forked from VoxeLibre/VoxeLibre
Updated code based on reviews
This commit is contained in:
parent
cc217d0089
commit
0c48a46f7c
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@ -17,15 +17,17 @@ end
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---@param ladder integer The param2 value of the ladder.
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---@param ladder integer The param2 value of the ladder.
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---@param trapdoor integer The param2 value of the trapdoor.
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---@param trapdoor integer The param2 value of the trapdoor.
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---@return boolean If the ladder and trapdoor are in the same direction.
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---@return boolean If the ladder and trapdoor are in the same direction.
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local function check_direction(ladder, trapdoor)
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function mcl_core.check_direction(ladder, trapdoor)
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local convert_table = {};
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local convert_table = {
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convert_table[2] = { 1, 23 }
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nil,
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convert_table[3] = { 3, 21 }
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{ 1, 23 },
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convert_table[4] = { 0, 20 }
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{ 3, 21 },
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convert_table[5] = { 2, 22 }
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{ 0, 20 },
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{ 2, 22 },
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}
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local conversion = convert_table[ladder];
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local conversion = convert_table[ladder];
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if conversion == nil then
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if not conversion then
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return false
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return false
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elseif conversion[1] == trapdoor or conversion[2] == trapdoor then
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elseif conversion[1] == trapdoor or conversion[2] == trapdoor then
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return true
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return true
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@ -42,7 +44,10 @@ end
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local function update_trapdoor(pos, ladder, event)
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local function update_trapdoor(pos, ladder, event)
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local top_pos = vector.add(pos, { x = 0, y = 1, z = 0 })
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local top_pos = vector.add(pos, { x = 0, y = 1, z = 0 })
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local top_node = minetest.get_node_or_nil(top_pos)
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local top_node = minetest.get_node_or_nil(top_pos)
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if top_node then
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if top_node and minetest.get_item_group(top_node.name, "trapdoor") == 2
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and mcl_core.check_direction(ladder, top_node.param2) then
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local new_name = top_node.name
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local new_name = top_node.name
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if event == "place" then
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if event == "place" then
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new_name = string.gsub(new_name, "open$", "ladder")
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new_name = string.gsub(new_name, "open$", "ladder")
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@ -50,26 +55,23 @@ local function update_trapdoor(pos, ladder, event)
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new_name = string.gsub(new_name, "ladder$", "open")
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new_name = string.gsub(new_name, "ladder$", "open")
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end
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end
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local is_trapdoor = minetest.get_item_group(top_node.name, "trapdoor")
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-- If node above is an opened trapdoor
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-- If node above is an opened trapdoor
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if is_trapdoor == 2 and check_direction(ladder, top_node.param2) then
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minetest.swap_node(top_pos, {
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minetest.swap_node(top_pos, {
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name = new_name,
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name = new_name,
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param1 = top_node.param1,
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param1 = top_node.param1,
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param2 = top_node.param2,
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param2 = top_node.param2,
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})
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})
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end
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end
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end
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end
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end
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-- TODO: Move ladders into their own API.
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-- TODO: Move ladders into their own API.
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minetest.register_node("mcl_core:ladder", {
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minetest.register_node("mcl_core:ladder", {
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description = S("Ladder"),
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description = S("Ladder"),
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_doc_items_longdesc = S("A piece of ladder which allows you to climb vertically. Ladders can only be placed on the side of solid blocks and not on glass, leaves, ice, slabs, glowstone, nor sea lanterns."),
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_doc_items_longdesc = S(
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"A piece of ladder which allows you to climb vertically. Ladders can only be placed on the side of solid blocks and not on glass, leaves, ice, slabs, glowstone, nor sea lanterns."),
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drawtype = "signlike",
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drawtype = "signlike",
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is_ground_content = false,
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is_ground_content = false,
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tiles = {"default_ladder.png"},
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tiles = { "default_ladder.png" },
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inventory_image = "default_ladder.png",
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inventory_image = "default_ladder.png",
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wield_image = "default_ladder.png",
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wield_image = "default_ladder.png",
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paramtype = "light",
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paramtype = "light",
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@ -79,11 +81,11 @@ minetest.register_node("mcl_core:ladder", {
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climbable = true,
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climbable = true,
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node_box = {
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node_box = {
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type = "wallmounted",
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type = "wallmounted",
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wall_side = { -0.5, -0.5, -0.5, -7/16, 0.5, 0.5 },
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wall_side = { -0.5, -0.5, -0.5, -7 / 16, 0.5, 0.5 },
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},
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},
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selection_box = {
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selection_box = {
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type = "wallmounted",
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type = "wallmounted",
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wall_side = { -0.5, -0.5, -0.5, -7/16, 0.5, 0.5 },
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wall_side = { -0.5, -0.5, -0.5, -7 / 16, 0.5, 0.5 },
