diff --git a/mods/ENTITIES/mcl_mobs/pathfinding.lua b/mods/ENTITIES/mcl_mobs/pathfinding.lua index ee39d28adf..ce706b1907 100644 --- a/mods/ENTITIES/mcl_mobs/pathfinding.lua +++ b/mods/ENTITIES/mcl_mobs/pathfinding.lua @@ -3,6 +3,9 @@ local mob_class = mcl_mobs.mob_class local PATHFINDING_FAIL_THRESHOLD = 100 -- no. of ticks to fail before giving up. 20p/s. 5s helps them get through door local PATHFINDING_FAIL_WAIT = 30 -- how long to wait before trying to path again +local PATHING_START_DELAY = 4 -- When doing non-prioritised pathing, how long to wait until last mob pathed + +local PATHFINDING_SEARCH_DISTANCE = 50 -- How big the square is that pathfinding will look local PATHFINDING = "gowp" @@ -107,14 +110,20 @@ local function generate_enriched_path(wp_in, door_open_pos, door_close_pos, cur_ return wp_out end -function mob_class:ready_to_path() +local last_pathing_time = os.time() + +function mob_class:ready_to_path(prioritised) mcl_log("Check ready to path") if self._pf_last_failed and (os.time() - self._pf_last_failed) < PATHFINDING_FAIL_WAIT then mcl_log("Not ready to path as last fail is less than threshold: " .. (os.time() - self._pf_last_failed)) return false else - mcl_log("We are ready to pathfind, no previous fail or we are past threshold") - return true + local time_since_path_start = os.time() - last_pathing_time + mcl_log("time_since_path_start: " .. tostring(time_since_path_start)) + if prioritised or (time_since_path_start) > PATHING_START_DELAY then + mcl_log("We are ready to pathfind, no previous fail or we are past threshold") + return true + end end end @@ -144,7 +153,7 @@ local function calculate_path_through_door (p, cur_door_pos, t) if n.name == "air" then mcl_log("We have air space next to door at: " .. minetest.pos_to_string(pos_closest_to_door)) - prospective_wp = minetest.find_path(p,pos_closest_to_door,150,1,4) + prospective_wp = minetest.find_path(p, pos_closest_to_door, PATHFINDING_SEARCH_DISTANCE, 1, 4) if prospective_wp then mcl_log("Found a path to next to door".. minetest.pos_to_string(pos_closest_to_door)) @@ -154,7 +163,7 @@ local function calculate_path_through_door (p, cur_door_pos, t) if t then mcl_log("We have t, lets go from door to target") - local wp_otherside_door_to_target = minetest.find_path(other_side_of_door,t,150,1,4) + local wp_otherside_door_to_target = minetest.find_path(other_side_of_door, t, PATHFINDING_SEARCH_DISTANCE, 1, 4) if wp_otherside_door_to_target and #wp_otherside_door_to_target > 0 then append_paths (prospective_wp, wp_otherside_door_to_target) @@ -190,9 +199,13 @@ local function calculate_path_through_door (p, cur_door_pos, t) return enriched_path end -function mob_class:gopath(target,callback_arrived) + + +function mob_class:gopath(target, callback_arrived, prioritised) if self.state == PATHFINDING then mcl_log("Already pathfinding, don't set another until done.") return end - if not self:ready_to_path() then return end + if not self:ready_to_path(prioritised) then return end + + last_pathing_time = os.time() self.order = nil @@ -200,7 +213,7 @@ function mob_class:gopath(target,callback_arrived) local t = vector.offset(target,0,1,0) --Check direct route - local wp = minetest.find_path(p,t,150,1,4) + local wp = minetest.find_path(p, t, PATHFINDING_SEARCH_DISTANCE, 1, 4) if not wp then mcl_log("### No direct path. Path through door closest to target.") @@ -410,7 +423,7 @@ function mob_class:check_gowp(dtime) mcl_log("No current target") end - local final_wp = minetest.find_path(p,self._target,150,1,4) + local final_wp = minetest.find_path(p, self._target, PATHFINDING_SEARCH_DISTANCE, 1, 4) if final_wp then mcl_log("We can get to target here.") -- self.waypoints = final_wp diff --git a/mods/ENTITIES/mobs_mc/villager.lua b/mods/ENTITIES/mobs_mc/villager.lua index dc43c647ee..e5aba73e6e 100644 --- a/mods/ENTITIES/mobs_mc/villager.lua +++ b/mods/ENTITIES/mobs_mc/villager.lua @@ -617,6 +617,13 @@ local function set_textures(self) self.object:set_properties({textures=badge_textures}) end +-- TODO Pass in self and if nitwit, go to bed later. +local function is_night() + local tod = minetest.get_timeofday() + tod = ( tod * 24000 ) % 24000 + return tod > 17500 or tod < 6500 +end + function get_activity(tod) -- night hours = tod > 18541 or tod < 5458 if not tod then @@ -626,8 +633,8 @@ function get_activity(tod) local lunch_start = 11000 local lunch_end = 13500 - local work_start = 7000 - local work_end = 16500 + local work_start = 7500 + local work_end = 16000 local activity = nil if weather_mod and mcl_weather.get_weather() == "thunder" then @@ -635,7 +642,7 @@ function get_activity(tod) activity = SLEEP elseif (tod > work_start and tod < lunch_start) or (tod > lunch_end and tod < work_end) then activity = WORK - elseif mcl_beds.is_night() then + elseif is_night() then activity = SLEEP elseif tod > lunch_start and tod < lunch_end then activity = GATHERING @@ -829,7 +836,7 @@ local function go_home(entity, sleep) else --minetest.log("Need to walk to home") end - end) + end, true) end end @@ -1166,6 +1173,7 @@ local function do_work (self) self.order = nil return end + self:gopath(jobsite, function(self, jobsite) if not self then --mcl_log("missing self. not good") @@ -1309,7 +1317,7 @@ local function do_activity (self) local jobsite_valid = false - if not mcl_beds.is_night() then + if not is_night() then if self.order == SLEEP then self.order = nil end if not validate_jobsite(self) then