forked from VoxeLibre/VoxeLibre
get rid of unecessary "if true" statement
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@ -336,52 +336,51 @@ end
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local set_yaw = function(self, yaw, delay, dtime)
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local set_yaw = function(self, yaw, delay, dtime)
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if self.noyaw then return end
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if self.noyaw then return end
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if true then
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self._turn_to = yaw
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self._turn_to = yaw
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--clamp our yaw to a 360 range
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--clamp our yaw to a 360 range
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if math.deg(self.object:get_yaw()) > 360 then
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if math.deg(self.object:get_yaw()) > 360 then
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self.object:set_yaw(math.rad(10))
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self.object:set_yaw(math.rad(10))
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elseif math.deg(self.object:get_yaw()) < 0 then
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elseif math.deg(self.object:get_yaw()) < 0 then
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self.object:set_yaw(math.rad(350))
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self.object:set_yaw(math.rad(350))
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end
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--calculate the shortest way to turn to find our target
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local target_shortest_path = shortest_term_of_yaw_rotatoin(self, self.object:get_yaw(), yaw, true)
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--turn in the shortest path possible toward our target. if we are attacking, don't dance.
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if math.abs(target_shortest_path) > 100 and (self.attack and self.attack:get_pos() or self.following and self.following:get_pos()) then
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if self.following then
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target_shortest_path = shortest_term_of_yaw_rotatoin(self, self.object:get_yaw(), minetest.dir_to_yaw(vector.direction(self.object:get_pos(), self.following:get_pos())), true)
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else
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target_shortest_path = shortest_term_of_yaw_rotatoin(self, self.object:get_yaw(), minetest.dir_to_yaw(vector.direction(self.object:get_pos(), self.attack:get_pos())), true)
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end
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end
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end
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--calculate the shortest way to turn to find our target
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local ddtime = 0.05 --set_tick_rate
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local target_shortest_path = shortest_term_of_yaw_rotatoin(self, self.object:get_yaw(), yaw, true)
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--turn in the shortest path possible toward our target. if we are attacking, don't dance.
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if dtime then
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if math.abs(target_shortest_path) > 100 and (self.attack and self.attack:get_pos() or self.following and self.following:get_pos()) then
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ddtime = dtime
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if self.following then
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end
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target_shortest_path = shortest_term_of_yaw_rotatoin(self, self.object:get_yaw(), minetest.dir_to_yaw(vector.direction(self.object:get_pos(), self.following:get_pos())), true)
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else
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if math.abs(target_shortest_path) > 120*ddtime then
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target_shortest_path = shortest_term_of_yaw_rotatoin(self, self.object:get_yaw(), minetest.dir_to_yaw(vector.direction(self.object:get_pos(), self.attack:get_pos())), true)
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if target_shortest_path > 0 then
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end
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self.object:set_yaw(self.object:get_yaw()+3*ddtime)
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else
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self.object:set_yaw(self.object:get_yaw()-3*ddtime)
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end
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end
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local ddtime = 0.05 --set_tick_rate
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if dtime then
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ddtime = dtime
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end
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if math.abs(target_shortest_path) > 120*ddtime then
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if target_shortest_path > 0 then
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self.object:set_yaw(self.object:get_yaw()+3*ddtime)
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else
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self.object:set_yaw(self.object:get_yaw()-3*ddtime)
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end
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end
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return yaw
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end
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end
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delay = delay or 0
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delay = delay or 0
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yaw = self.object:get_yaw()
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if delay == 0 then
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if delay == 0 then
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if self.shaking and dtime then
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if self.shaking and dtime then
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yaw = yaw + (random() * 2 - 1) * 5 * dtime
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yaw = yaw + (random() * 2 - 1) * 5 * dtime
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end
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end
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self.object:set_yaw(yaw)
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update_roll(self)
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update_roll(self)
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return yaw
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return yaw
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end
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end
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