forked from VoxeLibre/VoxeLibre
524 lines
15 KiB
Lua
524 lines
15 KiB
Lua
-- Taken from https://minecraft.gamepedia.com/Enchanting
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-- requires engine change
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--[[mcl_enchanting.enchantments.aqua_affinity = {
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name = "Aqua Affinity",
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max_level = 1,
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primary = {armor_head = true},
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secondary = {},
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disallow = {non_combat_armor = true},
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incompatible = {},
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weight = 2,
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description = "Increases underwater mining speed.",
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curse = false,
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on_enchant = function() end,
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requires_tool = false,
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}]]--
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local function increase_damage(damage_group, factor)
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return function(itemstack, level)
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local tool_capabilities = itemstack:get_tool_capabilities()
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tool_capabilities.damage_groups[damage_group] = (tool_capabilities.damage_groups[damage_group] or 0) + level * factor
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itemstack:get_meta():set_tool_capabilities(tool_capabilities)
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end
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end
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-- implemented via on_enchant and additions in mobs_mc; Slowness IV part unimplemented
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mcl_enchanting.enchantments.bane_of_arthropods = {
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name = "Bane of Arthropods",
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max_level = 5,
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primary = {sword = true},
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secondary = {axe = true},
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disallow = {},
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incompatible = {smite = true, shaprness = true},
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weight = 5,
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description = "Increases damage and applies Slowness IV to arthropod mobs (spiders, cave spiders, silverfish and endermites).",
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curse = false,
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on_enchant = increase_damage("anthropod", 2.5),
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requires_tool = false,
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}
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-- unimplemented
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mcl_enchanting.enchantments.blast_protection = {
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name = "Blast Protection",
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max_level = 4,
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primary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true},
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secondary = {},
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disallow = {non_combat_armor = true},
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incompatible = {fire_protection = true, protection = true, projectile_protection = true},
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weight = 2,
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description = "Reduces explosion damage and knockback.",
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curse = false,
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on_enchant = function() end,
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requires_tool = false,
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}
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-- implemented in mcl_armor
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mcl_enchanting.enchantments.curse_of_binding = {
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name = "Curse of Binding",
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max_level = 1,
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primary = {},
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secondary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true},
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disallow = {},
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incompatible = {},
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weight = 1,
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description = "Except when in creative mode, items cannot be removed from armor slots except due to death or breaking.",
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curse = true,
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on_enchant = function() end,
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requires_tool = false,
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}
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-- implemented in mcl_death_drop
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mcl_enchanting.enchantments.curse_of_vanishing = {
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name = "Curse of Vanishing",
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max_level = 1,
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primary = {},
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secondary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true, tool = true, weapon = true},
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disallow = {clock = true},
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incompatible = {},
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weight = 1,
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description = "Item destroyed on death.",
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curse = true,
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on_enchant = function() end,
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requires_tool = false,
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}
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-- unimplemented
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mcl_enchanting.enchantments.depth_strider = {
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name = "Depth Strider",
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max_level = 3,
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primary = {},
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secondary = {armor_feet = true},
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disallow = {non_combat_armor = true},
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incompatible = {frost_walker = true},
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weight = 2,
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description = "Increases underwater movement speed.",
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curse = false,
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on_enchant = function() end,
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requires_tool = false,
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}
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-- implemented via on_enchant
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mcl_enchanting.enchantments.efficiency = {
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name = "Efficiency",
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max_level = 5,
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primary = {pickaxe = true, shovel = true, axe = true, hoe = true},
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secondary = {shears = true},
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disallow = {},
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incompatible = {},
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weight = 10,
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description = "Increases mining speed.",
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curse = false,
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on_enchant = function(itemstack, level)
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local tool_capabilities = itemstack:get_tool_capabilities()
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local groupcaps = {}
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for group, capability in pairs(tool_capabilities.groupcaps) do
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local groupname = group .. "_efficiency_" .. level
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capability.times = mcl_autogroup.digtimes[groupname]
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groupcaps[groupname] = capability
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end
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tool_capabilities.groupcaps = groupcaps
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itemstack:get_meta():set_tool_capabilities(tool_capabilities)
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end,
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requires_tool = false,
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}
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-- unimplemented
