forked from VoxeLibre/VoxeLibre
Fix crash when mob collides with nil entity
This commit is contained in:
parent
5d59583583
commit
8eb9ba12ce
|
@ -39,7 +39,7 @@ mobs.collision = function(self)
|
|||
end
|
||||
|
||||
for _,object in ipairs(minetest_get_objects_inside_radius(pos, radius*1.25)) do
|
||||
if object and object ~= self.object and (object:is_player() or object:get_luaentity()._cmi_is_mob == true) then--and
|
||||
if object and object ~= self.object and (object:is_player() or (object:get_luaentity() and object:get_luaentity()._cmi_is_mob == true)) then--and
|
||||
--don't collide with rider, rider don't collide with thing
|
||||
--(not object:get_attach() or (object:get_attach() and object:get_attach() ~= self.object)) and
|
||||
--(not self.object:get_attach() or (self.object:get_attach() and self.object:get_attach() ~= object)) then
|
||||
|
|
Loading…
Reference in New Issue