From 1f5b92f7bf19498cc4f536be6250983c45d44fc7 Mon Sep 17 00:00:00 2001 From: Michieal Date: Tue, 1 Nov 2022 00:54:19 +0000 Subject: [PATCH] code clean up. testing & debugging custom frames. cleaned up a LOT of duplicate code. Added in the custom frames, and a couple of calls in init.lua to begin testing custom frames out. to do: fix the freaking maps. (It looks like it's client side that is failing, to be honest.) --- mods/ITEMS/mcl_itemframes/init.lua | 26 + mods/ITEMS/mcl_itemframes/item_frames_API.lua | 455 +++++++++++++----- 2 files changed, 352 insertions(+), 129 deletions(-) diff --git a/mods/ITEMS/mcl_itemframes/init.lua b/mods/ITEMS/mcl_itemframes/init.lua index f3dd3c2149..1ad51e1563 100644 --- a/mods/ITEMS/mcl_itemframes/init.lua +++ b/mods/ITEMS/mcl_itemframes/init.lua @@ -29,6 +29,32 @@ minetest.register_craft({ recipe = { 'mcl_mobitems:glow_ink_sac', 'mcl_itemframes:item_frame' }, }) + +-- test for the create custom frame +mcl_itemframes.create_custom_frame("false", "my_regular_frame", false, "mcl_itemframes_item_frame.png", mcl_colors.DARK_GREEN, "A Green frame", "My Green Frame") +mcl_itemframes.create_custom_frame("false", "my_glowing_frame", true, "mcl_itemframes_glow_item_frame.png", mcl_colors.DARK_GREEN, "A Green glowing frame", "My Green glowing Frame") + +if 1 == 1 then + minetest.log("action", "registering custom frame recipes [start].") +end +minetest.register_craft({ + output = "mcl_itemframes:my_regular_frame", + recipe = { + { "mcl_core:stick", "mcl_core:stick", "mcl_core:stick" }, + { "mcl_core:stick", "mcl_core:stick", "mcl_core:stick" }, + { "mcl_core:stick", "mcl_core:stick", "mcl_core:stick" }, + } +}) + +minetest.register_craft({ + type = "shapeless", + output = "mcl_itemframes:my_glowing_frame", + recipe = { "mcl_mobitems:glow_ink_sac", "mcl_itemframes:my_regular_frame" }, +}) +if 1 == 1 then + minetest.log("action", "registering custom frame recipes [finished].") +end + -- for compatibility: minetest.register_lbm({ label = "Update legacy item frames", diff --git a/mods/ITEMS/mcl_itemframes/item_frames_API.lua b/mods/ITEMS/mcl_itemframes/item_frames_API.lua index 1f740219b7..b3ba16384d 100644 --- a/mods/ITEMS/mcl_itemframes/item_frames_API.lua +++ b/mods/ITEMS/mcl_itemframes/item_frames_API.lua @@ -28,6 +28,8 @@ facedir[3] = { x = -1, y = 0, z = 0 } local pi = math.pi local glow_amount = 6 -- LIGHT_MAX is 15, but the items aren't supposed to be a light source. +local frame_item_base = {} +local map_item_base = {} local remove_item_entity = function(pos, node) if node.name == "mcl_itemframes:item_frame" or node.name == "mcl_itemframes:glow_item_frame" then @@ -55,66 +57,6 @@ local remove_item_entity = function(pos, node) end end -mcl_itemframes.update_item_glow_entity = function(pos, node, param2) - - if 1 == 1 then - minetest.log("action", "[mcl_itemframes] Update_Glow_Item:\nPosition: " .. dump(pos) .. "\nNode: " .. dump(node)) - end - - remove_item_entity(pos, node) - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - local item = inv:get_stack("main", 1) - if not item:is_empty() then - if not param2 then - param2 = node.param2 - end - if node.name == "mcl_itemframes:glow_item_frame" then - local posad = facedir[param2] - pos.x = pos.x + posad.x * 6.5 / 16 - pos.y = pos.y + posad.y * 6.5 / 16 - pos.z = pos.z + posad.z * 6.5 / 16 - end - local yaw = pi * 2 - param2 * pi / 2 - local map_id = item:get_meta():get_string("mcl_maps:id") - local map_id_entity = {} - local map_id_lua = {} - - if map_id == "" then - map_id_entity = minetest.add_entity(pos, "mcl_itemframes:glow_item") - map_id_lua = map_id_entity:get_luaentity() - map_id_lua._nodename = node.name - if 1 == 1 then - minetest.log("action", "[mcl_itemframes] Update_Glow_Item: Adding entity: " .. map_id_lua.name) - end - - local itemname = item:get_name() - if itemname == "" or itemname == nil then - map_id_lua._texture = "blank.png" - map_id_lua._scale = 1 - map_id_lua.glow = glow_amount - else - map_id_lua._texture = itemname - local def = minetest.registered_items[itemname] - map_id_lua._scale = def and def.wield_scale and def.wield_scale.x or 1 - end - if 1 == 1 then - minetest.log("action", "[mcl_itemframes] Update_Glow_Item: item's name: " .. itemname) - end - map_id_lua:_update_texture() - if node.name == "mcl_itemframes:glow_item_frame" then - map_id_entity:set_yaw(yaw) - end - else - map_id_entity = minetest.add_entity(pos, "mcl_itemframes:glow_map", map_id) - map_id_entity:set_yaw(yaw) - if 1 == 1 then - minetest.log("action", "[mcl_itemframes] Placing map in a glow frame.") - end - end - end -end - mcl_itemframes.update_item_entity = function(pos, node, param2) if 1 == 1 then minetest.log("action", "[mcl_itemframes] Update_Item_Entity:\nPosition: " .. dump(pos) .. "\nNode: " .. dump(node)) @@ -127,27 +69,26 @@ mcl_itemframes.update_item_entity = function(pos, node, param2) if not param2 then param2 = node.param2 end - if node.name == "mcl_itemframes:item_frame" then + + if node.name == "mcl_itemframes:item_frame" or node.name == "mcl_itemframes:glow_item_frame" then local posad = facedir[param2] pos.x = pos.x + posad.x * 6.5 / 16 pos.y = pos.y + posad.y * 6.5 / 16 pos.z = pos.z + posad.z * 6.5 / 16 end + local yaw = pi * 2 - param2 * pi / 2 local map_id = item:get_meta():get_string("mcl_maps:id") local map_id_entity = {} local map_id_lua = {} if map_id == "" then - map_id_entity = minetest.add_entity(pos, "mcl_itemframes:item") - - map_id_lua = map_id_entity:get_luaentity() - - if DEBUG then - minetest.log("[mcl_itemframes] Map_ID_Entity: \n" .. dump(map_id_entity)) - minetest.log("[mcl_itemframes] Map_ID_LUA: \n" .. dump(map_id_lua)) + if node.name == "mcl_itemframes:item_frame" then + map_id_entity = minetest.add_entity(pos, "mcl_itemframes:item") + elseif node.name == "mcl_itemframes:glow_item_frame" then + map_id_entity = minetest.add_entity(pos, "mcl_itemframes:glow_item") end - + map_id_lua = map_id_entity:get_luaentity() map_id_lua._nodename = node.name local itemname = item:get_name() if itemname == "" or itemname == nil then @@ -159,16 +100,113 @@ mcl_itemframes.update_item_entity = function(pos, node, param2) map_id_lua._scale = def and def.wield_scale and def.wield_scale.x or 1 end map_id_lua:_update_texture() - if node.name == "mcl_itemframes:item_frame" then + if node.name == "mcl_itemframes:item_frame" or node.name == "mcl_itemframes:glow_item_frame" then map_id_entity:set_yaw(yaw) end else - map_id_entity = minetest.add_entity(pos, "mcl_itemframes:map", map_id) + if node.name == "mcl_itemframes:item_frame" then + map_id_entity = minetest.add_entity(pos, "mcl_itemframes:map", map_id) + elseif node.name == "mcl_itemframes:glow_item_frame" then + map_id_entity = minetest.add_entity(pos, "mcl_itemframes:glow_map", map_id) + end map_id_entity:set_yaw(yaw) end end end +mcl_itemframes.update_generic_item_entity = function(pos, node, param2) + + if 1 == 1 then + minetest.log("action", "[mcl_itemframes] Update_Generic_Item:\nPosition: " .. dump(pos) .. "\nNode: " .. dump(node)) + end + + remove_item_entity(pos, node) + local meta = minetest.get_meta(pos) + local inv = meta:get_inventory() + local