_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="default_metal_footstep", gain=0.5}
{name="default_metal_footstep", gain=0.2}
table.dug = table.dug or
{name="default_dug_metal", gain=1.0}
{name="default_dug_metal", gain=0.5}
table.dig = table.dig or
{name="default_dig_metal", gain=1.0}
{name="default_dig_metal", gain=0.5}
table.place = table.place or
{name="default_place_node_metal", gain=1.0}
{name="default_place_node_metal", gain=0.5}
mcl_sounds.node_sound_defaults(table)
return table
end
@ -46,11 +46,11 @@ end
function mcl_sounds.node_sound_dirt_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="default_dirt_footstep", gain=1.0}
{name="default_dirt_footstep", gain=0.25}
table.dug = table.dug or
{name="default_dirt_footstep", gain=1.5}
{name="default_dirt_footstep", gain=1.0}
table.dig = table.dig or
{name="default_dig_crumbly", gain=1.0}
{name="default_dig_crumbly", gain=0.4}
table.place = table.place or
{name="default_place_node", gain=1.0}
mcl_sounds.node_sound_defaults(table)
@ -60,11 +60,25 @@ end
function mcl_sounds.node_sound_sand_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="default_sand_footstep", gain=0.5}
{name="default_sand_footstep", gain=0.05}
table.dug = table.dug or
{name="default_sand_footstep", gain=1.0}
{name="default_sand_footstep", gain=0.15}
table.dig = table.dig or
{name="default_dig_crumbly", gain=1.0}
{name="default_dig_crumbly", gain=0.4}
table.place = table.place or
{name="default_place_node", gain=1.0}
mcl_sounds.node_sound_defaults(table)
return table
end
function mcl_sounds.node_sound_gravel_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="default_gravel_footstep", gain=0.25}
table.dug = table.dug or
{name="default_gravel_dug", gain=1.0}
table.dig = table.dig or
{name="default_gravel_dig", gain=0.35}
table.place = table.place or
{name="default_place_node", gain=1.0}
mcl_sounds.node_sound_defaults(table)
@ -78,21 +92,33 @@ function mcl_sounds.node_sound_snow_defaults(table)
table.dug = table.dug or
{name="pedology_snow_soft_footstep", gain=1.0}
table.dig = table.dig or
{name="default_dig_crumbly", gain=1.0}
{name="pedology_snow_soft_footstep", gain=1.0}
table.place = table.place or
{name="default_place_node", gain=1.0}
mcl_sounds.node_sound_defaults(table)
return table
end
function mcl_sounds.node_sound_ice_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="default_ice_footstep", gain=0.15}
table.dug = table.dug or
{name="default_ice_dug", gain=0.5}
table.dig = table.dig or
{name="default_ice_dig", gain=0.5}
mcl_sounds.node_sound_defaults(table)
return table
end
function mcl_sounds.node_sound_wood_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="default_wood_footstep", gain=0.5}
{name="default_wood_footstep", gain=0.15}
table.dug = table.dug or
{name="default_wood_footstep", gain=1.0}
table.dig = table.dig or
{name="default_dig_choppy", gain=1.0}
{name="default_dig_choppy", gain=0.4}
mcl_sounds.node_sound_defaults(table)
return table
end
@ -128,11 +154,11 @@ end
function mcl_sounds.node_sound_glass_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="default_glass_footstep", gain=0.5}
{name="default_glass_footstep", gain=0.3}
table.dug = table.dug or
{name="default_break_glass", gain=1.0}
table.dig = table.dig or
{name="default_dig_cracky", gain=1.0}
{name="default_dig_cracky", gain=0.5}
mcl_sounds.node_sound_defaults(table)
return table
end

