forked from VoxeLibre/VoxeLibre
Fix axolotl model
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@ -39,7 +39,6 @@ local axolotl = {
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xp_min = 1,
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xp_max = 7,
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armor = 100,
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rotate = 180,
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spawn_in_group_min = 3,
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spawn_in_group = 5,
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tilt_swim = true,
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@ -60,13 +59,10 @@ local axolotl = {
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damage = "mobs_mc_axolotl_hurt",
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distance = 16,
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},
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animation = {
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stand_start = 40,
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stand_end = 80,
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walk_start = 140,
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walk_end = 190,
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run_start = 140,
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run_end = 190,
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animation = {-- Stand: 1-20; Walk: 20-60; Swim: 61-81
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stand_start = 61, stand_end = 81, stand_speed = 15,
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walk_start = 61, walk_end = 81, walk_speed = 15,
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run_start = 61, run_end = 81, run_speed = 20,
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},
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-- Somewhere in here is where hostility toward aquatic creatures should go.
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@ -79,7 +75,6 @@ local axolotl = {
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-- Yes, the axolotl is huge. Blame Mojang, not me.
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-- Due to a quirk, axolotls can fly in air as well as water. But they still die to it.
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visual_size = {x=3, y=3},
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makes_footstep_sound = false,
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fly = true,
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fly_in = { "mcl_core:water_source", "mclx_core:river_water_source" },
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