item = inv:get_stack("main", 1) + if not item:is_empty() then + -- update existing items placed. + if not param2 then + param2 = node.param2 + end + + local name_found = false + local found_name_to_use = "" + local has_glow = false + + for gl = 1, #mcl_itemframes.frames_registered.glowing do + if node.name == mcl_itemframes.frames_registered.glowing[gl] then + name_found = true + has_glow = true + found_name_to_use = mcl_itemframes.frames_registered.glowing[gl] + break + end + end + + -- try to cut down on excess looping, if possible. + if name_found == false then + for ngl = 1, #mcl_itemframes.frames_registered.standard do + if node.name == mcl_itemframes.frames_registered.glowing[ngl] then + name_found = true + has_glow = false + found_name_to_use = mcl_itemframes.frames_registered.glowing[ngl] + break + end + end + end + + if node.name == found_name_to_use then + local pos_adj = facedir[param2] + pos.x = pos.x + pos_adj.x * 6.5 / 16 + pos.y = pos.y + pos_adj.y * 6.5 / 16 + pos.z = pos.z + pos_adj.z * 6.5 / 16 + end + local yaw = pi * 2 - param2 * pi / 2 + local map_id = item:get_meta():get_string("mcl_maps:id") + local map_id_entity = {} + local map_id_lua = {} + + if map_id == "" then + -- handle regular items placed into custom frame. + if 1 == 1 then + minetest.log("action", "[mcl_itemframes] Update_Generic_Item:\nAdding entity: " .. node.name .. "_item") + end + map_id_entity = minetest.add_entity(pos, node.name .. "_item") + map_id_lua = map_id_entity:get_luaentity() + + map_id_lua._nodename = node.name + if 1 == 1 then + minetest.log("action", "[mcl_itemframes] Update_Generic_Item: Adding entity: " .. map_id_lua.name) + end + + local itemname = item:get_name() + if itemname == "" or itemname == nil then + map_id_lua._texture = "blank.png" + map_id_lua._scale = 1 + if has_glow then + map_id_lua.glow = glow_amount + end + else + map_id_lua._texture = itemname + local def = minetest.registered_items[itemname] + map_id_lua._scale = def and def.wield_scale and def.wield_scale.x or 1 + end + if 1 == 1 then + minetest.log("action", "[mcl_itemframes] Update_Generic_Item: item's name: " .. itemname) + end + map_id_lua:_update_texture() + map_id_entity:set_yaw(yaw) + else + -- handle map items placed into custom frame. + map_id_entity = minetest.add_entity(pos, found_name_to_use .. "_map", map_id) + map_id_entity:set_yaw(yaw) + if 1 == 1 then + minetest.log("action", "[mcl_itemframes] Placing map in a " .. found_name_to_use .. " frame.") + end + end + end +end + local drop_item = function(pos, node, meta, clicker) local cname = "" if clicker and clicker:is_player() then @@ -187,6 +225,49 @@ local drop_item = function(pos, node, meta, clicker) meta:set_string("infotext", "") remove_item_entity(pos, node) end + +function mcl_itemframes.drop_generic_item(pos, node, meta, clicker) + local name_found = false + local found_name_to_use = "" + + for gl = 1, #mcl_itemframes.frames_registered.glowing do + if node.name == mcl_itemframes.frames_registered.glowing[gl] then + name_found = true + found_name_to_use = mcl_itemframes.frames_registered.glowing[gl] + break + end + end + + -- try to cut down on excess looping, if possible. + if name_found == false then + for ngl = 1, #mcl_itemframes.frames_registered.standard do + if node.name == mcl_itemframes.frames_registered.glowing[ngl] then + name_found = true + found_name_to_use = mcl_itemframes.frames_registered.glowing[ngl] + break + end + end + end + + local cname = "" + if clicker and clicker:is_player() then + cname = clicker:get_player_name() + end + if not minetest.is_creative_enabled(cname) then + if (node.name == found_name_to_use) then + local inv = meta:get_inventory() + local item = inv:get_stack("main", 1) + if not item:is_empty() then + minetest.add_item(pos, item) + end + end + end + + meta:set_string("infotext", "") + remove_item_entity(pos, node) + +end + mcl_itemframes.item_frame_base = { description = S("Item Frame"), _tt_help = S("Can hold an item"), @@ -207,6 +288,7 @@ mcl_itemframes.item_frame_base = { groups = { dig_immediate = 3, deco_block = 1, dig_by_piston = 1, container = 7, attached_node_facedir = 1 }, sounds = mcl_sounds.node_sound_defaults(), node_placement_prediction = "", + on_timer = function(pos) local inv = minetest.get_meta(pos):get_inventory() local stack = inv:get_stack("main", 1) @@ -217,11 +299,17 @@ mcl_itemframes.item_frame_base = { stack:set_name(new_name) inv:set_stack("main", 1, stack) local node = minetest.get_node(pos) - mcl_itemframes.update_item_entity(pos, node, node.param2) + if node.name == "mcl_itemframes:item_frame" or node.name == "mcl_itemframes:glow_item_frame" then + mcl_itemframes.update_item_entity(pos, node, node.param2) + else + mcl_itemframes.update_generic_item_entity(pos, node, node.param2) + end + end minetest.get_node_timer(pos):start(1.0) end end, + on_place = function(itemstack, placer, pointed_thing) if pointed_thing.type ~= "node" then return itemstack @@ -237,11 +325,13 @@ mcl_itemframes.item_frame_base = { return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under))) end, + on_construct = function(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() inv:set_size("main", 1) end, + on_rightclick = function(pos, node, clicker, itemstack) if not itemstack then return @@ -252,7 +342,13 @@ mcl_itemframes.item_frame_base = { return end local meta = minetest.get_meta(pos) - drop_item(pos, node, meta, clicker) + + if node.name == "mcl_itemframes:item_frame" or node.name == "mcl_itemframes:glow_item_frame" then + drop_item(pos, node, meta, clicker) + else + mcl_itemframes.drop_generic_item(pos, node, meta, clicker) + end + local inv = meta:get_inventory() if itemstack:is_empty() then remove_item_entity(pos, node) @@ -269,11 +365,12 @@ mcl_itemframes.item_frame_base = { if minetest.get_item_group(itemname, "clock") > 0 then minetest.get_node_timer(pos):start(1.0) end + inv:set_stack("main", 1, put_itemstack) - if node.name == "mcl_itemframes:item_frame" then + if node.name == "mcl_itemframes:item_frame" or node.name == "mcl_itemframes:glow_item_frame" then mcl_itemframes.update_item_entity(pos, node) - elseif node.name == "mcl_itemframes:glow_item_frame" then - mcl_itemframes.update_item_glow_entity(pos, node) + else + mcl_itemframes.update_generic_item_entity(pos, node) end -- Add node infotext when item has been named @@ -288,6 +385,7 @@ mcl_itemframes.item_frame_base = { end return itemstack end, + allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) local name = player:get_player_name() if minetest.is_protected(pos, name) then @@ -297,6 +395,7 @@ mcl_itemframes.item_frame_base = { return count end end, + allow_metadata_inventory_take = function(pos, listname, index, stack, player) local name = player:get_player_name() if minetest.is_protected(pos, name) then @@ -306,6 +405,7 @@ mcl_itemframes.item_frame_base = { return stack:get_count() end end, + allow_metadata_inventory_put = function(pos, listname, index, stack, player) local name = player:get_player_name() if minetest.is_protected(pos, name) then @@ -315,11 +415,18 @@ mcl_itemframes.item_frame_base = { return