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Exhaust player for being hit by mob projectile

This commit is contained in:
Wuzzy 2017-05-21 06:03:58 +02:00
parent c1ad39febd
commit 6083c4895d
3 changed files with 3 additions and 0 deletions

View File

@ -82,6 +82,7 @@ mobs:register_arrow("mobs_mc:blaze_fireball", {
full_punch_interval = 1.0, full_punch_interval = 1.0,
damage_groups = {fleshy = 5}, damage_groups = {fleshy = 5},
}, nil) }, nil)
mcl_hunger.exhaust(player:get_player_name(), mcl_hunger.EXHAUST_DAMAGE)
end, end,
hit_mob = function(self, player) hit_mob = function(self, player)

View File

@ -1,5 +1,6 @@
mcl_core mcl_core
mcl_tools mcl_tools
mcl_hunger
mcl_fire mcl_fire
mobs mobs
mcl_tnt mcl_tnt

View File

@ -95,6 +95,7 @@ mobs:register_arrow("mobs_mc:ghast_fireball", {
full_punch_interval = 1.0, full_punch_interval = 1.0,
damage_groups = {fleshy = 6}, damage_groups = {fleshy = 6},
}, nil) }, nil)
mcl_hunger.exhaust(player:get_player_name(), mcl_hunger.EXHAUST_DAMAGE)
end, end,
hit_mob = function(self, player) hit_mob = function(self, player)