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},
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},
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stack_max = 64,
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stack_max = 64,
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groups = {
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groups = {
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@ -113,7 +115,7 @@ minetest.register_node("mcl_core:ladder", {
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-- Don't allow to place the ladder at particular nodes
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-- Don't allow to place the ladder at particular nodes
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if (groups and (groups.glass or groups.leaves or groups.slab)) or
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if (groups and (groups.glass or groups.leaves or groups.slab)) or
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node.name == "mcl_core:ladder" or node.name == "mcl_core:ice" or node.name == "mcl_nether:glowstone" or node.name == "mcl_ocean:sea_lantern" then
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node.name == "mcl_core:ladder" or node.name == "mcl_core:ice" or node.name == "mcl_nether:glowstone" or node.name == "mcl_ocean:sea_lantern" then
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return itemstack
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return itemstack
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end
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end
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@ -135,7 +137,7 @@ minetest.register_node("mcl_core:ladder", {
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if success then
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if success then
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if idef.sounds and idef.sounds.place then
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if idef.sounds and idef.sounds.place then
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minetest.sound_play(idef.sounds.place, {pos=above, gain=1}, true)
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minetest.sound_play(idef.sounds.place, { pos = above, gain = 1 }, true)
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end
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end
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end
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end
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return itemstack
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return itemstack
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@ -155,9 +157,10 @@ minetest.register_node("mcl_core:ladder", {
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minetest.register_node("mcl_core:vine", {
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minetest.register_node("mcl_core:vine", {
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description = S("Vines"),
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description = S("Vines"),
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_doc_items_longdesc = S("Vines are climbable blocks which can be placed on the sides of solid full-cube blocks. Vines slowly grow and spread."),
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_doc_items_longdesc = S(
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"Vines are climbable blocks which can be placed on the sides of solid full-cube blocks. Vines slowly grow and spread."),
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drawtype = "signlike",
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drawtype = "signlike",
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tiles = {"mcl_core_vine.png"},
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tiles = { "mcl_core_vine.png" },
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color = "#48B518",
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color = "#48B518",
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inventory_image = "mcl_core_vine.png",
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inventory_image = "mcl_core_vine.png",
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wield_image = "mcl_core_vine.png",
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wield_image = "mcl_core_vine.png",
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@ -173,9 +176,18 @@ minetest.register_node("mcl_core:vine", {
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},
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},
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stack_max = 64,
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stack_max = 64,
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groups = {
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groups = {
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handy = 1, axey = 1, shearsy = 1, swordy = 1, deco_block = 1,
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handy = 1,
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dig_by_piston = 1, destroy_by_lava_flow = 1, compostability = 50,
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axey = 1,
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flammable = 2, fire_encouragement = 15, fire_flammability = 100, foliage_palette_wallmounted = 1
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shearsy = 1,
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swordy = 1,
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deco_block = 1,
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dig_by_piston = 1,
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destroy_by_lava_flow = 1,
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compostability = 50,
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flammable = 2,
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fire_encouragement = 15,
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fire_flammability = 100,
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foliage_palette_wallmounted = 1
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},
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},
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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drop = "",
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drop = "",
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@ -217,7 +229,7 @@ minetest.register_node("mcl_core:vine", {
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if success then
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if success then
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if idef.sounds and idef.sounds.place then
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if idef.sounds and idef.sounds.place then
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minetest.sound_play(idef.sounds.place, {pos=above, gain=1}, true)
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minetest.sound_play(idef.sounds.place, { pos = above, gain = 1 }, true)
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end
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end
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end
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end
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return itemstack
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return itemstack
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@ -240,7 +252,7 @@ minetest.register_node("mcl_core:vine", {
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-- If dug, also dig a “dependant” vine below it.
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-- If dug, also dig a “dependant” vine below it.
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-- A vine is dependant if it hangs from this node and has no supporting block.
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-- A vine is dependant if it hangs from this node and has no supporting block.
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on_dig = function(pos, node, digger)
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on_dig = function(pos, node, digger)
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local below = vector.offset(pos,0,-1,0)
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local below = vector.offset(pos, 0, -1, 0)
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local belownode = minetest.get_node(below)
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local belownode = minetest.get_node(below)
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minetest.node_dig(pos, node, digger)
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minetest.node_dig(pos, node, digger)
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if belownode.name == node.name and (not mcl_core.check_vines_supported(below, belownode)) then
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if belownode.name == node.name and (not mcl_core.check_vines_supported(below, belownode)) then
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@ -48,29 +48,6 @@ if minetest.get_modpath("screwdriver") then
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end
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end
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end
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end
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---Checks the direction (param2) of a ladder and a trapdoor and determine if they are
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---facing the same direction.