stack:get_count() end end, + on_destruct = function(pos) local meta = minetest.get_meta(pos) local node = minetest.get_node(pos) - drop_item(pos, node, meta) + + if node.name == "mcl_itemframes:item_frame" or node.name == "mcl_itemframes:glow_item_frame" then + drop_item(pos, node, meta) -- originally had ", clicker" too. Except, clicker doesn't exist in the context. + else + mcl_itemframes.drop_generic_item(pos, node, meta) + end end, + on_rotate = function(pos, node, user, mode, param2) if mode == screwdriver.ROTATE_FACE then -- Rotate face @@ -327,18 +434,40 @@ mcl_itemframes.item_frame_base = { local node = minetest.get_node(pos) local objs = nil - if node.name == "mcl_itemframes:item_frame" or node.name == "mcl_itemframes:glow_item_frame" then + + local name_found = false + local found_name_to_use = "" + + for gl = 1, #mcl_itemframes.frames_registered.glowing do + if node.name == mcl_itemframes.frames_registered.glowing[gl] then + name_found = true + found_name_to_use = mcl_itemframes.frames_registered.glowing[gl] + break + end + end + + -- try to cut down on excess looping, if possible. + if name_found == false then + for ngl = 1, #mcl_itemframes.frames_registered.standard do + if node.name == mcl_itemframes.frames_registered.glowing[ngl] then + name_found = true + found_name_to_use = mcl_itemframes.frames_registered.glowing[ngl] + break + end + end + end + if node.name == found_name_to_use then objs = minetest.get_objects_inside_radius(pos, 0.5) end if objs then for _, obj in ipairs(objs) do if obj and obj:get_luaentity() then - if obj:get_luaentity().name == "mcl_itemframes:item" then + local obj_name = obj:get_luaentity().name + if obj_name == "mcl_itemframes:item" or obj_name == "mcl_itemframes:glow_item" then mcl_itemframes.update_item_entity(pos, node, (node.param2 + 1) % 4) break - end - if obj:get_luaentity().name == "mcl_itemframes:glow_item_frame" then - mcl_itemframes.update_item_glow_entity(pos, node, (node.param2 + 1) % 4) + elseif obj_name == found_name_to_use .. "_item" then + mcl_itemframes.update_generic_item_entity(pos, node, (node.param2 + 1) % 4) break end end @@ -351,13 +480,32 @@ mcl_itemframes.item_frame_base = { end, } -function mcl_itemframes.create_item_entity() +local function update_map_texture (self, staticdata) + self.id = staticdata + local result = true + result = mcl_maps.load_map(self.id, function(texture) + -- will not crash even if self.object is invalid by now + -- update... quite possibly will screw up with each version of Minetest. >.< + if not texture then + minetest.log("error", "Failed to load the map texture using mcl_maps.") + end + + self.object:set_properties({ textures = { texture } }) + end) + if result ~= nil and result == false then + mintest.log("error", "[mcl_itemframes] Error setting up Map Item.") + end + +end + +--- reworked to set up the base item definitions, and to register them for item and glow_item. +function mcl_itemframes.create_base_item_entity() if 1 == 1 then minetest.log("action", "[mcl_itemframes] create_item_entity.") end --"mcl_itemframes:item", - local frame_item = { + frame_item_base = { hp_max = 1, visual = "wielditem", visual_size = { x = VISUAL_SIZE, y = VISUAL_SIZE }, @@ -408,7 +556,7 @@ function mcl_itemframes.create_item_entity() end, } -- "mcl_itemframes:map", - local map_item = { + map_item_base = { initial_properties = { visual = "upright_sprite", visual_size = { x = 1, y = 1 }, @@ -418,31 +566,53 @@ function mcl_itemframes.create_item_entity() textures = { "blank.png" }, }, on_activate = function(self, staticdata) - self.id = staticdata - mcl_maps.load_map(self.id, function(texture) - -- will not crash even if self.object is invalid by now - self.object:set_properties({ textures = { texture } }) - end) + if 1 == 1 then + minetest.log("action", "[mcl_itemframes] map_item:on_activate.") + + end + update_map_texture(self, staticdata) end, + get_staticdata = function(self) return self.id end, } - local glow_frame_item = table.copy(frame_item) + local glow_frame_item = table.copy(frame_item_base) glow_frame_item.glow = glow_amount - glow_frame_item.name = "mcl_itemframes:glow_item" - local glow_frame_map_item = table.copy(map_item) - glow_frame_map_item.glow = glow_amount + local glow_frame_map_item = table.copy(map_item_base) glow_frame_map_item.name = "mcl_itemframes:glow_map" minetest.register_entity("mcl_itemframes:glow_item", glow_frame_item) minetest.register_entity("mcl_itemframes:glow_map", glow_frame_map_item) - minetest.register_entity("mcl_itemframes:item", frame_item) - minetest.register_entity("mcl_itemframes:map", map_item) + minetest.register_entity("mcl_itemframes:item", frame_item_base) + minetest.register_entity("mcl_itemframes:map", map_item_base) end -mcl_itemframes.create_item_entity() + +function mcl_itemframes.create_custom_items(name, has_glow) + + if has_glow then + local glow_frame_item = table.copy(frame_item_base) + local glow_frame_map_item = table.copy(map_item_base) + glow_frame_map_item.glow = glow_amount + glow_frame_item.glow = glow_amount + + minetest.register_entity(name .. "_item", glow_frame_item) + minetest.register_entity(name .. "_map", glow_frame_map_item) + if 1 == 1 then + minetest.log("action", "\n[mcl_itemframes] create_custom_item_entity: glow name: " .. name .. "_item") + minetest.log("action", "[mcl_itemframes] create_custom_item_entity: glow name: " .. name .. "_map\n") + end + else + minetest.register_entity(name .. "_item", frame_item_base) + minetest.register_entity(name .. "_map", map_item_base) + if 1 == 1 then + minetest.log("action", "\n[mcl_itemframes] create_custom_item_entity: name: " .. name .. "_item") + minetest.log("action", "[mcl_itemframes] create_custom_item_entity: name: " .. name .. "_map\n") + end + end +end function mcl_itemframes.update_frame_registry(modname, name, has_glow) local mod_name_pass = false @@ -455,10 +625,7 @@ function mcl_itemframes.update_frame_registry(modname, name, has_glow) end end - mcl_itemframes.frames_registered.glowing = {} - mcl_itemframes.frames_registered.standard = {} - - local frame = "mcl_itemframes:" .. name + local frame = name -- should only be called within the create_frames functions. if has_glow == true then table.insert(mcl_itemframes.frames_registered.glowing, frame) else @@ -467,6 +634,8 @@ function mcl_itemframes.update_frame_registry(modname, name, has_glow) end +--- name: The name used to distinguish the item frame. Prepends "mcl_itemframes:" to the name. Example usage: +--- "glow_item_frame" creates a node named "mcl_itemframes:glow_item_frame". function mcl_itemframes.create_custom_frame(modname, name, has_glow, tiles, color, ttframe, description) local mod_name_pass = false if modname ~= "" and modname ~= "false" then @@ -490,6 +659,16 @@ function mcl_itemframes.create_custom_frame(modname, name, has_glow, tiles, colo return end + local working_name = "mcl_itemframes:" .. name + + if 1 == 1 then + minetest.log("action", "[mcl_itemframes] create_custom_frame: " .. working_name) + minetest.log("action", "[mcl_itemframes] create_custom_frame - calling create_custom_items " .. working_name) + end + + -- make