From 60fcafeee4fdeb9a236f141801fc95e103685178 Mon Sep 17 00:00:00 2001 From: Tianyang Zhang Date: Thu, 15 Jul 2021 19:25:32 -0700 Subject: [PATCH 01/36] Update description of emerald --- mods/ITEMS/mcl_core/craftitems.lua | 2 +- mods/ITEMS/mcl_core/locale/mcl_core.de.tr | 2 +- mods/ITEMS/mcl_core/locale/mcl_core.es.tr | 2 +- mods/ITEMS/mcl_core/locale/mcl_core.fr.tr | 2 +- mods/ITEMS/mcl_core/locale/mcl_core.pl.tr | 2 +- mods/ITEMS/mcl_core/locale/mcl_core.ru.tr | 2 +- mods/ITEMS/mcl_core/locale/template.txt | 2 +- 7 files changed, 7 insertions(+), 7 deletions(-) diff --git a/mods/ITEMS/mcl_core/craftitems.lua b/mods/ITEMS/mcl_core/craftitems.lua index 03f30b7b9..836f21688 100644 --- a/mods/ITEMS/mcl_core/craftitems.lua +++ b/mods/ITEMS/mcl_core/craftitems.lua @@ -93,7 +93,7 @@ minetest.register_craftitem("mcl_core:gold_ingot", { minetest.register_craftitem("mcl_core:emerald", { description = S("Emerald"), - _doc_items_longdesc = S("Emeralds are not very useful on their own, but they can exchanged for gold ingots by crafting."), + _doc_items_longdesc = S("Emeralds are used for trading with villagers."), inventory_image = "mcl_core_emerald.png", stack_max = 64, groups = { craftitem=1 }, diff --git a/mods/ITEMS/mcl_core/locale/mcl_core.de.tr b/mods/ITEMS/mcl_core/locale/mcl_core.de.tr index 0a1cbad37..f5a28c76f 100644 --- a/mods/ITEMS/mcl_core/locale/mcl_core.de.tr +++ b/mods/ITEMS/mcl_core/locale/mcl_core.de.tr @@ -95,7 +95,7 @@ Dirt acts as a soil for a few plants. When in light, this block may grow a grass Emerald=Smaragd Emerald Ore=Smaragderz Emerald ore is the ore of emeralds. It is very rare and can be found alone, not in clusters.=Smaragderz ist das Erz von Smaragden. Es ist sehr selten und kann nur einzeln gefunden werden, nicht in Ansammlungen. -Emeralds are not very useful on their own, but they can exchanged for gold ingots by crafting.=Smaragde sind nicht besonders nützlich, aber man kann sie in der Fertigung durch Goldbarren eintauschen. +Emeralds are used for trading with villagers.=Smaragde sind nicht besonders nützlich, aber man kann sie in der Fertigung durch Goldbarren eintauschen. Flint=Feuerstein Flint is a raw material.=Feuerstein ist ein Rohstoff. Flowing Lava=Fließende Lava diff --git a/mods/ITEMS/mcl_core/locale/mcl_core.es.tr b/mods/ITEMS/mcl_core/locale/mcl_core.es.tr index 1e1029c0f..54ee95d16 100644 --- a/mods/ITEMS/mcl_core/locale/mcl_core.es.tr +++ b/mods/ITEMS/mcl_core/locale/mcl_core.es.tr @@ -95,7 +95,7 @@ Dirt acts as a soil for a few plants. When in light, this block may grow a grass Emerald=Esmeralda Emerald Ore=Mena de esmeralda Emerald ore is the ore of emeralds. It is very rare and can be found alone, not in clusters.=El mineral esmeralda es el mineral de las esmeraldas. Es muy raro y se puede encontrar solo, no en grupos. -Emeralds are not very useful on their own, but they can exchanged for gold ingots by crafting.=Las esmeraldas no son muy útiles por sí mismas, pero pueden cambiarse por lingotes de oro haciendo artesanías. +Emeralds are used for trading with villagers.=Las esmeraldas no son muy útiles por sí mismas, pero pueden cambiarse por lingotes de oro haciendo artesanías. Flint=Pedernal Flint is a raw material.=El pedernal es una materia prima. Flowing Lava=Lava que fluye diff --git a/mods/ITEMS/mcl_core/locale/mcl_core.fr.tr b/mods/ITEMS/mcl_core/locale/mcl_core.fr.tr index 725025e48..84657c8a1 100644 --- a/mods/ITEMS/mcl_core/locale/mcl_core.fr.tr +++ b/mods/ITEMS/mcl_core/locale/mcl_core.fr.tr @@ -95,7 +95,7 @@ Dirt acts as a soil for a few plants. When in light, this block may grow a grass Emerald=Emeraude Emerald Ore=Minerai d'Emeraude Emerald ore is the ore of emeralds. It is very rare and can be found alone, not in clusters.=Le minerai d'émeraude produit des émeraudes. Il est très rare et peut être trouvé seul, pas en filons. -Emeralds are not very useful on their own, but they can exchanged for gold ingots by crafting.=Les émeraudes ne sont pas très utiles seules, mais elles peuvent être échangées contre des lingots d'or. +Emeralds are used for trading with villagers.=Les émeraudes ne sont pas très utiles seules, mais elles peuvent être échangées contre des lingots d'or. Flint=Silex Flint is a raw material.=Le silex est une matière première. Flowing Lava=Lave qui coule diff --git a/mods/ITEMS/mcl_core/locale/mcl_core.pl.tr b/mods/ITEMS/mcl_core/locale/mcl_core.pl.tr index 832a47830..90a75f810 100644 --- a/mods/ITEMS/mcl_core/locale/mcl_core.pl.tr +++ b/mods/ITEMS/mcl_core/locale/mcl_core.pl.tr @@ -95,7 +95,7 @@ Dirt acts as a soil for a few plants. When in light, this block may grow a grass Emerald=Szmaragd Emerald Ore=Ruda szmaragdu Emerald ore is the ore of emeralds. It is very rare and can be found alone, not in clusters.=Ruda szmaragdu jest bardzo rzadka i występuje samotnie, nie w grupach. -Emeralds are not very useful on their own, but they can exchanged for gold ingots by crafting.=Szmaragdy nie są zbyt użyteczne same w sobie, ale można z nich wytworzyć sztabki złota. +Emeralds are used for trading with villagers.=Szmaragdy nie są zbyt użyteczne same w sobie, ale można z nich wytworzyć sztabki złota. Flint=Krzemień Flint is a raw material.=Krzemień jest surowym materiałem. Flowing Lava=Płynąca lawa diff --git a/mods/ITEMS/mcl_core/locale/mcl_core.ru.tr b/mods/ITEMS/mcl_core/locale/mcl_core.ru.tr index f93db7c2c..07236037b 100644 --- a/mods/ITEMS/mcl_core/locale/mcl_core.ru.tr +++ b/mods/ITEMS/mcl_core/locale/mcl_core.ru.tr @@ -95,7 +95,7 @@ Dirt acts as a soil for a few plants. When in light, this block may grow a grass Emerald=Изумруд Emerald Ore=Изумрудная руда Emerald ore is the ore of emeralds. It is very rare and can be found alone, not in clusters.=Изумрудная руда встречается очень редко и всегда по одному блоку. -Emeralds are not very useful on their own, but they can exchanged for gold ingots by crafting.=Изумруды не очень полезны сами по себе, но их можно обменять на золотые слитки. +Emeralds are used for trading with villagers.=Изумруды не очень полезны сами по себе, но их можно обменять на золотые слитки. Flint=Кремень Flint is a raw material.=Кремень это необработанный материал. Flowing Lava=Текущая лава diff --git a/mods/ITEMS/mcl_core/locale/template.txt b/mods/ITEMS/mcl_core/locale/template.txt index 2cb74f5d1..1e8ee04ce 100644 --- a/mods/ITEMS/mcl_core/locale/template.txt +++ b/mods/ITEMS/mcl_core/locale/template.txt @@ -95,7 +95,7 @@ Dirt acts as a soil for a few plants. When in light, this block may grow a grass Emerald= Emerald Ore= Emerald ore is the ore of emeralds. It is very rare and can be found alone, not in clusters.= -Emeralds are not very useful on their own, but they can exchanged for gold ingots by crafting.= +Emeralds are used for trading with villagers.= Flint= Flint is a raw material.= Flowing Lava= From 559cf85c9449b77591603ca561618668a3fb027e Mon Sep 17 00:00:00 2001 From: Tianyang Zhang Date: Mon, 19 Jul 2021 09:12:39 -0700 Subject: [PATCH 02/36] Improve description of emerald --- mods/ITEMS/mcl_core/craftitems.lua | 2 +- mods/ITEMS/mcl_core/locale/mcl_core.de.tr | 2 +- mods/ITEMS/mcl_core/locale/mcl_core.es.tr | 2 +- mods/ITEMS/mcl_core/locale/mcl_core.fr.tr | 2 +- mods/ITEMS/mcl_core/locale/mcl_core.pl.tr | 2 +- mods/ITEMS/mcl_core/locale/mcl_core.ru.tr | 2 +- mods/ITEMS/mcl_core/locale/template.txt | 2 +- 7 files changed, 7 insertions(+), 7 deletions(-) diff --git a/mods/ITEMS/mcl_core/craftitems.lua b/mods/ITEMS/mcl_core/craftitems.lua index 836f21688..85a078766 100644 --- a/mods/ITEMS/mcl_core/craftitems.lua +++ b/mods/ITEMS/mcl_core/craftitems.lua @@ -93,7 +93,7 @@ minetest.register_craftitem("mcl_core:gold_ingot", { minetest.register_craftitem("mcl_core:emerald", { description = S("Emerald"), - _doc_items_longdesc = S("Emeralds are used for trading with villagers."), + _doc_items_longdesc = S("Emeralds are used in villager trades as currency."), inventory_image = "mcl_core_emerald.png", stack_max = 64, groups = { craftitem=1 }, diff --git a/mods/ITEMS/mcl_core/locale/mcl_core.de.tr b/mods/ITEMS/mcl_core/locale/mcl_core.de.tr index f5a28c76f..8b75dfd40 100644 --- a/mods/ITEMS/mcl_core/locale/mcl_core.de.tr +++ b/mods/ITEMS/mcl_core/locale/mcl_core.de.tr @@ -95,7 +95,7 @@ Dirt acts as a soil for a few plants. When in light, this block may grow a grass Emerald=Smaragd Emerald Ore=Smaragderz Emerald ore is the ore of emeralds. It is very rare and can be found alone, not in clusters.