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MineClone2/mods/ITEMS/mcl_beds/functions.lua

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local pi = math.pi
local player_in_bed = 0
local is_sp = minetest.is_singleplayer()
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local weather_mod = minetest.get_modpath("mcl_weather") ~= nil
-- Helper functions
local function get_look_yaw(pos)
local n = minetest.get_node(pos)
if n.param2 == 1 then
return pi / 2, n.param2
elseif n.param2 == 3 then
return -pi / 2, n.param2
elseif n.param2 == 0 then
return pi, n.param2
else
return 0, n.param2
end
end
local function is_night_skip_enabled()
local enable_night_skip = minetest.settings:get_bool("enable_bed_night_skip")
if enable_night_skip == nil then
enable_night_skip = true
end
return enable_night_skip
end
local function check_in_beds(players)
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local in_bed = mcl_beds.player
if not players then
players = minetest.get_connected_players()
end
for n, player in ipairs(players) do
local name = player:get_player_name()
if not in_bed[name] then
return false
end
end
return #players > 0
end
-- These monsters do not prevent sleep
local monster_exceptions = {
["mobs_mc:ghast"] = true,
["mobs_mc:enderdragon"] = true,
["mobs_mc:killer_bunny"] = true,
["mobs_mc:slime_big"] = true,
["mobs_mc:slime_small"] = true,
["mobs_mc:slime_tiny"] = true,
["mobs_mc:magma_cube_big"] = true,
["mobs_mc:magma_cube_small"] = true,
["mobs_mc:magma_cube_tiny"] = true,
["mobs_mc:shulker"] = true,
}
local function lay_down(player, pos, bed_pos, state, skip)
local name = player:get_player_name()
local hud_flags = player:hud_get_flags()
if not player or not name then
return
end
if bed_pos then
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-- No sleeping if too far away
if vector.distance(bed_pos, pos) > 2 then
minetest.chat_send_player(name, "You can't sleep, the bed's too far away!")
return
end
-- No sleeping if monsters nearby.
-- The exceptions above apply.
-- Zombie pigmen only prevent sleep while they are hostle.
local objs = minetest.get_objects_inside_radius(bed_pos, 8)
for _, obj in ipairs(objs) do
if obj ~= nil and not obj:is_player() then
local ent = obj:get_luaentity()
local mobname = ent.name
local def = minetest.registered_entities[mobname]
-- Approximation of monster detection range
if def._cmi_is_mob and ((mobname ~= "mobs_mc:pigman" and def.type == "monster" and not monster_exceptions[mobname]) or (mobname == "mobs_mc:pigman" and ent.state == "attack")) then
if math.abs(bed_pos.y - obj:get_pos().y) <= 5 then
minetest.chat_send_player(name, "You can't sleep now, monsters are nearby!")
end
return
end
end
end
end
-- stand up
if state ~= nil and not state then
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local p = mcl_beds.pos[name] or nil
if mcl_beds.player[name] ~= nil then
mcl_beds.player[name] = nil
player_in_bed = player_in_bed - 1
end
-- skip here to prevent sending player specific changes (used for leaving players)
if skip then
return
end
if p then
player:setpos(p)
end
-- physics, eye_offset, etc
player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
player:set_look_horizontal(math.random(1, 180) / 100)
mcl_player.player_attached[name] = false
player:set_physics_override(1, 1, 1)
player:set_attribute("mcl_beds:sleeping", "false")
hud_flags.wielditem = true
mcl_player.player_set_animation(player, "stand" , 30)
-- lay down
else
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mcl_beds.player[name] = 1
mcl_beds.pos[name] = pos
player_in_bed = player_in_bed + 1
-- physics, eye_offset, etc
player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0})
local yaw, param2 = get_look_yaw(bed_pos)
player:set_look_horizontal(yaw)
local dir = minetest.facedir_to_dir(param2)
local p = {x = bed_pos.x + dir.x / 2, y = bed_pos.y, z = bed_pos.z + dir.z / 2}
-- Set player attribute so other mods know they should not touch set_physics_override
player:set_attribute("mcl_beds:sleeping", "true")
player:set_physics_override(0, 0, 0)
player:setpos(p)
mcl_player.player_attached[name] = true
hud_flags.wielditem = false
mcl_player.player_set_animation(player, "lay" , 0)
end
player:hud_set_flags(hud_flags)
end
local function update_formspecs(finished)
local ges = #minetest.get_connected_players()
local form_n
local all_in_bed = ges == player_in_bed
if finished then
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form_n = mcl_beds.formspec .. "label[2.7,11; Good morning.]"
else
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form_n = mcl_beds.formspec .. "label[2.2,11;" .. tostring(player_in_bed) ..
