diff --git a/mods/MAPGEN/mcl_dungeons/depends.txt b/mods/MAPGEN/mcl_dungeons/depends.txt index 3b355984e2..7dc24c1df3 100644 --- a/mods/MAPGEN/mcl_dungeons/depends.txt +++ b/mods/MAPGEN/mcl_dungeons/depends.txt @@ -1 +1,3 @@ mcl_init +mcl_core +mcl_chests diff --git a/mods/MAPGEN/mcl_dungeons/init.lua b/mods/MAPGEN/mcl_dungeons/init.lua index 3c6d64e1df..fa35373ab7 100644 --- a/mods/MAPGEN/mcl_dungeons/init.lua +++ b/mods/MAPGEN/mcl_dungeons/init.lua @@ -1,5 +1,62 @@ -- FIXME: Rarely, dungoens can overlap and destroy each other +local pr = PseudoRandom(os.time()) + +-- Get loot for dungeon chests +local get_loot = function() + local items = mcl_loot.get_multi_loot({ + { + stacks_min = 1, + stacks_max = 3, + items = { + { itemstring = "mobs:nametag", weight = 20 }, + { itemstring = "mcl_mobitems:saddle", weight = 20 }, + { itemstring = "mcl_jukebox:record_1", weight = 15 }, + { itemstring = "mcl_jukebox:record_4", weight = 15 }, + -- TODO: Iron Horse Armor + { itemstring = "mcl_core:iron_ingot", weight = 15 }, + { itemstring = "mcl_core:apple_gold", weight = 15 }, + -- TODO: Enchanted Book + { itemstring = "mcl_books:book", weight = 10 }, + -- TODO: Gold Horse Armor + { itemstring = "mcl_core:gold_ingot", weight = 5 }, + -- TODO: Diamond Horse Armor + { itemstring = "mcl_core:diamond", weight = 5 }, + -- TODO: Enchanted Golden Apple + { itemstring = "mcl_core:apple_gold", weight = 2 }, + } + }, + { + stacks_min = 1, + stacks_max = 4, + items = { + { itemstring = "mcl_farming:wheat_item", weight = 20, amount_min = 1, amount_max = 4 }, + { itemstring = "mcl_farming:bread", weight = 20 }, + { itemstring = "mcl_core:coal_lump", weight = 15, amount_min = 1, amount_max = 4 }, + { itemstring = "mesecons:redstone", weight = 15, amount_min = 1, amount_max = 4 }, + { itemstring = "mcl_farming:beetroot_seeds", weight = 10, amount_min = 2, amount_max = 4 }, + { itemstring = "mcl_farming:melon_seeds", weight = 10, amount_min = 2, amount_max = 4 }, + { itemstring = "mcl_farming:pumpkin_seeds", weight = 10, amount_min = 2, amount_max = 4 }, + { itemstring = "mcl_core:iron_ingot", weight = 10, amount_min = 1, amount_max = 4 }, + { itemstring = "bucket:bucket_empty", weight = 10 }, + { itemstring = "mcl_core:gold_ingot", weight = 5, amount_min = 1, amount_max = 4 }, + }, + }, + { + stacks_min = 3, + stacks_max = 3, + items = { + { itemstring = "mcl_mobitems:bone", weight = 10, amount_min = 1, amount_max = 8 }, + { itemstring = "mcl_mobitems:gunpowder", weight = 10, amount_min = 1, amount_max = 8 }, + { itemstring = "mcl_mobitems:rotten_flesh", weight = 10, amount_min = 1, amount_max = 8 }, + { itemstring = "mcl_mobitems:string", weight = 10, amount_min = 1, amount_max = 8 }, + }, + }}, pr) + + return items +end + + -- Buffer for LuaVoxelManip local lvm_buffer = {} @@ -18,6 +75,9 @@ minetest.register_on_generated(function(minp, maxp) local c_cobble = minetest.get_content_id("mcl_core:cobble") local c_mossycobble = minetest.get_content_id("mcl_core:mossycobble") + -- Remember chest positions to set metadata later + local chest_posses = {} + -- Calculate the number of dungeon spawn attempts local sizevector = vector.subtract(maxp, minp) sizevector = vector.add(sizevector, 1) @@ -90,14 +150,12 @@ minetest.register_on_generated(function(minp, maxp) end end - if openings > 0 then - --minetest.log("error", minetest.pos_to_string({x=x,y=y,z=z}).."; openings: "..openings) - end end -- Check conditions. If okay, start generating - if ceilingfloor_ok and openings >= 1 and openings <= 5 then + local chestsLeft = 2 + if ceilingfloor_ok and openings >= 0 and openings <= 5000 then -- Ceiling and floor local maxx, maxy, maxz = x+dim.x+1, y+dim.y+1, z+dim.z+1 for tx = x, maxx do @@ -120,7 +178,13 @@ minetest.register_on_generated(function(minp, maxp) -- Room interiour else - data[p_pos] = c_air + -- Chest + if ty == y + 1 and chestsLeft > 0 and math.random(1,6) == 1 then + chestsLeft = chestsLeft - 1 + table.insert(chest_posses, {x=tx, y=ty, z=tz}) + else + data[p_pos] = c_air + end end end end @@ -137,4 +201,14 @@ minetest.register_on_generated(function(minp, maxp) vm:write_to_map() end + for c=1, #chest_posses do + minetest.set_node(chest_posses[c], {name="mcl_chests:chest", param2=3}) + local meta = minetest.get_meta(chest_posses[c]) + local inv = meta:get_inventory() + local items = get_loot() + for i=1, math.min(#items, inv:get_size("main")) do + inv:set_stack("main", i, ItemStack(items[i])) + end + end + end)