From bba1d08eace3c41500a5da6cdf10b9f68a1086af Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Thu, 5 Jan 2017 05:22:19 +0100 Subject: [PATCH] Disable torch wieldlight --- mods/torches/init.lua | 130 ------------------------------------------ 1 file changed, 130 deletions(-) diff --git a/mods/torches/init.lua b/mods/torches/init.lua index 7761c74c23..bf7a3d36ae 100644 --- a/mods/torches/init.lua +++ b/mods/torches/init.lua @@ -98,133 +98,3 @@ minetest.register_lbm({ end }) --- --- torch wield light --- - -if not minetest.is_yes(minetest.setting_get("torches_wieldlight_enable") or true) then - return -end -local torchlight_update_interval = minetest.setting_get("torches_wieldlight_interval") or 0.25 - -minetest.register_node("torches:torchlight", { - drawtype = "airlike", - groups = {not_in_creative_inventory = 1}, - walkable = false, - paramtype = "light", - sunlight_propagates = true, - light_source = 11, - pointable = false, - buildable_to = true, - drops = {}, -}) - --- state tables -local torchlight = {} -local playerlist = {} - -local function wields_torch(player) - if not player then - return false - end - local item = player:get_wielded_item() - if not item then - return false - end - return item:get_name() == "default:torch" -end - -local function wielded_torch(name) - if not torchlight[name] then - return false - end - return true -end - -local function is_torchlight(pos) - local node = minetest.get_node(pos) - return node.name == "torches:torchlight" -end - -local function remove_torchlight(pos) - if is_torchlight(pos) then - minetest.swap_node(pos, {name = "air"}) - end -end - -local function place_torchlight(pos) - local name = minetest.get_node(pos).name - if name == "torches:torchlight" then - return true - end - if (minetest.get_node_light(pos) or 0) > 11 then - -- no reason to place torch here, so save a bunch - -- of node updates this way - return false - end - if name == "air" then - minetest.swap_node(pos, {name = "torches:torchlight"}) - return true - end - return false -end - -local function get_torchpos(player) - return vector.add({x = 0, y = 1, z = 0}, vector.round(player:getpos())) -end - -minetest.register_on_joinplayer(function(player) - local name = player:get_player_name() - playerlist[name] = true -end) - -minetest.register_on_leaveplayer(function(player) - local name = player:get_player_name() - -- don't look at wielded() here, it's likely invalid - if torchlight[name] then - remove_torchlight(torchlight[name]) - torchlight[name] = nil - end - playerlist[name] = nil -end) - -minetest.register_on_shutdown(function() - for i, _ in pairs(torchlight) do - remove_torchlight(torchlight[i]) - end -end) - -local function update_torchlight(dtime) - for name, _ in pairs(playerlist) do - local player = minetest.get_player_by_name(name) - local wielded = wielded_torch(name) - local wields = wields_torch(player) - - if not wielded and wields then - local torchpos = get_torchpos(player) - if place_torchlight(torchpos) then - torchlight[name] = vector.new(torchpos) - end - elseif wielded and not wields then - remove_torchlight(torchlight[name]) - torchlight[name] = nil - elseif wielded and wields then - local torchpos = get_torchpos(player) - if not vector.equals(torchpos, torchlight[name]) or - not is_torchlight(torchpos) then - if place_torchlight(torchpos) then - remove_torchlight(torchlight[name]) - torchlight[name] = vector.new(torchpos) - elseif vector.distance(torchlight[name], torchpos) > 2 then - -- player went into some node - remove_torchlight(torchlight[name]) - torchlight[name] = nil - end - end - end - end - minetest.after(torchlight_update_interval, update_torchlight) -end - -minetest.after(torchlight_update_interval, update_torchlight) -