any special frame items. + mcl_itemframes.create_custom_items(working_name, has_glow) + local custom_itemframe_definition = {} if has_glow == false then @@ -500,9 +679,44 @@ function mcl_itemframes.create_custom_frame(modname, name, has_glow, tiles, colo custom_itemframe_definition.tiles = { "(" .. tiles .. "^[multiply:" .. color .. ")" } custom_itemframe_definition._tt_help = ttframe - custom_itemframe_definition.description=description - mcl_itemframes.update_frame_registry(modname, name, has_glow) - mcl_itemframes.create_register_lbm(name, has_glow) + custom_itemframe_definition.description = description + + minetest.register_node(working_name, custom_itemframe_definition) + + mcl_itemframes.update_frame_registry(modname, working_name, has_glow) + mcl_itemframes.custom_register_lbm(working_name) + +end + +-- the local version is for the base glow & base frame. +local function create_register_lbm(name) + + -- FIXME: Item entities can get destroyed by /clearobjects + -- glow frame + minetest.register_lbm({ + label = "Respawn item frame item entities", + name = "mcl_itemframes:respawn_entities", + nodenames = { name }, + run_at_every_load = true, + action = function(pos, node) + mcl_itemframes.update_item_entity(pos, node) + end, + }) + +end +function mcl_itemframes.custom_register_lbm(name) + + -- FIXME: Item entities can get destroyed by /clearobjects + -- glow frame + minetest.register_lbm({ + label = "Respawn item frame item entities", + name = "mcl_itemframes:respawn_entities", + nodenames = { name }, + run_at_every_load = true, + action = function(pos, node) + mcl_itemframes.update_generic_item_entity(pos, node) + end, + }) end @@ -511,6 +725,9 @@ function mcl_itemframes.create_base_frames() minetest.log("action", "[mcl_itemframes] create_frames.") end + -- make the base items for the base frames. + mcl_itemframes.create_base_item_entity() + minetest.register_node("mcl_itemframes:item_frame", mcl_itemframes.item_frame_base) -- make glow frame from the base item_frame. @@ -534,7 +751,7 @@ function mcl_itemframes.create_base_frames() stack:set_name(new_name) inv:set_stack("main", 1, stack) local node = minetest.get_node(pos) - mcl_itemframes.update_item_glow_entity(pos, node, node.param2) + mcl_itemframes.update_item_entity(pos, node, node.param2) end minetest.get_node_timer(pos):start(1.0) end @@ -542,29 +759,9 @@ function mcl_itemframes.create_base_frames() minetest.register_node("mcl_itemframes:glow_item_frame", mcl_itemframes.glow_frame_base) - mcl_itemframes.update_frame_registry("false", "item_frame", false) - mcl_itemframes.update_frame_registry("false", "glow_item_frame", true) - mcl_itemframes.create_register_lbm("item_frame", false) - mcl_itemframes.create_register_lbm("glow_item_frame", true) -end - -function mcl_itemframes.create_register_lbm(name, has_glow) - - -- FIXME: Item entities can get destroyed by /clearobjects - -- glow frame - minetest.register_lbm({ - label = "Respawn item frame item entities", - name = "mcl_itemframes:respawn_entities", - nodenames = { "mcl_itemframes:" .. name }, - run_at_every_load = true, - action = function(pos, node) - if has_glow == true then - mcl_itemframes.update_item_glow_entity(pos, node) - else - mcl_itemframes.update_item_entity(pos, node) - end - end, - }) - + mcl_itemframes.update_frame_registry("false", "mcl_itemframes:item_frame", false) + mcl_itemframes.update_frame_registry("false", "mcl_itemframes:glow_item_frame", true) + create_register_lbm("mcl_itemframes:item_frame") + create_register_lbm("mcl_itemframes:glow_item_frame") end