forked from VoxeLibre/VoxeLibre
Many bug fixes, Adjusted randomizing code.
And, Now with Lime-Cherry Kool-aid!! Yum!
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parent
23b62c296a
commit
a7a0c4791a
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@ -16,7 +16,7 @@ local DEBUG = false
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local strlen = string.len
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local substr = string.sub
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local rand = math.random
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local pr = PseudoRandom(os.time() * 12 + 15766) -- switched from math.random() to PseudoRandom because the random wasn't very random.
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-- basic bamboo nodes.
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local bamboo_def = {
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@ -63,6 +63,18 @@ local bamboo_def = {
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{-0.175, -0.5, -0.195, 0.05, 0.5, 0.030},
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}
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},
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collision_box = {
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type = "fixed",
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fixed = {
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{-0.175, -0.5, -0.195, 0.05, 0.5, 0.030},
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.175, -0.5, -0.195, 0.05, 0.5, 0.030},
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}
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},
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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@ -73,7 +85,7 @@ local bamboo_def = {
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if DEBUG then
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minetest.log("mcl_bamboo::Node placement data:")
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minetest.log(dump(pointed_thing))
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minetest.log(dump(node))
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minetest.log(node.name)
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end
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if DEBUG then
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@ -118,38 +130,57 @@ local bamboo_def = {
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minetest.log("mcl_bamboo::placing bamboo directly.")
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end
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local place_item = table.copy(itemstack) -- make a copy so that we don't indirectly mess with the original.
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local place_item = ItemStack(itemstack) -- make a copy so that we don't indirectly mess with the original.
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node = minetest.get_node(pointed_thing.under)
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mboo = substr(node.name, strlen(node.name) - 3, strlen(node.name))
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if DEBUG then
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minetest.log("mboo:\n" .. mboo)
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end
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if mboo == "mboo" then
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return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under)))
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elseif mboo ~= "oo_1" then
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elseif mboo == "oo_1" then
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place_item:set_name(bamboo .. "_1")
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itemstack:set_count(itemstack:get_count() - 1)
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minetest.item_place(place_item, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under)))
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if DEBUG then
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minetest.log("Bamboo placeitem definition (current):\n" .. dump(place_item:to_table()))
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end
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return itemstack, pointed_thing.under
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elseif mboo ~= "oo_2" then
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elseif mboo == "oo_2" then
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place_item:set_name(bamboo .. "_2")
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itemstack:set_count(itemstack:get_count() - 1)
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minetest.item_place(place_item, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under)))
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if DEBUG then
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minetest.log("Bamboo placeitem definition (current):\n" .. dump(place_item:to_table()))
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end
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return itemstack, pointed_thing.under
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elseif mboo ~= "oo_3" then
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elseif mboo == "oo_3" then
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place_item:set_name(bamboo .. "_3")
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itemstack:set_count(itemstack:get_count() - 1)
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minetest.item_place(place_item, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under)))
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if DEBUG then
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minetest.log("Bamboo placeitem definition (current):\n" .. dump(place_item:to_table()))
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end
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return itemstack, pointed_thing.under
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else
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local placed_type = rand(0, 3) -- randomly choose which one to place.
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placed_type = rand(0, 3)
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placed_type = rand(0, 3)
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placed_type = rand(0, 3) -- Get the lua juices flowing. (Really, this is just to get it to give a real random number.)
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if placed_type == 1 then
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place_item:set_name(bamboo .. "_1")
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local placed_type = pr:next(0, 3) -- randomly choose which one to place.
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placed_type = pr:next(0, 3) -- Get the lua juices flowing. (Really, this is just to get it to give a real random number.)
