forked from VoxeLibre/VoxeLibre
Add chick sounds
This commit is contained in:
parent
1c7e350095
commit
1e354f63c0
|
@ -96,19 +96,29 @@ local mod_mobspawners = minetest.get_modpath("mcl_mobspawners") ~= nil
|
|||
local mod_hunger = minetest.get_modpath("mcl_hunger") ~= nil
|
||||
|
||||
-- play sound
|
||||
local mob_sound = function(self, sound, is_opinion, fixed_pitch)
|
||||
local mob_sound = function(self, soundname, is_opinion, fixed_pitch)
|
||||
|
||||
local soundinfo
|
||||
if self.sounds_child and self.child then
|
||||
soundinfo = self.sounds_child
|
||||
elseif self.sounds then
|
||||
soundinfo = self.sounds
|
||||
end
|
||||
if not soundinfo then
|
||||
return
|
||||
end
|
||||
local sound = soundinfo[soundname]
|
||||
if sound then
|
||||
if is_opinion and self.opinion_sound_cooloff > 0 then
|
||||
return
|
||||
end
|
||||
local pitch
|
||||
if not fixed_pitch then
|
||||
local base_pitch = self.sounds.base_pitch
|
||||
local base_pitch = soundinfo.base_pitch
|
||||
if not base_pitch then
|
||||
base_pitch = 1
|
||||
end
|
||||
if self.child then
|
||||
if self.child and (not self.sounds_child) then
|
||||
-- Children have higher pitch
|
||||
pitch = base_pitch * 1.5
|
||||
else
|
||||
|
@ -140,7 +150,7 @@ local do_attack = function(self, player)
|
|||
|
||||
-- TODO: Implement war_cry sound without being annoying
|
||||
--if random(0, 100) < 90 then
|
||||
--mob_sound(self, self.sounds.war_cry, true)
|
||||
--mob_sound(self, "war_cry", true)
|
||||
--end
|
||||
end
|
||||
|
||||
|
@ -512,7 +522,7 @@ local check_for_death = function(self, cause, cmi_cause)
|
|||
remove_texture_mod(self, "^[colorize:#FF000040")
|
||||
end
|
||||
end, self)
|
||||
mob_sound(self, self.sounds.damage)
|
||||
mob_sound(self, "damage")
|
||||
end
|
||||
|
||||
-- backup nametag so we can show health stats
|
||||
|
@ -539,7 +549,7 @@ local check_for_death = function(self, cause, cmi_cause)
|
|||
item_drop(self, nil)
|
||||
end
|
||||
|
||||
mob_sound(self, self.sounds.death)
|
||||
mob_sound(self, "death")
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
|
@ -928,7 +938,7 @@ local do_jump = function(self)
|
|||
end, self, v)
|
||||
|
||||
if self.jump_sound_cooloff <= 0 then
|
||||
mob_sound(self, self.sounds.jump)
|
||||
mob_sound(self, "jump")
|
||||
self.jump_sound_cooloff = 0.5
|
||||
end
|
||||
else
|
||||
|
@ -1443,7 +1453,7 @@ local smart_mobs = function(self, s, p, dist, dtime)
|
|||
else
|
||||
-- yay i found path
|
||||
-- TODO: Implement war_cry sound without being annoying
|
||||
--mob_sound(self, self.sounds.war_cry, true)
|
||||
--mob_sound(self, "war_cry", true)
|
||||
set_velocity(self, self.walk_velocity)
|
||||
|
||||
-- follow path now that it has it
|
||||
|
@ -2058,7 +2068,7 @@ local do_states = function(self, dtime)
|
|||
self.v_start = true
|
||||
self.timer = 0
|
||||
self.blinktimer = 0
|
||||
mob_sound(self, self.sounds.fuse, nil, false)
|
||||
mob_sound(self, "fuse", nil, false)
|
||||
|
||||
-- stop timer if out of reach or direct line of sight
|
||||
elseif self.allow_fuse_reset
|
||||
|
@ -2290,7 +2300,7 @@ local do_states = function(self, dtime)
|
|||
if line_of_sight(self, p2, s2) == true then
|
||||
|
||||
-- play attack sound
|
||||
mob_sound(self, self.sounds.attack)
|
||||
mob_sound(self, "attack")
|
||||
|
||||
-- punch player (or what player is attached to)
|
||||
local attached = self.attack:get_attach()
|
||||
|
@ -2344,7 +2354,7 @@ local do_states = function(self, dtime)
|
|||
set_animation(self, "shoot")
|
||||
|
||||
-- play shoot attack sound
|
||||
mob_sound(self, self.sounds.shoot_attack)
|
||||
mob_sound(self, "shoot_attack")
|
||||
|
||||
local p = self.object:get_pos()
|
||||
|
||||
|
@ -3017,7 +3027,7 @@ local mob_step = function(self, dtime)
|
|||
|
||||
-- mob plays random sound at times
|
||||
if random(1, 100) == 1 then
|
||||
mob_sound(self, self.sounds.random, true)
|
||||
mob_sound(self, "random", true)
|
||||
end
|
||||
|
||||
-- environmental damage timer (every 1 second)
|
||||
|
@ -3228,6 +3238,7 @@ minetest.register_entity(name, {
|
|||
child = def.child or false,
|
||||
texture_mods = {},
|
||||
shoot_arrow = def.shoot_arrow,
|
||||
sounds_child = def.sounds_child,
|
||||
-- End of MCL2 extensions
|
||||
|
||||
on_spawn = def.on_spawn,
|
||||
|
@ -3857,7 +3868,7 @@ function mobs:feed_tame(self, clicker, feed_count, breed, tame)
|
|||
end
|
||||
|
||||
-- make sound when fed so many times
|
||||
mob_sound(self, self.sounds.random, true)
|
||||
mob_sound(self, "random", true)
|
||||
end
|
||||
|
||||
return true
|
||||
|
|
|
@ -229,6 +229,8 @@ functions needed for the mob to work properly which contains the following:
|
|||
'shoot_arrow(self, pos, dir)' function that is called when mob wants to shoot an arrow.
|
||||
You can spawn your own arrow here. pos is mob position,
|
||||
dir is mob's aiming direction
|
||||
'sounds_child' same as sounds, but for childs. If not defined, childs will use same
|
||||
sound as adults but with higher pitch
|
||||
|
||||
|
||||
Node Replacement
|
||||
|
|
|
@ -81,6 +81,9 @@ Origin of those models:
|
|||
|
||||
* PilzAdam and Wuzzy (CC0)
|
||||
* `mobs_mc_chicken_lay_egg.ogg`
|
||||
* [AGFX](http://www.freesound.org/people/DrMinky/sounds/) (CC0)
|
||||
* `mobs_mc_chicken_child.ogg`
|
||||
* Source: <https://freesound.org/people/AGFX/sounds/43380/>
|
||||
* Randomation (CC0)
|
||||
* `green_slime_damage.ogg`
|
||||
* `green_slime_attack.ogg`
|
||||
|
|
|
@ -42,6 +42,12 @@ mobs:register_mob("mobs_mc:chicken", {
|
|||
-- TODO: death, damage
|
||||
distance = 16,
|
||||
},
|
||||
sounds_child = {
|
||||
random = "mobs_mc_chicken_child",
|
||||
damage = "mobs_mc_chicken_child",
|
||||
death = "mobs_mc_chicken_child",
|
||||
distance = 16,
|
||||
},
|
||||
animation = {
|
||||
stand_speed = 25, walk_speed = 25, run_speed = 50,
|
||||
stand_start = 0, stand_end = 0,
|
||||
|
|
Binary file not shown.
Loading…
Reference in New Issue