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Before

Width:  |  Height:  |  Size: 702 B

View File

@ -3,26 +3,35 @@ local NIGHT_VISION_RATIO = 0.45
local water_color = "#0b4880"
function mcl_weather.set_sky_box_clear(player)
local mg_name = minetest.get_mapgen_setting("mg_name")
function mcl_weather.set_sky_box_clear(player, sky, fog)
local pos = player:get_pos()
if minetest.get_item_group(minetest.get_node(vector.new(pos.x,pos.y+1.5,pos.z)).name, "water") ~= 0 then return end
player:set_sky({
type = "regular",
sky_color = {
day_sky = "#92B9FF",
day_horizon = "#B4D0FF",
local sc = {
day_sky = "#0000FF", -- Pure blue to make debugging this stuff easier. Not visible during normal gameplay.
day_horizon = "#FF0000", -- Pure red to make debugging this stuff easier. Not visible during normal gameplay.
dawn_sky = "#B4BAFA",
dawn_horizon = "#BAC1F0",
night_sky = "#000000",
night_horizon = "#4A6790",
},
}
if sky then
sc.day_sky = sky
end
if fog then
sc.day_horizon = fog
end
player:set_sky({
type = "regular",
sky_color = sc,
clouds = true,
})
end
function mcl_weather.set_sky_color(player, def)
local pos = player:get_pos()
if minetest.get_item_group(minetest.get_node(vector.new(pos.x,pos.y+1.5,pos.z)).name, "water") ~= 0 then return end
if minetest.get_item_group(minetest.get_node(vector.offset(pos, 0, 1.5, 0)).name, "water") ~= 0 then return end
player:set_sky({
type = def.type,
sky_color = def.sky_color,
@ -124,9 +133,16 @@ mcl_weather.skycolor = {
})
end
if dim == "overworld" then
local biomesky
local biomefog
if mg_name ~= "v6" and mg_name ~= "singlenode" then
local biome = minetest.get_biome_name(minetest.get_biome_data(player:get_pos()).biome)
biomesky = minetest.registered_biomes[biome]._mcl_skycolor
biomefog = minetest.registered_biomes[biome]._mcl_fogcolor
end
if (mcl_weather.state == "none") then
-- Clear weather
mcl_weather.set_sky_box_clear(player)
mcl_weather.set_sky_box_clear(player,biomesky,biomefog)
player:set_sun({visible = true, sunrise_visible = true})
player:set_moon({visible = true})
player:set_stars({visible = true})

View File

@ -699,6 +699,7 @@ minetest.register_on_joinplayer(function(player)
players[name].start_i = 0
end
init(player)
-- Setup initial creative inventory to the "nix" page.
mcl_inventory.set_creative_formspec(player, 0, 1, nil, false, "nix", "")
end)

View File

@ -169,12 +169,6 @@ minetest.register_on_joinplayer(function(player)
player:hud_set_hotbar_image("mcl_inventory_hotbar.png")
player:hud_set_hotbar_selected_image("mcl_inventory_hotbar_selected.png")
local old_update_player = mcl_armor.update_player
function mcl_armor.update_player(player, info)
old_update_player(player, info)
set_inventory(player, true)
end
-- In Creative Mode, the initial inventory setup is handled in creative.lua
if not minetest.is_creative_enabled(player:get_player_name()) then
set_inventory(player)

Binary file not shown.

Before

Width:  |  Height:  |  Size: 6.9 KiB

View File

@ -124,7 +124,7 @@ end
local default_sounds
if minetest.get_modpath("mcl_sounds") then
default_sounds = mcl_sounds.node_sound_wood_defaults({
footstep = { gain = 0.5, name = "mcl_sounds_cloth" },
footstep = mcl_sounds.node_sound_wool_defaults().footstep,
})
end

