From 27823dbbb3c26ae69cb242f2389607f4d919c6c2 Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Thu, 31 Jan 2019 07:45:42 +0100 Subject: [PATCH] Remove frustration mob sound --- mods/ENTITIES/mcl_mobs/api.lua | 3 --- mods/ENTITIES/mcl_mobs/api.txt | 1 - 2 files changed, 4 deletions(-) diff --git a/mods/ENTITIES/mcl_mobs/api.lua b/mods/ENTITIES/mcl_mobs/api.lua index 0d7cc4e15b..bd3d1984bd 100644 --- a/mods/ENTITIES/mcl_mobs/api.lua +++ b/mods/ENTITIES/mcl_mobs/api.lua @@ -1298,9 +1298,6 @@ local smart_mobs = function(self, s, p, dist, dtime) -- will try again in 2 second self.path.stuck_timer = stuck_timeout - 2 - - -- frustration! cant find the damn path :( - mob_sound(self, self.sounds.random, true) else -- yay i found path mob_sound(self, self.sounds.war_cry, true) diff --git a/mods/ENTITIES/mcl_mobs/api.txt b/mods/ENTITIES/mcl_mobs/api.txt index aa9dc5e156..b00d1a7178 100644 --- a/mods/ENTITIES/mcl_mobs/api.txt +++ b/mods/ENTITIES/mcl_mobs/api.txt @@ -132,7 +132,6 @@ functions needed for the mob to work properly which contains the following: 'sounds' this is a table with sounds of the mob 'distance' maximum distance sounds can be heard, default is 10. 'random' played randomly from time to time. - also played when mob is frustrated for not finding the path. also played for overfeeding animal. 'war_cry' what you hear when mob starts to attack player. 'attack' what you hear when being attacked.