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mcl_enchanting.enchantments.feather_falling = {
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name = "Feather Falling",
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max_level = 4,
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primary = {armor_feet = true},
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secondary = {},
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disallow = {non_combat_armor = true},
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incompatible = {},
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weight = 5,
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description = "Reduces fall damage.",curse = false,
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on_enchant = function() end,
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requires_tool = false,
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}
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-- requires missing MineClone2 feature
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--[[mcl_enchanting.enchantments.fire_aspect = {
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name = "Fire Aspect",
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max_level = 2,
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primary = {sword = true},
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secondary = {},
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disallow = {},
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incompatible = {},
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weight = 2,
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description = "Sets target on fire.",
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curse = false,
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on_enchant = function() end,
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requires_tool = false,
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}]]--
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-- unimplemented
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mcl_enchanting.enchantments.fire_protection = {
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name = "Fire Protection",
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max_level = 4,
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primary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true},
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secondary = {},
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disallow = {non_combat_armor = true},
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incompatible = {blast_protection = true, protection = true, projectile_protection = true},
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weight = 5,
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description = "Reduces fire damage.",
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curse = false,
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on_enchant = function() end,
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requires_tool = false,
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}
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-- requires missing MineClone2 feature
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--[[mcl_enchanting.enchantments.flame = {
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name = "Flame",
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max_level = 1,
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primary = {bow = true},
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secondary = {},
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disallow = {},
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incompatible = {},
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weight = 2,
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description = "Arrows set target on fire.",
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curse = false,
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on_enchant = function() end,
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requires_tool = false,
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}]]--
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-- implemented in mcl_item_entity
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mcl_enchanting.enchantments.fortune = {
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name = "Fortune",
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max_level = 4,
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primary = {pickaxe = true, shovel = true, axe = true, hoe = true},
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secondary = {},
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disallow = {},
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incompatible = {silk_touch = true},
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weight = 2,
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description = "Increases certain block drops.",
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curse = false,
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on_enchant = function() end,
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requires_tool = false,
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}
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-- implemented via walkover.register_global
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mcl_enchanting.enchantments.frost_walker = {
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name = "Frost Walker",
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max_level = 2,
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primary = {},
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secondary = {armor_feet = true},
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disallow = {non_combat_armor = true},
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incompatible = {depth_strider = true},
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weight = 2,
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description = "Turns water beneath the player into frosted ice and prevents the damage the player would take from standing on magma blocks.",
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curse = false,
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on_enchant = function() end,
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requires_tool = false,
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}
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walkover.register_global(function(pos, _, player)
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local boots = player:get_inventory():get_stack("armor", 5)
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local frost_walker = mcl_enchanting.get_enchantment(boots, "frost_walker")
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if frost_walker <= 0 then
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return
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end
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local radius = frost_walker + 2
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local minp = {x = pos.x - radius, y = pos.y, z = pos.z - radius}
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local maxp = {x = pos.x + radius, y = pos.y, z = pos.z + radius}
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local positions = minetest.find_nodes_in_area_under_air(minp, maxp, "mcl_core:water_source")
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for _, p in ipairs(positions) do
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if vector.distance(pos, p) <= radius then
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minetest.set_node(p, {name = "mcl_core:frosted_ice_0"})
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end
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end
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end)
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-- implemented in mcl_bows
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mcl_enchanting.enchantments.infinity = {
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name = "Infinity",
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max_level = 1,
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primary = {bow = true},
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secondary = {},
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disallow = {},
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incompatible = {mending = true},
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weight = 1,
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description = "Shooting consumes no regular arrows.",
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curse = false,
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on_enchant = function() end,
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requires_tool = false,
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}
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-- implemented via minetest.calculate_knockback
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mcl_enchanting.enchantments.knockback = {
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name = "Knockback",
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max_level = 2,
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primary = {sword = true},
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secondary = {},
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disallow = {},
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incompatible = {},
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weight = 5,
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description = "Increases knockback.",
