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Grass block: Change grass color depending on biome

This commit is contained in:
Wuzzy 2019-03-25 09:22:08 +01:00
parent 2d34a2982a
commit 1b7c41fc81
2 changed files with 23 additions and 12 deletions

View File

@ -639,6 +639,23 @@ end
local grass_spread_randomizer = PseudoRandom(minetest.get_mapgen_setting("seed")) local grass_spread_randomizer = PseudoRandom(minetest.get_mapgen_setting("seed"))
-- Return appropriate grass block node for pos. Dry grass for dry/hot biomes, normal grass otherwise.
function mcl_core.get_grass_block_type(pos)
local biome_data = minetest.get_biome_data(pos)
local dry = false
if biome_data then
local biome = biome_data.biome
local biome_name = minetest.get_biome_name(biome)
local biome_type = minetest.registered_biomes[biome_name]._mcl_biome_type
dry = biome_type == "hot"
end
if dry then
return {name="mcl_core:dirt_with_dry_grass"}
else
return {name="mcl_core:dirt_with_grass"}
end
end
------------------------------ ------------------------------
-- Spread grass blocks and mycelium on neighbor dirt -- Spread grass blocks and mycelium on neighbor dirt
------------------------------ ------------------------------
@ -681,6 +698,9 @@ minetest.register_abm({
if light_self >= 4 and light_source >= 9 then if light_self >= 4 and light_source >= 9 then
-- All checks passed! Let's spread the grass/mycelium! -- All checks passed! Let's spread the grass/mycelium!
local n2 = minetest.get_node(p2) local n2 = minetest.get_node(p2)
if minetest.get_item_group(n2.name, "grass_block") ~= 0 then
n2 = mcl_core.get_grass_block_type(pos)
end
minetest.set_node(pos, {name=n2.name}) minetest.set_node(pos, {name=n2.name})
-- If this was mycelium, uproot plant above -- If this was mycelium, uproot plant above

View File

@ -321,18 +321,9 @@ minetest.register_node("mcl_core:dirt_with_grass", {
footstep = {name="default_grass_footstep", gain=0.4}, footstep = {name="default_grass_footstep", gain=0.4},
}), }),
on_construct = function(pos) on_construct = function(pos)
local dim = mcl_worlds.pos_to_dimension(pos) local new_node = mcl_core.get_grass_block_type(pos)
local dry if new_node.name ~= "mcl_core:dirt_with_grass" then
if dim == "nether" then minetest.set_node(pos, new_node)
dry = true
else
local found_node = minetest.find_node_near(pos, 1, {"mcl_core:dirt_with_dry_grass", "mcl_core:dirt_with_dry_grass_snow"})
if found_node then
dry = true
end
end
if dry then
minetest.set_node(pos, {name="mcl_core:dirt_with_dry_grass"})
end end
return mcl_core.on_snowable_construct(pos) return mcl_core.on_snowable_construct(pos)
end, end,