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.1 KiB

View File

@ -32,8 +32,10 @@ end
local tiles_chest_ender_small = {"mcl_chests_ender.png"}
local ender_chest_texture = {"mcl_chests_ender.png"}
if it_is_christmas then
tiles_chest_ender_small = {"mcl_chests_ender_present.png^mcl_chests_noise.png"}
ender_chest_texture = {"mcl_chests_ender_present.png"}
end
-- Chest Entity
@ -1010,7 +1012,7 @@ minetest.register_node("mcl_chests:ender_chest_small", {
type = "fixed",
fixed = {-0.4375, -0.5, -0.4375, 0.4375, 0.375, 0.4375},
},
_chest_entity_textures = {"mcl_chests_ender.png"},
_chest_entity_textures = ender_chest_texture,
_chest_entity_sound = "mcl_chests_enderchest",
_chest_entity_mesh = "mcl_chests_chest",
_chest_entity_animation_type = "chest",
@ -1026,7 +1028,7 @@ minetest.register_node("mcl_chests:ender_chest_small", {
sounds = mcl_sounds.node_sound_stone_defaults(),
drop = "mcl_core:obsidian 8",
on_construct = function(pos)
create_entity(pos, "mcl_chests:ender_chest_small", {"mcl_chests_ender.png"}, minetest.get_node(pos).param2, false, "mcl_chests_enderchest", "mcl_chests_chest", "chest")
create_entity(pos, "mcl_chests:ender_chest_small", ender_chest_texture, minetest.get_node(pos).param2, false, "mcl_chests_enderchest", "mcl_chests_chest", "chest")
end,
on_rightclick = function(pos, node, clicker)
if minetest.registered_nodes[minetest.get_node({x = pos.x, y = pos.y + 1, z = pos.z}).name].groups.opaque == 1 then
@ -1034,7 +1036,7 @@ minetest.register_node("mcl_chests:ender_chest_small", {
return false
end
minetest.show_formspec(clicker:get_player_name(), "mcl_chests:ender_chest_"..clicker:get_player_name(), formspec_ender_chest)
player_chest_open(clicker, pos, "mcl_chests:ender_chest_small", {"mcl_chests_ender.png"}, node.param2, false, "mcl_chests_enderchest", "mcl_chests_chest")
player_chest_open(clicker, pos, "mcl_chests:ender_chest_small", ender_chest_texture, node.param2, false, "mcl_chests_enderchest", "mcl_chests_chest")
end,
on_receive_fields = function(pos, formname, fields, sender)
if fields.quit then

View File

@ -1559,7 +1559,7 @@ function mcl_core.register_snowed_node(itemstring_snowed, itemstring_clear, tile
end
if not sounds then
def.sounds = mcl_sounds.node_sound_dirt_defaults({
footstep = { name = "pedology_snow_soft_footstep", gain = 0.5 }
footstep = mcl_sounds.node_sound_snow_defaults().footstep,
})
else
def.sounds = sounds

View File

@ -542,9 +542,7 @@ minetest.register_node("mcl_core:gravel", {
{items = {"mcl_core:gravel"}}
}
},
sounds = mcl_sounds.node_sound_dirt_defaults({
footstep = {name="default_gravel_footstep", gain=0.45},
}),
sounds = mcl_sounds.node_sound_gravel_defaults(),
_mcl_blast_resistance = 0.6,
_mcl_hardness = 0.6,
_mcl_silk_touch_drop = true,
@ -901,7 +899,7 @@ minetest.register_node("mcl_core:ice", {
stack_max = 64,
groups = {handy=1,pickaxey=1, slippery=3, building_block=1, ice=1},
drop = "",
sounds = mcl_sounds.node_sound_glass_defaults(),
sounds = mcl_sounds.node_sound_ice_defaults(),
node_dig_prediction = "mcl_core:water_source",
after_dig_node = function(pos, oldnode)
mcl_core.melt_ice(pos)
@ -919,7 +917,7 @@ minetest.register_node("mcl_core:packed_ice", {
stack_max = 64,
groups = {handy=1,pickaxey=1, slippery=3, building_block=1, ice=1},
drop = "",
sounds = mcl_sounds.node_sound_glass_defaults(),
sounds = mcl_sounds.node_sound_ice_defaults(),
_mcl_blast_resistance = 0.5,
_mcl_hardness = 0.5,
_mcl_silk_touch_drop = true,
@ -967,7 +965,7 @@ for i=0,3 do
stack_max = 64,
groups = {handy=1, frosted_ice=1, slippery=3, not_in_creative_inventory=1, ice=1},
drop = "",
sounds = mcl_sounds.node_sound_glass_defaults(),
sounds = mcl_sounds.node_sound_ice_defaults(),
on_construct = function(pos)
local timer = minetest.get_node_timer(pos)
timer:start(1.5)

Binary file not shown.