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curse = false,
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on_enchant = function() end,
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requires_tool = false,
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}
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local old_calculate_knockback = minetest.calculate_knockback
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function minetest.calculate_knockback(player, hitter, time_from_last_punch, tool_capabilities, dir, distance, damage)
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local knockback = old_calculate_knockback(player, hitter, time_from_last_punch, tool_capabilities, dir, distance, damage)
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local luaentity
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if hitter then
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luaentity = hitter:get_luaentity()
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end
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if hitter and hitter:is_player() then
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local wielditem = hitter:get_wielded_item()
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knockback = knockback + 3 * mcl_enchanting.get_enchantment(wielditem, "knockback")
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elseif luaentity and luaentity._knockback then
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knockback = knockback + luaentity._knockback
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end
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return knockback
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end
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-- unimplemented
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mcl_enchanting.enchantments.looting = {
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name = "Looting",
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max_level = 3,
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primary = {sword = true},
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secondary = {},
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disallow = {},
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incompatible = {},
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weight = 2,
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description = "Increases mob loot.",
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curse = false,
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on_enchant = function() end,
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requires_tool = false,
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}
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-- unimplemented
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mcl_enchanting.enchantments.luck_of_the_sea = {
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name = "Luck of the Sea",
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max_level = 3,
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primary = {fishing_rod = true},
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secondary = {},
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disallow = {},
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incompatible = {},
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weight = 2,
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description = "Increases rate of good loot (enchanting books, etc.)",
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curse = false,
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on_enchant = function() end,
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requires_tool = false,
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}
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-- implemented in mcl_fishing
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mcl_enchanting.enchantments.lure = {
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name = "Lure",
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max_level = 3,
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primary = {fishing_rod = true},
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secondary = {},
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disallow = {},
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incompatible = {},
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weight = 2,
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description = "Decreases wait time until fish/junk/loot \"bites\".",
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curse = false,
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on_enchant = function() end,
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requires_tool = false,
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}
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-- unimplemented
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mcl_enchanting.enchantments.mending = {
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name = "Mending",
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max_level = 1,
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primary = {},
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secondary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true, tool = true, weapon = true},
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disallow = {},
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incompatible = {infinity = true},
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weight = 2,
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description = "Repair the item while gaining XP orbs.",
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curse = false,
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on_enchant = function() end,
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requires_tool = true,
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}
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-- implemented in mcl_bows
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mcl_enchanting.enchantments.power = {
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name = "Power",
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max_level = 5,
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primary = {},
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secondary = {bow = true},
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disallow = {},
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incompatible = {},
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weight = 10,
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description = "Increases arrow damage.",
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curse = false,
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on_enchant = function() end,
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requires_tool = false,
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}
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-- unimplemented
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mcl_enchanting.enchantments.projectile_protection = {
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name = "Projectile Protection",
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max_level = 4,
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primary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true},
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secondary = {},
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disallow = {non_combat_armor = true},
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incompatible = {blast_protection = true, fire_protection = true, protection = true},
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weight = 5,
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description = "Reduces projectile damage.",
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curse = false,
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on_enchant = function() end,
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requires_tool = false,
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}
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-- unimplemented
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mcl_enchanting.enchantments.protection = {
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name = "Protection",
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max_level = 4,
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primary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true},
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secondary = {},
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disallow = {non_combat_armor = true},
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incompatible = {blast_protection = true, fire_protection = true, projectile_protection = true},
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weight = 10,
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description = "Reduces most types of damage by 4% for each level.",
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curse = false,
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on_enchant = function() end,
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requires_tool = false,
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}
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-- implemented via minetest.calculate_knockback (together with the Knockback enchantment) and mcl_bows
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mcl_enchanting.enchantments.punch = {
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name = "Punch",
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max_level = 2,
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primary = {},
