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MineClone2/mods/PLAYER/mcl_skins/init.lua

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-- Skins for MineClone 2
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mcl_skins = {
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skins = {}, list = {}, previews = {}, meta = {},
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modpath = minetest.get_modpath("mcl_skins"),
skin_count = 0, -- counter of _custom_ skins (all skins except character.png)
}
-- Load support for intllib.
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local S, NS = dofile(mcl_skins.modpath .. "/intllib.lua")
-- load skin list and metadata
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local id, f, data, skin = 0
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while true do
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if id == 0 then
skin = "character"
else
skin = "character_" .. id
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-- does skin file exist ?
f = io.open(mcl_skins.modpath .. "/textures/" .. skin .. ".png")
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-- escape loop if not found
if not f then
break
end
f:close()
end
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mcl_skins.list[id] = skin
-- does metadata exist for that skin file ?
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f = io.open(mcl_skins.modpath .. "/meta/" .. skin .. ".txt")
if f then
data = minetest.deserialize("return {" .. f:read('*all') .. "}")
f:close()
end
-- add metadata to list
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mcl_skins.meta[skin] = {
name = data and data.name or "",
author = data and data.author or "",
}
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if id > 0 then
mcl_skins.skin_count = mcl_skins.skin_count + 1
end
id = id + 1
end
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mcl_skins.set_player_skin = function(player, skin_id)
if not player then
return false
end
local playername = player:get_player_name()
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local skin, skin_file, preview
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if skin_id == nil or type(skin_id) ~= "number" or skin_id < 0 or skin_id > mcl_skins.skin_count then
return false
elseif skin_id == 0 then
skin = "character"
preview = "player"
else
skin = "character_" .. tostring(skin_id)
preview = "player_" .. tostring(skin_id)
end
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skin_file = skin .. ".png"
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mcl_skins.skins[playername] = skin
mcl_skins.previews[playername] = preview
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player:set_attribute("mcl_skins:skin_id", tostring(skin_id))
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mcl_skins.update_player_skin(player)
if minetest.get_modpath("3d_armor") then
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armor.textures[playername].skin = skin_file
armor:update_player_visuals(player)
end
if minetest.get_modpath("mcl_inventory") then
mcl_inventory.update_inventory_formspec(player)
end
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for i=1, #mcl_skins.registered_on_set_skins do
mcl_skins.registered_on_set_skins[i](player, skin)
end
minetest.log("action", "[mcl_skins] Player skin for "..playername.." set to skin #"..skin_id)
return true
end
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mcl_skins.update_player_skin = function(player)
if not player then
return
end
local playername = player:get_player_name()
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mcl_player.player_set_textures(player, { mcl_skins.skins[playername] .. ".png" }, mcl_skins.previews[playername] .. ".png" )
end
-- load player skin on join
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
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local skin_id = player:get_attribute("mcl_skins:skin_id")
local set_skin
-- do we already have a skin in player attributes?
if skin_id then
set_skin = tonumber(skin_id)
-- otherwise use random skin if not set
else
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set_skin = math.random(0, mcl_skins.skin_count)
end
if set_skin then
local ok = mcl_skins.set_player_skin(player, set_skin)
if not ok then
set_skin = math.random(0, mcl_skins.skin_count)
minetest.log("warning", "[mcl_skins] Player skin for "..name.." not found, falling back to skin #"..set_skin)
mcl_skins.set_player_skin(player, set_skin)
end
end
end)
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mcl_skins.registered_on_set_skins = {}
mcl_skins.register_on_set_skin = function(func)
table.insert(mcl_skins.registered_on_set_skins, func)
end
-- command to set player skin (usually for custom skins)
minetest.register_chatcommand("setskin", {
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params = "[<player>] [<skin number>]",
description = S("Select player skin of yourself or another player"),
privs = {},
func = function(name, param)
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if param == "" and name ~= "" then
mcl_skins.show_formspec(name)
return true
end
local playername, skin_id = string.match(param, "([^ ]+) (%d+)")
if not playername or not skin_id then
skin_id = string.match(param, "(%d+)")
if not skin_id then
return false, S("Insufficient or wrong parameters")
end
playername = name
end
skin_id = tonumber(skin_id)
local player = minetest.get_player_by_name(playername)
if not player then
return false, S("Player @1 not online!", playername)
end
if name ~= playername then
local privs = minetest.get_player_privs(name)
if not privs.server then
return false, S("You need the “server” privilege to change the skin of other players!")
end
end
local skin
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local ok = mcl_skins.set_player_skin(player, skin_id)
if not ok then
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return false, S("Invalid skin number! Valid numbers: 0 to @1", mcl_skins.skin_count)
end
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local skinfile = "#"..skin_id
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local meta = mcl_skins.meta[mcl_skins.skins[playername]]
local your_msg = S("Your skin has been set to: @1 (@2)", meta.name, skinfile)
if name == playername then
return true, your_msg
else
minetest.chat_send_player(playername, your_msg)
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return true, S("Skin of @1 set to: @2 (@3)", playername, meta.name, skinfile)
end
end,
})
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minetest.register_on_player_receive_fields(function(player, formname, fields)
if fields.__mcl_skins then
mcl_skins.show_formspec(player:get_player_name())
end
end)
mcl_skins.show_formspec = function(playername)
local formspec = "size[7,8.5]"
formspec = formspec .. "label[2,2;" .. minetest.formspec_escape(S("Select player skin:")) .. "]"
.. "textlist[0,2.5;6.8,6;skins_set;"
local meta
local selected = 1
for i = 0, mcl_skins.skin_count do
local label = S("@1 (@2)", mcl_skins.meta[mcl_skins.list[i] ].name, "#"..i)
formspec = formspec .. minetest.formspec_escape(label)
if mcl_skins.skins[playername] == mcl_skins.list[i] then
selected = i + 1
meta = mcl_skins.meta[mcl_skins.list[i]]
end
if i < #mcl_skins.list then
formspec = formspec ..","
end
end
formspec = formspec .. ";" .. selected .. ";false]"
formspec = formspec .. "image[0,0;1.35,2.7;" .. mcl_skins.previews[playername] .. ".png]"
if meta then
if meta.name then
formspec = formspec .. "label[2,0.5;" .. minetest.formspec_escape(S("Name: @1", meta.name)) .. "]"
end
end
minetest.show_formspec(playername, "mcl_skins:skin_select", formspec)
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname == "mcl_skins:skin_select" then
local name = player:get_player_name()
local event = minetest.explode_textlist_event(fields["skins_set"])
if event.type == "CHG" or event.type == "DCL" then
local skin_id = math.min(event.index - 1, mcl_skins.skin_count)
if not mcl_skins.list[skin_id] then
return -- Do not update wrong skin number
end
mcl_skins.set_player_skin(player, skin_id)
mcl_skins.show_formspec(name)
end
end
end)
minetest.log("action", "[mcl_skins] Mod initialized with "..mcl_skins.skin_count.." custom skin(s)")
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