Before

Width:  |  Height:  |  Size: 171 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 183 B

View File

@ -615,8 +615,8 @@ mcl_doors:register_door("mcl_crimson:crimson_door", {
groups = {handy=1,axey=1, material_wood=1, flammable=-1},
_mcl_hardness = 3,
_mcl_blast_resistance = 3,
tiles_bottom = {"mcl_crimson_crimson_door_bottom.png", "crimson_hyphae_wood.png"},
tiles_top = {"mcl_crimson_crimson_door_top.png", "crimson_hyphae_wood.png"},
tiles_bottom = {"mcl_crimson_crimson_door_bottom.png", "mcl_doors_door_crimson_side_lower.png"},
tiles_top = {"mcl_crimson_crimson_door_top.png", "mcl_doors_door_crimson_side_upper.png"},
sounds = mcl_sounds.node_sound_wood_defaults(),
})
@ -653,8 +653,8 @@ mcl_doors:register_door("mcl_crimson:warped_door", {
groups = {handy=1,axey=1, material_wood=1, flammable=-1},
_mcl_hardness = 3,
_mcl_blast_resistance = 3,
tiles_bottom = {"mcl_crimson_warped_door_bottom.png", "warped_hyphae_wood.png"},
tiles_top = {"mcl_crimson_warped_door_top.png", "warped_hyphae_wood.png"},
tiles_bottom = {"mcl_crimson_warped_door_bottom.png", "mcl_doors_door_warped_side_lower.png"},
tiles_top = {"mcl_crimson_warped_door_top.png", "mcl_doors_door_warped_side_upper.png"},
sounds = mcl_sounds.node_sound_wood_defaults(),
})

Binary file not shown.

Before

Width:  |  Height:  |  Size: 409 B

After

Width:  |  Height:  |  Size: 214 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 525 B

After

Width:  |  Height:  |  Size: 293 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 446 B

After

Width:  |  Height:  |  Size: 217 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 382 B

After

Width:  |  Height:  |  Size: 170 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 324 B

After

Width:  |  Height:  |  Size: 239 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 384 B

After

Width:  |  Height:  |  Size: 194 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 193 B

After

Width:  |  Height:  |  Size: 190 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 482 B

After

Width:  |  Height:  |  Size: 231 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 307 B

After

Width:  |  Height:  |  Size: 304 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 958 B

After

Width:  |  Height:  |  Size: 928 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 426 B

After

Width:  |  Height:  |  Size: 224 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 455 B

After

Width:  |  Height:  |  Size: 234 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 435 B

After

Width:  |  Height:  |  Size: 234 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 350 B

After

Width:  |  Height:  |  Size: 205 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 292 B

After

Width:  |  Height:  |  Size: 169 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 250 B

After

Width:  |  Height:  |  Size: 152 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 491 B

After

Width:  |  Height:  |  Size: 260 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 420 B

After

Width:  |  Height:  |  Size: 214 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 236 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 565 B

After

Width:  |  Height:  |  Size: 287 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 287 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 539 B

After

Width:  |  Height:  |  Size: 281 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 284 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 335 B

After

Width:  |  Height:  |  Size: 205 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 320 B

After

Width:  |  Height:  |  Size: 187 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 238 B

After

Width:  |  Height:  |  Size: 150 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 544 B

After

Width:  |  Height:  |  Size: 261 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 261 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 458 B

After

Width:  |  Height:  |  Size: 201 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 156 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 158 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 152 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 152 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 151 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 151 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 314 B

After

Width:  |  Height:  |  Size: 239 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 565 B

After

Width:  |  Height:  |  Size: 427 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 428 B

After

Width:  |  Height:  |  Size: 250 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 332 B

After

Width:  |  Height:  |  Size: 190 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 193 B

After

Width:  |  Height:  |  Size: 190 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 231 B

After

Width:  |  Height:  |  Size: 222 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 337 B

After

Width:  |  Height:  |  Size: 196 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 200 B

After

Width:  |  Height:  |  Size: 192 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 239 B

After

Width:  |  Height:  |  Size: 237 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 475 B

After

Width:  |  Height:  |  Size: 283 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 581 B

After

Width:  |  Height:  |  Size: 309 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 418 B

After

Width:  |  Height:  |  Size: 210 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 479 B

After

Width:  |  Height:  |  Size: 286 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 461 B

After

Width:  |  Height:  |  Size: 217 B

Some files were not shown because too many files have changed in this diff Show More