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---
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---@param ladder integer The param2 value of the ladder.
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---@param trapdoor integer The param2 value of the trapdoor.
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---@return boolean If the ladder and trapdoor are in the same direction.
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function check_direction(ladder, trapdoor)
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local convert_table = {};
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convert_table[2] = { 1, 23 }
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convert_table[3] = { 3, 21 }
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convert_table[4] = { 0, 20 }
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convert_table[5] = { 2, 22 }
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local conversion = convert_table[ladder];
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if conversion == nil then
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return false
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elseif conversion[1] == trapdoor or conversion[2] == trapdoor then
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return true
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end
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return false
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end
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function mcl_doors:register_trapdoor(name, def)
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function mcl_doors:register_trapdoor(name, def)
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local groups = table.copy(def.groups)
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local groups = table.copy(def.groups)
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if groups == nil then
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if groups == nil then
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@ -102,7 +79,7 @@ function mcl_doors:register_trapdoor(name, def)
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-- Checking if there is something underneath the trapdoor
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-- Checking if there is something underneath the trapdoor
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if bottom_node then
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if bottom_node then
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local is_ladder = minetest.get_item_group(bottom_node.name, "ladder")
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local is_ladder = minetest.get_item_group(bottom_node.name, "ladder")
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local same_direction = check_direction(bottom_node.param2, me.param2)
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local same_direction = mcl_core.check_direction(bottom_node.param2, me.param2)
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if is_ladder > 0 and same_direction then
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if is_ladder > 0 and same_direction then
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name_end = "_ladder"
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name_end = "_ladder"
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end
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end
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@ -124,20 +101,22 @@ function mcl_doors:register_trapdoor(name, def)
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longdesc = def._doc_items_longdesc
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longdesc = def._doc_items_longdesc
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if not longdesc then
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if not longdesc then
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if def.only_redstone_can_open then
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if def.only_redstone_can_open then
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longdesc = S("Trapdoors are horizontal barriers which can be opened or closed and climbed like a ladder when open. They occupy the upper or lower part of a block, depending on how they have been placed. This trapdoor can only be opened or closed by redstone power.")
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longdesc = S(
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"Trapdoors are horizontal barriers which can be opened or closed and climbed like a ladder when open. They occupy the upper or lower part of a block, depending on how they have been placed. This trapdoor can only be opened or closed by redstone power.")
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else
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else
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longdesc = S("Trapdoors are horizontal barriers which can be opened or closed and climbed like a ladder when open. They occupy the upper or lower part of a block, depending on how they have been placed. This trapdoor can be opened or closed by hand or redstone power.")
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longdesc = S(
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"Trapdoors are horizontal barriers which can be opened or closed and climbed like a ladder when open. They occupy the upper or lower part of a block, depending on how they have been placed. This trapdoor can be opened or closed by hand or redstone power.")
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end
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end
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end
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end
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usagehelp = def._doc_items_usagehelp
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usagehelp = def._doc_items_usagehelp
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if not usagehelp and not def.only_redstone_can_open then
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if not usagehelp and not def.only_redstone_can_open then
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usagehelp = S("To open or close this trapdoor, rightclick it or send a redstone signal to it.")
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usagehelp = S("To open or close this trapdoor, rightclick it or send a redstone signal to it.")
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end
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end
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if def.only_redstone_can_open then
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if def.only_redstone_can_open then
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tt_help = S("Openable by redstone power")
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tt_help = S("Openable by redstone power")
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else
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else
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tt_help = S("Openable by players and redstone power")
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tt_help = S("Openable by players and redstone power")
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end
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end
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-- Closed trapdoor
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-- Closed trapdoor
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@ -163,7 +142,7 @@ function mcl_doors:register_trapdoor(name, def)
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_doc_items_usagehelp = usagehelp,
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_doc_items_usagehelp = usagehelp,
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drawtype = "nodebox",
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drawtype = "nodebox",
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tiles = tiles_closed,
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tiles = tiles_closed,
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use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "clip" or true,
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use_texture_alpha = "clip",
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inventory_image = def.inventory_image,
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inventory_image = def.inventory_image,