=Smaragderz ist das Erz von Smaragden. Es ist sehr selten und kann nur einzeln gefunden werden, nicht in Ansammlungen. -Emeralds are used for trading with villagers.=Smaragde sind nicht besonders nützlich, aber man kann sie in der Fertigung durch Goldbarren eintauschen. +Emeralds are used in villager trades as currency.=Smaragde sind nicht besonders nützlich, aber man kann sie in der Fertigung durch Goldbarren eintauschen. Flint=Feuerstein Flint is a raw material.=Feuerstein ist ein Rohstoff. Flowing Lava=Fließende Lava diff --git a/mods/ITEMS/mcl_core/locale/mcl_core.es.tr b/mods/ITEMS/mcl_core/locale/mcl_core.es.tr index 54ee95d16..d77f45dc2 100644 --- a/mods/ITEMS/mcl_core/locale/mcl_core.es.tr +++ b/mods/ITEMS/mcl_core/locale/mcl_core.es.tr @@ -95,7 +95,7 @@ Dirt acts as a soil for a few plants. When in light, this block may grow a grass Emerald=Esmeralda Emerald Ore=Mena de esmeralda Emerald ore is the ore of emeralds. It is very rare and can be found alone, not in clusters.=El mineral esmeralda es el mineral de las esmeraldas. Es muy raro y se puede encontrar solo, no en grupos. -Emeralds are used for trading with villagers.=Las esmeraldas no son muy útiles por sí mismas, pero pueden cambiarse por lingotes de oro haciendo artesanías. +Emeralds are used in villager trades as currency.=Las esmeraldas no son muy útiles por sí mismas, pero pueden cambiarse por lingotes de oro haciendo artesanías. Flint=Pedernal Flint is a raw material.=El pedernal es una materia prima. Flowing Lava=Lava que fluye diff --git a/mods/ITEMS/mcl_core/locale/mcl_core.fr.tr b/mods/ITEMS/mcl_core/locale/mcl_core.fr.tr index 84657c8a1..4d6a3ed43 100644 --- a/mods/ITEMS/mcl_core/locale/mcl_core.fr.tr +++ b/mods/ITEMS/mcl_core/locale/mcl_core.fr.tr @@ -95,7 +95,7 @@ Dirt acts as a soil for a few plants. When in light, this block may grow a grass Emerald=Emeraude Emerald Ore=Minerai d'Emeraude Emerald ore is the ore of emeralds. It is very rare and can be found alone, not in clusters.=Le minerai d'émeraude produit des émeraudes. Il est très rare et peut être trouvé seul, pas en filons. -Emeralds are used for trading with villagers.=Les émeraudes ne sont pas très utiles seules, mais elles peuvent être échangées contre des lingots d'or. +Emeralds are used in villager trades as currency.=Les émeraudes ne sont pas très utiles seules, mais elles peuvent être échangées contre des lingots d'or. Flint=Silex Flint is a raw material.=Le silex est une matière première. Flowing Lava=Lave qui coule diff --git a/mods/ITEMS/mcl_core/locale/mcl_core.pl.tr b/mods/ITEMS/mcl_core/locale/mcl_core.pl.tr index 90a75f810..f8dbbde6b 100644 --- a/mods/ITEMS/mcl_core/locale/mcl_core.pl.tr +++ b/mods/ITEMS/mcl_core/locale/mcl_core.pl.tr @@ -95,7 +95,7 @@ Dirt acts as a soil for a few plants. When in light, this block may grow a grass Emerald=Szmaragd Emerald Ore=Ruda szmaragdu Emerald ore is the ore of emeralds. It is very rare and can be found alone, not in clusters.=Ruda szmaragdu jest bardzo rzadka i występuje samotnie, nie w grupach. -Emeralds are used for trading with villagers.=Szmaragdy nie są zbyt użyteczne same w sobie, ale można z nich wytworzyć sztabki złota. +Emeralds are used in villager trades as currency.=Szmaragdy nie są zbyt użyteczne same w sobie, ale można z nich wytworzyć sztabki złota. Flint=Krzemień Flint is a raw material.=Krzemień jest surowym materiałem. Flowing Lava=Płynąca lawa diff --git a/mods/ITEMS/mcl_core/locale/mcl_core.ru.tr b/mods/ITEMS/mcl_core/locale/mcl_core.ru.tr index 07236037b..ad9d863b2 100644 --- a/mods/ITEMS/mcl_core/locale/mcl_core.ru.tr +++ b/mods/ITEMS/mcl_core/locale/mcl_core.ru.tr @@ -95,7 +95,7 @@ Dirt acts as a soil for a few plants. When in light, this block may grow a grass Emerald=Изумруд Emerald Ore=Изумрудная руда Emerald ore is the ore of emeralds. It is very rare and can be found alone, not in clusters.=Изумрудная руда встречается очень редко и всегда по одному блоку. -Emeralds are used for trading with villagers.=Изумруды не очень полезны сами по себе, но их можно обменять на золотые слитки. +Emeralds are used in villager trades as currency.=Изумруды не очень полезны сами по себе, но их можно обменять на золотые слитки. Flint=Кремень Flint is a raw material.=Кремень это необработанный материал. Flowing Lava=Текущая лава diff --git a/mods/ITEMS/mcl_core/locale/template.txt b/mods/ITEMS/mcl_core/locale/template.txt index 1e8ee04ce..19d156711 100644 --- a/mods/ITEMS/mcl_core/locale/template.txt +++ b/mods/ITEMS/mcl_core/locale/template.txt @@ -95,7 +95,7 @@ Dirt acts as a soil for a few plants. When in light, this block may grow a grass Emerald= Emerald Ore= Emerald ore is the ore of emeralds. It is very rare and can be found alone, not in clusters.= -Emeralds are used for trading with villagers.= +Emeralds are used in villager trades as currency.= Flint= Flint is a raw material.= Flowing Lava= From 89ff666a6a7a456daf22a224f42ba7a34919aeec Mon Sep 17 00:00:00 2001 From: NO11 Date: Sun, 12 Sep 2021 12:21:18 +0000 Subject: [PATCH 03/36] Add playersSleepingPercentage server setting (Fix #920) --- mods/ITEMS/mcl_beds/functions.lua | 26 ++++++++++++-------------- 1 file changed, 12 insertions(+), 14 deletions(-) diff --git a/mods/ITEMS/mcl_beds/functions.lua b/mods/ITEMS/mcl_beds/functions.lua index e196f69ad..fd8a6d7cd 100644 --- a/mods/ITEMS/mcl_beds/functions.lua +++ b/mods/ITEMS/mcl_beds/functions.lua @@ -9,6 +9,7 @@ local weather_mod = minetest.get_modpath("mcl_weather") local explosions_mod = minetest.get_modpath("mcl_explosions") local spawn_mod = minetest.get_modpath("mcl_spawn") local worlds_mod = minetest.get_modpath("mcl_worlds") +local players_in_bed_setting = tonumber(minetest.settings:get("mcl_playersSleepingPercentage")) -- Helper functions @@ -34,19 +35,10 @@ local function is_night_skip_enabled() end local function check_in_beds(players) - local in_bed = mcl_beds.player if not players then players = minetest.get_connected_players() end - - for n, player in pairs(players) do - local name = player:get_player_name() - if not in_bed[name] then - return false - end - end - - return #players > 0 + return players_in_bed_setting <= (#mcl_beds.player * 100) / #players end -- These monsters do not prevent sleep @@ -198,8 +190,8 @@ end local function update_formspecs(finished, ges) local ges = ges or #minetest.get_connected_players() local form_n = "size[12,5;true]" - local all_in_bed = ges == player_in_bed - local night_skip = is_night_skip_enabled() + local all_in_bed = players_in_bed_setting <= (player_in_bed * 100) / ges + local night_skip = is_night_skip_enabled() and players_in_bed_setting <= 100 local button_leave = "button_exit[4,3;4,0.75;leave;"..F(S("Leave bed")).."]" local button_abort = "button_exit[4,3;4,0.75;leave;"..F(S("Abort sleep")).."]" local bg_presleep = "bgcolor[#00000080;true]" @@ -212,7 +204,7 @@ local function update_formspecs(finished, ges) return elseif not is_sp then local text = S("Players in bed: @1/@2", player_in_bed, ges) - if not night_skip then + if not night_skip or players_in_bed_setting > 100 then text = text .. "\n" .. S("Note: Night skip is disabled.") form_n = form_n .. bg_presleep form_n = form_n .. button_leave @@ -221,7 +213,13 @@ local function update_formspecs(finished, ges) form_n = form_n .. bg_sleep form_n = form_n .. button_abort else - text = text .. "\n" .. S("You will fall asleep when all players are in bed.") + local comment = "You will fall asleep when " + if players_in_bed_setting == 100 then + comment = comment .. "all players are in bed." + else + comment = comment .. players_in_bed_setting .. "% of all players are in bed." + end + text = text .. "\n" .. S(comment) form_n = form_n .. bg_presleep form_n = form_n .. button_leave end From 0bc9ab9233811b508e1aa29c4b1ea421b47fead3 Mon Sep 17 00:00:00 2001 From: NO11 Date: Sun, 12 Sep 2021 12:23:28 +0000 Subject: [PATCH 04/36] Add playersSleepingPercentage setting to settingtypes.txt --- settingtypes.txt | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/settingtypes.txt b/settingtypes.txt index f605019ad..89e11833f 100644 --- a/settingtypes.txt +++ b/settingtypes.txt @@ -33,6 +33,11 @@ mcl_tnt_griefing (TNT destroys blocks) bool true # This setting is only read at startup. enable_bed_respawn (Respawn at bed) bool true +# How many players have to sleep to skip the night, in percent. +# Setting to 0 will mean 1 player is always enough to skip the night. Setting above 100 will prevent skipping the night. +# 100 by default. +mcl_playersSleepingPercentage (Players Sleeping Percentage) int 100 + # If enabled, the night can be skipped if all players are in bed. # This setting is only read at startup. enable_bed_night_skip (Skip night when sleeping) bool true From cd84c472dcb67b32b74397f87c00503b7414fc77 Mon Sep 17 00:00:00 2001 From: NO11 Date: Sun, 12 Sep 2021 12:49:39 +0000 Subject: [PATCH 05/36] Add translation support. --- mods/ITEMS/mcl_beds/functions.lua | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/mods/ITEMS/mcl_beds/functions.lua b/mods/ITEMS/mcl_beds/functions.lua index fd8a6d7cd..01ccec851 100644 --- a/mods/ITEMS/mcl_beds/functions.lua +++ b/mods/ITEMS/mcl_beds/functions.lua @@ -215,11 +215,11 @@ local function update_formspecs(finished, ges) else local comment = "You will fall asleep when " if players_in_bed_setting == 100 then - comment = comment .. "all players are in bed." + comment = S(comment .. "all players are in bed.") else - comment = comment .. players_in_bed_setting .. "% of all players are in bed." + comment = S(comment .. "@1% of all players are in bed.", players_in_bed_setting) end - text = text .. "\n" .. S(comment) + text = text .. "\n" .. comment form_n = form_n .. bg_presleep form_n = form_n .. button_leave end From 9f9799d96e699a0b64bce5fee061deeb040b3aa4 Mon Sep 17 00:00:00 2001 From: NO11 Date: Sun, 12 Sep 2021 12:50:54 +0000 Subject: [PATCH 06/36] Update template.txt in mcl_beds --- mods/ITEMS/mcl_beds/locale/template.txt | 1 + 1 file changed, 1 insertion(+) diff --git a/mods/ITEMS/mcl_beds/locale/template.txt b/mods/ITEMS/mcl_beds/locale/template.txt index 8301dfa33..5525bd91b 100644 --- a/mods/ITEMS/mcl_beds/locale/template.txt +++ b/mods/ITEMS/mcl_beds/locale/template.txt @@ -37,5 +37,6 @@ Players in bed: @1/@2= Note: Night skip is disabled.= You're sleeping.= You will fall asleep when all players are in bed.= +You will fall asleep when @1% of all players are in bed.= You're in bed.= Allows you to sleep= From 410b7c7844b674a062e1726a058e992698b9b34e Mon Sep 17 00:00:00 2001 From: NO11 Date: Sun, 12 Sep 2021 12:52:26 +0000 Subject: [PATCH 07/36] Update german translation for mcl_beds --- mods/ITEMS/mcl_beds/locale/mcl_beds.de.tr | 1 + 1 file changed, 1 insertion(+) diff --git a/mods/ITEMS/mcl_beds/locale/mcl_beds.de.tr b/mods/ITEMS/mcl_beds/locale/mcl_beds.de.tr index 16592115e..eb6967941 100644 --- a/mods/ITEMS/mcl_beds/locale/mcl_beds.de.tr +++ b/mods/ITEMS/mcl_beds/locale/mcl_beds.de.tr @@ -37,5 +37,6 @@ Players in bed: @1/@2=Spieler im Bett: @1/@2 Note: Night skip is disabled.=Anmerkung: Überspringen der Nacht deaktiviert. You're sleeping.=Sie schlafen. You will fall asleep when all players are in bed.=Sie werden einschlafen, wenn alle Spieler im Bett sind. +You will fall asleep when @1% of all players are in bed.=Sie werden einschlafen, wenn @1% der Spieler im Bett sind. You're in bed.=Sie sind im Bett. Allows you to sleep=Zum Einschafen From 0e15accada59737c415a0920e93b65a39e5aa2ae Mon Sep 17 00:00:00 2001 From: NO11 Date: Sun, 19 Sep 2021 11:15:19 +0000 Subject: [PATCH 08/36] Enable fly in creative mode --- mods/MISC/mcl_privs/init.lua | 11 +++++++++++ 1 file changed, 11 insertions(+) diff --git a/mods/MISC/mcl_privs/init.lua b/mods/MISC/mcl_privs/init.lua index 63694ab11..5a23c00fb 100644 --- a/mods/MISC/mcl_privs/init.lua +++ b/mods/MISC/mcl_privs/init.lua @@ -3,3 +3,14 @@ local S = minetest.get_translator(minetest.get_current_modname()) minetest.register_privilege("maphack", { description = S("Can place and use advanced blocks like mob spawners, command blocks and barriers."), }) + +minetest.register_on_joinplayer(function(player) + local name = user:get_player_name() + local fly = false + if minetest.is_creative_enabled(name) then + fly = true + end + minetest.set_player_privs(name, { + fly = fly, + }) +end) From 18a83fa5d725c51563a2f35bf818b7c9b9041680 Mon Sep 17 00:00:00 2001 From: NO11 Date: Sun, 19 Sep 2021 11:18:09 +0000 Subject: [PATCH 09/36] Fix typo --- mods/MISC/mcl_privs/init.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/MISC/mcl_privs/init.lua b/mods/MISC/mcl_privs/init.lua index 5a23c00fb..091ddb65e 100644 --- a/mods/MISC/mcl_privs/init.lua +++ b/mods/MISC/mcl_privs/init.lua @@ -5,7 +5,7 @@ minetest.register_privilege("maphack", { }) minetest.register_on_joinplayer(function(player) - local name = user:get_player_name() + local name = player:get_player_name() local fly = false if minetest.is_creative_enabled(name) then fly = true From fed43586f202cd71fe374560f90b42bef18361ec Mon Sep 17 00:00:00 2001 From: NO11 Date: Sun, 19 Sep 2021 11:28:07 +0000 Subject: [PATCH 10/36] fix typo --- mods/MISC/mcl_privs/init.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/MISC/mcl_privs/init.lua b/mods/MISC/mcl_privs/init.lua index 091ddb65e..1d1465676 100644 --- a/mods/MISC/mcl_privs/init.lua +++ b/mods/MISC/mcl_privs/init.lua @@ -6,7 +6,7 @@ minetest.register_privilege("maphack", { minetest.register_on_joinplayer(function(player) local name = player:get_player_name() - local fly = false + local fly = nil if minetest.is_creative_enabled(name) then fly = true end From f10d579d9c45bdddb7f2ae1935d74821b9c6a8b3 Mon Sep 17 00:00:00 2001 From: NO11 Date: Sun, 19 Sep 2021 12:07:21 +0000 Subject: [PATCH 11/36] Only change fly priv on join if it wasn't revoked or granted --- mods/MISC/mcl_privs/init.lua | 14 ++++++++++++++ 1 file changed, 14 insertions(+) diff --git a/mods/MISC/mcl_privs/init.lua b/mods/MISC/mcl_privs/init.lua index 1d1465676..c63f7c5c5 100644 --- a/mods/MISC/mcl_privs/init.lua +++ b/mods/MISC/mcl_privs/init.lua @@ -6,6 +6,10 @@ minetest.register_privilege("maphack", { minetest.register_on_joinplayer(function(player) local name = player:get_player_name() + + local meta = player:get_meta() + if meta:get_int("fly_changed") == 1 then return end + local fly = nil if minetest.is_creative_enabled(name) then fly = true @@ -14,3 +18,13 @@ minetest.register_on_joinplayer(function(player) fly = fly, }) end) + +for _, action in pairs({ "grant", "revoke" }) do + minetest["register_on_priv_" .. action](function(name, _, priv) + if priv == "fly" then + local player = minetest.get_player_by_name(name) + local meta = player:get_meta() + meta:set_int("fly_changed", 1) + end + end) +end \ No newline at end of file From c6003398b5f4149b3eaffe585fde40e8374c721b Mon Sep 17 00:00:00 2001 From: NO11 Date: Sun, 19 Sep 2021 13:14:36 +0000 Subject: [PATCH 12/36] Remove chain armor recipes, because villagers spawn now --- mods/MISC/mcl_temp_helper_recipes/init.lua | 34 ---------------------- 1 file changed, 34 deletions(-) diff --git a/mods/MISC/mcl_temp_helper_recipes/init.lua b/mods/MISC/mcl_temp_helper_recipes/init.lua index 420cd6c2e..b7607946d 100644 --- a/mods/MISC/mcl_temp_helper_recipes/init.lua +++ b/mods/MISC/mcl_temp_helper_recipes/init.lua @@ -35,40 +35,6 @@ minetest.register_craft({ }, }) -minetest.register_craft({ - output = "mcl_armor:helmet_chain", - recipe = { - { "xpanes:bar_flat", "mcl_core:iron_ingot", "xpanes:bar_flat" }, - { "xpanes:bar_flat", "", "xpanes:bar_flat" }, - } -}) - -minetest.register_craft({ - output = "mcl_armor:leggings_chain", - recipe = { - { "xpanes:bar_flat", "mcl_core:iron_ingot", "xpanes:bar_flat" }, - { "xpanes:bar_flat", "", "xpanes:bar_flat" }, - { "xpanes:bar_flat", "", "xpanes:bar_flat" }, - } -}) - -minetest.register_craft({ - output = "mcl_armor:boots_chain", - recipe = { - { "xpanes:bar_flat", "", "xpanes:bar_flat" }, - { "xpanes:bar_flat", "", "xpanes:bar_flat" }, - } -}) - -minetest.register_craft({ - output = "mcl_armor:chestplate_chain", - recipe = { - { "xpanes:bar_flat", "", "xpanes:bar_flat" }, - { "xpanes:bar_flat", "mcl_core:iron_ingot", "xpanes:bar_flat" }, - { "xpanes:bar_flat", "xpanes:bar_flat", "xpanes:bar_flat" }, - } -}) - -- Make red sand, red sandstone and more craftable in v6 -- NOTE: When you change these, also update mcl_craftguide for the "v6" icon in -- the craft guide! From 3e54acce9db66ff7d330cbcffe20c8ae8ffcd91a Mon Sep 17 00:00:00 2001 From: AFCMS Date: Mon, 20 Sep 2021 09:47:24 +0200 Subject: [PATCH 13/36] fix emerald help text translation --- mods/ITEMS/mcl_core/locale/mcl_core.de.tr | 2 +- mods/ITEMS/mcl_core/locale/mcl_core.es.tr | 2 +- mods/ITEMS/mcl_core/locale/mcl_core.fr.tr | 2 +- mods/ITEMS/mcl_core/locale/mcl_core.pl.tr | 2 +- mods/ITEMS/mcl_core/locale/mcl_core.ru.tr | 2 +- 5 files changed, 5 insertions(+), 5 deletions(-) diff --git a/mods/ITEMS/mcl_core/locale/mcl_core.de.tr b/mods/ITEMS/mcl_core/locale/mcl_core.de.tr index 0a1cbad37..b064cebbe 100644 --- a/mods/ITEMS/mcl_core/locale/mcl_core.de.tr +++ b/mods/ITEMS/mcl_core/locale/mcl_core.de.tr @@ -95,7 +95,7 @@ Dirt acts as a soil for a few plants. When in light, this block may grow a grass Emerald=Smaragd Emerald Ore=Smaragderz Emerald ore is the ore of emeralds. It is very rare and can be found alone, not in clusters.=Smaragderz ist das Erz von Smaragden. Es ist sehr selten und kann nur einzeln gefunden werden, nicht in Ansammlungen. -Emeralds are not very useful on their own, but they can exchanged for gold ingots by crafting.=Smaragde sind nicht besonders nützlich, aber man kann sie in der Fertigung durch Goldbarren eintauschen. +Emeralds are used in villager trades as currency.= Flint=Feuerstein Flint is a raw material.=Feuerstein ist ein Rohstoff. Flowing Lava=Fließende Lava diff --git a/mods/ITEMS/mcl_core/locale/mcl_core.es.tr b/mods/ITEMS/mcl_core/locale/mcl_core.es.tr index 1e1029c0f..1937babd3 100644 --- a/mods/ITEMS/mcl_core/locale/mcl_core.es.tr +++ b/mods/ITEMS/mcl_core/locale/mcl_core.es.tr @@ -95,7 +95,7 @@ Dirt acts as a soil for a few plants. When in light, this block may grow a grass Emerald=Esmeralda Emerald Ore=Mena de esmeralda Emerald ore is the ore of emeralds. It is very rare and can be found alone, not in clusters.=El mineral esmeralda es el mineral de las esmeraldas. Es muy raro y se puede encontrar solo, no en grupos. -Emeralds are not very useful on their own, but they can exchanged for gold ingots by crafting.=Las esmeraldas no son muy útiles por sí mismas, pero pueden cambiarse por lingotes de oro haciendo artesanías. +Emeralds are used in villager trades as currency.= Flint=Pedernal Flint is a raw material.=El pedernal es una materia prima. Flowing Lava=Lava que fluye diff --git a/mods/ITEMS/mcl_core/locale/mcl_core.fr.tr b/mods/ITEMS/mcl_core/locale/mcl_core.fr.tr index 725025e48..64aadd6db 100644 --- a/mods/ITEMS/mcl_core/locale/mcl_core.fr.tr +++ b/mods/ITEMS/mcl_core/locale/mcl_core.fr.tr @@ -95,7 +95,7 @@ Dirt acts as a soil for a few plants. When in light, this block may grow a grass Emerald=Emeraude Emerald Ore=Minerai d'Emeraude Emerald ore is the ore of emeralds. It is very rare and can be found alone, not in clusters.=Le minerai d'émeraude produit des émeraudes. Il est très rare et peut être trouvé seul, pas en filons. -Emeralds are not very useful on their own, but they can exchanged for gold ingots by crafting.=Les émeraudes ne sont pas très utiles seules, mais elles peuvent être échangées contre des lingots d'or. +Emeralds are used in villager trades as currency.=Les émeraudes sont utilisées pour faire des échanges avec les villageois. Flint=Silex Flint is a raw material.=Le silex est une matière première. Flowing Lava=Lave qui coule diff --git a/mods/ITEMS/mcl_core/locale/mcl_core.pl.tr b/mods/ITEMS/mcl_core/locale/mcl_core.pl.tr index 832a47830..68dfbd3d0 100644 --- a/mods/ITEMS/mcl_core/locale/mcl_core.pl.tr +++ b/mods/ITEMS/mcl_core/locale/mcl_core.pl.tr @@ -95,7 +95,7 @@ Dirt acts as a soil for a few plants. When in light, this block may grow a grass Emerald=Szmaragd Emerald Ore=Ruda szmaragdu Emerald ore is the ore of emeralds. It is very rare and can be found alone, not in clusters.=Ruda szmaragdu jest bardzo rzadka i występuje samotnie, nie w grupach. -Emeralds are not very useful on their own, but they can exchanged for gold ingots by crafting.=Szmaragdy nie są zbyt użyteczne same w sobie, ale można z nich wytworzyć sztabki złota. +Emeralds are used in villager trades as currency.= Flint=Krzemień Flint is a raw material.=Krzemień jest surowym materiałem. Flowing Lava=Płynąca lawa diff --git a/mods/ITEMS/mcl_core/locale/mcl_core.ru.tr b/mods/ITEMS/mcl_core/locale/mcl_core.ru.tr index f93db7c2c..2d5b5462c 100644 --- a/mods/ITEMS/mcl_core/locale/mcl_core.ru.tr +++ b/mods/ITEMS/mcl_core/locale/mcl_core.ru.tr @@ -95,7 +95,7 @@ Dirt acts as a soil for a few plants. When in light, this block may grow a grass Emerald=Изумруд Emerald Ore=Изумрудная руда Emerald ore is the ore of emeralds. It is very rare and can be found alone, not in clusters.=Изумрудная руда встречается очень редко и всегда по одному блоку. -Emeralds are not very useful on their own, but they can exchanged for gold ingots by crafting.=Изумруды не очень полезны сами по себе, но их можно обменять на золотые слитки. +Emeralds are used in villager trades as currency.= Flint=Кремень Flint is a raw material.=Кремень это необработанный материал. Flowing Lava=Текущая лава From e0c7e938dea19a3df5efd9fa73b61c85d17640ed Mon Sep 17 00:00:00 2001 From: AFCMS Date: Mon, 20 Sep 2021 07:55:51 +0000 Subject: [PATCH 14/36] =?UTF-8?q?Mise=20=C3=A0=20jour=20de=20'mods/ITEMS/m?= =?UTF-8?q?cl=5Fcore/locale/mcl=5Fcore.fr.tr'?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- mods/ITEMS/mcl_core/locale/mcl_core.fr.tr | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/ITEMS/mcl_core/locale/mcl_core.fr.tr b/mods/ITEMS/mcl_core/locale/mcl_core.fr.tr index 4d6a3ed43..64aadd6db 100644 --- a/mods/ITEMS/mcl_core/locale/mcl_core.fr.tr +++ b/mods/ITEMS/mcl_core/locale/mcl_core.fr.tr @@ -95,7 +95,7 @@ Dirt acts as a soil for a few plants. When in light, this block may grow a grass Emerald=Emeraude Emerald Ore=Minerai d'Emeraude Emerald ore is the ore of emeralds. It is very rare and can be found alone, not in clusters.=Le minerai d'émeraude produit des émeraudes. Il est très rare et peut être trouvé seul, pas en filons. -Emeralds are used in villager trades as currency.=Les émeraudes ne sont pas très utiles seules, mais elles peuvent être échangées contre des lingots d'or. +Emeralds are used in villager trades as currency.=Les émeraudes sont utilisées pour faire des échanges avec les villageois. Flint=Silex Flint is a raw material.=Le silex est une matière première. Flowing Lava=Lave qui coule From e8134345d4476be032117723b5397926ff6d5199 Mon Sep 17 00:00:00 2001 From: AFCMS Date: Mon, 20 Sep 2021 07:56:25 +0000 Subject: [PATCH 15/36] =?UTF-8?q?Mise=20=C3=A0=20jour=20de=20'mods/ITEMS/m?= =?UTF-8?q?cl=5Fcore/locale/mcl=5Fcore.de.tr'?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- mods/ITEMS/mcl_core/locale/mcl_core.de.tr | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/ITEMS/mcl_core/locale/mcl_core.de.tr b/mods/ITEMS/mcl_core/locale/mcl_core.de.tr index 8b75dfd40..b064cebbe 100644 --- a/mods/ITEMS/mcl_core/locale/mcl_core.de.tr +++ b/mods/ITEMS/mcl_core/locale/mcl_core.de.tr @@ -95,7 +95,7 @@ Dirt acts as a soil for a few plants. When in light, this block may grow a grass Emerald=Smaragd Emerald Ore=Smaragderz Emerald ore is the ore of emeralds. It is very rare and can be found alone, not in clusters.=Smaragderz ist das Erz von Smaragden. Es ist sehr selten und kann nur einzeln gefunden werden, nicht in Ansammlungen. -Emeralds are used in villager trades as currency.