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if DEBUG then
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minetest.log("MCL_BAMBOO::Place_Bamboo_Shoot--Type: " .. placed_type)
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end
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if placed_type == 2 then
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place_item:set_name(bamboo .. "_2")
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if placed_type == 0 then
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place_item=ItemStack(bamboo)
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elseif placed_type == 1 then
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place_item=ItemStack(bamboo .. "_1")
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elseif placed_type == 2 then
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place_item=ItemStack(bamboo .. "_2")
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elseif placed_type == 3 then
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place_item=ItemStack(bamboo .. "_3")
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end
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if placed_type == 3 then
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place_item:set_name(bamboo .. "_3")
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if DEBUG then
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minetest.log("Bamboo place_item definition (current):\n" .. dump(place_item:to_table()))
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end
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itemstack:set_count(itemstack:get_count() - 1)
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minetest.item_place(place_item, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under)))
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@ -162,26 +193,25 @@ local bamboo_def = {
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local new_pos = vector.offset(pos, 0, 1, 0)
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local node_above = minetest.get_node(new_pos)
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local mboo = substr(node_above.name, strlen(node_above.name) - 3, strlen(node_above.name))
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if node_above and (mboo == "mboo" or mboo == "oo_1" or mboo == "oo_2" or mboo == "oo_3") then
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local istack = ItemStack(bamboo)
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local sound_params = {
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pos = new_pos,
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gain = 1.0, -- default
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max_hear_distance = 10, -- default, uses a Euclidean metric
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}
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if node_above and (mboo == "mboo" or mboo == "oo_1" or mboo == "oo_2" or mboo == "oo_3") then
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minetest.remove_node(new_pos)
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minetest.sound_play(node_sound.dug, sound_params, true)
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local istack = ItemStack(bamboo)
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if rand(1, DOUBLE_DROP_CHANCE) == 1 then
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if pr:next(1, DOUBLE_DROP_CHANCE) == 1 then
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minetest.add_item(new_pos, istack)
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end
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minetest.add_item(new_pos, istack)
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elseif node_above and node_above.name == "mcl_bamboo:bamboo_endcap" then
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minetest.remove_node(new_pos)
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minetest.sound_play(node_sound.dug, sound_params, true)
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local istack = ItemStack(bamboo)
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minetest.add_item(new_pos, istack)
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if rand(1, DOUBLE_DROP_CHANCE) == 1 then
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if pr:next(1, DOUBLE_DROP_CHANCE) == 1 then
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minetest.add_item(new_pos, istack)
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end
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end
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@ -258,14 +288,27 @@ minetest.register_node("mcl_bamboo:bamboo_plank", {
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-- Bamboo Part 2 Base nodes.
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-- Bamboo alternative node types.
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local def = minetest.registered_nodes [bamboo]
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local def = table.copy(bamboo_def)
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def.node_box = {
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type = "fixed",
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fixed = {
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{-0.05, -0.5, 0.285, -0.275, 0.5, 0.06},
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}
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}
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minetest.register_node(bamboo.."_1", def)
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def.collision_box = {
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-- see [Node boxes] for possibilities
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type = "fixed",
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fixed = {
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{-0.05, -0.5, 0.285, -0.275, 0.5, 0.06},
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}
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}
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def.selection_box = {
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type = "fixed",
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fixed = {
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{-0.05, -0.5, 0.285, -0.275, 0.5, 0.06},
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}
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}
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minetest.register_node(bamboo .. "_1", def)
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def.node_box = {
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type = "fixed",
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@ -273,7 +316,20 @@ def.node_box = {
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{0.25, -0.5, 0.325, 0.025, 0.5, 0.100},
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}
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}
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minetest.register_node(bamboo.."_2", def)
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def.collision_box = {
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-- see [Node boxes] for possibilities
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type = "fixed",
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fixed = {
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{0.25, -0.5, 0.325, 0.025, 0.5, 0.100},
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}
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}
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def.selection_box = {
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type = "fixed",
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fixed = {
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{0.25, -0.5, 0.325, 0.025, 0.5, 0.100},
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}
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}
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minetest.register_node(bamboo .. "_2", def)
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def.node_box = {
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type = "fixed",
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@ -281,7 +337,20 @@ def.node_box = {
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{-0.125, -0.5, 0.125, -0.3125, 0.5, 0.3125},
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}
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}
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minetest.register_node(bamboo.."_3", def)
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def.collision_box = {
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-- see [Node boxes] for possibilities
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type = "fixed",
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fixed = {
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{-0.125, -0.5, 0.125, -0.3125, 0.5, 0.3125},
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}
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}
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def.selection_box = {
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type = "fixed",
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fixed = {
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{-0.125, -0.5, 0.125, -0.3125, 0.5, 0.3125},
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}
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}
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minetest.register_node(bamboo .. "_3", def)
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-- Bamboo Mosaic
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local bamboo_mosaic = minetest.registered_nodes[bamboo .. "_plank"]
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