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wield_image = def.wield_image,
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wield_image = def.wield_image,
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is_ground_content = false,
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is_ground_content = false,
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@ -178,13 +157,15 @@ function mcl_doors:register_trapdoor(name, def)
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node_box = {
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node_box = {
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type = "fixed",
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type = "fixed",
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fixed = {
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fixed = {
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{-8/16, -8/16, -8/16, 8/16, -5/16, 8/16},},
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{ -8 / 16, -8 / 16, -8 / 16, 8 / 16, -5 / 16, 8 / 16 }, },
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},
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mesecons = {
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effector = {
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action_on = (function(pos, node)
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punch(pos)
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end),
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}
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},
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},
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mesecons = {effector = {
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action_on = (function(pos, node)
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punch(pos)
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end),
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}},
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on_place = function(itemstack, placer, pointed_thing)
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on_place = function(itemstack, placer, pointed_thing)
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local p0 = pointed_thing.under
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local p0 = pointed_thing.under
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local p1 = pointed_thing.above
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local p1 = pointed_thing.above
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@ -199,7 +180,7 @@ function mcl_doors:register_trapdoor(name, def)
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--local origname = itemstack:get_name()
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--local origname = itemstack:get_name()
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if p0.y - 1 == p1.y or (fpos > 0 and fpos < 0.5)
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if p0.y - 1 == p1.y or (fpos > 0 and fpos < 0.5)
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or (fpos < -0.5 and fpos > -0.999999999) then
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or (fpos < -0.5 and fpos > -0.999999999) then
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param2 = param2 + 20
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param2 = param2 + 20
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if param2 == 21 then
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if param2 == 21 then
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param2 = 23
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param2 = 23
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@ -229,10 +210,10 @@ function mcl_doors:register_trapdoor(name, def)
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groups_open.trapdoor = 2
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groups_open.trapdoor = 2
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groups_open.not_in_creative_inventory = 1
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groups_open.not_in_creative_inventory = 1
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-- Non-climbable opened
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-- Non-climbable opened
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minetest.register_node(name.."_open", {
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minetest.register_node(name .. "_open", {
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drawtype = "nodebox",
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drawtype = "nodebox",
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tiles = tiles_open,
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tiles = tiles_open,
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use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "clip" or true,
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use_texture_alpha = "clip",
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is_ground_content = false,
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is_ground_content = false,
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paramtype = "light",
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paramtype = "light",
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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@ -245,22 +226,24 @@ function mcl_doors:register_trapdoor(name, def)
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drop = name,
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drop = name,
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node_box = {
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node_box = {
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type = "fixed",
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type = "fixed",
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fixed = {-0.5, -0.5, 5/16, 0.5, 0.5, 0.5}
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fixed = { -0.5, -0.5, 5 / 16, 0.5, 0.5, 0.5 }
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},
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},
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on_rightclick = on_rightclick,
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on_rightclick = on_rightclick,
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mesecons = {effector = {
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mesecons = {
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action_off = (function(pos, node)
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effector = {
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punch(pos)
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action_off = (function(pos, node)
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end),
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punch(pos)
|
||||||
}},
|
end),
|
||||||
|
}
|
||||||
|
},
|
||||||
on_rotate = on_rotate,
|
on_rotate = on_rotate,
|
||||||
})
|
})
|
||||||
|
|
||||||
-- Climbable opened
|
-- Climbable opened
|
||||||
minetest.register_node(name.."_ladder", {
|
minetest.register_node(name .. "_ladder", {
|
||||||
drawtype = "nodebox",
|
drawtype = "nodebox",
|
||||||
tiles = tiles_open,
|
tiles = tiles_open,
|
||||||
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "clip" or true,
|
use_texture_alpha = "clip",
|
||||||
is_ground_content = false,
|
is_ground_content = false,
|
||||||
paramtype = "light",
|
paramtype = "light",
|
||||||
paramtype2 = "facedir",
|
paramtype2 = "facedir",
|
||||||
|
@ -274,19 +257,20 @@ function mcl_doors:register_trapdoor(name, def)
|
||||||
drop = name,
|
drop = name,
|
||||||
node_box = {
|
node_box = {
|
||||||
type = "fixed",
|
type = "fixed",
|
||||||
fixed = {-0.5, -0.5, 5/16, 0.5, 0.5, 0.5}
|
fixed = { -0.5, -0.5, 5 / 16, 0.5, 0.5, 0.5 }
|
||||||
},
|
},
|
||||||
on_rightclick = on_rightclick,
|
on_rightclick = on_rightclick,
|
||||||
mesecons = {effector = {
|
mesecons = {
|
||||||
action_off = (function(pos, node)
|
effector = {
|
||||||
punch(pos)
|
action_off = (function(pos, node)
|
||||||
end),
|
punch(pos)
|
||||||
}},
|
end),
|
||||||
|
}
|
||||||
|
},
|
||||||
on_rotate = on_rotate,
|
on_rotate = on_rotate,
|
||||||
})
|
})
|
||||||
|
|
||||||
if minetest.get_modpath("doc") then
|
if minetest.get_modpath("doc") then
|
||||||
doc.add_entry_alias("nodes", name, "nodes", name.."_open")
|
doc.add_entry_alias("nodes", name, "nodes", name .. "_open")
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
Loading…
Reference in New Issue