=Smaragde sind nicht besonders nützlich, aber man kann sie in der Fertigung durch Goldbarren eintauschen. +Emeralds are used in villager trades as currency.= Flint=Feuerstein Flint is a raw material.=Feuerstein ist ein Rohstoff. Flowing Lava=Fließende Lava From b2af00db2201f1ddc20c0b9650c983402aaa10b7 Mon Sep 17 00:00:00 2001 From: AFCMS Date: Mon, 20 Sep 2021 07:57:04 +0000 Subject: [PATCH 16/36] =?UTF-8?q?Mise=20=C3=A0=20jour=20de=20'mods/ITEMS/m?= =?UTF-8?q?cl=5Fcore/locale/mcl=5Fcore.es.tr'?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- mods/ITEMS/mcl_core/locale/mcl_core.es.tr | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/ITEMS/mcl_core/locale/mcl_core.es.tr b/mods/ITEMS/mcl_core/locale/mcl_core.es.tr index d77f45dc2..1937babd3 100644 --- a/mods/ITEMS/mcl_core/locale/mcl_core.es.tr +++ b/mods/ITEMS/mcl_core/locale/mcl_core.es.tr @@ -95,7 +95,7 @@ Dirt acts as a soil for a few plants. When in light, this block may grow a grass Emerald=Esmeralda Emerald Ore=Mena de esmeralda Emerald ore is the ore of emeralds. It is very rare and can be found alone, not in clusters.=El mineral esmeralda es el mineral de las esmeraldas. Es muy raro y se puede encontrar solo, no en grupos. -Emeralds are used in villager trades as currency.=Las esmeraldas no son muy útiles por sí mismas, pero pueden cambiarse por lingotes de oro haciendo artesanías. +Emeralds are used in villager trades as currency.= Flint=Pedernal Flint is a raw material.=El pedernal es una materia prima. Flowing Lava=Lava que fluye From e36a8c5acf48d473db9ae5807b176b94a779e15c Mon Sep 17 00:00:00 2001 From: AFCMS Date: Mon, 20 Sep 2021 07:58:25 +0000 Subject: [PATCH 17/36] =?UTF-8?q?Mise=20=C3=A0=20jour=20de=20'mods/ITEMS/m?= =?UTF-8?q?cl=5Fcore/locale/mcl=5Fcore.pl.tr'?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- mods/ITEMS/mcl_core/locale/mcl_core.pl.tr | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/ITEMS/mcl_core/locale/mcl_core.pl.tr b/mods/ITEMS/mcl_core/locale/mcl_core.pl.tr index f8dbbde6b..68dfbd3d0 100644 --- a/mods/ITEMS/mcl_core/locale/mcl_core.pl.tr +++ b/mods/ITEMS/mcl_core/locale/mcl_core.pl.tr @@ -95,7 +95,7 @@ Dirt acts as a soil for a few plants. When in light, this block may grow a grass Emerald=Szmaragd Emerald Ore=Ruda szmaragdu Emerald ore is the ore of emeralds. It is very rare and can be found alone, not in clusters.=Ruda szmaragdu jest bardzo rzadka i występuje samotnie, nie w grupach. -Emeralds are used in villager trades as currency.=Szmaragdy nie są zbyt użyteczne same w sobie, ale można z nich wytworzyć sztabki złota. +Emeralds are used in villager trades as currency.= Flint=Krzemień Flint is a raw material.=Krzemień jest surowym materiałem. Flowing Lava=Płynąca lawa From b0cf07a020ba353545465b8909fd88ad8725c4cd Mon Sep 17 00:00:00 2001 From: AFCMS Date: Mon, 20 Sep 2021 07:59:00 +0000 Subject: [PATCH 18/36] =?UTF-8?q?Mise=20=C3=A0=20jour=20de=20'mods/ITEMS/m?= =?UTF-8?q?cl=5Fcore/locale/mcl=5Fcore.ru.tr'?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- mods/ITEMS/mcl_core/locale/mcl_core.ru.tr | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/ITEMS/mcl_core/locale/mcl_core.ru.tr b/mods/ITEMS/mcl_core/locale/mcl_core.ru.tr index ad9d863b2..2d5b5462c 100644 --- a/mods/ITEMS/mcl_core/locale/mcl_core.ru.tr +++ b/mods/ITEMS/mcl_core/locale/mcl_core.ru.tr @@ -95,7 +95,7 @@ Dirt acts as a soil for a few plants. When in light, this block may grow a grass Emerald=Изумруд Emerald Ore=Изумрудная руда Emerald ore is the ore of emeralds. It is very rare and can be found alone, not in clusters.=Изумрудная руда встречается очень редко и всегда по одному блоку. -Emeralds are used in villager trades as currency.=Изумруды не очень полезны сами по себе, но их можно обменять на золотые слитки. +Emeralds are used in villager trades as currency.= Flint=Кремень Flint is a raw material.=Кремень это необработанный материал. Flowing Lava=Текущая лава From 89e90b13eb53085a801c37c639a796a0a917cac0 Mon Sep 17 00:00:00 2001 From: NO11 Date: Mon, 20 Sep 2021 14:16:59 +0000 Subject: [PATCH 19/36] Use on_newplayer --- mods/MISC/mcl_privs/init.lua | 15 +-------------- 1 file changed, 1 insertion(+), 14 deletions(-) diff --git a/mods/MISC/mcl_privs/init.lua b/mods/MISC/mcl_privs/init.lua index c63f7c5c5..302557f86 100644 --- a/mods/MISC/mcl_privs/init.lua +++ b/mods/MISC/mcl_privs/init.lua @@ -4,12 +4,9 @@ minetest.register_privilege("maphack", { description = S("Can place and use advanced blocks like mob spawners, command blocks and barriers."), }) -minetest.register_on_joinplayer(function(player) +minetest.register_on_newplayer(function(player) local name = player:get_player_name() - local meta = player:get_meta() - if meta:get_int("fly_changed") == 1 then return end - local fly = nil if minetest.is_creative_enabled(name) then fly = true @@ -18,13 +15,3 @@ minetest.register_on_joinplayer(function(player) fly = fly, }) end) - -for _, action in pairs({ "grant", "revoke" }) do - minetest["register_on_priv_" .. action](function(name, _, priv) - if priv == "fly" then - local player = minetest.get_player_by_name(name) - local meta = player:get_meta() - meta:set_int("fly_changed", 1) - end - end) -end \ No newline at end of file From df1d8077e6123cef815bc4f30dd02838b9b84dec Mon Sep 17 00:00:00 2001 From: NO11 Date: Tue, 21 Sep 2021 18:07:36 +0000 Subject: [PATCH 20/36] Some fixes for mcl_beds - remove enable_bed_night_skip setting (mcl_playersSleepingPercentage setting can be used to enable disable night skip) - make it possible to change mcl_playersSleepingPercentage ingame - fix weird bug which allowed only numbers <= 0 --- mods/ITEMS/mcl_beds/functions.lua | 39 +++++++++++++++---------------- 1 file changed, 19 insertions(+), 20 deletions(-) diff --git a/mods/ITEMS/mcl_beds/functions.lua b/mods/ITEMS/mcl_beds/functions.lua index 01ccec851..e7306b40a 100644 --- a/mods/ITEMS/mcl_beds/functions.lua +++ b/mods/ITEMS/mcl_beds/functions.lua @@ -9,36 +9,36 @@ local weather_mod = minetest.get_modpath("mcl_weather") local explosions_mod = minetest.get_modpath("mcl_explosions") local spawn_mod = minetest.get_modpath("mcl_spawn") local worlds_mod = minetest.get_modpath("mcl_worlds") -local players_in_bed_setting = tonumber(minetest.settings:get("mcl_playersSleepingPercentage")) -- Helper functions local function get_look_yaw(pos) local n = minetest.get_node(pos) - if n.param2 == 1 then - return math.pi / 2, n.param2 - elseif n.param2 == 3 then - return -math.pi / 2, n.param2 - elseif n.param2 == 0 then - return math.pi, n.param2 + local param = n.param2 + if param == 1 then + return math.pi / 2, param + elseif param == 3 then + return -math.pi / 2, param + elseif param == 0 then + return math.pi, param else - return 0, n.param2 + return 0, param end end +local function players_in_bed_setting() + return tonumber(minetest.settings:get("mcl_playersSleepingPercentage")) +end + local function is_night_skip_enabled() - local enable_night_skip = minetest.settings:get_bool("enable_bed_night_skip") - if enable_night_skip == nil then - enable_night_skip = true - end - return enable_night_skip + return players_in_bed_setting() <= 100 end local function check_in_beds(players) if not players then players = minetest.get_connected_players() end - return players_in_bed_setting <= (#mcl_beds.player * 100) / #players + return players_in_bed_setting() <= (player_in_bed * 100) / #players end -- These monsters do not prevent sleep @@ -190,8 +190,8 @@ end local function update_formspecs(finished, ges) local ges = ges or #minetest.get_connected_players() local form_n = "size[12,5;true]" - local all_in_bed = players_in_bed_setting <= (player_in_bed * 100) / ges - local night_skip = is_night_skip_enabled() and players_in_bed_setting <= 100 + local all_in_bed = players_in_bed_setting() <= (player_in_bed * 100) / ges + local night_skip = is_night_skip_enabled() local button_leave = "button_exit[4,3;4,0.75;leave;"..F(S("Leave bed")).."]" local button_abort = "button_exit[4,3;4,0.75;leave;"..F(S("Abort sleep")).."]" local bg_presleep = "bgcolor[#00000080;true]" @@ -204,7 +204,7 @@ local function update_formspecs(finished, ges) return elseif not is_sp then local text = S("Players in bed: @1/@2", player_in_bed, ges) - if not night_skip or players_in_bed_setting > 100 then + if not night_skip then text = text .. "\n" .. S("Note: Night skip is disabled.") form_n = form_n .. bg_presleep form_n = form_n .. button_leave @@ -214,10 +214,10 @@ local function update_formspecs(finished, ges) form_n = form_n .. button_abort else local comment = "You will fall asleep when " - if players_in_bed_setting == 100 then + if players_in_bed_setting() == 100 then comment = S(comment .. "all players are in bed.") else - comment = S(comment .. "@1% of all players are in bed.", players_in_bed_setting) + comment = S(comment .. "@1% of all players are in bed.", players_in_bed_setting()) end text = text .. "\n" .. comment form_n = form_n .. bg_presleep @@ -347,7 +347,6 @@ function mcl_beds.on_rightclick(pos, player, is_top) end end - -- Callbacks minetest.register_on_joinplayer(function(player) local meta = player:get_meta() From 71f448537cb523c9f8287b630ccce6f1ddd91cca Mon Sep 17 00:00:00 2001 From: NO11 Date: Tue, 21 Sep 2021 18:14:24 +0000 Subject: [PATCH 21/36] Remove unused setting from settingtypes.txt --- settingtypes.txt | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/settingtypes.txt b/settingtypes.txt index 89e11833f..542711675 100644 --- a/settingtypes.txt +++ b/settingtypes.txt @@ -36,11 +36,9 @@ enable_bed_respawn (Respawn at bed) bool true # How many players have to sleep to skip the night, in percent. # Setting to 0 will mean 1 player is always enough to skip the night. Setting above 100 will prevent skipping the night. # 100 by default. +# The setting can be changed ingame using `/set mcl_playersSleepingPercentage ` mcl_playersSleepingPercentage (Players Sleeping Percentage) int 100 -# If enabled, the night can be skipped if all players are in bed. -# This setting is only read at startup. -enable_bed_night_skip (Skip night when sleeping) bool true # Normally, players drop all their items when they die. Enable this # setting, so players always keep their inventory on death. mcl_keepInventory (Keep inventory on death) bool false From e83438e42cb677e6336f52e5e17973fcbef5663c Mon Sep 17 00:00:00 2001 From: NO11 Date: Tue, 21 Sep 2021 18:19:07 +0000 Subject: [PATCH 22/36] Update mcl_bed README.txt --- mods/ITEMS/mcl_beds/README.txt | 14 +++----------- 1 file changed, 3 insertions(+), 11 deletions(-) diff --git a/mods/ITEMS/mcl_beds/README.txt b/mods/ITEMS/mcl_beds/README.txt index cda6ebd92..34b493702 100644 --- a/mods/ITEMS/mcl_beds/README.txt +++ b/mods/ITEMS/mcl_beds/README.txt @@ -12,15 +12,7 @@ Authors of media (textures) BlockMen (CC BY-SA 3.0) This mod adds a bed to Minetest which allows to skip the night. -To sleep, rightclick the bed. If playing in singleplayer mode the night gets skipped -immediately. If playing multiplayer you get shown how many other players are in bed too, -if all players are sleeping the night gets skipped. The night skip can be forced if more -than 50% of the players are lying in bed and use this option. - -Another feature is a controlled respawning. If you have slept in bed (not just lying in -it) your respawn point is set to the beds location and you will respawn there after +To sleep, rightclick the bed. +Another feature is a controlled respawning. If you have slept in bed your respawn point is set to the beds location and you will respawn there after death. -You can disable the respawn at beds by setting "enable_bed_respawn = false" in -minetest.conf. -You can disable the night skip feature by setting "enable_bed_night_skip = false" in -minetest.conf or by using the /set command in-game. +Use the mcl_playersSleepingPercentage setting to enable/disable night skipping or set a percentage of how many players need to sleep to skip the night. \ No newline at end of file From 8697b38d60325f289eb75fd19b83e86e877946bc Mon Sep 17 00:00:00 2001 From: NO11 Date: Mon, 27 Sep 2021 20:00:11 +0000 Subject: [PATCH 23/36] Remove on_newplayer ... --- mods/MISC/mcl_privs/init.lua | 15 ++++++++++++++- 1 file changed, 14 insertions(+), 1 deletion(-) diff --git a/mods/MISC/mcl_privs/init.lua b/mods/MISC/mcl_privs/init.lua index 302557f86..c63f7c5c5 100644 --- a/mods/MISC/mcl_privs/init.lua +++ b/mods/MISC/mcl_privs/init.lua @@ -4,9 +4,12 @@ minetest.register_privilege("maphack", { description = S("Can place and use advanced blocks like mob spawners, command blocks and barriers."), }) -minetest.register_on_newplayer(function(player) +minetest.register_on_joinplayer(function(player) local name = player:get_player_name() + local meta = player:get_meta() + if meta:get_int("fly_changed") == 1 then return end + local fly = nil if minetest.is_creative_enabled(name) then fly = true @@ -15,3 +18,13 @@ minetest.register_on_newplayer(function(player) fly = fly, }) end) + +for _, action in pairs({ "grant", "revoke" }) do + minetest["register_on_priv_" .. action](function(name, _, priv) + if priv == "fly" then + local player = minetest.get_player_by_name(name) + local meta = player:get_meta() + meta:set_int("fly_changed", 1) + end + end) +end \ No newline at end of file From 03be73656648136fdabff2dd68c6e44ed184f475 Mon Sep 17 00:00:00 2001 From: NO11 Date: Mon, 27 Sep 2021 20:13:12 +0000 Subject: [PATCH 24/36] Dont skip night if no players are in bed --- mods/ITEMS/mcl_beds/functions.lua | 3 +++ 1 file changed, 3 insertions(+) diff --git a/mods/ITEMS/mcl_beds/functions.lua b/mods/ITEMS/mcl_beds/functions.lua index e7306b40a..e2bece033 100644 --- a/mods/ITEMS/mcl_beds/functions.lua +++ b/mods/ITEMS/mcl_beds/functions.lua @@ -38,6 +38,9 @@ local function check_in_beds(players) if not players then players = minetest.get_connected_players() end + if player_in_bed < 0 then + return false + end return players_in_bed_setting() <= (player_in_bed * 100) / #players end From 16c73c1cb652b02f77e6140e9ad41f602d5f29aa Mon Sep 17 00:00:00 2001 From: NO11 Date: Tue, 28 Sep 2021 13:16:19 +0000 Subject: [PATCH 25/36] Add forgotten `=` --- mods/ITEMS/mcl_beds/functions.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/ITEMS/mcl_beds/functions.lua b/mods/ITEMS/mcl_beds/functions.lua index e2bece033..062219294 100644 --- a/mods/ITEMS/mcl_beds/functions.lua +++ b/mods/ITEMS/mcl_beds/functions.lua @@ -38,7 +38,7 @@ local function check_in_beds(players) if not players then players = minetest.get_connected_players() end - if player_in_bed < 0 then + if player_in_bed <= 0 then return false end return players_in_bed_setting() <= (player_in_bed * 100) / #players From e9437e9e1e623a493ecf2abbac91fefd775c5aa4 Mon Sep 17 00:00:00 2001 From: AFCMS Date: Wed, 29 Sep 2021 21:06:51 +0200 Subject: [PATCH 26/36] fix crash then using function in `_mcl_armor_[texture, preview]` tool field --- mods/ITEMS/mcl_enchanting/engine.lua | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) diff --git a/mods/ITEMS/mcl_enchanting/engine.lua b/mods/ITEMS/mcl_enchanting/engine.lua index d2a749947..6050aeed2 100644 --- a/mods/ITEMS/mcl_enchanting/engine.lua +++ b/mods/ITEMS/mcl_enchanting/engine.lua @@ -270,8 +270,14 @@ function mcl_enchanting.initialize() new_def.groups.not_in_creative_inventory = 1 new_def.groups.not_in_craft_guide = 1 new_def.groups.enchanted = 1 - new_def._mcl_armor_texture = new_def._mcl_armor_texture and new_def._mcl_armor_texture .. mcl_enchanting.overlay - new_def._mcl_armor_preview = new_def._mcl_armor_preview and new_def._mcl_armor_preview .. mcl_enchanting.overlay + + if new_def._mcl_armor_texture and not type(new_def._mcl_armor_texture) == "function" then + new_def._mcl_armor_texture = new_def._mcl_armor_texture .. mcl_enchanting.overlay + end + if new_def._mcl_armor_preview and not type(new_def._mcl_armor_preview) == "function" then + new_def._mcl_armor_preview = new_def._mcl_armor_preview .. mcl_enchanting.overlay + end + new_def._mcl_enchanting_enchanted_tool = new_name new_def.after_use = get_after_use_callback(itemdef) local register_list = register_item_list From a410d173069baf3d38f5fe5a704e4db562e5dd8a Mon Sep 17 00:00:00 2001 From: NO11 Date: Thu, 30 Sep 2021 20:14:13 +0000 Subject: [PATCH 27/36] Fix that all of new players' default_privs are removed --- mods/MISC/mcl_privs/init.lua | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) diff --git a/mods/MISC/mcl_privs/init.lua b/mods/MISC/mcl_privs/init.lua index c63f7c5c5..f06ff3582 100644 --- a/mods/MISC/mcl_privs/init.lua +++ b/mods/MISC/mcl_privs/init.lua @@ -6,7 +6,6 @@ minetest.register_privilege("maphack", { minetest.register_on_joinplayer(function(player) local name = player:get_player_name() - local meta = player:get_meta() if meta:get_int("fly_changed") == 1 then return end @@ -14,12 +13,12 @@ minetest.register_on_joinplayer(function(player) if minetest.is_creative_enabled(name) then fly = true end - minetest.set_player_privs(name, { - fly = fly, - }) + local player_privs = minetest.get_player_privs(name) + player_privs.fly = fly + minetest.set_player_privs(name, player_privs) end) -for _, action in pairs({ "grant", "revoke" }) do +for _, action in pairs({"grant", "revoke"}) do minetest["register_on_priv_" .. action](function(name, _, priv) if priv == "fly" then local player = minetest.get_player_by_name(name) From 8e3f9d216944d258cd385223db037ef1882deb63 Mon Sep 17 00:00:00 2001 From: NO11 Date: Thu, 9 Sep 2021 09:22:27 +0000 Subject: [PATCH 28/36] add basic lightning API --- mods/ENVIRONMENT/lightning/init.lua | 75 ++++++++++++++++++----------- 1 file changed, 46 insertions(+), 29 deletions(-) diff --git a/mods/ENVIRONMENT/lightning/init.lua b/mods/ENVIRONMENT/lightning/init.lua index 3d5955d6e..3230f0b0a 100644 --- a/mods/ENVIRONMENT/lightning/init.lua +++ b/mods/ENVIRONMENT/lightning/init.lua @@ -24,13 +24,14 @@ local get_objects_inside_radius = minetest.get_objects_inside_radius local get_item_group = minetest.get_item_group lightning = { - interval_low = 17, - interval_high = 503, - range_h = 100, - range_v = 50, - size = 100, - -- disable this to stop lightning mod from striking - auto = true, + interval_low = 17, + interval_high = 503, + range_h = 100, + range_v = 50, + size = 100, + -- disable this to stop lightning mod from striking + auto = true, + on_strike_functions = {}, } local rng = PcgRandom(32321123312123) @@ -54,6 +55,18 @@ end minetest.register_globalstep(revertsky) +-- lightning strike API + +-- See README.md +--[[ + lightning.register_on_strike(function(pos, pos2, objects) + -- code + end) +]] +function lightning.register_on_strike(func) + table.insert(lightning.on_strike_functions, func) +end + -- select a random strike point, midpoint local function choose_pos(pos) if not pos then @@ -79,14 +92,14 @@ local function choose_pos(pos) pos.z = math.floor(pos.z - (lightning.range_h / 2) + rng:next(1, lightning.range_h)) end - local b, pos2 = line_of_sight(pos, {x = pos.x, y = pos.y - lightning.range_v, z = pos.z}, 1) + local b, pos2 = line_of_sight(pos, { x = pos.x, y = pos.y - lightning.range_v, z = pos.z }, 1) -- nothing but air found if b then return nil, nil end - local n = get_node({x = pos2.x, y = pos2.y - 1/2, z = pos2.z}) + local n = get_node({ x = pos2.x, y = pos2.y - 1/2, z = pos2.z }) if n.name == "air" or n.name == "ignore" then return nil, nil end @@ -94,7 +107,6 @@ local function choose_pos(pos) return pos, pos2 end --- lightning strike API -- * pos: optional, if not given a random pos will be chosen -- * returns: bool - success if a strike happened function lightning.strike(pos) @@ -108,21 +120,30 @@ function lightning.strike(pos) if not pos then return false end + local objects = get_objects_inside_radius(pos2, 3.5) + if lightning.on_strike_functions then + for _, func in pairs(lightning.on_strike_functions) do + func(pos, pos2, objects) + end + end +end + + +lightning.register_on_strike(function(pos, pos2, objects) + local particle_pos = vector.offset(pos2, 0, (lightning.size / 2) + 0.5, 0) + local particle_size = lightning.size * 10 + local time = 0.2 add_particlespawner({ amount = 1, - time = 0.2, + time = time, -- make it hit the top of a block exactly with the bottom - minpos = {x = pos2.x, y = pos2.y + (lightning.size / 2) + 1/2, z = pos2.z }, - maxpos = {x = pos2.x, y = pos2.y + (lightning.size / 2) + 1/2, z = pos2.z }, - minvel = {x = 0, y = 0, z = 0}, - maxvel = {x = 0, y = 0, z = 0}, - minacc = {x = 0, y = 0, z = 0}, - maxacc = {x = 0, y = 0, z = 0}, - minexptime = 0.2, - maxexptime = 0.2, - minsize = lightning.size * 10, - maxsize = lightning.size * 10, + minpos = particle_pos, + maxpos = particle_pos, + minexptime = time, + maxexptime = time, + minsize = particle_size, + maxsize = particle_size, collisiondetection = true, vertical = true, -- to make it appear hitting the node that will get set on fire, make sure @@ -135,10 +156,7 @@ function lightning.strike(pos) sound_play({ name = "lightning_thunder", gain = 10 }, { pos = pos, max_hear_distance = 500 }, true) -- damage nearby objects, transform mobs - -- TODO: use an API insteed of hardcoding this behaviour - local objs = get_objects_inside_radius(pos2, 3.5) - for o=1, #objs do - local obj = objs[o] + for _, obj in pairs(objects) do local lua = obj:get_luaentity() -- pig → zombie pigman (no damage) if lua and lua.name == "mobs_mc:pig" then @@ -155,7 +173,7 @@ function lightning.strike(pos) end obj:set_properties({textures = lua.base_texture}) -- villager → witch (no damage) - --elseif lua and lua.name == "mobs_mc:villager" then + -- elseif lua and lua.name == "mobs_mc:villager" then -- Witches are incomplete, this code is unused -- TODO: Enable this code when witches are working. --[[ @@ -172,7 +190,7 @@ function lightning.strike(pos) obj:set_yaw(rot) -- Other objects: Just damage else - mcl_util.deal_damage(obj, 5, {type = "lightning_bolt"}) + mcl_util.deal_damage(obj, 5, { type = "lightning_bolt" }) end end @@ -223,8 +241,7 @@ function lightning.strike(pos) end end end - -end +end) -- if other mods disable auto lightning during initialization, don't trigger the first lightning. after(5, function(dtime) From e4af02ea526ef32da38ca7094f13b1c7c128bc83 Mon Sep 17 00:00:00 2001 From: NO11 Date: Thu, 9 Sep 2021 09:54:58 +0000 Subject: [PATCH 29/36] Add function to replace mobs --- mods/CORE/mcl_util/init.lua | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/mods/CORE/mcl_util/init.lua b/mods/CORE/mcl_util/init.lua index a7504af08..363b9b5fe 100644 --- a/mods/CORE/mcl_util/init.lua +++ b/mods/CORE/mcl_util/init.lua @@ -538,3 +538,12 @@ function mcl_util.get_object_name(object) return luaentity.nametag and luaentity.nametag ~= "" and luaentity.nametag or luaentity.description or luaentity.name end end + +function mcl_util.replace_mob(obj, mob) + local rot = obj:get_yaw() + local pos = obj:get_pos() + obj:remove() + obj = minetest.add_entity(pos, mob) + obj:set_yaw(rot) + return obj +end From 463fe2af5f3343dcecefec9eb5147f34ec04cb3d Mon Sep 17 00:00:00 2001 From: NO11 Date: Thu, 9 Sep 2021 09:57:36 +0000 Subject: [PATCH 30/36] use mcl_util.replace_mob function to simplify lightning code --- mods/ENVIRONMENT/lightning/init.lua | 38 +++++++---------------------- 1 file changed, 9 insertions(+), 29 deletions(-) diff --git a/mods/ENVIRONMENT/lightning/init.lua b/mods/ENVIRONMENT/lightning/init.lua index 3230f0b0a..5568e63fc 100644 --- a/mods/ENVIRONMENT/lightning/init.lua +++ b/mods/ENVIRONMENT/lightning/init.lua @@ -128,8 +128,6 @@ function lightning.strike(pos) end end - - lightning.register_on_strike(function(pos, pos2, objects) local particle_pos = vector.offset(pos2, 0, (lightning.size / 2) + 0.5, 0) local particle_size = lightning.size * 10 @@ -158,37 +156,19 @@ lightning.register_on_strike(function(pos, pos2, objects) -- damage nearby objects, transform mobs for _, obj in pairs(objects) do local lua = obj:get_luaentity() - -- pig → zombie pigman (no damage) if lua and lua.name == "mobs_mc:pig" then - local rot = obj:get_yaw() - obj:remove() - obj = add_entity(pos2, "mobs_mc:pigman") - obj:set_yaw(rot) - -- mooshroom: toggle color red/brown (no damage) + mcl_util.replace_mob(obj, "mobs_mc:pigman") elseif lua and lua.name == "mobs_mc:mooshroom" then if lua.base_texture[1] == "mobs_mc_mooshroom.png" then lua.base_texture = { "mobs_mc_mooshroom_brown.png", "mobs_mc_mushroom_brown.png" } else lua.base_texture = { "mobs_mc_mooshroom.png", "mobs_mc_mushroom_red.png" } end - obj:set_properties({textures = lua.base_texture}) - -- villager → witch (no damage) - -- elseif lua and lua.name == "mobs_mc:villager" then - -- Witches are incomplete, this code is unused - -- TODO: Enable this code when witches are working. - --[[ - local rot = obj:get_yaw() - obj:remove() - obj = minetest.add_entity(pos2, "mobs_mc:witch") - obj:set_yaw(rot) - ]] - -- charged creeper + obj:set_properties({ textures = lua.base_texture }) + elseif lua and lua.name == "mobs_mc:villager" then + mcl_util.replace_mob(obj, "mobs_mc:witch") elseif lua and lua.name == "mobs_mc:creeper" then - local rot = obj:get_yaw() - obj:remove() - obj = add_entity(pos2, "mobs_mc:creeper_charged") - obj:set_yaw(rot) - -- Other objects: Just damage + mcl_util.replace_mob(obj, "mobs_mc:creeper_charged") else mcl_util.deal_damage(obj, 5, { type = "lightning_bolt" }) end @@ -204,7 +184,7 @@ lightning.register_on_strike(function(pos, pos2, objects) local name = player:get_player_name() if ps[name] == nil then ps[name] = {p = player, sky = sky} - mcl_weather.skycolor.add_layer("lightning", {{r=255,g=255,b=255}}, true) + mcl_weather.skycolor.add_layer("lightning", { { r = 255, g = 255, b = 255 } }, true) mcl_weather.skycolor.active = true end end @@ -219,7 +199,7 @@ lightning.register_on_strike(function(pos, pos2, objects) if rng:next(1,100) <= 3 then skeleton_lightning = true end - if get_item_group(get_node({x = pos2.x, y = pos2.y - 1, z = pos2.z}).name, "liquid") < 1 then + if get_item_group(get_node({ x = pos2.x, y = pos2.y - 1, z = pos2.z }).name, "liquid") < 1 then if get_node(pos2).name == "air" then -- Low chance for a lightning to spawn skeleton horse + skeletons if skeleton_lightning then @@ -228,7 +208,7 @@ lightning.register_on_strike(function(pos, pos2, objects) local angle, posadd angle = math.random(0, math.pi*2) for i=1,3 do - posadd = {x=math.cos(angle),y=0,z=math.sin(angle)} + posadd = { x=math.cos(angle),y=0,z=math.sin(angle) } posadd = vector.normalize(posadd) local mob = add_entity(vector.add(pos2, posadd), "mobs_mc:skeleton") mob:set_yaw(angle-math.pi/2) @@ -237,7 +217,7 @@ lightning.register_on_strike(function(pos, pos2, objects) -- Cause a fire else - set_node(pos2, {name = "mcl_fire:fire"}) + set_node(pos2, { name = "mcl_fire:fire" }) end end end From fe91d7f3e0a5c629cb1f3abad593671ee851ee39 Mon Sep 17 00:00:00 2001 From: NO11 Date: Thu, 9 Sep 2021 10:07:45 +0000 Subject: [PATCH 31/36] use mcl_util.replace_mob function to simplify dispenser code --- mods/ITEMS/REDSTONE/mcl_dispensers/init.lua | 8 ++------ 1 file changed, 2 insertions(+), 6 deletions(-) diff --git a/mods/ITEMS/REDSTONE/mcl_dispensers/init.lua b/mods/ITEMS/REDSTONE/mcl_dispensers/init.lua index 82d53c806..47acacbb9 100644 --- a/mods/ITEMS/REDSTONE/mcl_dispensers/init.lua +++ b/mods/ITEMS/REDSTONE/mcl_dispensers/init.lua @@ -203,12 +203,8 @@ local dispenserdef = { else minetest.add_item(droppos, mobs_mc.items.mushroom_red .. " 5") end - local oldyaw = obj:get_yaw() - obj:remove() - local cow = minetest.add_entity(pos, "mobs_mc:cow") - cow:set_yaw(oldyaw) - obj = cow - entity = cow:get_luaentity() + obj = mcl_util.replace_mob(obj, "mobs_mc:cow") + entity = obj:get_luaentity() used = true end if used then From 9188467a6adfdc6bd8edfeb8f156c510ce7ab1b0 Mon Sep 17 00:00:00 2001 From: NO11 Date: Thu, 9 Sep 2021 12:31:19 +0000 Subject: [PATCH 32/36] add API.md for lightning mod --- mods/ENVIRONMENT/lightning/API.md | 31 +++++++++++++++++++++++++++++++ 1 file changed, 31 insertions(+) create mode 100644 mods/ENVIRONMENT/lightning/API.md diff --git a/mods/ENVIRONMENT/lightning/API.md b/mods/ENVIRONMENT/lightning/API.md new file mode 100644 index 000000000..6a4dd11cf --- /dev/null +++ b/mods/ENVIRONMENT/lightning/API.md @@ -0,0 +1,31 @@ +# lightning +Lightning mod for MineClone2 with the following API: + +## lightning.register_on_strike(function(pos, pos2, objects)) +Custom function called when a lightning strikes. + +* `pos`: impact position +* `pos2`: rounded node position where fire is placed +* `objects`: table with ObjectRefs of all objects within a radius of 3.5 around pos2 + +## lightning.strike(pos) +Let a lightning strike. + +* pos: optional, if not given a random pos will be chosen +* returns: bool - success if a strike happened + + +### Examples: + +``` +lightning.register_on_strike(function(pos, pos2, objects) + for _, obj in pairs(objects) do + obj:remove() + end + minetest.add_entity(pos, "mobs_mc:sheep") +end) + +minetest.register_on_respawnplayer(function(player) + lightning.strike(player:get_pos()) +end) +``` \ No newline at end of file From 72ea9069bd848eb4bcbd030bc32b859370c5cef5 Mon Sep 17 00:00:00 2001 From: NO11 Date: Thu, 9 Sep 2021 12:35:05 +0000 Subject: [PATCH 33/36] correct lightning API.md a bit --- mods/ENVIRONMENT/lightning/API.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/mods/ENVIRONMENT/lightning/API.md b/mods/ENVIRONMENT/lightning/API.md index 6a4dd11cf..ad4f0a3b4 100644 --- a/mods/ENVIRONMENT/lightning/API.md +++ b/mods/ENVIRONMENT/lightning/API.md @@ -11,8 +11,8 @@ Custom function called when a lightning strikes. ## lightning.strike(pos) Let a lightning strike. -* pos: optional, if not given a random pos will be chosen -* returns: bool - success if a strike happened +* `pos`: optional, if not given a random pos will be chosen +* `returns`: bool - success if a strike happened ### Examples: From 03829dd51884c92fae3d8ee0dd04f3dad1155dec Mon Sep 17 00:00:00 2001 From: NO11 Date: Thu, 9 Sep 2021 12:35:50 +0000 Subject: [PATCH 34/36] fix typo --- mods/ENVIRONMENT/lightning/init.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/ENVIRONMENT/lightning/init.lua b/mods/ENVIRONMENT/lightning/init.lua index 5568e63fc..b234092af 100644 --- a/mods/ENVIRONMENT/lightning/init.lua +++ b/mods/ENVIRONMENT/lightning/init.lua @@ -57,7 +57,7 @@ minetest.register_globalstep(revertsky) -- lightning strike API --- See README.md +-- See API.md --[[ lightning.register_on_strike(function(pos, pos2, objects) -- code From 0584d16569103bb5cd15c5e5041efb842d5b8784 Mon Sep 17 00:00:00 2001 From: NO11 Date: Thu, 9 Sep 2021 13:21:33 +0000 Subject: [PATCH 35/36] add lightning API support for mobs --- mods/ENVIRONMENT/lightning/init.lua | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/mods/ENVIRONMENT/lightning/init.lua b/mods/ENVIRONMENT/lightning/init.lua index b234092af..83494462f 100644 --- a/mods/ENVIRONMENT/lightning/init.lua +++ b/mods/ENVIRONMENT/lightning/init.lua @@ -156,6 +156,10 @@ lightning.register_on_strike(function(pos, pos2, objects) -- damage nearby objects, transform mobs for _, obj in pairs(objects) do local lua = obj:get_luaentity() + if lua and lua._on_strike then + lua._on_strike(lua, pos, pos2, objects) + end + -- remove this when mob API is done if lua and lua.name == "mobs_mc:pig" then mcl_util.replace_mob(obj, "mobs_mc:pigman") elseif lua and lua.name == "mobs_mc:mooshroom" then From 9ccf8de606c4ce4e6b903ac3ce6727d01f3d5160 Mon Sep 17 00:00:00 2001 From: NO11 Date: Sat, 9 Oct 2021 14:41:56 +0000 Subject: [PATCH 36/36] Fix crash on startup if mcl_playersSleepingPercentage is not defined (#1874) --- mods/ITEMS/mcl_beds/functions.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/ITEMS/mcl_beds/functions.lua b/mods/ITEMS/mcl_beds/functions.lua index 062219294..b8478fc1f 100644 --- a/mods/ITEMS/mcl_beds/functions.lua +++ b/mods/ITEMS/mcl_beds/functions.lua @@ -27,7 +27,7 @@ local function get_look_yaw(pos) end local function players_in_bed_setting() - return tonumber(minetest.settings:get("mcl_playersSleepingPercentage")) + return tonumber(minetest.settings:get("mcl_playersSleepingPercentage")) or 100 end local function is_night_skip_enabled()