" of " .. tostring(ges) .. " players are in bed]"
if all_in_bed and is_night_skip_enabled() then
form_n = form_n .. "button_exit[2,8;4,0.75;force;Force night skip]"
end
end
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for name,_ in pairs(mcl_beds.player) do
minetest.show_formspec(name, "mcl_beds_form", form_n)
end
end
-- Public functions
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-- Handle environment stuff related to sleeping: skip night and thunderstorm
function mcl_beds.sleep()
local storm_skipped = mcl_beds.skip_thunderstorm()
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-- Always clear weather
if weather_mod then
mcl_weather.change_weather("none")
end
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if is_night_skip_enabled() then
if not storm_skipped then
mcl_beds.skip_night()
end
mcl_beds.kick_players()
end
end
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function mcl_beds.kick_players()
for name, _ in pairs(mcl_beds.player) do
local player = minetest.get_player_by_name(name)
lay_down(player, nil, nil, false)
end
end
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function mcl_beds.skip_night()
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minetest.set_timeofday(0.25) -- tod = 6000
end
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function mcl_beds.skip_thunderstorm()
-- Skip thunderstorm
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if weather_mod and mcl_weather.get_weather() == "thunder" then
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-- Sleep for a half day (=minimum thunderstorm duration)
minetest.set_timeofday((minetest.get_timeofday() + 0.5) % 1)
return true
end
return false
end
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function mcl_beds.on_rightclick(pos, player)
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-- Anti-Inception: Don't allow to sleep while you're sleeping
if player:get_attribute("mcl_beds:sleeping") == "true" then
return
end
if minetest.get_modpath("mcl_worlds") then
local dim = mcl_worlds.pos_to_dimension(pos)
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if dim == "nether" or dim == "end" then
-- Bed goes BOOM in the Nether or End.
minetest.remove_node(pos)
if minetest.get_modpath("mcl_tnt") then
tnt.boom(pos, {radius = 4, damage_radius = 4})
end
return
end
end
local name = player:get_player_name()
local ppos = player:getpos()
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local tod = minetest.get_timeofday() * 24000
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-- Values taken from Minecraft Wiki with offset of +6000
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if tod < 18541 and tod > 5458 and (not weather_mod or (mcl_weather.get_weather() ~= "thunder")) then
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if mcl_beds.player[name] then
lay_down(player, nil, nil, false)
end
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minetest.chat_send_player(name, "You can only sleep at night or during a thunderstorm.")
return
end
-- move to bed
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if not mcl_beds.player[name] then
lay_down(player, ppos, pos)
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if minetest.get_modpath("mcl_spawn") then
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mcl_spawn.set_spawn_pos(player, player:get_pos()) -- save respawn position when entering bed
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end
else
lay_down(player, nil, nil, false)
end
if not is_sp then
update_formspecs(false)
end
-- skip the night and let all players stand up
if check_in_beds() then
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minetest.after(5, function()
if not is_sp then
update_formspecs(is_night_skip_enabled())
end
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mcl_beds.sleep()
end)
end
end
-- Callbacks
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minetest.register_on_joinplayer(function(player)
if player:get_attribute("mcl_beds:sleeping") == "true" then
player:set_attribute("mcl_beds:sleeping", "false")
end
end)
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
lay_down(player, nil, nil, false, true)
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mcl_beds.player[name] = nil
if check_in_beds() then
minetest.after(2, function()
update_formspecs(is_night_skip_enabled())
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mcl_beds.sleep()
end)
end
end)
minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname ~= "mcl_beds_form" then
return
end
if fields.quit or fields.leave then
lay_down(player, nil, nil, false)
update_formspecs(false)
end
if fields.force then
update_formspecs(is_night_skip_enabled())
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mcl_beds.sleep()
end
end)