forked from VoxeLibre/VoxeLibre
clear up comment confusion.
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ede21a8627
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@ -305,7 +305,7 @@ minetest.register_node(SCAFFOLDING_NAME, {
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-- Need to add in a check here... to prevent placing scaffolds against doors, chests, etc.
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-- Need to add in a check here... to prevent placing scaffolds against doors, chests, etc.
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-- Added in a quick check. need to test it.
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-- Added in a quick check. need to test it.
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if node.name ~= SCAFFOLDING_NAME then
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if node.name ~= SCAFFOLDING_NAME then
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-- this is a temp fix... will NOT work in final scaffolding implementation.
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-- Start temp fix: This is a temp fix... will NOT work in final scaffolding implementation.
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-- Use pointed node's on_rightclick function first, if present
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-- Use pointed node's on_rightclick function first, if present
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if placer and not placer:get_player_control().sneak then
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if placer and not placer:get_player_control().sneak then
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if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
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if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
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@ -313,7 +313,7 @@ minetest.register_node(SCAFFOLDING_NAME, {
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return minetest.registered_nodes[node.name].on_rightclick(pointed.under, node, placer, itemstack) or itemstack
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return minetest.registered_nodes[node.name].on_rightclick(pointed.under, node, placer, itemstack) or itemstack
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end
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end
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end
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end
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-- --------
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-- End: Temp fix
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-- A quick check, that may or may not work, to attempt to prevent placing things on the side of other nodes.
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-- A quick check, that may or may not work, to attempt to prevent placing things on the side of other nodes.
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local dir = vector.subtract(pointed.under, pointed.above)
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local dir = vector.subtract(pointed.under, pointed.above)
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