forked from VoxeLibre/VoxeLibre
Fix bug
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04cac7156e
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@ -2614,8 +2614,7 @@ local function check_gowp(self,dtime)
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elseif self.current_target then
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-- No waypoints left, but have current target. Potentially last waypoint to go to.
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mcl_log("self.current_target: ".. minetest.pos_to_string(self.current_target))
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mcl_log("pos: ".. minetest.pos_to_string(p))
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mcl_log("pos: ".. minetest.pos_to_string(p) .. "self.current_target: ".. minetest.pos_to_string(self.current_target))
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go_to_pos(self,self.current_target)
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-- Do i just delete current_target, and return so we can find final path.
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else
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@ -2644,10 +2643,10 @@ local function check_gowp(self,dtime)
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-- 1.6 is good. is 1.9 better? It could fail less, but will it path to door when it isn't after door
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if distance_to_cur_targ > 1.9 then
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mcl_log("no LOS to target: ".. minetest.pos_to_string(self.current_target))
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mcl_log("not close to current target: ".. minetest.pos_to_string(self.current_target))
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go_to_pos(self,self._current_target)
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else
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mcl_log("Let's go to target: ".. minetest.pos_to_string(self.current_target))
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mcl_log("close to current target: ".. minetest.pos_to_string(self.current_target))
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self.current_target = nil
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--go_to_pos(self,self._target)
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self.waypoints=minetest.find_path(updated_p,self._target,150,1,4)
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@ -952,7 +952,7 @@ local function validate_jobsite(self)
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end
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local function do_work (self)
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debug_trades(self)
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--debug_trades(self)
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if self.child or self.order == WORK then
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mcl_log("A child or already working so don't send to work")
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return
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@ -1057,7 +1057,11 @@ local function do_activity (self)
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end
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-- Only check in day or during thunderstorm but wandered_too_far code won't work
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local wandered_too_far = ( self.state ~= PATHFINDING ) and (vector.distance(self.object:get_pos(),self._bed) > 50 )
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local wandered_too_far = false
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if check_bed (self) then
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wandered_too_far = ( self.state ~= PATHFINDING ) and (vector.distance(self.object:get_pos(),self._bed) > 50 )
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end
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if wandered_too_far then
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--mcl_log("Wandered too far! Return home ")
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