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secondary = {bow = true},
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disallow = {},
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incompatible = {},
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weight = 2,
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description = "Increases arrow knockback.",
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curse = false,
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on_enchant = function() end,
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requires_tool = false,
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}
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-- unimplemented
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mcl_enchanting.enchantments.respiration = {
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name = "Respiration",
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max_level = 3,
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primary = {armor_head = true},
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secondary = {},
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disallow = {non_combat_armor = true},
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incompatible = {},
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weight = 2,
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description = "Extends underwater breathing time.",
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curse = false,
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on_enchant = function() end,
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requires_tool = false,
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}
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-- implemented via on_enchant
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mcl_enchanting.enchantments.sharpness = {
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name = "Sharpness",
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max_level = 5,
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primary = {sword = true},
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secondary = {axe = true},
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disallow = {},
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incompatible = {bane_of_arthropods = true, smite = true},
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weight = 5,
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description = "Increases damage.",
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curse = false,
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on_enchant = increase_damage("fleshy", 0.5),
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requires_tool = false,
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}
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-- implemented in mcl_item_entity
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mcl_enchanting.enchantments.silk_touch = {
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name = "Silk Touch",
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max_level = 1,
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primary = {pickaxe = true, shovel = true, axe = true, hoe = true},
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secondary = {shears = true},
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disallow = {},
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incompatible = {fortune = true},
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weight = 1,
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description = "Mined blocks drop themselves.",
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curse = false,
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on_enchant = function() end,
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requires_tool = false,
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}
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-- implemented via on_enchant and additions in mobs_mc
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mcl_enchanting.enchantments.smite = {
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name = "Smite",
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max_level = 5,
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primary = {sword = true},
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secondary = {axe = true},
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disallow = {},
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incompatible = {bane_of_arthropods = true, sharpness = true},
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weight = 5,
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description = "Increases damage to undead mobs.",
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curse = false,
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on_enchant = increase_damage("undead", 2.5),
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requires_tool = false,
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}
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-- implemented in mcl_playerplus
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mcl_enchanting.enchantments.soul_speed = {
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name = "Soul Speed",
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max_level = 3,
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primary = {},
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secondary = {armor_feet = true},
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disallow = {non_combat_armor = true},
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incompatible = {frost_walker = true},
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weight = 2,
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description = "Increases walking speed on soul sand.",
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curse = false,
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on_enchant = function() end,
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requires_tool = false,
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}
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-- requires missing MineClone2 feature
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--[[mcl_enchanting.enchantments.sweeping_edge = {
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name = "Sweeping Edge",
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max_level = 3,
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primary = {sword = true},
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secondary = {},
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disallow = {},
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incompatible = {},
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weight = 2,
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description = "Increases sweeping attack damage.",
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curse = false,
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on_enchant = function() end,
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requires_tool = false,
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}]]--
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-- unimplemented
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mcl_enchanting.enchantments.thorns = {
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name = "Thorns",
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max_level = 3,
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primary = {armor_head = true},
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secondary = {armor_torso = true, armor_legs = true, armor_feet = true},
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disallow = {non_combat_armor = true},
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incompatible = {blast_protection = true, fire_protection = true, projectile_protection = true},
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weight = 1,
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description = "Reflects some of the damage taken when hit, at the cost of reducing durability with each proc.",
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curse = false,
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on_enchant = function() end,
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requires_tool = false,
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}
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-- for tools & weapons implemented via on_enchant; for bows implemented in mcl_bows; for armor implemented in mcl_armor and mcl_tt; for fishing rods implemented in mcl_fishing
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mcl_enchanting.enchantments.unbreaking = {
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name = "Unbreaking",
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max_level = 3,
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primary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true, pickaxe = true, shovel = true, axe = true, hoe = true, sword = true, fishing_rod = true, bow = true},
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secondary = {tool = true},
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disallow = {non_combat_armor = true},
|
|
incompatible = {},
|
|
weight = 5,
|
|
description = "Increases item durability.",
|
|
curse = false,
|
|
on_enchant = function(itemstack, level)
|
|
local tool_capabilities = itemstack:get_tool_capabilities()
|
|
for group, capability in pairs(tool_capabilities.groupcaps) do
|
|
capability.uses = capability.uses * (1 + level)
|
|
end
|
|
tool_capabilities.punch_attack_uses = tool_capabilities.punch_attack_uses * (1 + level)
|
|
itemstack:get_meta():set_tool_capabilities(tool_capabilities)
|
|
end,
|
|
requires_tool = true,
|
|
}
|